Talk:Keyan Farlander/@comment-47.133.105.136-20180729051559/@comment-47.133.105.136-20180808171448

Lowhhrick is a great support pilot, but the extra 8 points to his pilot card does hurt him. The build is more for casual games as I wouldn't bring this list to a tornament if I wanted a good odd for winning. I tend to try and give my builds a nice balance between attack power and defensive capablilities when possible, so I appreciate you noticing that.

If I do play against an alpha-strike build, I would want to utilize it's crippling issue when it slams. The idea was to give Keyan enough dice to roll while also ensuring that the opponent doesn't get to benefit from the primary range attack rules. Harpoons have always been a bit of an issue for me as the meta where I'm from likes to use that missle. With my build needing them to be withing range 1 of each other to get the best out of it, this spells problems early on. Top if off if the missles are on alpha-strikes then my day could be ruined.

I tend to play more defensively, since everyone else where I'm from is always aggressive. This has helped on many occassions and you may have a point that this build will suffer more if not done aggressively. If I can utilize the 4 dice Keyan will roll just right, even if the other ship doesn't go down in one hit, it's going to have a bad day and be left exposed to two other ships (one even capable of attacking twice).

I appreciate the input you've made to this build. I will be taking this into consideration and even going back and compare it with a similar build using lowhhrick and see how both perform.