Thread:Wazat/@comment-35288763-20190111173009/@comment-454133-20190111185653

Cruise missiles are great if you can manage to come charging in and get a lock. If you can't easily race in (obstacles, bad approach, etc), or if low PS or other problems will prevent getting that lock on the turn that you need it, then cruise missiles will be hard to use. They might be better for a high-PS ship, or with a support ally who can hand out locks.

The problem with prockets is getting a foe in arc at range 1, which again can be hard for a low-PS ship. That said, they're also fantastic for low-PS ships because they only require a focus token: no range-timing issues, no calling your target. Just position and focus, and if they end up at range 1, unleash hell; if not, shoot/defend normally. A focus token is rarely a bad choice on a skyk, after all.

Given that, I'd go with Prockets. You might never get them off, but it creates an interesting threat for your opponent. And if they end up in a bad spot (e.g. bumping an ally in front of your prockets scyk), those prockets can end lives.