Board Thread:Homebrew/@comment-31223609-20170206065827/@comment-31354887-20170418203402

I pulled from the EU versions of the X-wing for all those titles. The StealthX I think wouldn't be too powerful, with one less attack dice and only 1 more hull than the Phantom a StealthX wouldn't be as outright powerful, it would also lack the ability to evade and barrel roll at will like a phantom can so I think it ultimately balances out, though perhaps StealthX could be limited to reflect it's SpecOps nature. The X-wing would just be trading the Tie's crew slot for their astromech slot as well.

The tandem X-wing I debating on sacrificing the astromech slot but ultimately decided to give it a more minor drawback so it could pull some of the tricks a ARC-170 can, minus the rear firing arc and health, it does encroach a little on the ARC's territory but not enough that I think it would cause any major overlapping problems in terms of role.

The T-65's torepedo slot is often the go to topic of discussion when talking about bringing the x-wing back up to snuff with the other ships but you can only do so much with a single warhead slot that isn't letting it get a free torp or giving it extra/unlimited uses of whatever torp it has equipped so I thought it might be fun to just replace it and make a sort of super-support x-wing, plus think about Biggs flying a Recon X-wing with Sensor Jammer and Sensor Cluster.