Board Thread:Homebrew/@comment-30996754-20170206063825/@comment-454133-20170922152903

Green Squadron: Actually only 4 a-wings, since Thread Tracers don't meet the requirements (must cost at least 3 squad points to get the bonus dice). I knew Thread Tracers and Refit were bad to allow for the discard so the min cost is there to handle it. I could actually raise that to 4 or 5 if needed, though cost may not be the right way to balance it if there are still problems.

I'm not super-worried about lists made of 4 a-wings. You could suicide your team but they don't do anything special against shields, and most lists would absorb the abuse and then laugh at the one remaining a-wing. Plus the ability is useless against fellow small ships.

I'm more concerned about 1 or 2 of these in a fleet. The team gets a large/huge ship's shields down, and then an a-wing plows into it, suiciding gloriously for severe hull damage. That's... actually nicely in line with the lore, but it may be mechanically too powerful/abusable. Maybe not though.

A/SF-01 Starfighter: I like giving the B-Wing a bomb slot (which it can Extra Munition into 2 bombs). The bonus defense die makes it more survivable too.