Talk:Black Market Slicer Tools/@comment-95.90.250.44-20161124103303/@comment-32506872-20170725081802

Actions listed on panel are more or less explicit - there is a limited number of icon types, and you can trigger each only once. The problem is merely with actions listed on cards. For example, if I have Experimental Interface and take two Console Fire damage cards, I cannot fix them in a single turn, despite "Action: flip THIS card facedown" and "Action: flip THIS card facedown" actually mention different cards. BUT if I have two crits Console Fire and Loose Stabilizer, I can fix them in one round, despite the wordings of the actions are the same ("Flip this card facedown"). AND if we suppose that's because in the second case cards have different names ("Console Fire" and "Loose Stabilizer"), then we run into the problem with "Gonk" (Crew). That's why I personally stand for "separate Action header - separate action type" principle, so 2 BMSTs or 2 Saboteurs mean you can trigger both in same round, just as 2 Weapons Guidances mean you can trigger both in same attack.