Board Thread:Homebrew/@comment-31223609-20170206062436/@comment-32243105-20171013164020

What do you gain from having this as a dual sided card vs two seperate cards. Once you flip it it is invalid for whatever faction it was initialy picked for, so you might as well discard instead.

I like the idea of a dual card for two factions through a double agent type effect, but the only way to work it in game play would be something like if you bump a ship with a empty crew slot transfer the crew to that faction and flip the card. The reverse has a negative impact on the opposing ship, a more literal sabatour. 'Rebel/Imperial Infiltrator', works both ways too. Might look into this idea actually, definitely novel.