Board Thread:General Discussion/@comment-27029853-20170703223814/@comment-31354887-20170816191408

Honestly the only drawback of the Synced Turret I found was it's 1-2 range, I'm so use to TLTs but with some more use I think I could get use to them, always having  a re-roll (either from the TL or having them in arc) made it a great reliable hitter and the fact that I could deal crits instead of just 2 facedown damage worked out well (there was more than once I got in a crit with the turret) it pairs massively well with Expertise.

Kestral's ability herself I feel is a lot more situational than at first glance, you don't realize how many ships can't really do much with their blank rolls when they don't have autothrusters but I'm sure in some situations it would prove invaluable. Overall her biggest advantage was her PS, a TLT + VI kestral would probably be very effective but I was strapped for points and didn't want to give up LWF on anyone so I think her build was as good as you could ask for while also managing to cram in two other high end aces, if I fly it again I'll probably retire Tomax, the rockets/crack shot combo is fun but too unreliable to make him a true jouster.