Board Thread:Homebrew/@comment-31223609-20170206065827/@comment-454133-20170418155458

Yea, if you plan to field 3 munitions T-65s, then a 3-point torp cost reduction amounts to 9 free points in the fleet; 4 points savings grants a total of 12. If it's an epic-sized fleet, that savings can really add up. Not sure if that's fine, or trouble.

For some context, Rookie Pilots with Targeting Astromech and Integrated Astromech and a 2-point Advanced Proton Torpedo cost 25 points (some would have standard proton torps and ion torps for range and control, obviously). That's up to 8 or 12 in a 200 or 300 point epic game... which could be pretty frick'n epic. Though normally Rookie Pilots can pack Plasma Torpedoes and R2 Astromech for 25, so this may not be entirely out of balance?

If you need some balancing, you could combine it with some downside, e.g. the torp is from an old stockpile (which has degraded over decades), and thus cancels one focus result immediately after rolling attack dice. Or changes all crits to hits, like HLC. Or simply, "you cannot modify this attack" or "you cannot modify blanks", though many ships don't modify their munitions attacks anyway unless they have Guidance Chips (I suppose this just means the x-wings will have IA instead). You could also release one unique title, or 2-3 identical unique titles, so it cannot be proliferated beyond that. Just some ideas, mind you... not all are great.

Even if this isn't appropriately balanced for standard or epic play, this "old stockpile" idea could mesh nicely into the a campaign, e.g. the rebel players find an old and unmaintained munitions outpost on an asteroid, filled with very old torps that can only be fitted to x-wings (they lack the interchangeable control-connector chips and fittings that are used by all ships today). The rebels' x-wings can have nearly any torpedo they want for free, up to 4 points (or refactor them into higher-powered ones like Adv. Protons for relatively cheap), but those torps degraded from years of neglect and solar exposure, and lost some of their "umph". After a few battles, the munitions outpost is destroyed by a TIE Phantom and the players lose access to the cheap torpedoes.