Talk:Proton Bombs/@comment-122.59.182.29-20160825065851

Which bomb is the best?

Here are the results on the mathematical study of my favourite weapons, please feel free to point out erors:

Cluster mines give an average of 1.5 hits, assuming that, on average, 2 bombs go off. This gives 0.375 hits per squad point, and when equipped with extra munitions 0.5 hits per squad point.

Conner Nets give an average of 2 hits, assuming it does go off, though I didn't factor in the fact that you can't do actions afterward. This gives an average of 0.5 hits per squad point, and with extra munitions (EM) equipped 0.667 hits per squad point.

Proximity Mines deal out an average of 1.6875 hits, also assuming that some poor unfortunate flys over it. This makes 0.5625 hits for each squad point you paid for it, 0.675 with EM. (assuming 1 crit = 1.5 hit)

Proton Bombs will, on average, dish out a staggering 4.5 hits, and that makes 0.9 hits per squad point (pretty good deal, I'd say) and 1.2857 with EM, also assuming 1 critical hit = 1.5 standard hits.

Seismic Charges will averagely (is that even a word?!!?) give 3 hits, so 1.5 hits/squad point, and still 1.5 hits per squad point with EM (this is because even though the amount of hits double, the squad points do too (2x2/2+2).

Ion Bombs. I decided that an Ion token is worth about half of a standard hit, so 2 ion tokens should equal 1 hit. They will give an average of 3 hits (I assume you hit ~ 3 ships with a single bomb, but the maximum number of ships that can be got with one bomb is 45!!! (just imagine......)) and 1.5 hits per squad point, so 1.5 with EM also.

Thermal detinators give approximately 3.75 hits, 1.25 per squad point, and 1.5 with EM. (assuming 1 stress = ~1/4 of a facedown hit)

Conclusion

Most damage dealt on average: Proton Bombs

Most Squad point efficient: Seismic Charges & Ion Bombs

Most Squad point efficient with Extra munitions equipped: Seismic Charges, Ion Bombs & Thermal detemators.

Least damage dealt on average: Cluster Mines

Least Squad Point efficient: Cluster Mines

Least Squad Point Efficient with Extra Munitions: Cluster Mines

Most Awesome (My opinion): Cluster Mines & Conner Net (this is (obviously) not logical)

(this 'study' was done very quickly by someone not very good at math, so probably has several inaccuracies, which you can point out if you want)