Talk:"Double Edge"/@comment-2600:1008:B16B:4A25:ACF2:8BEE:77F4:2632-20170718043442/@comment-454133-20170718052802

Short answer: That's fine.

For a longer answer:  There are several phases where Snap Shot can trigger:


 * Activation: This is the most common place for Snap Shot to trigger.


 * Combat: There are some edge cases that allow a ship to perform a maneuver during combat, e.g. Airen Cracken grants an action to a buddy after his shot, and the buddy uses Daredevil (which is an actual maneuver).  They're truely edge cases though; don't bother planning on your opponent doing this.


 * (maybe) End: I forget, but I think it's possible for a ship to pull some shenanigans to trigger Daredevil during the end phase.  Maybe.  I know ships like the VCX-100 (Ghost) and E-Wing (Corran Horn) can attack in the end phase, but I'm uncertain whether any of them can trigger a reposition on themselves or an enemy from that attack.  If there is a way, then it's stupid and that makes it wonderful.  ;)

Theoretically (but never realistically), Snap Shot could trigger up to 3 times in a round if something were to trigger it each phase, though if used in combat, it might prevent your normal attack or some other ability (like a counter-attack).

As long as you haven't done your snap shot in the current phase (at least yet), it doesn't prevent extra attacks, and thus Dengar, "Quickdraw", and "Double Edge" would still get to use their pilot ability if they're triggered.

I hope that helps!