Talk:Jan Ors/@comment-30131536-20161101032813/@comment-454133-20161101040833

Whenever you would "roll an additional die", e.g. from Jans' ability, that die is added before the initial roll. This means you would indeed roll 5 dice with your HLC (then switch crits to hits), and when you spend a target lock or focus token, it can affect up to all 5 dice.

In my experience, a Twin Laser Turret is a pretty good deal on Jan. If you attack before the big hitter, you soften up the target by removing shield/focus/evade tokens; if you attack after, you exploit their reduced defenses on the other side. This can sometimes even make Opportunist quite useful on your outrider, as you strain the target between multiple bad choices -- don't spend tokens on the TLT attacks and take the damage, or spend them and don't have them for the devastating 6-die attack that follows.

I also like to give her Kanan Jarrus, since she and/or her buddy could end up generating a lot of stress, and it's really important for her mobility and her pilot ability that she not get stuck with a stress token just because she couldn't afford a green maneuver at any given moment.