Talk:Flight Instructor/@comment-454133-20161205073656

So the chance for Flight Instructor to help you grows with agility, but with diminishing returns beyond 2 or 3 dice, especially vs low-PS foes. It does matter, but PS matters more: it takes 4 defense dice for the PS 3+ chance to catch up with 1 die vs PS 2.

Sabine's TIE Fighter rolls 3 defense dice: FI chances are 21.7% or 35.5%.

Sabine's TIE FIghter at range 3 rolls 4 defense dice: FI chances are 25.6% and 36.8%. Not a big boost.

Cloaked Sabine's TIE Fighter at Range 3 with Stealth Device rolls 7 defense dice: FI chances are 32.5 and 37.5.

If your agility is that absurd, consider Recon Specialist instead. A focus token will be way more effective on a roll like that. :)

I can see scenarios where Flight Instructor could be useful, especially since it applies to every attack, and could deflect several damage off a focus-fired ship, or one that's not able to focus or arc-dodge well. And the more health you have, the more it's going to extend that health. It's just hard to swallow the price, and giving up a crew slot. And the vast majority of crew ships are 1 or 2 agility, and the odds vs 3+ PS are not good... you're basically counting on facing scrub swarms for it to pay off.

I want to like this card, I really do. But some cards are hard to love. It's kind of like Determination in that its odds of payoff are a bit disappointing when you really look at them, but Determination doesn't cost four freaking squad points.