Talk:Punishing One Expansion Pack/@comment-27109040-20171025165835/@comment-26662743-20171025220936

I think the problem with game makers play testing is that they usually don't try to actively break the game or just don't have enough time to see what kind of meta would evolve from particular choices. In addition to this, there is also the unfortunate side effect of "lost money" for people who buy things in response to the competetive scene.

One game example I can think of was the Scarsfell Griffon from WarmachineHordes. It once had a powerful ability called Long Leash, which caused many people to invest in a particular commander who specialized in making griffons good and also getting large numbers of scarsfell griffons. This caused too much disruption as it was very powerful combo so they errata'd the long leash skill out after a few months. The griffon isn't useless, but definitely not the go to flying wrecking ball of choice. Though those who now have 6 or so griffons are probably wishing they didnt have so many now.