Talk:Inspiring Recruit/@comment-78.69.15.159-20170226212426/@comment-31642426-20170708004311

Yeah, this is one of my more favorite builds. See the thing about the Decimator is that is is going to soak a lot of damage, but with zero agility, it is going to get destroyed... quickly.

So the key to playing it is to use the Decimator to dish out as much 360degree damage as you can. Rage allows you to focus and essentialy Target Lock (with the added bonus of not commiting to a target) which gives him an 83% chance of rolling some combination of 3 hits or crits with a Range 2-3 primary attack and a 78% chance of rolling some combination of 4 hits or crits in a Range 1 attack. This plus the Auto 1 Damge from the Ram is glorious.

Adding Darth Vader (Crew) is a great addition (as Wazat mentioned) as this is yet another auto damage in the form of a crit. Fenn Rau, Soontir Fel, Biggs, Poe... they all shutter in fear of this death machine. Only the Double or Triple Jumpmasters can sit back and laugh (but that is a bigger problem, I am looking at you FFG)

When you do the math, athough there is 16 Hit Points to chew through (4 Sheild 12 Hull) the Decimator is only going to last 3 rounds, 4 if you are lucky. So don't be afraid to Vader. Whether your opponent get 2 hits in on you, or you Vader yourself for two hits, those 2 hits are going to happen... might as well use them.

As far as always being stressed, again, the Decimator is only going to last so long so if you are thinking about how you are going to turn that ship around (with only a 2 Green bank available to you), you are probably thinking to far ahead in the game... to a point where the ship will no loger be there.

Sorry, that was a long post, and maybe a tad bit off topic, but I just wanted to show how awesome Oicunn, Dauntless, Rage, Darth Vader (Crew) and 2 Inspiring recruits can be.