Talk:Expose/@comment-89.1.60.76-20180213201701/@comment-89.1.60.76-20180213222456

Sorry Wazat, that's not how it works. You cannot first decrease, then cap at zero, then increase. You have to resolve everything simultaneously, not in the order which benefits you the most. Also note that in the timing chart, they never speak of agility, they always speak of dice.

There is a second interesting paragraph in the FAQ:

"Increasing and Reducing Values

When multiple card effects or abilities increase or reduce a value, such as agility or attack dice rolled, ignore any “to a minimum of 0” or "to a maximum of X" restrictions until the calculation is complete. For example, if a ship with a printed agility value of “0” and the “Structural Damage” Damage card (reducing its agility by 1 to a minimum of 0) uses Countermeasures, (increasing its agility by 1) its agility is “0.”

Replace Structural Damage with Expose and Countermeasures with Range and there you go.