Talk:Cluster Missiles/@comment-172.91.215.241-20150816154419

I actually used to never bother with this missile because I thought "What's the advantage if your opponent just gets to reroll defense dice twice and you've already given up your target lock?", then I slowly realized some of the good combos you can do. Such as:

Generic cards: Predator/Lone Wolf-get to reroll one bad result every time. Marksmanship: Just like a focus, but it will work for both attacks, and get crits too. Outmaneuver: Decrease the enemy's defense dice by 1, giving you a better chance of doing more damage. Tactician: Give them two stress no matter if either attacks hit or not at Range 2.

Rebel: When Airen Cracken uses them, he can give 2 free actions to nearby friendlies at Range 1.

Imperial: Captian Jonus (my fav so far): when other ships are firing cluster missiles, he can reroll 2 of their attack dice both times.

Scum: N'Dru: When he's by himself, he gets 4 attack dice for both attacks.

I'm sure there are more good combos out there. Feel free to mention them below. Yeah, this weapon is worth giving a second thought when preparing your arsenal.