Talk:YT-2400 Freighter Expansion Pack/@comment-30131536-20161106182441

I have been running a very risky Outrider-HWK build for a few weeks now and this weekend I found a pretty fun combo. It seems fairly straightforward but I had a fair number of opponents get flustered and not know what to do. Here goes: Dash Rendar-Outrider-HLC-Kanan Jarrus-PTL-Engine Upgrade=58 with Jan Ors-Moldy Crow-TLT-Recon Specialist-Wired-Shield Upgrade=42. I ended up putting my focus on getting Dash through Asteroids without getting him caught up on them so the engine upgrade and PTL came in handy. I thought of him like the Death Star and whenever I got the 5 dice with target lock+focus I was seldom disappointed and destroyed some Ties and Headhunters in a single blast. I had set out to have just two units and I wanted to have Jan hold her own hence the wired and the shield upgrade. The plan was basically to have them stick together for the first 3 rounds and lay down as many 5 dice attacks as they could while blazing forward on the flank. I found that even with recon specialist and Moldy Crow the TLT burned up my tokens, but she was basically always stressed during the combat phase so wired was a really good use of a single point. Having two focus tokens on a TLT is an expensive proposition but I think it is the best way to get the most out of a TLT along with Wired. If the opponent goes right for the Outrider they can sometimes destroy it and then the Crow gets taken out really quickly, but if the opponent divides their forces or worse yet goes for the Crow they get hurt badly by the Outrider. Keeping the two ships withing 2-3 range of one another is the greatest challenge because the Outrider can do a fair amount of arc dodging to increase its longevity, but with a little bit of practice I have started to see results.