Talk:TIE/x7/@comment-29680667-20170106160906/@comment-454133-20170106172122

Agreed, they're tough nuts to crack. Defenders are very popular where I play... I can kill them if I stay focused and don't play fleets that are vulnerable, but it's still a long, grinding affair. :(   3 agility with a focus and evade every turn while moving fast and easily jousting is harsh and annoyingly narrows how I can build my fleets.

My fleet that did its best was Wedge with Outmaneuver and APTs, Jan Ors plus a TLT and VI, and Biggs to keep them alive and block. When I had my way, Biggs would guestimate the defender's speed correctly and move to force a collision, which would deny the Defender's action but not its evade, and often mess up its joust. It would also place the defender in a good spot for Wedge to move in and hammer it with the APT or normal attacks while it suffers -2 agility. And Jan would boost Wedge's attacks and ping with her TLT, which would waste tokens and score occasional cheap hits. Usually ended up not getting the TIE Defenders with this though; instead some other ship would haplessly volunteer. In one case, I one-shotted Darth Vader and it was glorious...

...but even then I didn't kill all my opponent's defenders. I usually won by sniping a few ships and winning by points when time was called. So yea, x7 Defenders are some of the most annoying ships I deal with. Even when you know how to fly your fleet in response to them, they take a while and often do a lot of damage along the way. And bad dice luck or an opponent who knows how to drag things out really makes it tough.