Talk:Biggs Darklighter/@comment-67.84.232.200-20171229184335/@comment-1409931-20180108052302

I had an idea for a series of title cards drawn from the old EU lore:

T-65B X-wing (2 points)

'''When attacking a target against which you have a Target Lock, increase your base attack dice to 4. The Target Lock is not expended.'''

T-65C A2 X-wing (4 points)

When attacking a target against which you have a Target Lock, increase your base attack dice to 4. The Target Lock is not expended. Additionally, you add the Boost action to your Action Bar.

T-65D X-wing (4 points)

When attacking a target against which you have a Target Lock, increase your base attack dice to 4. The Target Lock is not expended. Additionally, your Astromech slot is replaced by an extra System slot.

T-65 AC4 X-wing (6 points)

When attacking a target against which you have a Target Lock, increase your base attack dice to 4. The Target Lock is not expended. Use the A-wing maneuvering dial.

Idea here is the X-wing has four guns, so give it a die per gun (TIE Interceptor should be the same, TBH) to set it apart from the E-wing or B-wing. T-65C A2, D, and AC4 could be made unique so only one could be fielded, since these were rare variants in the Lore.

Still trying to figure out how to handle the XJ, but that one would almost need to be an entirely new ship.

Also, a new pilot:

Rogue Squadron Pilot (PS 6 with Elite Upgrade)

"We're Rogue Squadron. We do." When outnumbered, you may perform any Maneuver of your choice as your Action that turn, even if your ship is normally unable to perform that maneuver (in which case add one stress token).

I mean it's criminal that Rogue Squadron isn't in the game. This could be nerfed further by restricting to, say, a 2-speed maneuver.