Talk:Lightweight Frame/@comment-172.12.100.201-20161208041213/@comment-454133-20161208054954

Special Forces TIE might benefit the most, as it's a dogfighter that wants to be in the thick of the fight (not at the edges trying to launch missiles). "Quickdraw" wants to avoid taking really heavy hits and losing all his shields in one go, and any other SF wouldn't mind more defense. Though it benefits a lot from the Twin Ion Engine Mk. II too, since its dial is red-heavy and low on greens, so that's a tough choice.

Also any TIE bomber or punisher that's focused more on bombs than missiles/torps would like it a lot, since it doesn't need Guidance Chips as much or at all. The punisher could expect to use it on almost every defense roll, it's like a guaranteed +1 defense die except against HWKs, 2-die range 3 attackers, and some rare edge cases like a crit dropping the attacker's die count.

(and yes, the only 5 ships that can use this are the bomber, phantom,  punisher,   SF,   and striker; all are 2 agility save for the punisher)