Talk:Weapons Engineer/@comment-4523651-20150317161129/@comment-4523651-20150317191105

Adding to your comment Saetta, so long as Palob uses his own Focus once in a while (and can store some Focuses with the Moldy Crow Title for a dry day), he'll at least get to hit something, and if the enemy doesn't take a Focus or Evade themselves, they're already wide open for Opportunist. Weapon Engineer could be great for things that are still out of the Turret's range, but close enough to lock onto, though I wouldn't lock it in as a "have to have it" upgrade, more of a more expensive way to make Palob a heavy hitter with reroll options. Sure, you'd have to keep your ship in that Range 2 bubble for extra effectiveness, but at range 3 with two attack dice on your primary or banking on an Ion Turret and other nearby allied ships, there's not a lot of offense to be had in a HWK.

Get a low end StarViper in there with Bodyguard and who knows? The HWK may just dodge things with some evade tokens (stolen and borrowed by Bodyguard) handy. I'd definitely consider this an agressive build, with or without the Weapons Engineer, but an aggressive HWK may just throw your opponent off their game. Then again, I suppose that's the whole point of Scum ships: to take a twist on how you look at your existing ships and mix in some other unique flavors with new ships altogether.