Talk:Concord Dawn Veteran/@comment-50.68.18.108-20190312152331/@comment-454133-20190312192758

IMO not so much. In that comparison you're paying only 8 points for +1 hull, +1 attack die, and an improved dial, which is a steal. And for 3 more points you can equip Autothrusters and the Title for massive protection against turrets, range 3 shots, and range 1 eye-to-eye shots. Add Fearlessness or another elite as desired. The TIE Fighter can't compete with that, and isn't designed to.

First Edition's fang fighters are monsters. I wouldn't say they're equivalent to a Black Squadron Pilot at all. They're closer to a TIE Interceptor (e.g. Saber Squadron Pilot), but better. (The Fang Fighter/Protectorate Starfighter was also a kick to the balls for the Kihraxz, outperforming it in every way even after Vaksai released). For one more point than a Saber Squad Pilot, the Concord Dawn Veteran gets tallon rolls and +1 hull (though -1 PS), and the option of equipping the title for another point. Both can equip Autothrusters, but overall I think the Fang has a better setup (especially jousting at range 1), though once you get into pilot abilities that can shake the discussion up a lot. Soontir's pretty good, for example.

Interestingly, Second Edition's fang fighters (and TIE Interceptors) are not as good as first edition's. They're not as powerful for their price, and the meta doesn't currently favor delicate ships that rely on agility. For one thing, they don't have the free dice modification of Autothrustes, and they can't token up with PTL because second edition's linked actions were designed to not allow that. Still decent arc-dodgers though.

Black Squadron Pilot's advantage, btw, is cost, and that can be a potent advantage. Give it Crack Shot and you have a 15-point ankle biter with sharp teeth. If you want to swarm with them, toss in "Howlrunner" to add more bite.