Talk:Rear Admiral Chiraneau/@comment-47.200.85.69-20170927005217/@comment-454133-20170927014509

I think the Decimator is actually the more valuable target. Half your fleet's points are in it, it's a dangerous attacker, and it's easy to pour damage into it (though its HP still makes killing it a 2+ round task). The TLT boats are annoying and steady damage, but they still feel like lower priorities. As your opponent, generally I'd kill RAC first unless a tastier opportunity offered itself. Protecting your aggressor buddies with Tactical Jammer may not be as important as simply making sure all three ships lay down the hurt on foes while they're alive.

Also there's a PS issue to keep in mind with Tactical Jammer: the TIE Aggressors will move before RAC, so they'll struggle to not run into him if you're keeping them close, especially if they're behind him for defense. Splitting up your fleet instead will give your TLT boats room to maneuver & flank, and RAC the freedom to move wherever he needs to be for stress clearing or maximum impact.

I'd recommend trading Tactical Jammer and Moff Jerjerrod out, as they offer the least benefit for the cost IMO. Maybe downgrade one more upgrade (maybe Kallus?) so you can field Engine Upgrade on RAC. He benefits a lot from that boost, allowing him to maneuver through obstacle fields more easily, and especially get into range 1-2 of victims (range 1 gives you the same benefit as Expose btw, but Engine Upgrade comes with much more utility).

Predator should be fine. Expose is hard to put to good use without an alternate source of dice modification, like an ally giving you a lock or focus token, or even Experimental Interface to get the token yourself. +1 dice in this case probably isn't quite as good as modifying your attack with a focus, target lock, or Predator each round.

I hope that helps!