Talk:Twin Laser Turret/@comment-212.93.55.34-20151123073934/@comment-25332048-20160107173824

In short, it's because it's two attacks: sure each attack can only do 1 damage and no crits, but you have essentially 6 die to throw at them to see if you can squeak through something, and the odds that at least ONE of those 3-die rolls will get through 1 damage is VERY good. You trade powerful, single, shots for consistentcy: against many aces in the game it is very likely to push through at least 1 damage between the two attacks, and on many aces that 1 damage means they've lost their stealth device, or are 1/3 to 1/5 of the way dead already.

Then, against large ships like the Falcon, it basically means that no matter what defensive setup they have built (Lando crew, C-3PO, Falcon title, Jan Ors crew giving evades), they'll likely only be applicable for one of those attack: odds are great you can't help but pile on 2 damage per turn, which will add up quickly if you still outnumber them.