Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-27221056-20170130215141

So for this monday's weekly gamenight I brought my altered Fennaroo list. I've played different setups with Fennaroo since wave 9, but usually with mindlink.

So as I sat and practised openings the dreaded Kanan-Biggs master of the local community appeared. He has Finn on his Ghost and annihilates defenders. But that's okay. I've altered my list to counter his and similar lists:

Fenn Rau+PTL +Autothrusters+Plasmas+Title = 37

N'dru Suhlak+Trick Shot+Guidance Chips+Cluster Missiles+Glitterstim = 23

Manaroo+PTL+Plasmas+Extra Munitions+K4 Security Droid+Guidance Chips+Rigged Cargo Chute+Unhinged Astromech =40

I sat up Manaroo in lower right corner and N'dru somewhere closer to the left facing right and Fenn between Manaroo and the right edge. Kanan and Biggs were right ahead of me. I knew he would play this one more aggressively than when he didn't have Finn. So I moved ahead as fast as I could, managed to get in range 1 outside Kanan's arcs in second round with only one dice turret from Manaroo against Biggs and fly away in the following round. N'dru was slow-rolling it at the buttom. Then Kanan moved next to an asteroid and N'dru placed himself on the other side. He already had a target lock from Manaroo and a focus, so I just focused with him and didn't use Glitterstim. That was a mistake, but at least he had 8 hits and Kanan rolled one evade. Kanan then proceeded to get N'dru at 1 hull and in the following round I just thought "what the hell" nad flew N'dru right across the rock and rolled a crit. But seven damage on Kanan was a good trade-off. I managed to defeat him pretty convincingly, although I started to play sloppingly after Kanan was down.

Then I played a standard Paratanni. He won the initiative roll and gave it to me, which was a great disadvantage for both my Manaroo and my Fenn. I also stupidly forgot that Manaroo transfers enemy target locks as well, so since I gunned for her first I didn't get the proper approach. A couple of unlucky dicerolls later and I had only a damaged Manaroo left, who managed to kill his Manaroo.

I then changed Dengar for K4 and removed Rigged Cargo Chute and defeated a brobot list.

Then I played against the guy who usually flies Paratanni with Old Teroch, though this time he had Heavy Serissu with HLC instead. He lost Serissu pretty early to a range 1 shot from Fenn and range 2 from Manaroo, but my Manaroo took some serious flak and she wasn't useful for the rest of the match until Ventress brought her down. His Manaroo was also damaged with a single Major Hull breach, which he didn't turn and made a mistake and landed on a rock which he had to fly over again. He rolled hit both times, one of them being a direct so she was at 1 hull. N'dru had removed 4 hp from Ventress, while I made it seem like Fenn changed Manaroo, but I was just setting him up to turn around against Ventress. N'dru died to blank greens, but Fenn had still 3 hull left and after a tour around the starfield (I can't remember when Manaroo died) I managed to kill Ventress.

I have high hopes for this list now. N'dru can be a pain for the opponent, but I play Manaroo too aggressively. I plan to have her hang back a little, then bring her in after Fenn and N'dru have killed of a ship, so she can't be focused down.