Talk:Autoblaster/@comment-120.21.111.153-20171005064547/@comment-138.217.162.3-20171005072417

essentially, both players still rll the same amount of dice (not including range bonuses as its a secondary weapon). The attack dice (red) are roled then modifed and then the defense dice (green) are rolled and modified. Its the compare dice results step that changes. The green evade results cannot cancel hits but can cancel crits.

E.g

attack rolls: [crit] [hit] [focus]

attack modifies: spends focus token to change [focus] to [hit]

defense rolls: [evade] [blank] [evade]

defense dice modifies : no modifications

Compare dice:

one evade cancels the crit but as the card says the other evade cannot cancel the one of the two hits. Thus the defender takes one damage.

It says you may cance [crits] first as the rule book says All [crit] results must be canceled before [hit] results can be canceled. Thus making it impossible to cancel crits in this case. As for the implication of allowing hits to be canceled? Originally I would have said evade tokens can cancel a hit but the FAQ stopped that (I think its because ev ade are now considered as adding one evade die)