Talk:Shadow Caster Expansion Pack/@comment-103.9.42.129-20161229051303/@comment-454133-20161229063050

I like both ships too. Jumpmaster is so unique with its non-symmetrical movement chart, and Manaroo is arguably the best support in the game. But the Lancer has so much neat utility too, because its mobile arc counts for arc-related abilities (unlike a turret), and Asajj + Tactician can be a terrifying stress machine (which goes great with Latts Razzi, and some buddies with Black Market Slicer Tools).

My advice:

If you like support tactics like blocking opponents while passing locks and tokens to allies, or counterattacking like a beast, go for Jumpmaster. It's a great ship that works well in a number of fleets, like with Protectorate Starfighters or another Jumpmaster.

If you like a ship that applies stress, tractor beam tokens, and other mean effects with a neat mobile arc and a lot of fast green maneuvers, then the Lancer is a lot of fun.

I don't think you'd be disappointed with either choice.