Talk:Critical Hit Cards/@comment-454133-20161205234224/@comment-27029853-20161206000606

So I had to go re-read the section in the FAQ again.

If a stressed ship reveals a red maneuver (and cannot use a game effect to rotate its dial or execute a non-red maneuver instead), the owner moves the ship as if it were a white [straight 2] maneuver instead.

Thus far it only refers to "revealed" red maneuvers, relatively different.

I think it works in the way a boost does. You declare a boost to the right, discover you cannot complete it, you don't execute it but you may perform a different maneuver instead.

You declare a Daredevil to the right, can't because it's a red maneuver, may perform another action instead.