Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-163.1.97.77-20170309143122

What do people think of this list for a 3 big ship Scum Squad with decent synergy? Mandalorian Mercenary (38) Firespray-31 (35), Outlaw Tech (2), Attanni Mindlink (1)Contracted Scout (27) JumpMaster 5000 (25), Unhinged Astromech (1), Attanni Mindlink (1) Trandoshan Slaver (35) YV-666 (29), “Gonk” (2), Feedback Array (2), Anti-Pursuit Lasers (2) The Slaver is there to block and hurt opponents even if out of arc. The Scout moves around more freely and finds the gaps, focusing on barrel rolling to get to range 1 for the extra dice (or TL if on fringes of battle). The Mercenary aims get a focus by action or through Outlaw tech for itself and the Scout. The Scout with Unhinged Astromech won't mind the stress if latter. You should be able to hit a lot with the three Arc types and you accept you will take damage from high PS pilots but the high HP accross the squad soaks it up and you save focuses for attacking late on.