Talk:Crack Shot/@comment-139.218.10.26-20150930131252/@comment-25999489-20150930140458

The thing about this card that scares me is when it is used. The beginning of the "compare results" step means that it is after all chances to modify are done. This makes the card quite nice, in certain situations.

Lets say that I have a ship equipped with Crack Shot. I am targeting Soontir Fel, who has a focus token, an evade token, and stealth device. I roll well (or modify well) and my end result is 2 hits and 1 crit. Fel tries to evade, rolling 3 evade results. My opponent then can modify his dice, meaning that he can either match 3 evades to 3 hits, or he can spend an evade token to get 4 evades to 3 hits. Because he doesn't want to lose his stealth device and soak a crit, he spends the evade token. I don't discard Crack Shot. I have just burned an evade token from Fel at no cost. I can do this as many times as I like until such time as it would make an actual difference to the game, and then I can discard Crack Shot as intended.

It's wicked for 1 point.