Talk:Captain Oicunn/@comment-29589359-20161215203806/@comment-454133-20161215211844

From what I can remember, there are only 3 ways to perform a maneuver besides revealing a dial: Daredevil, Adaptive Ailerons, and SLAM. This matters for abilities like Oicunn, Snap Shot, etc, so they're worth having in mind. Of these, Oicunn can use Daredevil, but there are two problems with this.

First, Oicunn doesn't have the Boost action (as you said), so he would be taking damage from Daredevil unless he equipped Engine Upgrade. This is expensive and takes away his mod slot (he could have used on Tactical Jammer or Ion Projector instead), but manageable. And sometimes a Decimator can get good use out of boost.

Second, Oicunn would accumulate 2 stress per round doing this. First he rams someone, then he takes a stress to perform an action with Dauntless, then he takes another stress using Daredevil to ram again. This can be debilitating on a ship with such limited green.

I've flown a Daredevil Oicunn flanked by "Epsilon Leader" and Captain Yorr to manage stress, and it's interesting, but it's a ton of investment to try to deal 2 guaranteed damage per round. Focusing on the decimator's primary weapon might have been much more effective. Frankly I could have flown better too, so maybe it would do better with another test. That said, new cards like Inspiring Recruit are greatly accelerating stress recovery, and this may make an Oicunn build more viable.