Talk:Upsilon-class Shuttle Expansion Pack/@comment-31119284-20170314230136

Someone once told me that they didn't like the Upsilon Shuttle very much because it was too support ship, and then a month later last night I had this EUREKA moment in my head. I worked on it a little bit, but I call it

Kylo Is a Dogfighter!

http://xwing-builder.co.uk/view/673966/kylo-is-a-dogfighter

Shplammo.

I wish I could play test this and give it some table time, but I dont own any of these ships. Yet.

Originally I had Accuracy Corrector so I could have two snap shot hits, but then rules ruled that out.

By using FCS with Snap Shot, I get a little bit of damage in possibly to my target, then I fire at them with that sweet sweet 5 dice at range one atttack with Hux and a TL. (It just occured to me that maybe Snap Shot might not work out because of Range 1. I keep missing these details. Whoops)

The FO fighters are as an escort, and as another point having Hux without three ships is a waste.

Hux usually gives the condition to Kylo to make his attack pain.

The rest is somewhat straight forward, someone shoots the shuttle because of its threat they get a stress and a condition card that can make Omega Ace very...interesting. (I'm finding synergy as I right this!)

If the shuttle gets focus fired, the title can help. If the shuttle dies early, the two PTL FOs can clean up.

Since the FOs are threats, people shoot at them. But then the Upsilon kills them on the flank. If they shoot the Upsilon Shuttle, they get injured and then the FOs sweep in.

And to top it all off....

Its only 99 points.

What will make or break this fleet is how effective that one agility on the Upsie is, and how maneuverable the Upsilon Shuttle is, and how often you get into range one.

Any feedback? I went for a kinda different approach to this ship.