Z-95 Headhunter Expansion Pack



In many ways, the Z-95 Headhunter was the precursor to the X-wing. Though the Z-95 was later outclassed by the X-wing in most respects, it could perform a tighter turn and was cheap, durable, and reliable enough that the Rebel Alliance continued to make use of it throughout the Galactic Civil War, most commonly in close air support roles. The Z-95 Headhunter enters X-Wing as the Rebel starfighter with the lowest squad point cost. None of the four ship cards in the Z-95 Headhunter Expansion Pack weigh in at more than nineteen squad points, and at just twelve points, the Bandit Squadron Pilot ties the Imperial’s Academy Pilot as the starfighter with the game’s lowest point cost value. However, the Z-95 Headhunter isn’t designed to fly like a TIE fighter; it comes, instead, with the focus and target lock actions, as well as the ability to load and fire a missile. Accordingly, the Z-95 Headhunter Expansion Pack comes with two missile upgrades, the Assault Missiles and the deadly Ion Pulse Missiles. Manufactured by Incom Corporation, the Z-95 Headhunter was the primary inspiration for the design of the X-wing. Though it was later outclassed by the X-wing in nearly every respect, the Z-95 Headhunter continued to see widespread use due to its low cost and reliability. The Z-95 Headhunter enters X-Wing as the Rebel starfighter with the lowest point cost value, and it will help Rebel players more easily match the number of ships that Imperial players can field. Moreover, the Z-95 Headhunter can carry a missile into battle, making it an extremely efficient counter to Imperial swarms. For example, a Rebel player could spend twenty-two points to recruit Lieutenant Blount and equip his fighter with Assault Missiles. Because his pilot ability always triggers the splash damage from his Assault Missiles, Lieutenant Blount will give Imperial players plenty of reason to think twice about flying their TIE swarms in close formation. .