|Title||Introduced in||Squad Points||Restrictions||Text|
|•Millennium Falcon||Wave 2||1||YT-1300 only.||Your action bar gains the evade action icon.|
|•Slave I||Wave 2||0||Firespray-31 only.||Your upgrade bar gains the Torpedoes upgrade icon.|
|•Moldy Crow||Wave 3||3||HWK-290 only.||During the End phase, do not remove unused focus tokens from your ship.|
|•ST-321||Wave 3||3||Lambda-class Shuttle only.||When acquiring a target lock, you may lock onto any enemy ship in the play area.|
|Royal Guard TIE||Imperial Aces||0||TIE Interceptor only.||You may equip up to 2 different Modification upgrades (instead of 1).
You cannot equip this card if your pilot skill value is "4" or lower.
|•Bright Hope||Rebel Transport||5||GR-75 only.|| +2 Energy
A reinforce token assigned to your fore section adds 2 evade results (instead of 1).
|•Dutyfree||Rebel Transport||2||GR-75 only.|| +0 Energy
When performing a jam action, you may choose an enemy ship at Range 1-3 (instead of at Range 1-2).
|•Quantum Storm||Rebel Transport||4||GR-75 only.|| +1 Energy
At the start of the End phase, if you have 1 or fewer energy tokens, gain 1 energy token.
|•Dodonna's Pride||Tantive IV||4||CR90 Fore Section only.||When you perform a coordinate action, you may choose 2 friendly ships (instead of 1). Those ships may each perform 1 free action.|
|•Tantive IV (Title)||Tantive IV||4||CR90 Fore Section only.||Your fore section upgrade bar gains 1 additional Crew and 1 additional Team upgrade icon.|
|•Jaina's Light||Tantive IV||2||CR90 Fore Section only.||When defending, once per attack, if you are dealt a faceup Damage card, you may discard it and draw another faceup Damage card.|
|A-Wing Test Pilot||Rebel Aces||0||A-Wing only.||Your upgrade bar gains 1 Elite upgrade icon.
You cannot equip 2 of the same Elite Upgrade cards. You cannot equip this card if your pilot skill value is "1" or lower.
|•Outrider||Wave 5||5||YT-2400 only.||While you have a Cannon Upgrade card equipped, you cannot perform primary weapon attacks and you may perform Cannon secondary weapons attacks against ships outside your firing arc.|
|•Dauntless||Wave 5||2||VT-49 Decimator only.||After you execute a maneuver that causes you to overlap another ship, you may perform one free action. Then receive 1 stress token.|
|•Virago||Wave 6||1||StarViper only.||Your upgrade bar gains the System and Illicit upgrade icons.
You cannot equip this card if your pilot skill value is "3" or lower.
|"Heavy Scyk" Interceptor||Wave 6||2||M3-A Interceptor only.||Your upgrade bar gains the Cannon, Torpedoes or Missiles upgrade icon.
Increase your hull value by 1.
|IG-2000||Wave 6||0||Scum only. Aggressor only.||You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).|
|BTL-A4 Y-wing||Wave 6||0||Y-Wing only.||You cannot attack ships outside your firing arc. After you perform a primary weapon attack, you may immediately perform an attack with a Turret secondary weapon.|
|•Andrasta||Wave 6||0||Firespray-31 only.||Your upgrade bar gains two additional Bomb upgrade icons.|
|TIE/x1||Imperial Raider||0||TIE Advanced only.||Your upgrade bar gains the System upgrade icon.
If you equip a System upgrade, its squad point cost is reduced by 4 (to a minimum of 0).
|•Assailer||Imperial Raider||2||Raider-class Corvette Aft only.||When defending, if the target section has a reinforce token, you may change 1 focus result to a evade result.|
|•Impetuous||Imperial Raider||3||Raider-class Corvette Aft only.||After you perform an attack that destroys an enemy ship, you may acquire a target lock.|
|•Instigator||Imperial Raider||4||Raider-class Corvette Aft only.||After you perform a recover action, recover 1 additional shield.|
|•Hound's Tooth||Wave 7||6||YV-666 only.||After you are destroyed, before you are removed from the play area, you may deploy the Nashtah Pup Pilot.
