Board Thread:General Discussion/@comment-27029853-20170703223814/@comment-454133-20171101230621

Hmm... I've tinkered with my list using Dragoon's suggestions and come up with this:

Warden Squadron Pilot + TLT + Extra Munitions + Cluster Mines + Cluster Mines + Sabine Wren + Advanced SLAM (43)

"Deathfire" + Extra Munitions + Unguided Rockets + Cluster Mines + Lightweight Frame (27)

Constable Zuvio   + Veteran Instincts + Cad Bane + Bomblet Generator + Pattern Analyzer + Spacetug Tractor Array (29)

99 points

I like Deathfire's efficiency. The TIE Punisher is just too expensive a platform for this, and Deathfire's ability is pretty effective. Zuvio with VI has 9 PS, enough to make bomblets stick a lot better and with a good pilot ability for bombing too. Later he can start spacetugging victims (though normally I like lower PS and Intelligence agent for that, it will still be a fun trick to play and he may be able to fling foes onto asteroids quite well). And the K-Wing gets more mines and a TLT, so it's able to pull off all the tricks it loves for a good long time. It's tempting to downgrade enough to bring in Miranda for a stronger endgame, but I think lower PS is better for mining, and I don't want to liberate 6 points to pull it off.

I'd consider swapping Zuvio's VI for Stay On Target as that adds some entertaining tricks. But with timed bombs instead of mines, I suspect he wants that high PS more.