Talk:Mist Hunter Expansion Pack/@comment-172.12.100.201-20160114203103

A decent idea for a blocker ship:

Zuckuss, Enhanced Scopes, Title (with Tractor Beam), Adaptabiliy (or Vet Instincts), Intertial Dampeners

Enhanced Scopes drops you to Pilot Skill 0 during the Activation Phase, allowing you to move first, and perform your action: Either a Barrel Roll, Target Lock, Focus, or Evade, though if you plan to do some blocking, barrel rolling to position would be likely. Either the enemy bumps you, or you are at least in a good position for the Combat Phase, where, thanks to Adaptability/Vet Instincts, you pop your Tractor beam first to drop the Agility of an enemy ship by 1, and force them to either Barrel Roll, or Boost into a more favorable position, possibly even right past you! This gives a new meaning to "Arc-Dodger" in my opinion. I'm not 100% sure what crew to use, and frankly the Pilot doesn't matter all too much, Zuckuss was chosen for his 7 Pilot Skill. As for modification, an Engine Booster would give an added degree of movement and flexibility.