Talk:Cruise Missiles/@comment-125.239.192.221-20170713010130/@comment-454133-20170908034827

I'm not sure I've ever seen a TIE Defender with a missile either (other than tracers), but there's an argument for it being worth 3 points if you can spare them. Ryad for example can k-turn and end up facing a foe at range 1 for a Procket or range 2-3 for a cruise missile (after doing a speed 4 or 5 maneuver). In either case, that's a 5 dice attack that keeps your token for modification, which can be devastating.

TIE/D is amazing, but sometimes you just need to overwhelm the enemy's defenses with tons of dice.

I think a big reason you never see a TIE/D with a missile is Aces lists are so tight on points, there's just no way to make room for them.