Talk:Tractor Beam/@comment-212.121.145.5-20151215082659/@comment-212.121.145.5-20151217090112

Well, the math still holds, the average damage is only higher if you attack with at least 3 guns after you removed 1 AGI, because you gain roughly between 0.2 to 0.4 more damage on an attack if the opponent loses 1 die, depending on how many dice you bring to the attack and how many defense dice he has in the first place.

Your example:

Rex, attack with Tractor Beam: if it hits: 0 damage, 1 less agi on defender

Rex, attack with main: 3 ATK w/Focus vs. 2 DEF: 1,53 Damage

Vader, attack with Rockets: 5 ATK w/Focus+TL vs 2 DEF: 3,94 Damage

For a total of 5,47 expected damage

My example:

Rex, attack with Ion Cannon: if it hits: 1 damage, target ionized or half ionized if large ship

Rex, attack with main: 3 ATK w/Focus vs. 3 DEF: 1,22 Damage

Vader, attack with Rockets: 5 ATK w/Focus+TL vs 3 DEF: 3,56 Damage

For a total of 5,78 expected damage.

Now if you throw in a third fighter, let's say another 3 ATK w/Focus vs. 2 DEF or 3 DEF then it comes down to

6,0 expected Damage (your way) vs. 6,0 expected Damage (my way). so it's even if you put 3 other guns here, you lose on damage if you have less shots lined up on that one guy that loses one agility. And I still say I have the upper hand here because next turn that fighter is gonna fly 1 straight white and I can line up another 3 whereas you have to guess again where the fighter is headed.

This upgrade is only useful to keep Han Solo from activating C-3PO or if you field a swarm, end of story, the math has spoken.