Talk:Protectorate Starfighter Expansion Pack/@comment-1.41.22.239-20161222065206/@comment-454133-20161222080431

One more point while I'm awake and possibly still competent: Your brother might like to fly a protectorate a couple times, to feel it out and experience its strengths and failings first-hand. Sometimes the best way to learn a ship's weaknesses is direct experience in the pilot seat. You start to realize the drives, mental blind spots, and cravings the protectorate generates in its player, and the physical limits of the ship... a nd its opportunities and strengths. T his will help inform your tactics when you're trying to destroy it.

I think the same applies to the TIE Defender. Actually flying it is a hoot because it's so different from other ships and it feels so powerful. And that power can lead to foolish, predictable behavior. Anyone can go in knowing full well they shouldn't just joust back and forth... but I'll be damned if that's not exactly what I feel compelled to do while flying it. ;)

Experience playing both with and against a ship teaches you a lot about its strengths and shortcomings. Know your enemy, It takes a thief, and all that.