Talk:M12-L Kimogila Fighter Expansion Pack/@comment-32692519-20171215202158/@comment-79.240.146.163-20171217145802

Using glitterstim on an ship with expertise is... suboptimal at best. You're wasting points in attack, because offensively you can just use expertise (if you are stressed and use glitterstim, you are f***ed the next round anyway), and the one defensive die dosen't use glitterstim effecticely.

Concerning the cruise missiles I wonder why you don't use harpoons instead. You may at best gain 3 dice via cuise (if you do the speed 4 loop you waste expertise) and so at best you are as good as using hapoons.

In my oppinion the Starvipers might be better of by giving one of them Virago+MkII, so you can equipp Advanced Sensors, which will give you insane maneuverability by utilizing the special barrel roll. To gain the points you may consider dropping the torps. Furthermore maybe try substituting one of your BSA with Thweek. He is almost always better than a BSA, because if there are no desirable pilot abilities, you can always just take the best enemy PS and so outmaneuver most of his ships. The missing elite slot does not hurt that much in this case.

P.S.: Anyone else in for Torani + Deadeye + Harpoons + R4 Agromech ?