Talk:Trajectory Simulator/@comment-47.200.85.69-20171209132941/@comment-454133-20171209170716

As mentioned, Bomblet Generator is unique so you can only field one in your fleet.

A single bomblet cutlass would be pretty cool. The other punishers could be packing mines and Minefield Mapper. You might even go heavy and give them unguided rockets and lightweight frame (since you can't get the minefield punishers down to 25 points without giving up on Extra Munitions). That gives you space in a 100 point fleet for three punishers:

Cutlass Squadron Pilot with Trajectory Simulator, Extra Munitions , Seismic Torpedo , Unguided Rockets , Bomblet Generator , Lightweight Frame (33)

2x Cutlass Squadron Pilot  with   Minefield Mapper, Extra Munitions , Seismic Torpedo , Unguided Rockets , Cluster Mines , Lightweight Frame (33)

Or for three trajectory simulators, switch the minefield punishers for:

2x Cutlass Squadron Pilot with Extra Munitions, Unguided Rockets, Seismic Charges, Thermal Detonators.

Then those two have 4 bomb launches, and the bomblet has infinite bombs, and they all at least have unguided rockets to make their attacks moderately effective.

It's a good number of bombs with a lot of range, but I suspect a lot of fleets will still eat the punishers alive. :)  Especially heavy ships that can just roll over all the autodamage and not care much, e.g. RAC (delicate aces will have more trouble if they fail to reposition out of the bomb's area).  I suspect just fielding a single Bomblet Punisher with Trajectory Simulator etc would work really well.  He'd be a third of your fleet, and would exercise area control and soak damage quite well, while the other 2/3rds of your fleet would be very different ships to mix up your strategy (and make good use of your opponent's disarray).