Talk:"Genius"/@comment-32243105-20171025200831/@comment-454133-20171025212747

You could still run Nym with Extra Munitions + Bomblet Generator + "Genius" and have one free use of genius when it's really important. Then go back to normal infinite bombs at the start of your maneuvers. You might even choose to discard again (permanently losing bomblets) to land a lethal hit on a ship.

The important thing now is, there's finally interesting choices and a lot of risk-reward and thinking through the costs. Before this nerf, Nym was played one or maybe two ways, and didn't have much in the way of difficult choices. I like when FFG's faq sets out to make things interesting and create push-pull for both sides, much like their rationale for the TIE/x7 nerf.