Talk:Ruthlessness/@comment-156.57.167.232-20160208234252/@comment-178.37.170.232-20160623112415

Can't agree - Defenders tend to be outside of Range 1 because they often reapet 4-speed K-turn that throws them away from the enemy. Marksmanship costs the same, but would probably make a bigger influence on your efficiency - modyfying both attacks each round (considering that all secendary weapons you can put on your TIE/D to use it has 3 attack dice, there's a huge probability of rolling eyes) ;)