Board Thread:Questions and Answers/@comment-31489281-20170326033358

I'm always the idea thinker here:

Squad:

Dace Bonearm (HWK-290) + Swarm Tactics + Ion Cannon Turret + Weapons Engineer + Shield Upgrade (37)

Kavil (Y-Wing) + Ion Cannon Turret + Wingman (31)

Syndicate Thug (Y-Wing) + Proton Torpedoes + Extra Munitions + Blaster Turret + R4 Agromech + Munitions Failsafe (31)

I place the Syndicate Thug in the far corner at a 45 degree angle. I place Dace and Kavil just infront of Syndicate Thug, facing each other.

Dace has two jobs:  1) Put Two Target Locks out there for the Y-Wings to use.  2) Add One extra Damage to any Ion shot from him or Kavil. Kavil has two jobs: 1) Clear the stress from Dace every turn with Wingman.  2) Deal Ion Damage. Syndicate Thug has one job, clean up.

Fortress has begun. All perform Forward 1 moves until I choose otherwise. Hard 2 turns and a final Forward 1 would open my Fortress up when needed.

As the enemp approaches, from any angle, I have two Ships with Ion Turrets ready to ion the incoming attackers and deal approx 3 combined Damage per turn (Provided the dice are in my favor). I have a Y-Wing in the back who is ready to launch Proton Torpedos at the incoming, with Failsafes just incase.

I feel my odds of always having one enemy ship Ion tokened are good since I will have two Cannons firing. Either destroy them after they bump one of my two ships, or I open the fortress and let them fly off the board.

Thoughts? 