Conditions cards are cards assigned by Ship and Upgrade cards that represent persistent game effects.
A Condition card is not in play until a game effect assigns it to a ship. When a Condition card is assigned, its text immediately resolves.
After a ship is assigned a Condition card, assign the associated Condition token to that ship as a reminder of that card's ongoing effect. That token is removed when the Condition is removed. A Condition that has been removed can be assigned again.
If one of your unique Conditions is already in play and one of your effects calls for it to be assigned again, remove the Condition card from the original ship and assign it to the new ship.
|•Fanatical Devotion||Imperial||General Hux||If you spend a focus token to change all focus results to hit results, one of the hit results cannot be canceled by defense dice. Focus tokens cannot be used when defending.|
|•I'll Show You the Dark Side||Imperial||Kylo Ren
|Choose Pilot Damage card from damage deck; deal that card the next time critical damage suffered.|
|•A Debt To Pay||Scum||A Score to Settle||When attacking a ship that has the "A Score to Settle" Upgrade card, you may change 1 focus result to a critical hit result.|
|•Suppressive Fire||Rebel||Captain Rex||When targeting a ship other than Captain Rex, roll 1 fewer attack die. Remove if Captain Rex is attacked, is destroyed, or does not perform an attack.|
|•Mimicked||Scum||Thweek||"Thweek" is treated as having your pilot ability.
"Thweek" cannot apply a Condition card by using your pilot ability.
"Thweek" does not lose your pilot ability if you are destroyed.
|•Shadowed||Scum||Thweek||"Thweek" is treated as having the pilot skill value you had after setup phase.
The pilot skill value of "Thweek" does not change if your pilot skill value changes or you are destroyed.
|"Harpooned!"||-||Harpoon Missiles||When you are hit by an attack if there is at least 1 uncanceled critical result, each other ship at Range 1 suffers 1 damage. Then discard this card and receive 1 facedown Damage card.
When you are destroyed, each ship at Range 1 suffers 1 damage.
Action: Discard this card. Then roll 1 attack die. On a hit or critical hit result, suffer 1 damage.
|•Rattled||Rebel||"Crimson Leader"||When you suffer damage or critical damage from a bomb, you suffer one additional critical damage. Then remove this card.
ACTION: Roll one attack die. On a focus or hit result, remove this card.
|•Scrambled||Rebel||Targeting Scrambler||When attacking a ship at Range 1 that is equipped with the "Targeting Scrambler" upgrade, you cannot modify your attack dice.|
|•Optimized Prototype||Imperial||Director Krennic||Once per round, when performing a primary weapon attack, you may spend 1 die result to remove 1 shield from the defender.|
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