Board Thread:Homebrew/@comment-31223609-20170206065827/@comment-27029853-20170320231800

The pilots I would see as an issue for giving a points decrese are the Blue Squadron pilots. Being able to field 5 of them would be a bit much.

The real problem with the B-Wings is that they're incredibly fragile and can be taken out in a turn or two with today's offense, while not providing enough punch before they're off the board.

I've actually flown 2 Blue Squadron Pilots, a Dagger Squadron Pilot, Keyan, and Ten Numb recently. The problem for all of them is all the same, they're just too fragile. Blue Squadron pilots get ripped apart, Dagger Squadron actually lived, but that's because he wasn't targeted too healily, Keyan in the two matches I've used him was ripped apart in one match, did fine in the other, Ten Numb lasted quite a while since he wasn't the prime target, but once two Defenders started working on him he really had difficulty staying alive (and the only reason I was able to save him was Jake and Snap getting killing blows on the Defenders before they could fire). I also had to keep Ten as absolutely cheap as possible with a free EPT (that synergized with his ability) and nothing else but FCS and a Tractor Beam, but even then he was definitely the weak part of my squadron.

Dagger Squadron is lacking though, not much reason to pay 2 points for a PS increase, an EPT would really help.

Nera's possibly the most playable B-Wing, with the possible exception of the Blue Squadron Pilots, but a point decrease I'd see as beneficial to her, she may add a lot of variety to squads frankly. Nera's one of the pilots that manages to pack more punch, but it's also short lived punch so it's not quite so bad when she goes down early. I think what the B-Wings need is just something that can increase their survivability.