Talk:Wullffwarro/@comment-81.108.77.119-20170714092805/@comment-454133-20170714174850

It's a neat way to theoretically get 9 dice (really 8.5 given how Finn works), but I should mention that the 9th die is highly speculative. Wulf needs to take at least 4 damage to add his bonus die, and that requires a cooperative opponent since you have no self-damaging options.

Chances are a foe will go after Jan instead, as she is both a very soft target and a large threat (thanks to her pilot ability and TLT). Rex is also a valuable target, given the hate his ability generates. Wulf has a dangerous weapon and is very durable, but he's more easily outflown than the rest of the squad, so his nuke shot is not a guaranteed thing. Odds are poor that a wiley opponent will consent to being placed at range 1 in arc of Wulf, with both TIEs also getting arc on the same target, without trading that unlucky ship for one of your valuable team mates like Jan, or Wulf himself. And then Wulf needs to turn around, giving your opponent the chance to joust and maybe decimate another ship.

That said, none of the 8+ dice fleets are meant to be competitive. They're just fun. ^_^  If you lead with Wulf in front so he alone is at range 3 of your foe on the first combat round, he might take the needed damage early, and then be able to land a foe in range 1 in his huge arc next round. And then the fun begins!