Talk:TIE Silencer Expansion Pack/@comment-2602:306:3077:2980:E107:BEB2:2BC1:ADBE-20180311160213/@comment-173.176.144.170-20180322172629

Wazat, great and complete review of both ships you just gave us, thanks. I have played a lot with Defenders x7 and Kylo Ren, and while both ships are similar in base stats and base point costs, they fill 2 very different strategic niches and need to be flown very differently.  The Silencer is an arc dodger. Sturdy enough to survive a quick joust if needed, but no more. You invest way too much points in that ship to allow it to get shot at! But it has the dial and upgrades to arc dodge like a ninja, avoid turret fire (autothrusters) and dance around bombs (by barrel rolling before its maneuvre with Advanced Sensors). Play it like a hunter, a patient predator that circles its prey from a distance waiting for an opening, for a weakness. Hide, hit and run: be smart and patient.

The Defender x7 is a jouster. It's a tank when played with the x7 title. It can be downright indestructible, even with a swarm or an ace right in its face. That's how much a single evade token adds to a defense: combined with a focus, and 3 green dice, many ships won't even scratch it. Plus, its white or green k-turn makes it the single most relentless jouster in the whole game. It keeps raming through the battlefield like a train, firing every turn. It is the very opposite of the Silencer: no need for high pilot skill, no need for fancy flight, no need for arc dodging nor patience. Ram through your enemy's formation, be predictable yet unstoppable. Countess Ryad, x7, Push the Limit + Twin Ion Engine Mark II, for 36 points, is the most powerful Defender in my opinion. But basic Delta pilots in x7 mode, for 28 points, are a bargain.

You can fly Kylo Ren with 2 Delta x7. It's awesome. The Defenders run towards the fight, while Kylo dances around looking for an opportunity shot. Very fun to combine both flying styles.