This Category includes all upgrades with the "Action:" Header. All of these upgrades have synergy with the Experimental Interface upgrade, and the elite pilot talents with "Youngster"'s ability.
Sorted Table[]
Name | Squad Cost | Upgrade Type | Restrictions | Paraphrased Description |
---|---|---|---|---|
•"Gonk" | 2 | Crew | Scum only. | Store a shield; Regain a shield.
(Two separate actions) |
•"Leebo" (Crew) | 2 | Crew | Rebel only. | Free boost, then receive ion token. |
Black Market Slicer Tools | 1 | Illicit | none | Choose stressed enemy at range 1-2, roll attack die, deal damage card with hit/crit, remove it's stress. |
•Cloaking Device | 2 | Illicit | Small Ship only. | Cloak action. |
Cluster Mines | 4 | Bomb | none | Place Cluster Mine tokens. |
Conner Net | 4 | Bomb | none | Place Conner Net token. |
Daredevil | 3 | Elite | none | Perform white Left or Right turn 1, receive stress. |
Debris Gambit | 2 | Elite | Small Ship only | Add up to 2 evade token for nearby obstacle(s) at range 1. |
Expert Handling | 2 | Elite | none | Barrel roll, then lose a target lock. If you normally can't barrel roll, then receive a stress token. |
Expose | 4 | Elite | none | Primary weapon +1, agility -1, until end of round. |
Fleet Officer | 3 | Crew | Imperial only. | Give focus to 2 friendlies at range 1-2, receive stress. |
•General Hux | 5 | Crew | Imperial only. | Give focus to 3 friendlies at range 1-2 and give "Fanatical Devotion" condition to 1 of them, receive stress. |
•Jyn Erso | 2 | Crew | Rebel only. | Give focus tokens to a friendly equal to the number of enemies in your arc at range1-3. max 3. |
•Kylo Ren | 3 | Crew | Imperial only. | Give the "I'll Show You the Dark Side" condition to an enemy at range 1-3. |
•Lando Calrissian (Crew) | 3 | Crew | Rebel only. | Roll 2 defense dice, receive all focus/evades rolled as requisite tokens. |
Marksmanship | 3 | Elite | none | Change all focus results when attacking to hits and one crit. |
Proximity Mines | 3 | Bomb | none | Place Proximity Mine token. |
•R2-F2 | 3 | Astromech | none | +1 agility until end of round. |
•R5-D8 | 3 | Astromech | none | Roll defense die, discard facedown damage card with focus/evade. |
•R7-T1 | 3 | Astromech | none | Choose enemy at range1-2, if you are in it's arc, target lock, then boost. |
Rage | 1 | Elite | none | Assign 1 focus token, receive 2 stress. Until end of round, may reroll up to 3 attack dice. |
•Rear Admiral Chiraneau (Crew) | 3 | Crew | Huge Ship only. Imperial only. | Execute white 1 forward maneuver. |
Rigged Cargo Chute | 1 | Illicit | Large Ship only. | Place cargo token. |
Saboteur | 2 | Crew | none | Choose enemy at range 1, roll attack die, flip a damage card faceup with hit/crit. |
Seismic Torpedo | 2 | Torpedo | none | Discard card, choose obstacle at range 1-2, have all ships at range 1 of the obstacle roll for damage, remove the obstacle. |
Slicer Tools | 7 | Cargo | none | Choose enemies at range 1-3, for each ship, spend 1 energy to cause 1 damage. |
Spacetug Tractor Array | 2 | Modification | Quadjumper only. | Choose ship inside your arc at range 1, give it tractor beam token, resolve effects of tractor beam token even if it is friendly. |
•Squad Leader | 2 | Elite | none | Choose friendly at range 1-2 with lower PS, it may perform 1 free action. |
•Toryn Farr | 6 | Crew | Huge Ship only. Rebel only. | Spend energy, choose enemy ships at range 1-2, remove tokens from them. |
WED-15 Repair Droid | 2 | Crew | Huge Ship only. | Spend energy to discard damage cards. |
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