Talk:Captain Oicunn/@comment-50.69.56.92-20160805064912/@comment-454133-20160805201610

I have a battle report in a comment below, but I've actually played a double-ramming Daredevil Oicunn. I could have flown better in that fight, but overall I think too much focus on ramming is underplaying the power of a decimator. 3-4 attack dice are best paired with a focus action (which can do a lot of damage in any direction), with the ramming ability more of a way to keep foes on their toes. I like your choices of Mara & Captive to stress-shut-down opponents while you fire on them. If you only ram by accident or when a ship is ready for reaping, then you get the most out of it.

BTW, you only need Engine Upgrade so that daredevil doesn't damage you, unless you're willing to accept that damage each time you daredevil (and if that's the case, you're better off with Darth Vader (crew), which deals crits). Also you'll need Dauntless (or an ally that grants free actions) to be able to double-ram opponents.

Also note that a double-ram does 2 stress with Dauntless, so you'll either need to do so rarely (and put up with no action and/or needing a green maneuver for a while), or have ways to clear stress faster. I used Captain Yorr and "Epsilon Leader" for this, but I feel like they were liabilities more than assets. Too much focus on stress clearing for ramming, too little focus on damage output, which lowered the effectiveness of my fleet overall. :/

I hope that helps!