Board Thread:Homebrew/@comment-31818858-20170425000357/@comment-31354887-20170625064525

Maybe we should create some sort of "creation guide" to help people come up with new ideas by helping them scratch out ideas that would never make it into an official FFG card. It might also help people approach the idea of a fix from a new angle if they avoid the common things that would get the card shot down before it could reach the game proper. Something like...

- Should avoid providing raw survivability (free evades, free regen, etc.). Biggs is considered the key reason why the x-wing has been held back from a proper fix. His ability has kept him in the strong meta while the the rest of the x-wing pilots flounder (since they require more than simply being shot at to be effective). Things that improve survivability situationally (such as providing the option to perform a free action after executing a maneuver) or improve survivability indirectly (making maneuvers easier, making arc dodging easier, etc.) would be better to pursue as they could help pilots that don't want to hug their wingmates as much as Biggs.

- Should avoid competing with commonly used slots. Any x-wing is going to be using it's astromech and modification slot. The astromech slot already competes with elite slot (on pilots with no native elites) and the modification slot already has one x-wing only modification. The obvious choice for a x-wing fix is a title card, try avoid using the torpedo slot to shoe-horn a non-torpedo upgrade in (though doing something like using the torpedo slot to grant a different secondary weapon slot would be a good idea). The elite slot is also highly competed for, additionally a x-wing only elite slot would deny all of the x-wings the upgrade unless they want to pay additional points for R2-D6. The fix should affect all x-wings without requireing extra work for them to equip it.

- Should avoid doing something another upgrade already does (but for cheaper/free/stacking with the existing upgrade). Giving the x-wing additional shields/hulls/attack/agility seems like something the x-wing deserves but there are plenty of ships that have the same (or lower) raw stats than the x-wing. It's flaw isn't in it's raw stats, it's in a combination a unimpressive maneuver dial, high point cost, and lack of action economy. The fix also shouldn't just be something like "engine upgrade but cheaper." but more like "a free boost if you do 'x'." or "a additional attack/agility dice after doing 'y'."

Feel free to add other things that might make a fix too OP.