Board Thread:General Discussion/@comment-454133-20170312181428/@comment-31550352-20170322050119

Longtime lurker here - I have been coming here for ages for tips, tricks, and clarifications. Though I would toss my two cents in about the FAQ.

Tie/X7 - Fair change. Just means you need to be a little less reckless with maneuvering, but doesn't hurt the playability unless you land on a ship or obstacle.

Palpatine - Personally, I've always thought his ability was overpirced, but I've never played him or against him. I understand the sentiment behind the change. I wouldn't be surprised if his cost or ability is altered in the future.

Zuckus - Entirely fair. Still useful and potentially debilitating for the enemy, but no longer easily abused.

Manaroo - I agree it was needed, but agree as mentioned above that it was too harsh. I think this one should have been changed to something like range 1 of a friendly ship out of arc or a friendly ship in arc at range 1-3.

Overall, the changes are meant to keep things balanced and promote diverse and interesting lists so the game doesn't get stale. I came to X-wing with a background in other tabletop games that do not have the same kind of support or player engagement, so I'm blown away that FFG regularly addresses issues as they come up. Even though it might bum a few players out to lose a power list, I don't think anyone can fault FFG for being actively engaged with their fanbase and community to keep improving the game.