Talk:Munitions Failsafe/@comment-33995754-20180103212332/@comment-31354887-20180103220041

Well we see in X-wings and Y-wings when they are arming their torpedoes they use a targeting computer, presumable the munition failsafe is a extra instilation that prevents the pilot from firing their weapons until they have a confirmed hard lock on the target. But Wazat is right, it's kinda hard to put tech-fluff to game mechanics sometimes.

Like, why do Adv. Proton Torpedos change 3 results into a focus, by standard Proton Torps change 1 focus to a crit?

Why can a Adv. Homing Missile penetrate shields but the defender can spend evade tokens when you can't spend evade tokens on a normal Homing Missile?

Why does having a more agile ship make your Proton Rockets more powerful? And why does going faster make your cruise missiles more powerful?