Talk:Flight-Assist Astromech/@comment-31011166-20171120025642/@comment-454133-20171120031743

Both have the trigger "After you execute a maneuver", so they trigger at the same time. Then you could use Snap to perform a boost, and the astromech to perform a barrel roll (in either order). And then you could perform your normal action to focus/lock.

Note that you still need to meet the requirements, e.g. did not bump (both say this), no enemy ships in arc and didn't hit obstacles (astromech), and not stressed (so you can take the actions).

I'd like to think this will help him a lot. Snap's main problem is his low PS, which hampers the real strength of repositions, making direction choices after opponents are locked in place. You want to do these after the enemy has moved... to that end, VI and this astromech might be a great combo. PS 8 isn't going to beat aces, but it's in the next tier down, where he can beat out a lot of ships and dodge arcs really well. At least that's how it sounds on paper. ;)