Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-454133-20170611185924

Sunny's pilot ability won't trigger often with 3 dice (about 5.5 - 7.0% of the time), but that's fine because she's quite affordable anyway. She'll be reasonably durable and annoying, hopefully lining up some ionized targets for your other ships. I think she's solid.

IG-88B looks solid too; PTL allows for turtling up with Focus + Evade to maximize and keep that extra agility die. Stealth Device's points could be traded upgrading to Heavy Laser Cannon and changing to IG-88D  (HLC tends to hit hard and often, and IG-88D gives you great positioning options), but I don't know which option is better. A fun alternative may be IG-88C + PTL + Stealth Device + Autoblaster, so you can boost into range for ace-killing and still turtle quite well. But that is more expensive, and trickier to play. Autothrusters may ultimately be the main reason to replace Stealth Device, simply because they're amazing at range 3 and against turreted foes. Even then... honestly I don't think there's necessarily any big problem with his current setup, if he still prefers it.

Talonbane's options will widen considerably once Guns for Hire lands. In the mean time, I kinda hesitate to give him Stealth Device, as it only really works well for him at range 3, which is very hard to maintain beyond a round or two (and Talonbane loves to get into range 1 and eliminate targets quickly). Once someone lands a hit on him (and they will), that's 3 points gone... though with luck it'll maybe prevent a damage or two by then? IMO, instead, Pulsed Ray Shield for hit&run tactics may be a better defensive option. Lone Wolf isn't a bad choice since you'll not necessarily be flying in formation, especially if you take the Pulsed Ray Shield. Alternatively you could take Vectored Thrusters or Engine Upgrade, to arc-dodge shots and keep foes in your arc. Talonbane enjoys an excellent PS for that sort of thing, so all the more tragic that he's lacked good reposition actions (until Guns for Hire lands, that is).

Once we get Guns for Hire, things change. Absolutely include a free Illicit like Inertial Dampeners, or something cheap-but-potent like Glitterstim. Engine Upgrade + Vectored Thrusters + PTL might be a great choice, to put that high PS to great use. Perhaps even Engine Upgrade + Autothrusters + Stealth Device? Though... I'm not sure that's a good investment for 6 points... At that point replacing Steath Device with Pulsed Ray Shield is still probably the better choice. Stealth Device is short-lived on a 2-dice ship, while Pulsed Ray Shields will continue to recover from damage as long as you managed to escape. Talonbane does well with hit&run, so I think that's the better option.

I hope that helps! Say hi to your friend for me, I like his fleet. ^_^  Also other people will have their own cool ideas to suggest, so stick around to get their opinions.