Talk:Maul/@comment-204.209.209.131-20171222184023/@comment-454133-20171225074643

He's referring to the scenario where stress behaves differently as a cost than as a side-effect. This comes from Captain Yorr, whose FAQ says if he intercepts a stress that is part of the cost of triggering an ability, that ability's effect does not resolve.

However, to my knowledge this was never formally generalized into a basic rule about stress; it's just mentioned in Yorr's FAQ. So it's not iron-clad to generalize it to other effects like Epic Ships; someone could certainly argue that it doesn't translate. But quite often these rulings do give us insight into the deeper rules of the game (e.g. how PTL's stress can be interrupted by Experimental Interface, which tells us about how other similar action-using abilities are meant to behave).

Since Epic Ships are so under-ruled, it's probably best to use Yorr as a guide, and thus not let them use Maul. Zuckuss (Crew) is a very similar example that people talked about flying on Epic ships. Some folks allowed it, others did not. Epic is so casual, you kinda need to reach a gentleman's agreement on the rules anyway. :)