Talk:"Crimson Leader"/@comment-34201745-20180124043527/@comment-454133-20180124190514

"Crimson Specialist" has a really good ability, and it's understandably hard to compete with that. Also Leader's condition isn't necessarily equally exciting, since you have to be firing shots a round before landing bombs, which doesn't help the initial launch, and adds some complexity to getting any use out of it.

Instead, you should be initially interested in Leader's PS, which you get for a few points more. At 7 he's the highest a Resistance Bomber can be, and timed bombs (that go off at the end of activation) tend to favor acting later in the round. This is because you can decide whether to drop, launch, or hold onto the bomb based on where lower-PS foes are when you activate. Those top aces will still keep you guessing (unless you have intel agent somewhere in the fleet), but ships you out-PS will be in trouble. If you've ever flown or fought Captain Nym, you probably know from experience how well this can work.

Further, his high PS works well with a Sheathipede shuttle coordinating a boost before his activation (assuming he equips Engine Upgrade), which lets him aim a launch or drop really well. So that's a path you can go down if desired. Or if you're not concerned with launching, Advanced Sensors allows him to do the same thing himself (and may work better than launching anyway, since he wants to be in firing range to apply his condition).

Finally, probably give him Seismic Charges, Bomblets , or Thermal Detonators , not Proton Bombs (which don't work with his ability). Thermals with silos work really well, dealing guaranteed damage, guaranteed stress, and possibly an extra crit with the Rattled condition. Add an ally carrying Sabine (Crew) and you can add another guaranteed damage on top of that.

I hope some of those ideas help you out!