Talk:Juke/@comment-82.217.119.246-20190225231254/@comment-454133-20190226170716

I'd avoid Opportunist. Too pricey for its cost.

Off the top of my head (sorry if I get something wrong, I'm mostly doing 2nd edition), the pilots/ships that do best with Juke are Darth Vader (multiple actions help a lot here for lock/focus + evade, and juke can help push that crit through), TIE Defender (free evade), and "Omega Leader" (enemy cannot fix the Juked die). (Maybe a Stygium phantom, though Phantoms often have something better to do with their points.)  High PS is indeed very valuable.

Juke is a good way to either force the enemy to spend their focus token, or else they take the extra damage. If you have multiple ships attacking that target, then Juke will help them all because it further pulls the target between spending their token early or saving it for later when it may not come into play.

I wouldn't say you need to double down on the investment with things like opportunist or Hot Shot. On Omega Leader, Vader, or a TIE Defender like Rexler, Juke is solid without further support. The most support you need is maybe allies of any sort... The opponent saying "hah, well I'll just spend my focus token to undo Juke" is less triumphant when more shots are coming that round. ;)

If you do want some synergy, then I'd recommend Jam (TIE Reaper) to shut down enemy tokens, or Coordinate to get more actions so your juke is supported by a focus/lock. Stress shutdowns (e.g. R3-A2 on a double-tapping y-wing, Tactician, etc) work too. But I'd say Juke doesn't need that kind of support; instead simply make sure the rest of your team bites hard.

And Omega Leader needs the least support of all, what with its ability explicitly banning the sort of dice modification that would undo Juke.