Talk:"Omega Leader"/@comment-73.242.82.7-20160218052429

Omega Leader is, pound for pound, one of the best ships in the game. He is incredibly efficient, and the consistency of his damage output is pretty much unparalleled by anything other than Wampa+Palpatine. If you get to the end of the game and it's your single ship against OL, all other things being equal you are very likely going to lose.

The loadout to roll with is, hands down, Juke+Comm Relay. Juke+OL's ability means that not only do they not get to modify their roll to get more evades, you ignore the first evade rolled. Even one hit against three green dice probably gets through. Comm Relay frees up your actions--now that you have a stocked evade and a lock on your target, you can either barrel roll to dodge arcs, or you can focus to start consistently getting *two* hits, which is just going to pick apart your prey that much faster... and through all of this you'll have an evade and likely a focus to use on defense if you feel like there's any risk. All for only 26 points.

You still have an upgrade slot free, and there certainly are things that he appreciates--stealth device in particular can help him make it to the late game (and make no mistake, the longer things go the stronger OL gets), but that's basically a luxury when he's already so solid.