Board Thread:Homebrew/@comment-31223609-20170206065827/@comment-454133-20171219054725

Anon: That's going to need major adjustment. Choosing your opponent's maneuver is absurdly powerful. Some examples of what you could do every turn: send an expensive ship off the map, keep their arc away from you, or throw them onto asteroids every turn. Plus, it's not fun if a ship can take control away from you every turn and completely shut you down. That's very Magic The Gathering-style, where certain decks can turn the game into "I get to play, and you get to watch". Not something I'd welcome in my tabletop games.

BoShek is the closest this game gets to that, and it's very carefully limited. You have to be touching them, and then you force them to change to one of the two adjacent maneuvers of their choice.