Talk:Scavenger Crane/@comment-454133-20161122160901

Neat! Any time your cluster missile, proximity mine, proton bomb, or advanced proton torp is lethal, you can flip the card right back up again (or something else in your lineup). Or reuse them any time something nearby dies by other means. That sounds fantastic for an ordnance ship packing an illicit slot: Jumpmaster, YV-666, Quadjumper, Kihraxz, Aggressor, Z-95, Firespray, YT-2400, YT-1300, and Starviper. (my apologies if this list isn't quite right)

Also covers Stealth Device, Countermeasures, and for what it's worth, Integrated Astromech (I don't think is one will come into play any time soon). Stealth Device in particular could be potent on really agile ships; recovering it mid-battle after losing it to a lucky shot sounds great. Curious that it covers cannons & turrets too. I'd be interested to see if there's some uses for that beyond Boba Fett (crew) wrecking your cannon.