Talk:TIE Defender Expansion Pack/@comment-122.59.182.29-20160814032210/@comment-27666888-20160814060039

Everything Wazat said is gold, and I've used his(?) advice to win many a game, but if I may tender my own suggestion:

Take Ten Numb with Veteran Instincts, and ask your brother if you can borrow one of his Tractor Beam cards. Ten will have a Pilot Skill to match his name, and a crit on the Tractor Beam makes it unavoidable. If you have a way of guaranteeing that crit (like B/E2 and Ezra), all the better.

Put Wedge Antilles in your list. Make sure he always shoots at whoever Ten shot first. If your brother has the original TIE Defender blister, borrow Outmaneuver off him, otherwise take a basic R2 and Push The Limit. If the Tractor Beam was successful, and with Wedge's pilot ability, that troublesome TIE/D will only be rolling 1 green die in defence.

Consider picking up a HWK-290 and using Jan Ors. It doesn't matter what loadout, but she can boost Wedge up to a four or five dice hammer, meaning that, best case scenario, with a Tractor Beam token, Wedge, Outmaneuver, Jan boosting Wedge, he won't be rolling a single defence die against your five dice attack. TIE/D? TIE/DEAD.