Board Thread:Homebrew/@comment-30996754-20170206063825/@comment-454133-20170922060525

Breaching Wedge

A-Wing only modification

When you overlap a large or huge enemy ship during a maneuver, you may perform this attack against that ship.

Attack: 1 dice, Range: -

This attack can only target a large ship you are touching. Roll additional attack dice equal to the speed of your manuever, up to a max of 3 additional dice, and you may discard a missile upgrade card that costs at least 3 squad points to roll 2 additional dice. You cannot roll additional attack dice by any other effect. You may change all Focus and Hit results to Crit results.

After performing this attack, you are destroyed.

Cost: 2

I've been rolling this around in my head since reading that A-Wings would sometimes kamikazi enemy ships out of desperation, using their wedge-shaped heat shield to breach the hull and deal massive damage. This card grants an attack which could roll up to 6 dice if you use a 3-speed or faster maneuver and have an unspent missile (procket or cruise missile, not tracers). Up to 6 crits against whatever agility and tokens your opponent has managed by then in the activation phase.

I limited the number of attack dice that can be added to just those two sources, since Swarm Leader + Jan Ors would take it up to 9 crits. Without the cost limit on missiles, for 100 points you could field 5 prototype pilots equipped with this and tracers. 5 attacks of 6 dice would deal massive damage to large/huge ships simply by ramming them. 3 points felt about right, since most a-wings are fielded with prockets or cruise missiles (or refit).

The attack flat out kills you, no way around that, so it's still not a trivial way to get the 6 dice off. I still worry about it being stupidly overpowered, though. Would like other opinions than the voices in my head. :)