Phases / Order of Gameplay

''"Okay, we've set up the table, now to ..." " I win!! I called it!" "That's not how it works ... Mr. Binks"''

X-Wing is played over a series of rounds (perhaps many, perhaps a few; luck can be a fickle thing). Each round consists of 4 Phases.

Round Phases (in order)

 * Planning
 * Activation
 * Combat
 * End

Planning Phase

 * Beginning of Phase (some abilities / effects say 'At the beginning of _____ phase', that is this point)
 * Choosing Maneuvers - at this point each player sets a maneuver dial for each of their ships. Each ship must be assigned a maneuver.

Activation Phase
''Note: only one ship is 'active' at a time. The ship with the lowest skill will complete all of the steps before the next ship becomes 'active' ''
 * Beginning of Phase
 * Reveal Dial - ships are activated, one at a time, according to Pilot Skill (lowest goes first)