Talk:Imperial Veterans Expansion Pack/@comment-137.45.145.223-20160706210600/@comment-27666888-20160707092612

It's really hard to respond in detail to this essay-esque critique because it's built on several faulty assumptions.

For one, " in a flying game where slower is often better" is a pretty weighty statement up for some serious debate.

Secondly, " One defense die has only 3/8 chance of saving your bacon from a hit or crit" is an assumption made without factoring in the most common action of the game: focus (which brings it up to 5/8). This compounds the issue with:  " The extra two defense dice a defender has only yields a 75% chance of canceling ONE hit" which is a calculation made without accounting for focus or the free evade token the Defender gets.

Thirdly, " And to make the ship maneuverable you have to still add the one-point TIE mk II engine" considering the white k-turn, the all forward green and all the banks being white, I feel it's plenty maneuverable without the MK-II Engines, which is just icing on the cake.

Fourth(ly?), " That's more than 1/3 of your squad points for what amounts to, at most, 4 damage." You're completely ignoring the utility of those three cannons, and their ability to inflict an ion token, a stress token or a tractor beam token to your opponent. Control is one of the most important elements of high-level X-wing.