Talk:K-Wing Expansion Pack/@comment-122.59.63.54-20161027053032/@comment-454133-20161027055822

"IT'S A TRAP!"

IMO, I'd warn against loading it up too much. K-Wings and TIE Punishers look like they'd love to be packed to the gills with ordnance, but it only ends in tragedy. With only 1 defense die, all that HP can be eaten very fast, and any ordnance you haven't released by then is massively wasted points -- easily the cost of an additional ship, or upgrades that would have made another ship much more effective.

Instead, see the K-Wing's many slots as versatility, not capacity. By this I mean it can equip a couple bombs and a missile, or a torpedo and missile with extra munitions, etc, but shouldn't fill all its ordnance slots. You just won't have enough turns to fire them all off before dying. And  that weakens the rest of your fleet even while the ship is alive, because you can't bring all those points to bear all at once (tons of ordnance on one ship takes many rounds to deploy, while spreading it among many ships lets you deploy all at once and kill foes in a round or two, thus tipping the balance in your favor early).

There's a hard limit on ordnance use rate. Seismic torpedoes and mines could potentially be burned off pretty quickly alongside missiles and normal torps, but at most you could fire 2 torpedoes and drop 1 bomb per turn that way. O r you could run away for several rounds while mining the battlefield (advanced slam can help here). As long as you don't load past what you can use in a couple rounds of being in combat range. The more expensive a ship, the more eagerly the opponent will focus-fire it to death, and the more disasterous it is to lose before it's completed its task... and k-wings are pretty vulnerable, despite SLAM and lots of HP.

If you do need to protect your K-Wing, Biggs is a great choice, but he will only last for so long. There's also more ways to bypass his ability, as of the new errata. A large ship with Tactical Jammers helps a bit, with the right positioning. Rex (TIE/sab) will help when he's released. But the best defense is to not hand an overly tasty treat to your foe -- spread it out enough that no one loss will break your fleet.

K-Wings are wonderfully cool ships so long as you don't fall into the trap of turning them into an expensive Yamato that's doomed to die before it can contribute to the war effort.

That's my opinion, anyway. I hope that helps!