Talk:Accuracy Corrector/@comment-33155210-20180206011040/@comment-454133-20180206021946

There's a special case: Autoblaster or Autoblaster Turret. They both say their hits cannot be canceled by evade dice (including evade dice added by spending an evade token, reinforce token, etc). If you combine Autoblaster with Accuracy Corrector, you have two guaranteed, unblockable hits (which is terrifying for agile/evasive ships).

Otherwise those people were just saying you can enforce rolling two guaranteed hits, which may still be cancelled. The value of the 2 guaranteed hits is it puts a minimum on your damage roll, and if the enemy isn't very agile (or your attack power is only 2 to begin with), then that works really well in your favor. It provides consistency by solving the variation on your end.