Talk:Tractor Beam/@comment-50.249.19.14-20160523205229/@comment-212.121.145.5-20160524055624

I actually think that the amount of times where you want the ship to stay put is really low, because when you think of it, there's almost always a position for the enemy ship that is worse than its current position, be it...

- coming into range 1 for one or even more of your fighters to have more attack dice (this should be aimed for because the 1 less agility only pays if you attack at least thrice after the initial tractor beam, else an ion cannon with just 1 damage flat would be more efficient damage wise)

- leaving the other ship in a position that will have not one of your ships in its arc

- put it on an asteroid so that it skips its attack entirely and takes a possible damage or on another obstacle that will trigger something (like debris field to get a stress)

- put it in a position so that it will fly across an obstacle next turn

- put it in a position that will make it fly off the board next turn :) (okay, not really likely)

If you need none of this done because the enemy is already in "the perfect spot", then you should attack with your primary weapon instead because it will just do more damage, unless you get the attack for free (TIE/D Title) or you are sure to follow up with at least three other attacks on the same fighter afterwards so the -1 AGI pays off.