Talk:Most Wanted Expansion Pack/@comment-73.116.42.190-20180821203449/@comment-454133-20180821231026

Guns for Hire is fun, and the titles that come with it make both ships way better. I like the Kihraxz and StarViper a lot in casual play. Just keep in mind that Harpoon Missiles are the strongest munition in the game, so in casual play, some players may request that you not use them if they make your list OP. The StarViper expansion has my favorite starviper pilot, Guri, and the amazing Autothrusters upgrades.

The Jumpmaster used to be one of the most OP ships on the table. It took at least 4 nerfs to bring it back into line. ;)  Now it's still quite good in casual, but not tournament-strong.  FFG had to take away its torpedo slots and a bunch of other stuff to keep it from dominating.

Right now I love using Manaroo to support my team, especially if I'm using munitions boats like Y-Wings, Kihraxz Fighters, Kimogilas, etc. I often give her Intimidation and move her into position to block her foes, hopefully doing a green to get a lock from K4 Security Droid, take a focus action, and then pass those tokens to a buddy when combat starts. She also transfers red lock tokens, so if an enemy has her locked, you could move those locks to an ally that's out of arc (so the enemy can't gain benefit from those locks this round).

Dengar with Punishing One is a monster too. He and the cheap generics are the main reasons the Jumpmaster kept getting nerfed. ;)  The generics are so cheap you can fly 4 of them, which people do in tournaments.  I don't recommend it though; one jumpmaster is all you need.

So that sounds like it'll lead to some nice, well-rounded teams. You have a large heavy ship, your choice of turret/munition y-wings, arc-dodgy StarVipers, and some Zeds to fill points or act as blockers or cheap missile launchers.

Enjoy!