Thread:Wazat/@comment-2600:6C40:1900:2F0:5969:F92F:7CE3:902C-20171220000108/@comment-454133-20171220181902

Ryad is best at jousting and getting behind foes. Intensity allows her to still token up when she barrel rolls into position. She can also throw targets onto asteroids. Another way to build her is to trade tractor beam for TIE/x7, which she may like better especially with Intensity.

Deathfire is munitions. His role is to fire proton torpedoes whenever he has a lock. He will drop his cluster mines when he can position himself to hit a ship with them, or when he needs to get a foe to back off or create a danger zone to control opponents' movements (e.g. when they want to k-turn behind his ally). BTW I may have made a mistake and used two copies of Lightweight Frame when you only have one. Take one off of Deathfire and give him a rocket or something.

Kestal will focus each round, firing TLT at targets to reliably grind down their HP. He also has rockets for when you need a 3-dice hail-mary shot to finish a foe. Those rockets could easily be replaced or removed though -- they're the least necessary upgrade. Keep in mind that the TLT cannot attack at range 1, so try to avoid letting enemies into your "donut hole".

So your empire has a jouster, a munitions boat, and a turret boat that can fire in any direction. Good variety.

Poe likes Intensity even more than does Ryad. He's PS 9 so he will often get to do repositions after everyone else has moved. Repositions are powerful in that role because you can choose their direction (and whether to use them) during activation instead of during planning, giving you a lot of power. Poe can use repositions to dodge enemy arcs, or keep them in his arc. BB-8 triggers when he reveals a green maneuver, letting him barrel roll before the maneuver. Primed Thrusters makes sure he can roll/boost even while slightly stressed. Black One turns that reposition into the chance to shed a target lock from himself or an ally, frustrating an enemy munitions hit or accurate attack. He's a very well-synergized ship. Also his pilot ability plus Integrated Astromech help keep him alive, and Intensity can help make sure he has that all-important focus token.

The YT-1300 is a simple ship: no upgrades, just a powerful turreted attack and lots of hull, paired with a good dial.

The Y-Wing is somewhat simple too, but with a bit of spice. Synced Turret needs a lock to fire, but can fire in any direction as all turrets do. If the target is in arc, you get to reroll dice for free to improve your accuracy/damage; otherwise you can spend the lock to do a reroll. Don't forget that many of your maneuvers are actually green not white, so you'll have an easier time clearing stress after you k-turn or clip debris etc.

So rebels have two turreted ships that just need to keep targets in range, while Poe cares very much about his firing arc but has great tools for pulling that off.