Talk:IG-88B/@comment-2602:306:8BF8:FD0:DD52:2B41:27BD:22CE-20180725213759/@comment-454133-20180725220836

You'll only hit with one cannon per round since IG-88B only offers an additional shot if you miss. None of the cannons cause status effects on miss, so you can't (for example) stress the foe with the first shot, then blast with HLC in the same round. You don't have a crew slot for Tactician either.

Check out the full cannon list here.

Heavy Laser Cannon is generally the go-to choice for massive damage. Mangler Cannon is a cheaper option, less powerful but decent, especially if you like crits. Tractor Beam and Ion Cannon offer some strong control, and they are quite cheap; they make good second-slot cannons to pair with HLC, or together for running a pure control or economy build. Normally their problem is hitting against ability- & token-heavy foes, but B's double-tap gives a solid chance of tractoring or ionizing the foe. Autoblaster is powerful and tempting (it murders evasive ships), but it's tricky to use (range 1 only) and very pricey. Avoid Jamming Beam and Arc Caster, they are very disappointing traps. I don't see Flechette Cannon used much; its non-stacking stress and 1 damage is often weaker than other options, but not always. You cannot use Linked Battery (small ship only), which would be incredibly strong.

IMO HLC is the most common first choice. You've got 4 dice at range 2-3, or 4 dice at range 1 from your primary. Often it's good to pair this with a tractor beam (strong economy choice for some control/utility) or ion cannon, or simply leave the 2nd slot blank for points. It is in fact very common to leave that 2nd slot blank because points can be so tight.

Tractor Beam + Ion Cannon makes for a mean control build. Maybe pair IG-88B with a heavy hitter or another controller like the Shadow Caster, or really any of scum's other evil ships. ;)

I hope that helps!