Talk:Ion Cannon Turret/@comment-26821248-20150726022849/@comment-25939418-20150727212648

To insert my quack into this space duck discussion i think that the ion mechanic is just fine. I feel like FF didnt go into detail about ion from occurance to end of combat becuase there isnt anything else that happen till activation phase next round.

While i dont hate tacking on a few more abs on to the Ions already bristling and macho 4 pack i do agree that for balance sake not much can be added. Forcing their next manuver, trapping them with a stress, and forcing bumps is awesome as it is. But why make it even harder on pilots with low skill, they have it hard enough as is with Vader and Solo putting around out there intent on sealing their fates as lovely space dust.

I also get the feeling that it would led to kind of a slope. (for lack of a better phrase) In cannon you get tagged with an Ion and your ship stalls and is forced to hard reset. If we are going for a more cannon approach shouldnt they also lose most or all evade dice till that token goes away. Not like they have any flight controle to dodge shots anyways. Also shouldnt the passive pilot skills (Tarn Mison for exsample) lose his pilot talent while he is Ioned because is dealing with a blue screen of death. Or make Howelrunner unable to buff is academy buddys becuase his coms are down and no one can hear his sweet speech and dazzling rebal romper playlist.

But im ok with the way it is and ultimatly i dont think changing the rule would improve the game any. and in closing quack quack spaceships. :D