Talk:TIE Punisher Expansion Pack/@comment-69.180.49.132-20150617024939/@comment-97.121.0.143-20160119073449

Instead of a 2nd Cluster Missiles, take a Plasma Torpedo. 1 point cheaper and gives you a 4 dice attack at range 3. Best to be versatile with Redline.

And he has the ability to survive until end game with tricky flying. Make use of that boost to get out of arcs, and K-turn when your opponent doesn't expect it. Target locks from a previous turn can let you fire off ordnance even after a red maneuver.