Talk:Lieutenant Blount/@comment-98.230.112.42-20170219154447

to most of the people questioning how this effect is useful. Two major things I can point out. The heavily mentioned Stealth Device which can be instantly knocked out by this, making it a nice counter play to say a squad of TIE fighters sporting those fucking things.

But this also has a nice little interaction with the Ion Pulse Missiles. when fired from this unit, well it's always going to hit, meaning it's always going to be an instant ionization on whatever ship is unlucky enough to cross this guy's path. I've been in a few games where ionizing was the key to victory, so it's not something to underestimate. PLUS it's also guaranteed to do damage since all Ion attacks ignore dice results on hit, and do 1 damage. So if there happens to be a ship limping around at 1 Hull and high evade stats, such as a unit using the Cloaking ability, well....R.I.P.