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Epsilon Squadron Pilot | |||
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TIE/fo Fighter | |||
PS | 1 | 2 | Weapon |
Cost | 15 | 3 | Agility |
Faction | Imperial | 3 | Hull |
Errata | No | 1 | Shields |
Size | Firing Arcs | ||
Small | Primary | ||
Special Features | |||
First Order Subfaction | |||
Focus • Target Lock • Barrel Roll • Evade | |||
Modification • Tech | |||
Maneuver Chart
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Available Through
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TIE/fo Fighter Expansion Pack |
Card Text/Abilities[]
Following the tradition of the Galactic Empire, the First Order has kept the TIE fighter design in service, but has updated the craft to modern combat standards.
Possible Upgrades[]
Comparison[]
The TIE/fo offers much compared to the basic TIE-fighter. If its Target Lock is considered worth +2-pts (the cost of a Targeting Computer), then for the remaining +1-pt the TIE/fo gains:
- A Tech upgrade slot
- 1 Deflector Shield
- Green sharp 2 turns
- Replaces the 3 Koiogran-turn for the rare 2 Segnor Loop.
Looking at it another way, it compares very closely with a Prototype Pilot with the Chardaan Refit "upgrade". Compared to an A-wing, the TIE/fo has fewer green straight maneuvers and loses some durability (shield for hull) in exchange for the Tech upgrade slot and shuffling the 5-K and 3-K turns into a 4-K and 2-Loops, as well as trading a boost for a barrel roll.