Critical Hit Cards

When dealt a critical hit a ship is assigned the top card from the respective player's damage deck face up.

Here is a list of the possible effects:

Blinded Pilot

(Pilot) The next time you attack, do not roll any attack dice. The flip this card facedown.

Damaged Cockpit

(Pilot) After the round in which you receive this card, treat your pilot skill value as "0"

Injured Pilot

(Pilot) All players must ignore your pilot ability and all of your (pilot skill) upgrade cards.

Stunned Pilot

(Pilot) After you execute a maneuver that causes you to overlap either another ship or obstacle token, suffer 1 damage.

'''Direct Hit! '''

(Ship) This card counts as 2 damage against your hull.

Minor Explosion 

(Ship) Immediately roll 1 attack die. On a (hit) result, suffer 1 damage. Then flip this card facedown.

Console Fire

(Ship) At the start of each combat phase, roll 1 attack die. On a (hit) result, suffer 1 damage.

Action: Flip this card facedown.

Minor Hull Breach 

(Ship) After executing a red maneuver, roll 1 attack die. On a (hit) result, suffer 1 damage.

Thrust Control Fire

(Ship) Immediately receive 1 stress token. Then flip this card facedown.

Munitions Failure

(Ship) Immediately choose 1 of your secondary weapon upgrade cards and discard it. Then flip this card facedown.

Damaged Engine

(Ship) Treat all turn maneuvers (sharp left OR sharp right) as red maneuvers.

Structural Damage 

(Ship) Reduce your agility value by 1 (to a minimum of "0").

Action: Roll 1 attack die, on a (hit) result, flip this card facedown.

Weapon Malfunction

(Ship) Reduce your primary weapon value by 1 (to a minimum of "0").

Action: Roll 1 attack die. On a (hit) or (critical hit) result, flip this card facedown.

 Damaged Sensor Array

(Ship) You cannot perform the actions listed in your action bar.

Action: Roll 1 attack die. On a (hit) result, flip this card facedown.