It cannot attack this round.
|•Requiem||Imperial Assault Carrier Expansion Pack||4||Gonzati-Class Cruiser only.|| +0 Energy
When you deploy a ship, treat its pilot skill value as "8" until the end of the round.
|•Vector||Imperial Assault Carrier Expansion Pack||2||Gonzati-Class Cruiser only.|| +1 Energy
After you execute a maneuver, you may deploy up to 4 docked ships (instead of 2).
|•Suppressor||Imperial Assault Carrier Expansion Pack||6||Gonzati-Class Cruiser only.|| +2 Energy
Once per round, after you acquire a target lock on an enemy ship, you may remove 1 focus, evade, or blue target lock from that ship.
|•Punishing One||Wave 8||12||JumpMaster 5000 only.||Increase your primary weapon value by 1.|
|TIE/v1||Wave 8||1||TIE Advanced Prototype only.||After you acquire a target lock, you may perform a free evade action.|
|•Mist Hunter||Wave 8||0||G-1A Starfighter only.||Your action bar gains the Barrel Roll action icon.
You must equip 1 "Tractor Beam" upgrade card (paying its squad point cost as normal).
|•Ghost||Wave 8||0||VCX-100 only.||Equip the Phantom title card to a friendly Attack Shuttle and dock it to this ship.
After you execute a maneuver, you may deploy it from your rear guides.
|•Phantom||Wave 8||-||-||While you are docked, the Ghost can perform primary weapon attacks from its special firing arc and, at the end of the Combat phase, it may perform an additional attack with an equipped Turret. If it performs this attack, it cannot attack again this round.|
|TIE/x7||Imperial Veterans Expansion Pack||-2||Tie Defender only.||Your upgrade bar loses the Cannon and Missile upgrade icons.
After executing a 3-, 4- or 5-speed maneuver, you may assign 1 evade token to your ship.
|TIE/D||Imperial Veterans Expansion Pack||0||Tie Defender only.||Once per round, after you perform an attack with a Cannon secondary weapon that costs 3 or fewer squad points, you may perform a primary weapon attack.|
|TIE Shuttle||Imperial Veterans Expansion Pack||0||Tie Bomber only||Your upgrade bar loses all Torpedo, Missile, and Bomb icons and gains 2 Crew upgrade icons. You cannot equip a Crew upgrade card that costs more than 4 squad points.|
|•Black One||Heroes of the Resistance Expansion Pack||1||T-70 X-wing only.||After you perform a boost or barrel roll action, you may remove 1 enemy target lock from a friendly ship at Range 1. You cannot equip this card if your pilot skill is "6" or lower.|
|•Millennium Falcon (HOR)||Heroes of the Resistance Expansion Pack||1||YT-1300 only.||After you execute a 3-speed bank maneuver, if you are not touching another ship and you are not stressed, you may receive 1 stress token to rotate your ship 180 degrees.|
|Alliance Overhaul||Wave 9||0||ARC-170 only.||When attacking with a primary weapon from your primary firing arc, you may roll 1 additional attack die. When attacking from your auxiliary firing arc, you may change 1 of your Focus results to a Critical result.|
|Special Ops Training||Wave 9||0||TIE/SF only.||When attacking with a primary weapon from your primary firing arc, you may roll 1 additional attack die. If you do not, you may perform an additional attack from your auxiliary firing arc.|
|Concord Dawn Protector||Wave 9||1||Protectorate Starfighter only.||When defending, if you are inside the attacker's firing arc and at Range 1, and the attacker is inside your firing arc, add 1 Evade result.|
|Shadow Caster||Wave 9||3||Pursuit Craft only.||After you perform an attack that hits, if the defender is inside your mobile firing arc and at Range 1-2, you may assign the defender 1 tractor beam token.|
|Adaptive Ailerons||Wave 10||0||TIE Striker only.||Immediately before you reveal your dial, if you are not stressed, you must execute a white (Left Bank 1), (Straight 1) or (Right Bank 1) maneuver.|
|Pivot Wing||Wave 10||0||U-Wing only.||Increase your agility value by 1.
