Talk:Auzituck Gunship Expansion Pack/@comment-33234844-20171006004307/@comment-454133-20171006050907

Hello! Assuming someone doesn't ninja this post, I've arrived right in time!

The Auzituck is an interesting ship. It has no k-turn, but otherwise it has a very wide-open dial with a lot of white and decent green maneuvers. The 180 arc makes it very easy to keep enemies in your sights, and its upgrade slots make it great for both support and attack. Add to that an absurdly good defense thanks to lots of shield & hull, and the reinforce action.

Reinforce is a two-sided token, so when you take the action, it covers either your front (enemies in your arc) or back (enemies not in your arc). It's amazing on a small ship.

For attack, one build is to give Wulf or Wookiee Liberator either Expertise or Predator for damage, Tactician for control, and either Breach Specialist or C-3PO for more defense. Your elite lets you reinforce every round instead of spending your action focusing. Tactician works in your full 180 degree arc, stressing targets so they struggle to k-turn and take actions next round. And Breach Specialist keeps you from taking really bad crits like or ; or C-3PO adds even more damage soaking. I recently won a big tournament by flying 3 Liberators with Expertise + Tactician + Breach Specialist/C-3PO. It's too powerful for casual play, but in a tournament it's a lot of fun.

An example support build is Lowhhrick with Draw Their Fire and/or Breach Specialist. This is so powerful with Biggs and Captain Rex that many fleets are using this team with one more ship of their choice (e.g. Jess Pava) to win tournaments, like the fleet "Fair Ship Rebels", though that is too powerful for casual play.

Another support example is doing what the U-Wing was supposed to, but better in certain ways. You have two crew slots, and the generic pilots cost only 24 (no elite slot) or 26 (with elite) points, so the ship makes a great crew transport that's built to lst. The 180 degree arc and reinforce action make it really easy to contribute effectively, even as you're focused on positioning around allies for support abilities like Jan Ors or Kanan Jarrus.

I think this would work really well with Sabine's TIE, an ARC-170, and/or T-70.

TIE Defenders could be trouble if they have tractor beams, or they get behind you. You'll have to learn how to fly to keep them from exploiting your dial. That said, you have a lot of mean firepower and defense. I've done pretty well against defenders with mine, and I suspect you'll be able to make very fun teams with the ships you have.

Or in short, yes I do recommend the ship. It's quirky to learn at first, but it's a lot of fun and really strong.