Talk:Damage/@comment-46.223.1.8-20150213124317/@comment-26000765-20150213125821

Critical Hits count as Damage, as explained in the rule book. Taking your example, before any adjustments for cards are made, the ship that got hit has 2 Damage:  1 Normal and 1 Critical.

The R5 Astromech would allow that ship to take the Critcal Hit and flip it over to a Normal hit during End Phase. (Providing the critical is a Ship type in this case.)  The ship still has 2 Damage, but does not have to suffer the penalties of a Critical Hit.

Hope that answers your question!