Talk:Lieutenant Blount/@comment-86.128.109.193-20180325131052/@comment-454133-20180325171322

Various missiles have secondary effects on hit, and some ignore the damage you roll and always deal a set amount of damage (because they cancel all dice). These work well with Blount.

Tracers are a go-to option for him, guaranteeing a target lock for your team if Blount gets to shoot it. If you're running a munitions fleet, it's a one-time use "locks for everyone!" effect that happens during combat, bypassing a lot of ways people cope with locks (e.g. Black One, or arc-dodging the ship with the lock, or playing distance games with higher-PS ships so the lower-PS ships are outside of range 3 in one round, then inside range one in the next round). The fact that tracers use a focus instead of a lock makes it a lot easier to get them off, as long as your foe isn't using something like Hot Shot Co-Pilot.

There are maybe uses for giving him Assault, Ion Pulse, or Advanced Homing Missiles, though they're a bit pricey for what they do even in his hands, and he only has one use. Scrambler Missiles on Blount could mess up ships that rely on tokens, e.g. munitions ships, turtlers, etc; in fact Blount may be the only ship I'd bother to put them on. Harpoon Missiles' condition is cool too, but you don't need Blount to make those hit; instead focus on maximizing the damage rolled.

Last of all, sometimes it's nice to toss Blount and a cheap elite into a fleet if you expect Stealth Device, which his attacks always remove. This is bad news for Soontir Fel, for example. But it's risky too since you're not in control of your opponent's fleet; maybe you're spending 17+ points on a ship that doesn't necessarily add much if the enemy isn't fielding stealth device.

I'd say the best general-use build is Blount with Tracers or maybe Scrambler Missiles, Guidance Chips (if you have 'em; otherwise leave the mod slot empty), and an elite like VI, Crack Shot, or Draw Their Fire/Selflessness. Fly him cheap (max 20 points), but with some options to contribute to the team.