Board Thread:General Discussion/@comment-27029853-20161129155535/@comment-454133-20161129170306

I didn't know this was still a matter of debate. I guess some people who bought jumpmasters to ride the meta to the top would be opposed to it, but is anyone else?

I'm always a fan of adjusting the top meta when it's strangling diversity of play. Games like this can die when there's only a select few correct ways to play them, and everything else you want to try is objectively inferior. But then I'm a filthy casual and I've never played in an official FFG tournament, so what do I know. :D    As I hear it from people who faced the initial K-Wing release, it's the same thing with the nerfs to TLTs. Now things have calmed down quite a bit, and TLTs are strong but not unfun to fight.

I suspect the pace of updates and the gradual power creep is intended to address the same problem -- the meta needs to keep shifting so people aren't stuck fighting the same fleets every time they play for months or years at a time. And there needs to be room to explore.

And I'm one of those nonsense players who wants to have fun. Always fighting the exact same deck/fleet/move-by-move-strategy in a game like this or Magic really robs the game of its reward. Thankfully this game is a lot more amorphous than a 40 card MTG deck because of the non-discreet positions etc on the board, but if the meta stays broken, that doesn't help enough and people would just walk away from the game.

My rambling 2 cents.