Talk:Auzituck Gunship Expansion Pack/@comment-69.77.213.86-20170406144814/@comment-98.230.112.42-20170526211459

How so? It's got a 3 power main gun with a 180 firing arc, a reasonably 6 hull anmd 3 shield, and while it only has 1 agility, it can reinforce, which if you're in the wrong position when attacking this ship will gaurentee that it gets 1 evade result, 2 if the rolls are with em, and judging by the image, it very well might be able to somehow reinforce twice. While I doubt you can reinforce the same section twice, I wouldn't be surprised if you could cover the whole ship, forcing any attack against you to roll 2 hits/crits just to damage you. Going up against a swarm of Tie Fighters? They all have to roll max damage and you have to roll nothing every attack for them to hit you. This thing might very well be a swarm killer, and having 2 crew slots....well I can think of a few nasty stratagies to make use of those to make this SOB one nasty ship to go after without Autoblasters.

Frankly, it's my favorite of the lot, because it brings something completely new to the table that could really shake things up. Mind you, I'm, also getting the Havoc because I don't feel like shelling out the money for a K-wing, and I want a proper bomber without jarry rigging Y wings and Sebine....though Havoc with Sabine and a couple of Y wings sounds like a bomb-tastic time in it's own right.