Talk:Ghost Expansion Pack/@comment-2A0A:A542:13C6:0:C9D8:E143:EDAA:C0E0-20180324231142/@comment-89.1.50.57-20180325113829

@TheJrade: Even for all it costs, the Ghost is still too cheap, it's end of round attack makes it effectively count as two ships combat-wise, and with it's crew it gets incredibly flexible. You missed your shot? Just Maul that reroll! So you're stressed now? Doesn't matter if you hit that attack. You're still stressed because you got too greedy with Maul? Just relieve the second stress with end-of-round attack. Oh, and with Ezra you convert focus into crits, so how are you *not* going to hit? Still need an action because something didn't work out? Just coordinate from Fenn! And so on and so on...

Not tournament viable? Ever heard of the Ghost&Fenn combo? It pwned tournaments for months. It got so bad that people had to build lists just to beat the Ghost, like those insane Harpoon alpha strike lists or Rey/Lowhhrick and other Lowhhrick combos. Easiest way to lose a friend is to play a "friendly" game and bring Ghost&Fenn to it.