Talk:Ordnance Silos/@comment-454133-20170909035142/@comment-454133-20170909072443

Oops, didn't realize this was for the resistance bomber only, so no Cad Bane and there's not even a crew slot for Sabine. Still, you get to pack 4 bombs on a ship for the cost of one bomb plus the silos.

I really want to use this with Proton Bombs, which have always been difficult to equip because of their price and one-time use (or twice with EM). Now for 7 points you get 4 proton bombs instead of two; add Trajectory Simulator so you can plant the bomb wherever is best. Works with the lore too, since the resistance bomber is supposed to be equipped with proton bombs.

I do worry though that it's a 2 primary weapon ship for 29 points... Accuracy Corrector is the way to help that, but that conflicts with Trajectory Simulator, or the option of Advanced Sensors + Engine Upgrade to aim those bombs. But 4 rounds of well-placed protons may be plenty and you won't be worried about the low firepower...?

Consider Crimson Leader (29) with Proton Bombs (5) + Ordnance Silos (2) + Advanced Sensors (3) + Engine Upgrade (4)... ouch, that's 43 points. Does anyone think that's a good investment? Or is it better to spend 36 points, trading Engine Upgrade + Advanced Sensors for Trajectory Simulator, which is unfortunately very predictable?

With that in mind... I feel like this ship needs a cheap Coordinate buddy to solve that predictability, like the new Phantom II shuttle. Any lower-ps pilot with Intelligence Agent would allow it to boost to aim its trajectory simulator and make it harder for the enemy to predict where you'll land it.

An example list:

"Zeb" + Intelligence Agent + BB-8 (cost unknown, PS 3)

Crimson Leader  (29)  with  Proton Bombs   (5)  +  Ordnance Silos  (2) + Trajectory Simulator (1)  +  Engine Upgrade  (4) (41)

Warden Squadron Pilot with TLT   + Sabine Wren (Crew) + Bomblet Generator (3) + Long-Range Scanners (34)

With coordinate you get the effect of Advanced Sensors + Trajectory Simulator. Intelligence Agent will help determine if an ace will bump behind you. When Zeb activates at PS 3, coordinate a boost to aim your bomb drop on a target behind or ahead of you. The Warden is there to balance things out with a turret, to host Sabine and make all bombs meaner, and to take heat off the other two ships (sabine + tlt + bomblets attract a lot of aggro).

It's all naive theory-crafting but... Thoughts?