Talk:"Leebo"/@comment-129.110.241.146-20150127200513/@comment-25332048-20150129150527

You know, in my games using this setup I haven't found the range 1 void to be a huge problem. While my opponents will tend to rush the HLC-equipped Outrider with a couple ships to escape its firing range, all their other ships are still an easy target to an unobstructed 360 range 2-3 cannon. Leebo isn't flying solo, so you can start to predict where those ships will rush and defend with your other fighters, while your Outrider one-shots a TIE Fighter from halfway across the board, then zooms. It'll take a beating, but it's dishing out damage the opponent can't predict or avoid with ease.