Talk:Soontir Fel/@comment-82.217.119.246-20171123232420/@comment-82.217.119.246-20171128213643

Oh yeah, I had missed your first reply below. But I'll answer here to minimize confusion for other readers.

Thanks for the link to the Common Terms, I hadn't spotted that page yet but it's really useful. And I had indeed picked up here and in Facebook groups that Soontir is not really relevant anymore in the current meta. At first I only wanted to fly him because I had read a lot about how his ability matches perfectly with Push The Limit, and many of the (older) YouTube videos I had watched as an introduction to the game mentioned him frequently. But now I have kind of come to like him, especially because those matches where I did play well were great fun.

Since me and my friend are fairly new to the game, it'll take us quite a while to get anywhere near tournament skills, and so I actually think I'll stick with Soontir for the time being. After I lost my first matches with him, my instinctive reaction was to think of upgrading to stronger ships with shields (like Defenders or Phantoms). But then I thought it might actually be good for me, as a newbie Imperial player, to get used to playing with relatively fragile ships. It forces me to learn what I would call performing efficient attacks, i.e. to do some serious damage without taking too many hits myself. And the risk of being blocked may also require me to get a bit better at planning my moves. In one of the earlier matches that I lost I even bumped into one of my own ships, which was really the height of idiocy. So maybe it's a good thing to learn how to handle those risks before moving on to more advanced ships...