Talk:Airen Cracken/@comment-174.74.9.234-20161107033132/@comment-454133-20161107051521

Boost and Barrel Roll matter a lot for arc dodging mid-round, or chasing an arc-dodger down. You can even give a falcon the boost icon with Engine Upgrade, which is great with its turret. Airen might allow the falcon to boost out of enemies' arc, and/or boost into range 1 before its attack. Likewise a number of arc-dodgy ships with boost/barrel roll would love Airen to hand them an extra action, so they can dodge an arc, or both BR (during the activation phase) and Focus in a round, etc.

With the TIE/sab or YT's illicit slot, you could allow a buddy to use Black Market Slicer Tools, now that some foes are stressed from maneuvers or attacks (e.g. after an ally with Tactician attacks). You could also allow a buddy to cloak after their attack (Cloaking Device), keeping them safe and set them up for more movement next round.

And any ship that's focused or target locked would love to get the other action before their attack, to maximize damage dealt. Some ships will also have already used their focus on defense, so they need that lock for any chance at hitting an evasive TIE. You can decide after enemy attacks who needs the extra action the most. And some abilities or attacks will strip a focus, e.g. Old Teroch.

So Airen has tons of uses. It's just a matter of what kind of fleet you're building.