Talk:Imperial Assault Carrier Expansion Pack/@comment-170.178.233.125-20170502175716/@comment-454133-20170505023613

I'm not sure, as I haven't tried it. But it sounds good -- for 7 points, you can damage enemies that don't clear their stress soon enough, up to 3 at a time. Jam takes one target to 2 stress (and you can tag another with 1 stress with Frequency Jammer). That also makes delicate enemy aces a bit twitchy about activating PTL and similar abilities, since you could then damage them without any defense roll (which can be brutal for delicate aces like TIE Interceptors).

It uses energy and the rebel transport has only 4 by default, so you'll need to make sure you don't make the ship too energy hungry with other upgrades, but there's some room to work with it. Here's a possible example:

GR-75 Medium Transport with Dutyfree, Shield Technician , Inspiring Recruit , Slicer Tools , Frequency Jammer , Automated Protocols (49)

Then you can spend your turns performing Jam or Slicer actions, as opportunities present themselves, and often still have some energy left to also get a reinforce or even a recover action in. And inspiring recruit helps allies who end up taking heavy stress from your enemy (other options are good for that slot too). Someone who's flown the GR-75 before may have feedback on whether this is a good build or just really expensive for what you get...