Talk:Gold Squadron Pilot/@comment-2001:410:A014:667:419E:CA72:D482:25BF-20170918215319/@comment-454133-20170918222623

First of all, which ships do you have? (Is it just a Y-Wing and A-Wing?)  Are you okay with proxying (using stand-ins for cards) or do you need to own all the cards (e.g. for a tournament)? I'll assume you can proxy since that's what most people do if they're not in a tournament.

IMO, my favorite A-Wing is Jake, and he does quite well with PTL or Intensity. For example, Jake with A-Wing Test Pilot + PTL + VI + Proton Rockets + Autothrusters. Taking his PS to 9 makes him a great arc-dodger, meaning he can boost and barrel roll out of enemy arcs and avoid being shot. This is actually not necessarily an easy ship to fly for a beginner, but I recommend it all the more because it can be a great teaching tool to learn how the ship can move.

BTW an alternative to Proton Rockets is Cruise Missiles, which can hit just as hard but are deployed very differently. Though Jake makes prockets pretty powerful and relatively easy, so if you're torn between the two, go with prockets.

Horton, in turn, is a fantastic Y-Wing Pilot. I suppose he works best with Twin Laser Turret, but Ion Cannon Turret isn't a bad choice at all and he'll be quite accurate with it. Unlike the A-Wing, the Y-Wing is not a very mobile boat, so you'll need to plan your maneuvers with that in mind. However, the 360 degree turret makes up for that lack of mobility; really you just need to get close to your victim (range 1-2 for ion cannon turret).

R2 Astromech is a nice cheap astromech option for Y-Wings that makes it a lot easier to clear stress   (and comes with the Y-Wing Expansion), but other astromechs are pretty good too. Just avoid R2-D2; the Y-Wing lacks enough green to put him to effective use, IMO.

You could also give the Y-Wing some ordnance like Proton Torpedoes, but ideally you'd have Guidance Chips to go with them, and/or Extra Munitions. And never load more ordnance than you can use before death, otherwise it's not worth its cost.

This fleet still has ~36 points left to get to 100. Depending on which ships you have, we can fill that space in a lot of ways.