Talk:M12-L Kimogila Fighter Expansion Pack/@comment-35288763-20180420183051/@comment-454133-20180420195225

The Scurrg is slightly less of an ace fighter and more of a bomber. And it has a turret. It's not bad at maneuvering, actually, it's just not as much as a protectorate or scyk, for example. With Bomblets and Autoblasters it's a really dangerous ace hunter, actually, making ships like Vader and TIE Interceptors sweat bullets. It's also a monster with TLT.

The Kimogila is excellent. A bit clumsy in the dial, it leans in the ordnance direction like the Scurrg. However, its bullseye firing arc is a very ace-favoring ability, and it's quite good at landing damage for this very reason. They're monsters with Harpoons, and the ability to reload means they can keep reusing their ordnance.

Both the Scurrg and Kimogila are quite durable and heavy-hitting.

Other aces:

The Kihraxz is fun and the Vaksai title makes it very open on how it's equipped. It's more delicate than the Scurrg or Kimogila and it doesn't have as many ordnance shots, though the Vaksai discount makes equipping a single-use missile not a bad call. Make sure you proxy Vaksai if you don't have it; it's what makes the K-Fighter viable. It's not extremely strong, but it's a solid choice. The pilots in Guns For Hire are great, e.g. Viktor and Jostero, and Talonbane's alright. (Note that you can give it Engine Upgrade + Vectored Thrusters + Autothrusters with the title -- though at that point you want to fly a Protectorate).

The Protectorate Starfighter is another strong Scum ace, one that generally sees more use than the Kihraxz, and they can be solid arc dodgers. Fenn Rau, for example, is an excellent pilot with a lot of mobility, agility, and power. In return these ships are quite delicate: no shields, 4 hull, and just 3 agility to avoid taking damage. The Protectorate wants to be at range 3 or out of arc (Autothrusters) or at range 1 looking into their enemy's eyes (title, Fenn's ability). A lot of the challenge and fun is that range management and arc dodging effort.

The Scyk is a delicate ship that can either be run light and cheap, or load a cannon like HLC or Mangler (the cheapest way to field a cannon). It's not often flown as an ace though, more as a glass cannon or filler, but Genesis Red is a decent ace (light or heavy). The Heavy title has been errata'd to also add +1 hull, so keep that in mind. Also, best to proxy the pilots that come with the C-ROC unless you like Epic play too.

The StarViper is agile and moves in curious ways, thanks to its title. Guri and Thweek are the pilots you tend to see. As with the Kiraxz, proxy that title if you don't have it. It's a fun ship to fly, not as competitive as the Protectorate but it brings interesting flavor to the game. IMO they're delicate butterflies, so they take skill to use effectively.