Thread:Wazat/@comment-2001:410:A014:667:9486:45FC:D27:F479-20171104205202/@comment-454133-20171105173056

The Hound's Tooth is the YV-666. For its play style I prefer the rebel Auzituck, personally. It used to be very popular and potent (known as the "Party Bus")... however the Zuckuss (Crew) nerf and various other shifts in the meta have hurt it, and I don't see it much anymore. It's a challenging ship to pilot once its on its own, and if enemies get behind it, it might never shake them.

That Glaive Squadron Pilot looks good. If your fleet is short on points, the prockets are the thing I'd consider removing (and/or you could downgrade from ion to tractor beam, which is also very potent). Most any round where it could fire prockets, it should probably fire its cannon and primary instead because the overall effect of those two attacks will tend to do better (and your cannon and primary can hit longer range). However, if you can spare the 3 points, then you could have a 5-dice nuke waiting for when a ship is at range 1, and needs a hard tap to finish it.

I see Rey + Finn a lot, but Han and Chewie are less common now, I suppose, which may simply be because people are more excited about and focused on new stuff. Han has his uses, including being a natural PS 9 and being able to reroll bad rolls. Chewie is good for his ability to just ignore most faceup damage cards; he's tough to bring down when he has C-3PO (which is easier to find now because it was a promo card for a while, and some gamestore regulars have multiple copies). At low PS and with a large ship base, chewie also makes a good blocker. But if you're considering a Millennium Falcon, Heroes of the Resistance may be a slightly better deal unless the old one is available for extra cheap used (just make sure you get all the cards etc that come in the expansion). I think the reason Rey + Finn is so popular is because it's got a lot of bite and can kill ships more efficiently, while also having better defense... if you fly it well and keep foes in arc.

The Ghost is a great ship. I've seen a lot of great builds over the years, both with a Phantom docked and without. It has a lot of firepower in its front arc, the ability to fire torps out its rear, a turret slot, and the ability to dock the shuttle to fire primary out its rear and get an additional turret shot at the end of combat. It also has a huge amount of health, comparable to that of the Decimator. Like the decimator, it tends to soak up around half of your squad points because you always want to pack it with upgrades, though it's possible to run it very light and do reasonably well.

Dash Rendar is excellent too. The ability to just fly through asteroids and debris without being touched is amazingly useful, and if you land on an asteroid you can barrel roll off and still get your shot that round. The Outrider title + HLC is very strong, and Dash is a fun pilot.

Luke Skywalker flies a T-65 X-Wing. That ship has fallen behind in the meta and people are wondering when FFG will give it a boost to put it back on track, particularly since the game we're playing is named X-Wing. It's a bit absurd that new players are encouraged to not fly X-Wings in X-Wing Miniatures. ;)  Luke's ability is good, but even with Integrated Astromech and a good astro like R2-D2 or R2 Astromech he's just a bit under the acceptable power curve right now.  I don't discourage flying him though, especially since you probably already have him from your core set, and I love T-65s for all kinds of wonderful, irrational reasons.  ^_^  Give him a try and see if you like him... his ability helps him to survive just a bit better, and R2-D2 lets him recover those lost shields over time.