Board Thread:General Discussion/@comment-31354887-20170318040741/@comment-31354887-20170322064418

RedShield you've made a interesting modification by splitting Miranda into two generic K-wings but I've noticed you left the Advanced SLAM modification off both of them which implies you wouldn't be using it so in turn I've reworked your own design a bit to squeeze even more in.

Again Heff remains untouched though now at this point I think Ion Projector would be his default modification.

In place of the two Warden pilots I suggest a pair of Gold Squadron Pilot Y-wings. If you don't plan on using the K-wing's Advance SLAM to drop bombs with the Y-wings comes with a 3-turn, a 4-forward, and a K-turn, granted these are all red but they give the Y-wing extra manueverabilty in a pinch.

Of course the Y-wings lack a crew slot so no bombadier but with Bomb Loadout and Extra Munitions they can still carry a pair of Cluster Mines/Conner Nets.

Since the base Gold Squadron pilot is cheaper than a Warden Squadron pilot you're able to safely fit a 4-point bomb and Autoblaster Turret onto both of them allowing either one to prey upon any ship entrapped by Heff's Ion field. With one less shield than the K-wing I boosted the Y-wing's surviability by giving one R5-P9 and the other R5-D8. At this point you can either leave the squad with 96 points for a almost surefire initative or do what I did and give them both Vectored Thrusters, ultimately just a point filler but could be used to roll one of them out of danger or into a favorable spot to unleash their autoblaster.