Talk:Fenn Rau/@comment-80.218.176.227-20161117032816/@comment-454133-20161118164343

Nearly all missiles are range 2-3; exceptions are Proton Rockets, Cluster Missiles, and XX-23 S-Thread Tracers. I'd say that's bad given the close combat focus, but Talonbane's pilot ability doesn't help with missile attacks but does help him defend at range 3, so it's maybe reasonable to give him a missile for when he's not in range 1 (and his pilot skill makes it easy to acquire the lock and fire in the same round). Giving the kihraxz an Extra Munitions (e.g. equipped as part of his title) or similar effect would be really nice, especially if the upgrade added a boost or BR. I'm imagining Mist Hunter as an example.

Ordnate Fighter (Title or Illicit, Kihraxz only, costs 0): Your action bar gains the Boost icon. You must equip the Extra Munitions upgrade card (paying its normal squad cost).

(Do you like my incredibly stupid pun about Ordnate vs Ordinate?  No?  Bwahahahahaa...    Actually that's fine I don't blame ya. )

In this example, you're spending 2 but getting a ton of utility out of it even if you don't equip missiles, thanks to the boost. At this point you probably have to choose between Autothrusters and Vectored Thrusters.

Talonbane Cobra (28) + Title (0) + Extra Munitions (2) + Concussion Missiles (4) + Autothrusters (2) + PTL (3) = 39 points.

Though this could easily be over-priced. I think you still get way more bang for your buck from Protectorates. Fenn with APT + PTL + Autothrusters and Title is just 40 points, and I'd argue he offers more in a fight thanks to the title, maneuver dial, and higher agility. Kinda shows just how far behind the Kihraxz is right now, though I still love the ship. ^_^