Board Thread:Homebrew/@comment-31223609-20170206065827/@comment-31760435-20170417063036

Working from an Edge of the Empire campaign, where my players are Imperial, they have a number of the ships to use, and since we use the mini's for space combat, I wanted to make sure they all have something new to them, since the Advanced has the x1, Intercetpers have the Royal Guard, I think the only TIEs without a title are the Phantom and Punisher. We have two bombers in out group, one using the TIE Bomber/Shuttle for land missions, and the Punisher is our big guns, which I have a title for. While probably not practical in X-Wing Miniatures, I just like the name and idea of what it does.

TIE Sadist (Unknown Point Cost Change, most likely +2-4, possibly Unique)

TIE Punisher

While equipping, choose Bomb, Torpedo, or Missile. All slots, except for the System slot, become the chosen munitions type. You may equip not equip Extra Muntions, or other cards that increase the number of Muntions you gain.