Thread:Wazat/@comment-32729591-20170731004603/@comment-454133-20170731065438

IMO the 2nd list's a lot more effective. There are ways to change it up and I can offer suggestions, but Dengar is a lot more solid in it. Kath is quite good though, so you might consider pairing Dengar 2 with Kath. My main suggestion is replace Gonk with a K4 droid (and trade experimental interface for an astromech), and have Dengar focus on offense.

As for other thoughts and suggestions:

K4 Security Droid is extremely powerful on the Jumpmaster, granting it a lot of free rerolls thanks to the lock even if you plow through obstacles or end up heavily stressed. The astromech works decently with it too, though you could also do well with Unhinged Astromech (to make the K4 perform frequently, and easily clear stress), or R5-P8 (to make attacking you a very scary proposition). Both are fun options.

I'm not fond of Gonk personally, and generally avoid him because a Jumpmaster does better if it's killing foes instead of trying to heal damage. However, I'm told some people use him pretty well. But for a less gimmicky feel, the R4 droid with either Unhinged Astromech or R4-P8 is really powerful.

Expertise is also a really potent option on Dengar, as it empowers both his normal shot and his counterattack. Combine that with a lock and expect a lot of consistent damage from him.

Kath is quite good as she is. Expertise or Predator make good elites for her, Tail Gunner makes her rear shot really punch hard, and Engine Upgrade makes sure her arc points where it should so she gets shots. If only the firespray had more green on its dial so it could get more use out of a K4 droid. I don't think she needs any changes.

IG-88B is pretty decent, but could use FCS if you can fit it in somehow. Heavy Laser Cannon   is also worth looking into if you can find the points, as it's  quite often   a lot more devastating than the mangler (adding that 4th die, especially with a lock to reroll, is killer). Autothrusters are a must, and Inertial Dampeners aren't bad. Often I prefer  C   if I'm using  PTL, but that's not necessarily better; I just have my preferences there. :D

Something to consider is giving IG/Kath and Dengar Attanni Mindlink, one of the most overpowered cards in the game right now. Probably too OP; there are rumors it's getting nerfed soon, along with the jumpmaster. :)  But Mindlink gives ships like Jumpmasters, Aggressors, and Firesprays a lot of options, if you're wise about the stress.  They can boost/roll/lock and still have their focus.  Though it does make jousting quite a bit harder, as one ship will stress the other.

Alternatively, IG benefits from Veteran Instincts for PS 8; activating later better informs it on whether to boost vs focus/lock.

If you're interested in mindlink, an example of what a mindlink fleet might look like is:

Dengar + Mindlink + K4 droid + Unhinged Astromech + title (50)

(and either one of these)

Kath + mindlink + Tail Gunner + Feedback Array + Engine Upgrade (47)

or IG88-B or C + mindlink + FCS + HLC + Inertial Dampeners + Autothrusters

(or a fleet using kath and IG could be a fun mix)

Mindlink might be a bit too powerful for friendly games though, and mindlink is quirky to fly anyway. You may not prefer it.

Honestly your 2nd fleet has a fun feel to it, and I love Kath in the first fleet. It's a good sign when not there's not much that needs changing. :D

I hope that helps!