It's space-capable, so why not? That SE3 program that 901tacocat109 suggested is really good.
It's space-capable, so why not? That SE3 program that 901tacocat109 suggested is really good.
Is it a large or small base? Also, with three crew slots, plus a system and turret, I think it's price should be increased to 34 pt. plus the turret. That would put it on-level with a Resistance Sympathizer, trading the Shull (Hull+Shields) for an extra crew, system, and tech slot. Overall, pretty good. I would fly it!
It looks awesome, and really hard to balance. Becasue normally something with that many.... things, would be fairly expensive- but its really hard to justify making a *probably small base* ship cost that much. But then its like "lets take off some upgrades, that'll cheapen it out", BUT I WANT TO USE IT BECAUE OF ALL THE UPGRADES. silly balancing. can I just have a Death-Star for 2pts, and then fly a list of 50 of them?
I'd make it a large base, but it's pretty much on the borderline. It's a taxi with decent guns, but bad evasion & minimal shielding, so likely to get the passengers killed before the end of a game without some very careful flying. For the dial, I'd say probably low speed, but with plenty of green at the lowest speeds (it was designed to deposit troops in a hot LZ, so slow-speed agility should be high). For the points, like evrything I've done on these threads, it's a guesstimate at best - I've not been playing for long enough to have a good instinctive feel for how valuable things should be. Compare it to the Outer Rim Smuggler & it has a higher PS & more base firepower but lower hull & shields - which are the things you probably want more of in a taxi - & when you use a turret you're essentially disregarding the base firepower. Yes, it can transport more crew & has the extra upgrade slots, but they all cost points to add for what is essentially a relatively fragile taxi, putting the base cost significantly above that of the ORS seems like putting a lot of eggs into a glass basket.
It looks like a glass basket, but remember a few things first. The Turret upgrade basically becomes a part of the firepower equation anyway. Almost every ship has an EPT option at least for it's Unique Pilots (Y-Wing owners, you have my sympathy) so that is sorta a given. And the missile will be gone after the first attack. Plus, some crew are disposable. Factoring in all that, there are only 4 real, permentant upgrades lowering to 3 if you don't fly her fully loaded or use disposable crew.
You know what would be even better than a turret upgrade? A turret primary, seeing as it has all of those moveable guns
I dont think it should have that many crew, because most people inside are passengers. Maybe have only one crew for the co-pilot?
Also it would be cool to not have a turret upgrade but have a turret primary representing the gunners on each side and the guns infront of the ship (I don't even remember if there actually is guns on the sides. I haven't seen the prequels in a long time) and it should have more missiles and no systems.
I think it would be really cool to have a speical upgrade for the bubble gun door gunners. Maybe make it less powerful from the front/maybe the back (it does have a gun on back)- but give it an extra ability when shooting from the side. Becuase those bubble guns were awesome (and powerful) and I think it would be great to have something that does better when shooting from the side rather than forewards or backwards. Yes, we have the auxiliray arc SF's and 170s, but we havent got anything that does better specificially shooting from the side. I mean remember the part in AOTC when the gunner completley takes out that droideka? Imagine that against soontir. Thanks for the really cool ship idea!!!!!!!