Talk:Asajj Ventress/@comment-24861222-20171218191528/@comment-454133-20180108204215

It's a situation that's better to see than merely read. Visit the FAQ and see its paragraph with Tactician and range. It has an image on Page 6 that shows what it's talking about.

Essentially, you can be in range 2 "out of arc" (e.g. for a turret attack, or lancer firing out of its primary while the mobile is turned to the side), but at range 3 "in arc". In this situation, your ship is rotated so that its closest corner is out of arc and inside range 2, so the ship doesn't get a bonus green die from Range Combat Bonus. However if you only measure in arc (e.g. for Tactician or Asajj's stress), then the portion of the ship that's in arc is at range 3.

This could be the primary arc or mobile arc, etc, depending on what the ability specifies. Asajj's ability specifies the mobile firing arc, so the ship has to be in range 2 inside the mobile firing arc. If it's rotated so that it's at range 2 in the primary arc but 3 in the mobile firing arc, Asajj's ability doesn't work on that ship.

So if a Jumpmaster, Lancer, K-Wing etc attacks the ship, you could end up in a special situation where the ranges are measured differently for the attack vs the ability. This only happens for abilities that measure range "in arc", not those that simply measure range.

I hope that helps!