Talk:K-Wing Expansion Pack/@comment-69.77.213.86-20170128164234/@comment-27221056-20170130010506

True. But even so you just burn you energy that much faster. Which could be another tactic for the rebel player. The k-wings would be the biggest threat, as they could slam behind the raider and destroy the aft and then in relative safety shoot at the fore section. And then you could have a really long battle at your hands, with recover action every round, losing only one HP total if they were the only ships alive. For any other list than one with four tlts, your Raider would fare well, because they would be forced to close in at the Raider to keep it in arc. But turret ships can just fly straight on both sides and chip away. Anyway, it's besides the point if OP and his friend doesn't play with/own a huge ship.

Another good list against the one OP posted, provided they have the ships:

Captain Jonus (22) + Deadeye (1) + Guidance Chips (0) + Assault Missiles (5) + Extra Munitions (2)= 30

4x Gamme Squadron Veteran (19) + Deadeye   (1) +  Guidance Chips   (0) +  Assault Missiles   (5) +  Extra Munitions   (2) + Plasma Torpedoes (3) = 120

This would absolutely shred the rebels. With any luck it could kill the two k-wings before they fire and severly damage the rest. If the a-wings and headhunter is in range 1 of the targets, they would disappear as well. The rebel player could choose the fly his ships farther from each other, which would make the tlts less dangerous.