Talk:Weapons Engineer/@comment-4523651-20150317161129/@comment-4523651-20150323212018

Ah, lovely to hear, Third Charmer! I know I derailed this thread early, backing down on the whole Weapons Engineer concept when Saetta noted some key flaws, but the build you're endorsing is one I've been curious to try, glad to hear it's effective!

Agreed on Illicit upgrades though. Hopefully as they keep expanding we find one that fits just right for Palob. Although the "Hot Shot" Blaster could save your bacon a little if you've somehow burnt through your Focus stockpile from the Moldy Crow title and absolutely have to make a red maneuver this round towards ships without Focus/Evade tokens to hijack at appropriate range. Purely situtational, of course, but in that one particular instance (or whatever you can concoct that meets the requirements), the HS blaster and its one-time use could be a benefit, rather than leaving you with the one attack die to do something normal (and within your own arc, eesh).