Talk:Proton Rockets/@comment-67.207.43.195-20170824213015/@comment-454133-20170824221437

Anything with 3 agility and a missile slot is pretty good with Proton Rockets. The ones I see most are A-Wings (Jake is very effective), Heavy Scyks, and TIE Adv. Prototype (usually The Inquisitor). A-Wings like Jake can also equip two elites, e.g. Crack Shot and Intensity. The fact that the rockets require a focus but don't spend it makes them extra potent to any ship that gets free focuses, or can get both a focus and lock easily (to maximize the number of hits).

PTL Inquisitor is brutal, since he can both turtle up and hit hard. He's always treated as attacking at range 1, and when he's actually at range 1, he hits with the prockets and often ruins a life.

A Scyk can field prockets for as little as 19 to 22 points (depending on whether you want an elite), and they have some neat pilots like Quinn Jast, so I do see them wielding prockets on occasion.

Arvel Crynyd seems like he'd be pretty good with them too (block an ace to deny it tokens, then blast it with no fear of a counter shot), but I never see him for whatever reason. I suspect he's regarded as over-costed for his PS and stats. A-Wings can work pretty well as Procket delivery vessels, but they're otherwise usually a bit overpriced for what they offer.

TIE Advanced and TIE Defender could make good use of it too, but I don't see them packing missiles all that often, perhaps because they're trying to keep an eye on their costs? Actually Vader seems like he'd punch pretty hard with it thanks to his double action, as would Rexler Brath and friends. But the TIE Advanced & Defender have their own tricks they tend to prefer (adding a crit with Advanced Targeting Computer or attacking twice with TIE/D).

Guidance Chips is great for improving the punch of the rockets. However, if you can equip Autothrusters (because your ship has boost, e.g. A-Wings), it's a tough choice whether to enhance offense or defense.