Talk:Lambda-class Shuttle Expansion Pack/@comment-162.250.174.58-20161204075356/@comment-454133-20161204192532

Flight Instructor is the only truly unloved card in the set, mainly because of its price -- drop that price by maybe 2 points and people might look more closely. As it stands, if fills the crew slot (which is contested -- lots of great options) and costs 4 points for its result. The best case I can think of is on a ship that will never focus (e.g.   Colonel Jendon   +   ST 321   is too busy farming locks, or a ship that will always be stressed), and you want to occasionally roll reroll a defense die to keep it alive longer. If I'm calculating the odds correctly, the numbers aren't terrible against a swarm of scrubs.

In Flight Instructor's defense, I suppose you could compare it to Hull Upgrade or Shield Upgrade and decide that if it prevents even one damage, then it's at least as good as those. However people often don't equip hull/shield upgrades either (modification slot is contested, and they're expensive), so it's hard to tell if that's a helpful analysis.

Chances to get an extra evade with Flight Instructor:

1 Agility vs PS3+ Attacker: 9.4%

 1 Agility vs PS2-   Attacker : 23.4%

2 Agility vs PS3+   Attacker : 16.4%

2 Agility vs PS2-   Attacker : 32.2%

 3 Agility vs PS3+   Attacker : 21.7%  3 Agility vs PS2-   Attacker : 35.5%  4 Agility vs PS3+   Attacker : 25.6%  4 Agility vs PS2-   Attacker : 36.8% ''BTW if the numbers above are correct, I'll add them to the Flight Instructor page. Can someone check my math? I made a google spreadsheet here and I can share it for editing as needed.''