Talk:Maul/@comment-204.209.209.131-20171222184023/@comment-217.74.109.186-20180124100444

Yorr explicitely says "Instead," that's why the "you may receive a stress token to [do X]" can't even apply, it's even a case of time travel paradox (since you can't get stress for fun !). If Yorr was phrased "After another friendly ship at Range 1-2 receives a stress token, if you have 2 or fewer stress tokens, you may remove that token from that ship and assign it to your ship." there would have been no issue. And that's exactly how stress works on huge ships, they get removed after being received, so they are received in the first place.

All things considered, it should be allowed on C-ROC (but not on CR-90, or scum equivalent ship that is going to come out next, if there ever is. see next paragraph). It's two unique crews totalling 3+3 points on a ship that can attack only once for max 4 dice (maybe 5 if firing a cruise missile at speed 4) and rerolls natural evades of the target, I don't think it really needs that much a ban.

Maul on CR-90 is however scary. Unlimited rerolls on 4 attacks, add Esege Tuketu hanging with as many focus tokens you can (Recon spec and a support Kyle Katarn ?) and you have a 0-agi murdering machine. 3 Turbolasers + boosted primary is 17 dice... No huge ship can repel firepower of that magnitude !

Simple fix is to not remove stress tokens from huge ships "immediately", but rather at the end of the round. That would prevent multiple "If you are not stressed, you may receive a stress token to..." effects from occuring across multiple attacks, and allow the nice (but niche) Maul on C-ROC.