Talk:Expose/@comment-79.225.215.5-20161031154025

This card strikes me as useful to have on the Inquisitor, especially if you can keep him at a long distance from the fight. He would attack with 4 red dice against enemies with no extra-greens, while still having his 2-3 greens to defend against a response. (plus evade token if equipped with Tie/V1 and Comm Relay)