Talk:R4 Agromech/@comment-4523651-20150323002002/@comment-71.97.34.128-20160407005034

this combo wasnt very useful though given only one person could use it, Kavil....

Until the Jumpmaster! Now you have a large tanky ship with 360 primary, a crew slot for whatever else you want, and a massive amount of green and white moves. A Scout with Deadeye, Agromech, torp and extra muntions, and guidance chips is a pretty nasty build methinks. Very flexible in terms of attack, compared to my worshiping of the Unhinged and K4 Security Droid which more or less forces you to ignore half your Speed 1 and 2 moves if you want to always get that K4 bonus. and you'll have to make sure what you target lock wont boost or barrel roll out of the way!