Talk:Captain Feroph/@comment-34201745-20180430214750/@comment-454133-20180430221544

Assuming you can jam a foe, then not only will you get the +1 evasion against their attack, but you'll also benefit from their lack of tokens for dice modification. That makes it really hard to land any serious damage, and it's heavily luck-based. This might cause them to shoot someone else to avoid your automatic evade, which improves your life span; and the ally isn't getting hit with a modified attack, just a (hopefully) wimpy one.

The trick is jamming them, which takes an action and assumes they don't have inordinate token generation powers (e.g. PTL or K4 Security Droid, etc). Though with stress, bumping, etc, you can really improve your odds of making it stick.

And even if they take an action to remove the jam token, you've still denied their dice mods and possibly stopped them from firing munitions. The saddest face you'll ever see is a StarWing that can't fire its harpoons at you this round, even though that's its one job. >:)  At that point it's their two unmodified dice against your one, and possibly a free evade.

More generally, jamming in general was bad in its first go, but I do think jamming as an action is much more potent than the missile and cannon (it only costs an action instead of your attack, presumably with no miss chance). I suspect this will be a much stronger option than Targeting Scrambler too. Poe Dameron is one pilot who will not like being jammed. Any munitions user too.

And more specifically with this pilot, jamming the enemy you think is gunning for you doubly screws them. My suspicion is it'll be decent, though not necessarily used much (e.g. Major Vynder doesn't see as much use as the generic pilots, and this is meant to be a palp mobile so at least some of the time those cheap pilots will be preferable).