Astromech Icon

" An astromech droid, also referred to as an astro droid, was a type of droid that served as an automated mechanic, performing a variety of repair duties and often serving as an adjunct or substitute for a nav computer on smaller starships. Astromech droids could also use the mainframes of larger ships to their advantage. Many starfighters relied on astromech copilots. "

Astromech is a category of Upgrades in X-Wing.

Ships that can equip an Astromech are:

Astromech Introduced in Squad Points Restrictions Text
R2-D2 Core Set 4 none After executing a green maneuver, you may recover 1 shield (up to your shield value).
R2-F2 Core Set 3 none ACTION: Increase your agility value by 1 until the end of this game round.
R5-K6 Wave 1 2 none After spending your target lock, roll 1 defense die. On an evade result, immediately acquire a target lock on that same ship. You cannot spend this target lock during this attack.
R5 Astromech Wave 1 1 none During the End phase, you may choose 1 of your faceup Damage cards with the Ship trait and flip it facedown.
R5-D8 Wave 1 3 none Action:  Roll 1 defense die. On an evade or focus result, discard 1 of your facedown Damage cards.
R2 Astromech Wave 1 1 none You may treat all 1- and 2-speed maneuvers as green maneuvers.
R2-D6 Rebel Transport 1 Pilot Skill must be 3 or greater. Your upgrade bar gains the elite upgrade icon. You cannot equip this upgrade if you already have an elite upgrade icon or if your pilot skill value is "2" or lower.
R3-A2 Rebel Transport 2 none When you declare the target of your attack, if the defender is inside your firing arc, you may receive 1 stress token to cause the defender to receive 1 stress token.
R4-D6 Rebel Transport 1 none When you are hit by an attack and there are at least 3 uncancelled hit results, you may choose and cancel those results until there are 2 remaining. For each result cancelled in this way, receive 1 stress token.
R5-P9 Rebel Transport 3 none At the end of the Combat phase, you may spend 1 of your focus tokens to recover 1 shield (up to your shield value).
R7-T1 Wave 4 3 none ACTION: Choose an enemy ship at Range 1-2. If you are inside that ship's firing arc, you may acquire a target lock on that ship. Then, you may perform a free boost action.
R7 Astromech Wave 4 2 none Once per round when defending, if you have a target lock on the attacker, you may spend the target lock to choose any or all attack dice. The attacker must reroll the chosen dice.
BB-8 The Force Awakens Core Set 2 none When you reveal a green maneuver, you may perform a free barrel roll action.
R5-X3 The Force Awakens Core Set 1 none Before you reveal your maneuver, you may discard this card to ignore obstacles until the end of the round.
Targeting Astromech Wave 8 2 none After you execute a red maneuver, you may acquire a target lock.
R3 Astromech Wave 9 2 none Once per round, when attacking with a primary weapon, you may cancel 1 of your focus results during the "Modify Attack Dice" step to assign 1 evade token to your ship.
M9-G8 Heroes of the Resistance 3 none When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die. You can acquire target locks on other friendly ships.
"Chopper" Wave 12 1 none Action: Discard 1 other equipped upgrade card to recover 1 shield
Flight-Assist Astromech Wave 12 1 none You cannot attack ships outside your firing arc.

After you execute a maneuver, if you did not overlap a ship or obstacle and there are no enemy ships inside your firing arc at range 1-3 you may perform a free boost or barrel roll action.


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