Talk:"Wampa"/@comment-85.178.234.132-20160331091152/@comment-27029853-20170303222823

Defense dice only cancel out attack dice during the "compare results" step, whereas Wampa triggers at the start of the "compare results" step. This means that Wampa gets to look at whether or not any damage will be accomplished and then choose whether or not to cancel the damage.

If the opponent is shieldless and won't be dodging the crit anyways, may as well not cancel it and let the opponent suffer a faceup damage rather than a facedown damage.

Maybe you're up against a full health Corran Horn, and at range one do two hits and a crit, none of which Corran dodge. You could either strip his shields or cancel the crit and give him a facedown damage card which will stick and won't be regenned by Artoo. In that case you'd only need to cancel one more crit with Wampa to kill Corran.