Board Thread:Homebrew/@comment-31818858-20170425000357/@comment-454133-20170425192814

I wouldn't go for counting every time a card is activated. It's too hard to define and still exclude effects like VI.

If you're going that route, you may as well say "At the start of combat, if you have an Elite upgrade equipped, you may take a free Evade action." That vastly simplifies it.

And Biggs is going to be a real balancing problem for any evade effects. Not sure how to best exclude him. He can take R2-D6 and still enjoy the benefit of Integrated Astromech, plus get the evade effect easily.

A defense bonus may be the wrong direction to take. Consider possible offense bonuses, or utility effects like maneuvering, support abilities, etc.

Another idea: Advanced Armament (-1). Title that puts a munitions token on each elite and torpedo slot, but you cannot modify your defense rolls. Would often be worth an extra torpedo use, and an extra use of Adrenaline Rush, Crack Shot, Lightning Reflexes, or Cool Hand (Cool Hand would be a problem with Biggs, except that he couldn't use the evade token). Not sure I want to stomp on Tomax's turf though.