Talk:Twin Laser Turret/@comment-32692519-20170810015926/@comment-31354887-20170810022026

A few reasons.

It's a non-expended secondary weapon that can reach range 3, defenders won't get their bonus agility dice because secondary weapons aren't affected by range but if they fire back with a primary you will get your bonus agility dice.

You can only deal 2 damage but each damage has to be potentially evaded up to 3 times. As long as 1 hit or crit on a TLT attack gets through you deal the maximum damage for that attack and you get to do that twice, it greatly increases the odds of getting 2 damage in as oppose to if you had rolled 2 hits on a 2 dice attack (or 2 hits on a 3 dice attack). The odds of someone roll good evade results twice are lower than you rolling two good attacks.

Most ships have trouble defending from multiple attacks, evade and focus tokens have to be spent and only affect one of the TLT attacks, and again the chances of rolling good evades multiple times is lower than rolling good hits mulitple times. Ships with autothrusters negate this somewhat so despite the lore, TLTs are better against low agility ships than high ones.

It's the only turret with a 2-3 range allowing the ship to avoid most negative effects from enemy ships which tend to be range 1-2 abilities.