Talk:Sienar Specialist/@comment-47.200.85.69-20170611131509/@comment-454133-20170611182220

Could be tricky or quite good, depending on the (as of yet undisclosed) dial. I've seen people here discussing using Y-Wings   with autoblasters  quite well, but they have a k-turn and white 2 turns, which makes it a lot easier to return to the fight after being jousted and outmaneuvered. And I think it was usually only 1 or 2 y-wings in a diverse fleet.

The TIE Aggressor also has the double-missile slots for various munitions at long range, including Unguided Rockets. With those they can do quite well at range 2-3, and then bring their autoblaster turrets to bear at range 1. Unfortunately that would take you outside of budget to have 5 of them though.

So... kind of depends on that dial, but it could be alright for ace hunting?