Talk:Snap Shot/@comment-77.120.41.69-20170110233632/@comment-454133-20170111011815

I think what anon above was saying is he thinks you can fire this weapon as your normal combat phase attack, not just as an interupt when the trigger is satisfied. Very few scenarios exist where this would be desirable. For example, if either you're a HWK with 1 attack die or a 2 attack die ship firing with no dice modification options anyway, targeting a ship that somehow doesn't allow range combat bonuses (I don't think one exists yet, right?). The other more realistic case is if your TLT HWK drew Weapons Failure as its crit, and wanted to roll 1 dice against a range 1 target instead of none. It's extremely niche, if it's ever useful at all. Maybe if you needed to avoid a "primary weapon" trigger on some card? But those tend to be positive effects.

I'm not sure but I think he's right that you can fire snap shot as your normal attack, whatever the usefulness of doing so. The text that lets you fire it when an enemy stops in front of you dos so as an interrupt, but doesn't stop you from using it as a normal secondary weapon too. You'd face all the problems of a snap shot though -- no modification, no followup attacks (e.g. gunner), and only 2 dice. Technically possible, pragmatically pointless. There's the single niche case where that could be useful (weapons failure TLT HWK), and beyond that, you'd never use it. Though maybe we're missing another scenario.