Board Thread:Homebrew/@comment-31223609-20170206065827/@comment-27029853-20170922155527

Wazat, it's at the start of the combat phase, so both ships are presumably done moving (edgecase: unless Ahsoka lets a ship boost/barrel roll and Turk has initiative!)

I do agree with Wazat though, the ability as is isn't a huge advantage for him, and he's literally the same as a Concord Dawn Ace (which costs 23 points) save for the ability and the extra 2 point cost, and I'd highly disagree the cost should be 2 points.

It also doesn't help that any munitions ship can gain a Target Lock on you as well! Strategy wise, bringing Turk with a much bigger bad would be effective, but I'm not sure it'd be good enough.

There's a couple other things you may do besides drop the enemy receiving the target lock ability (which I do agree is thematic).

1. Kad Solus is 25 points for what I would call a marginally better ability, so making Turk PS 6 and 24 points would be OK IMHO.

2. Concord Dawn Veteran is 22 points and Concord Dawn Ace is 23 points. Giving him PS4 and costing him the same as a Concord Dawn Ace at 23 points would be appropriate IMHO, similar to how Glaive Squadron Pilots and Countess Ryad cost the same when the only tradeoff is +1 PS for a pilot ability.

Kudos for the otherwise great card though!