Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-27221056-20170131011326

Well, only 4 focused dice twice. Kanan had two focus, so he removed a die for each attack.

In that match I played Manaroo defensively, which actually made things easier. PTL Fenn could stay out of arcs and at range 1 of the Ghost for a couple of rounds and that was enough to finish it. My opponent kept gunning for Manaroo, but she was two fast. Her option to barrel roll and focus each turn was a great help. He has played Dengaroo for close to 100 games, so he knows how important she is.

But I might as well keep the torps. There isn't really anything else I could use those points for. Unless I find a more expensive ship instead of N'dru. But then I could just go play Paratanni and it's not half as fun as mine, methinks.