Talk:IG-88B/@comment-4523651-20150302230545/@comment-90.219.126.46-20150411020710

I would pair with 88D HLC as I would use them as arc dodging HLC, autocannon almost useless as you are already rolling 4 dice at range 1.

14 points to play with.

options (I would aim for FCS, Outmaneuver and stealth device on one (8) then either stealth-outmanoever (6) or FCS-autothruster-stay on target/seismic (6) on the second)

for swarm disruption a http://xwing-miniatures.wikia.com/wiki/Seismic_Charges 2 to boost up repeat attacks (and combo with HLC if you miss) [] 2 would do wonders

after that I would sprinkle in some elite pilot talents less defence against your impressive firepower? yes please [] 3 add to the unpredictability and always have a target within your arc. [] 2 re-rolls are nice with target swaps but FCS+88B is superior. [] 2

mods handy if you are deliberately manipulating yourself into range 3 for the HLC http://xwing-miniatures.wikia.com/wiki/Autothrusters 2 A surprisingly good modification for this large ship http://xwing-miniatures.wikia.com/wiki/Stealth_Device 3