Talk:Sabine Wren (TIE Fighter)/@comment-107.198.150.97-20160806081926/@comment-31119284-20170201021046

As a player that only plays imperial, I would HIGHLY reccommed not sinking over 20ish points into a tie fighter. This ship is a trap in my opinion. It comes with all sorts of upgrades and things to make it sound really awesome but illicit or a bomb won't make you more likely to not blow up, with a few exceptions. At 15 points, cards like Crackshot or adaptibility or veteran instincts would be good. Tie Fighters are meant to either swarm, or be that one filling slot in your fleet. Another strategy takes place in my favorite fleet, where I bring "Wampa" to draw fire away from my decimator. Works really well as he can soak up 2-4 shots before dying, he's cheap, and has a fun ability. So when building a fleet, don't build it around this ship. Build it around another ship, then throw in Sabine as an afterthought in case you run out of points/upgrades and you happen to have 15 points left.