Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-27029853-20170309183113

You've got a lot of health that it'll take a while to take down, although you may struggle to have enough firepower. I like it.

I wonder if Outlaw Tech is all that great on the Firespray though, its only reds are the k-turn, which aren't the most needed because you have the rear arc. The Slaver on the other hand will have difficulty staying engaged, so I would prefer Outlaw Tech on it rather than on the Firespray.

Also, you probably want to bump with your ships that have less firepower, so I'd use the Jumpmaster as a bumper instead of the Slaver, especially since it has the barrel roll. I'd switch the Anti-Pursuit Lasers onto the Jumpmaster for that reason.

Lastly, have you thought about letting the Firespray have the Slave I title, that way it can also equip Long Range Scanners for free? That free combination really helps the Firespray be more efficient in my experience since it can take the locks whilst it's not engaged early on and if it needs to disengage for whatever reason it's very effective.

Yeah, epic play we reserve for Saturdays only, but glad to hear you had fun Wazat!