Talk:Hound's Tooth Expansion Pack/@comment-98.161.62.26-20150609181239/@comment-454133-20170409231545

An anonymous user posted:

"I think its cheaping out that they sold a $50 ship that cost them .10 to make and they couldnt toss in the other ship that cost them around .02. With that profit margin yes i think its bs of them to not include it.

These aren't their actual production costs but ive been in that industry and if I had to guess i would bet they are lower than that per ship."

Really? 10 cents or even 2 cents to produce a quality, painted model? Everything from injecting plastic and paying the workforce, to painting and quality control, to boxing and providing tokens, instructions, etc? Or even just manufacturing the model itself? Post some real sources please (burden of proof is on you here).

Having talked to lots of people who develop actual board games and produce components in real life (most recently, at the Salt Con Board Game Convention), I'm calling BS. There's not that much profit in producing models, not by a longshot, and if you try to develop a models-heavy board game, you can quickly price yourself out of the market even before you add a small percent of profit to not immediately go bankrupt. You can produce simple chits and meeples for that price, but not the relatively large and especially detailed and prepainted X-Wing models. Not to mention the artistic development cost, playtesting, etc that goes into planning and designing a ship before you can start manufacturing, which you have to recover somehow.

Your claim is ridiculous, and your anger is wildly misplaced.