Talk:VT-49 Decimator Expansion Pack/@comment-454133-20160909051915

(sorry for the long answer to a simple question.  TL;DR: not both EU and EH, and consider adding support so you don't miss out on focusing when you boost/roll)

So Commander Kenkirk   +  Ysanne Isard + Engine Upgrade + Expert Handling ?

Not bad, though I'd chuck one of the boost/roll upgrades.

The Decimator's power lies in being able to turret-blast in any direction with 3-4 dice while enduring a severe beating. Focusing each turn   (to maximize his damage output)  is often more helpful than maneuvering nicely. That said, Expert Handling could help shake off a missile for a turn or two, and Commander Kenkirk + Ysanne makes the boat even more durable, so they go together well. You won't be arc-dodging many ships at PS6, but a boost/roll would help get into range 1 against lower-PS targets quite nicely.

I'd say maybe no on Engine Upgrade, unless you pair it with Push The Limit (or an officer tube, see below) to also focus when you use it to boost into range 1 for a terrifying firestorm. Expert Handling could be a nice alternative if you want to jump to the side instead of forward, and it sheds a lock and possibly messes up a torpedo/missile. However, I wouldn't add Experimental Interface  in this case since  that's 2 stress for using EH and focusing, and the decimator would have trouble doing enough green maneuvers to shed all that stress often enough.

To use EH and still focus and/or target lock to get the best out of the decimator's weapon, consider adding a low-PS support ship like this torpedo tube:

Scimitar Squadron Pilot (22): TIE Bomber(16), TIE Shuttle (0), Twin Ion Engine Mk. II (1), Systems Officer (2), Fleet Officer (3)

With a support like this helping, you might choose to keep Engine Upgrade and Expert Handling together, so you can use one or the other to jump into range as needed.

Otherwise consider adding either Rebel Captive or Mara Jade to the decimator (depending on how you plan to fly it). Your opponent needs to tangle with him eventually, and it can be nice to force them to swallow extra stress to do it (all while Kenkirk and Ysanne drag it out by shedding hits). Tactical Jammer would also help protect your bomber buddy.

Now you have 21 to 24 points left to add something light that the bomber can enable. To pair with a reasonably maneuverable decimator and support, I'd go with an interceptor.

Royal Guard Pilot (24): TIE Interceptor (22), Adaptability (0), Royal Guard TIE (0), Autothrusters (2)

I've heard people talk about trying a decimator vaguely like this (or maybe my head is just making that up), but haven't seen a battle report yet. Let me know how it works out, or I will report if I get the chance to try it.