Board Thread:Homebrew/@comment-33614566-20171111043338/@comment-454133-20180212172139

I think the TIE Bomb is thematically my favorite, but each of these are wildly overpowered, even terrifyingly so in some cases. The TIE Bomb, for example, is an amazing way to suicide-ram a target and surrounding ships for only 12 points. Bizzarro makes hitting the TIE overly difficult, given that it's free. As you pointed out, Experimental is everything Tycho wanted to be and more, as a free title. Also some of them add some very heavy mechanics, like adding energy to a small ship, as well as changes to the stat lines.

They're neat ideas, but there's a bit of tweaking ahead of them before they'd be welcome on the table even in a custom scenario. That's a TIE Swarm that would efficiently clean out your Heroes of the Aturi Cluster players. ;)