Talk:Bossk/@comment-454133-20160711035943

Hmm... I'm considering Bossk with a Heavy Laser Cannon, Opportunist and Mercenary Copilot (plus Outlaw Tech and K4 Security Droid to help complement his maneuvers when they're red or green). He'll fly with a friendly hwk piloted by Palob Godalhi to help trigger Opportunist (by stealing the victim's token, and/or exhausting tokens with Twin Laser Turret shots). The goal is to pour damage on the target, hopefully including a crit that Bossk turns into 2 more hits. Has anyone done something simliar -- is it viable in a fight? Is it better to switch to the "Mangler" Cannon for a more consistent crit?

The goal is to roll lots of dice so the opponent just can't evade his way past them all (as opposed to swarms of low-dice, which really favor those high-agility ships and just hope for the odds to eventually favor them). My rebel 6-dice b-wing fleet taught me just how potent a high-dice attack can be -- I once one-shot'd good old Darth Vader in the opening round with a roll of 4 hits and 2 crits.

But I'm concerned about stress and dealing with enemies that get behind me, especially with no k-turn. His 2-speed turns and signature halt are red, and while Outlaw Tech will do a good job of granting him the all-important focus token on those maneuvers, he can't use Opportunist at those times. Likewise, after a red maneuver or Opportunist, he could struggle to clear his stress while keeping the target in sights. Maybe Stay On Target plus Navigator & Outlaw Tech would be better than opportunist. Or Experimental Interface + Expose.

Alternately, I'm considering switching out the hound for a firespray, which is very maneuverable and a bit more agile/evasive. Kath Scarlet could be terrifying with an HLC + Opportunist, and Palob dutifully helping (6 dice, likely with focus & lock tokens).

Or maybe field both Kath and Bossk together with no other support. Kinda vulnerable to arc dodgers, but when either lines up a shot, that target could be dead in one blast, or else seriously injured.