Board Thread:General Discussion/@comment-27029853-20170703223814/@comment-27029853-20170915174120

So last Thursday I practiced Messery Backfire.

I faced 3 Auzitucks, one Wfdshjswarro, one Lfdshjfkdsrick, and a Wookiee Liberator. I forget exactly what were on which ones, but two had Breach Specialists, Tacticians, Hull Upgrades, and one had Wookiee Commandos.

This game was relatively unspectacular, he was lacking in offensive mods so couldn't do much to me. I got Lfdsjrick out of the way quickly and then the Wookiee Liberator. Deathfire ended the game by dropping bombs onto Wdsfhjdwarro after taking an action and then dropped them premaneuver to end the game.

My opponent wasn't incredibly impressed with the Breach Specialists, they never came into play and was regretting the lack of offensive modifications. The next game he used Crack Shots on all three, Rey on Wfdsjwarro, and I forget what else, but he apparently enjoyed it a lot more.

My next opponent was also practicing a nationals list, still trying to figure out how he wanted to load out his Nym Dash list.

With some help from me, he decided to try out Rainbow Dash with Engine Upgrade, Heavy Laser Cannon, Outrider, and Kanan Jarrus and PTL with Nym in the Havoc with "Genius", Advanced Sensors, TLT, Bomblet Generator, and Adaptability.

This was the second time I got bamboozled by Dash. I did manage to get Dash down to half health, but he repeatedly arc-dodged me and essentially soloed my list with Nym putting in good control with the bomblets.

At the end though we did a furball, where every time you damaged a ship you got a point and you got another point every time you killed a ship and you were allowed a 35 point small base ship. Ships that die are respawned during their activation in the maneuver phase but cannot take actions and munitions are reloaded.

I decided to take a very bloated Deathfire with Cluster Mines, Harpoon Missiles, Lightweight Frame and Seismic Torpedoes.

I hadn't actually realized how good it would be, but it turns out that bombs are really good in this format since it gave me several opportunities to get 2 points a round by dropping and shooting. I wound up beating out everyone else with 7 points whereas second place was Lieutenant Kestal with a Twin Laser Turret and Lightweight Frame with 5 points. I had actually forgotten the Seismics I had. There was a brief suggestion that maybe we shouldn't have munitions reload in the future.

I also played my second match for the online league, and I came up against Fair Ship Rebels, which consists of Biggs Darklighter with Integrated R4-D6, Lfsdjsrick with Selflessness and Wookiee Commandos, Jess Pava with Integrated R2-D6, Draw Their Fire, and Primed Thrusters, and Captain Rex.





So I worked on my traditional luring into the asteroids, my opponent was very deliberate with placing his three asteroids into the corners, so it was up to me to ensure that they were spaced out the way I like them to.

I did manage a sneak attack on Biggs briefly where Deathfire got to loose a shot into him at range 3 while taking no return fire, but through symbol rolling and focus and Lfdsfrick, he managed to shrug off all but one hit even though I rolled 4 damage.

A combination of issues creeped up for my opponent though, Jess failed to move far enough and landed her on the asteroid, Rex was further ahead but the pinwheel formation wasn't set up quite right and a nub bump had Rex bump her and she also wound up on the asteroid. The pinwheel also meant Lfdsjrick bumped and didn't get his Reinforce, so I was able to take Biggs down that turn when he was only protected by his focus. After getting rid of Biggs, I bombed Lfdsrick, had Backdraft put some hurt into Lfdsrick, and Vessery killed Rex who had lost two hull from asteroids. Deathfire used his premaneuver Clusters to kill Lfsdkjrick before koigraning and my opponent conceded.



While I was fortunate with the pinwheel failing, the match does make me confident that I can beat the people who are just picking up Fair Ship Rebels for nationals.