After you execute a maneuver, you may flip this card.
When you reveal a [Stop 0] maneuver, you may rotate your ship 180°.
After you execute a maneuver, you may flip this card.
|"Light Scyk" Interceptor||C-ROC Cruiser Expansion Pack||-2||M3-A Interceptor only.||All Damage cards dealt to you are dealt faceup. You may treat all bank maneuvers ([Left Bank] or [Right Bank]) as green maneuvers. You cannot equip Modification upgrades.|
|•Merchant One||C-ROC Cruiser Expansion Pack||2||C-ROC Cruiser only.|| +1 Energy
Your upgrade bar gains 1 additional Crew upgrade icon and 1 additional Team upgrade icon and loses 1 Cargo upgrade icon.
|•Broken Horn||C-ROC Cruiser Expansion Pack||5||C-ROC Cruiser only.|| +2 Energy
When defending, if you have a reinforce token, you may add 1 additional evade result. If you do, after defending, discard your reinforce token.
|•Insatiable Worrt||C-ROC Cruiser Expansion Pack||1||C-ROC Cruiser only.|| -1 Energy
After you perform the recover action, gain 3 energy.
|•Havoc||Wave 11||0||Scurrg H-6 Bomber only.||Your upgrade bar gains the (System) and (Salvaged Astromech) upgrade icons and loses the (Crew) upgrade icon.
You cannot equip non-unique (Salvaged Astromech) Upgrade cards.
|Vaksai||Guns for Hire Expansion Pack||0||Kihraxz Fighter only.||The squad point cost of each of your equipped upgrades is reduced by 1 (to a minimum of 0).
You may equip up to 3 different modification upgrades.
|StarViper Mk. II||Guns for Hire Expansion Pack||-3||StarViper only.||You may equip up to 2 different Title upgrades.
When performing a barrel roll action, you must us the [Bank Left 1] or [Bank Right 1] template instead of the [Straight 1] template.
|OS-1 Arsenal Loadout||Wave 12||2||Alpha-class Star Wing only.||Your upgrade bar gains the Torpedo and Missile upgrade icons.
You may perform attacks with torpedo and missile secondary weapons against ships you have locked even while you have a weapons disabled token.
|XG-1 Assault Configuration||Wave 12||1||Alpha-class Star Wing only.||Your upgrade bar gains two Cannons upgrade icons.
You may perform attacks with cannons secondary weapons that cost two or fewer squad points even while you have a weapons disabled token.
|•Enforcer||Wave 12||1||M12-L Kimogila Fighter only.||After defending, if the attacker is inside your bullseye firing arc, it receives 1 stress token.|
|•Ghost||Wave 12||0||VCX-100 only.||Equip the Phantom II title card to a friendly Sheathipede-class Shuttle and dock it to this ship. After you execute a maneuver, you may deploy it from your rear guides.|
|•Phantom II||Wave 12||-||-||While you are docked, the Ghost can perform primary weapon attacks from its special firing arc. While you are docked, at the end of the Activation phase, the Ghost may perform a free coordinate action.|
|Crossfire Formation||Wave 13||2||B/SF-17 Bomber only.||When defending, if there is at least 1 other friendly Resistance ship at Range 1-2 of the attacker, you may add 1 Focus result to your roll.|
|•First Order Vanguard||Wave 13||2||TIE Silencer only.||When attacking, if the defender is the only ship inside your firing arc at Range 1-3, you may reroll one attack dice.
When defending, you may discard this card to reroll all of your defense dice.
All items (61)