Talk:Tetran Cowall/@comment-31642426-20170430201539/@comment-454133-20170430224653

Cool. For some suggestions, Carnor Jax could make a good escourt to a Decimator or other interceptors or other high-attack allies. He can ruin lives by getting into range 1 of targets and stopping them from spending the tokens they need to maximize their damage or survive shots. Carnor has ended a lot of careers early this way. :D

Soontir Fel with PTL is very effective at repositioning himself and still having a focus token for offense/defense, or for turtling up with 2x focus and an evade (Stealth Device + Autothrusters   can work well for a high-defense option; he's extremely hard to hit, especially at range 3 or against turrets).

Turr Phennir with VI can shoot and then arc-dodge out of the way of the enemy shot. They're all high in PS so they're great at positioning and killing targets before they can shoot.

Royal Guard or Saber Squadron pilots can also make great allies for lower cost. At PS 4, Sabers can act as good blockers, and with Autothrusters and Crack Shot they're only 24 points. A Royal Guard with VI is PS 8, and with Autothrusters it is only 25 points.

TIE Interceptors are a bit hard to fly right now; they're delicate and vulnerable to bombs and some of the really high-damage attackers. But they're still a lot of fun, especially if you're not fighting tournament-level fleets. Avoid getting blocked though -- you need a focus token at a minimum to be effective. And know how many points you want to spend and how those points will be used. Generic Interceptors in particular work best if they're kept kinda lean so it's not devastating if they die to bad luck or focus fire.