Board Thread:General Discussion/@comment-30277232-20170427151147/@comment-31354887-20170429012922

Another list I'd like to try but I'm missing the primary aspect of it, and it's also so point intensive for relatively little it'd never hold up in a serious game.

Hera Syndulla (VCX) + Title + Autoblaster Turret + Accuracy Corrector + Zeb (crew) + Dash (crew)

Ezra Bridger (Attack Shuttle) + Title + Adaptability + Chopper

Kyle Katarn (HWK) + Title + TLT + Jan Ors + Adaptability

The main point of the fleet is Hera just barrels towards the enemy, changing her dial as needed and plowing over rocks. As long as she ends up in range 1 or bumping something in either of her firing arcs she's unleashing 4 unavoidable damage with her turret (2 from combat, 2 at the end phase). Spamming the evade token as much as she can.

Ezra was the second cheapest attack shuttle pilot since Zeb is crewing the Ghost. I loaded him up with every 0-point upgrade that would fit because if he's actually undocked the whole build is fallen apart anyways.

Since the Ghost is clearly the primary target in this squad its probably going to be attacked more than once. Adaptability brings Kyle up to the same PS as Hera so they can fly in formation, going in any desired order. Kyle passes his focus tokens along to Hera and Jan converts them into an evade token so the Ghost can avoid 1 damage from 2 attacks. TLT is there for reliable plink damage.