Category:Obstacles

Outer space contains many hazards including asteroids and floating debris. Some missions call for obstacles, and players can use obstacles to add variety to the standard game.

Types of Obstacles

 * Asteroids
 * Debris Clouds

Adding Obstacles to a Standard Game
Starting with the Imperial player, each player takes a turn placing one obstacle inside the play area. Obstacles cannot be placed within Range 1–2 of any edge of the play area. After placing all of the obstacles, the Rebel player chooses which edge of the play area is his. The Imperial player’s edge is on the opposite side of the play area.

Players may agree to increase the size of their play area to account for these extra elements.

Obstacle Setup in a Tournament Game
Each player places his three unique asteroids and/or debris cloud tokens next to the play area to form a pool of six obstacles. The player with initiative chooses one of these tokens and places it into the play area. Then, his opponent chooses one of the remaining tokens and places it into the play area. The players continue to alternate until all six tokens have been placed. An obstacle token cannot be placed at Range 1–2 of any edge of the play area or at Range 1 of another obstacle token.

Asteroids
When a ship executes a maneuver in which either the maneuver template or the ship's base physically overlaps an asteroid token, follow these steps: A ship that is overlapping an asteroid token during the Combat phase may NOT perform attacks.
 * 1) Execute the maneuver as normal, but skip the "Perform Action" step.
 * 2) Roll one attack die. The ship suffers any damage or critical damage rolled.

Debris Clouds
When a ship executes a maneuver in which either the maneuver template or the ship's base physicially overlaps a debris cloud token, follow these steps: A ship that is overlapping a debris field token during the Combat phase MAY perform attacks.
 * 1) Execute the maneuver as normal, but assign a stress token to that ship after the "Check Pilot Stress" step.
 * 2) The player rolls one attack die. On a CRITICAL HIT result, the ship suffers 1 critical damage.

Attacking Through Obstacles
Obstacles represent space features that are difficult to fire through. When measuring range during combat, if the edge of the range ruler between the closest points of the two ships overlaps an obstacle token, the attack is considered obstructed. Because of this obstruction, the defender rolls one additional defense die during the “Roll Defense Dice” step of this attack.

Remember that range is always measured as the shortest distance between the two ships’ bases. The attacker cannot attempt to measure range to a different part of a base in order to avoid obstructing obstacles.