Talk:Luke Skywalker/@comment-187.234.137.94-20160628151112/@comment-454133-20160628213954

Lone Wolf helps a lot if you expect Luke to be off on his own a lot, and/or outlast his team. Wired is kinda helpful but a bit too redundant. Elusiveness puts stress to a bit better use.

BB-8 is nice simply because Luke can maneuver more easily into position to take fewer hits and deal more damage (especially with his high PS), and effective positioning is potentially far more valuable than agility when done right. R7 Astromech works on the other end of defense, by making the attacker reroll his dice (if he hasn't already spent a lock to reroll them, that is), but you have to use up a lock on the attacker that might have been better spent murdering your attackers before they can get you. R2-F2 is a bit of a waste of an action IMO, unless you have Push The Limit, and then you need to deal with stress (and it may still be a waste of an action).

My friend tells me BB-8 with Push The Limit is amazing on an X-Wing. Reveal green maneuver, perform free barrel roll, PTL a focus or lock (or boost with T-70 or engine upgrade), and then perform the green maneuver to shed the stress. Just remember that if you're already stressed when you reveal your green maneuver, you won't get the bonus barrel roll.

An advisory: By luck and incompetence, I have a history of getting Luke horribly killed in space. Both the pilot and crew seem to die consistently when I field them. I'm not sure he's ever survived in my care, save for the first X-Wing game I ever played (with the introduction game). So... take my advice with a grain of salt. :D