Talk:TIE Punisher Expansion Pack/@comment-159.45.22.12-20170222191933/@comment-454133-20170222205252

In terms of advantages: the Punisher offers a system slot. Think in terms of a TIE Bomber that could equip FCS, Collision Detector, Sensor Jammer, or Advanced Sensors. And "Redline" is a nice missile user, having a spare lock for rerolling ordnance dice.

Don't load up on ordnance, that's always a trap! Instead equip Extra Munitions and only one torpedo and one missile, or just 2 missiles (or bombs if it's "Deathrain"). As with the K-Wing, you want to resist the urge to make yourself too valuable of a target, or have more ordnance than you can realistically unload before death.

Unfortunately the punisher only has a top speed of 3 and 1 agility. Lightweight Frame is great for a bomb dropper, and Guidance Chips is often the best choice for Redline.

But it's a difficult ship to use well. Lacking both an Elite and a Crew slot really hurts. The K-Wing is so much more versatile with its Turret and Crew slots; the punisher got a bad deal. Hopefully a title will come out soon to help it see more play time. I have 2 punishers and they don't hit the table much anymore.