Talk:Torani Kulda/@comment-78.149.4.66-20171024130007

I'm afraid I really think FFG need to steer away from automatic damage type combinations of this sort. The defending player should always have the chance to defend themselves against attacks, either by manuevering, defence dice, tokens etc. Never liked the Darth Vader (crew card) for the same reason - you don't even have to hit the target, it's just take a crit and you can do nothing to stop it. If you can perform no legal moves to at least attempt to stop your opponent damaging you then it ceases to be a game and simply becomes a formality.

Combine this pilot's ability with say, Old Teroch, to remove focus/evade tokens before combat and it's automatic damage.