Talk:Special Forces TIE Expansion Pack/@comment-29589359-20160920151101/@comment-454133-20160920153545

I think that's right. You will make 2 attacks of your own during your turn (primary and rear arc) and 2 reactionary attacks (primary and rear arc), so 4 total attacks of 3 dice each vs 2 or 4 foes. This isn't the same as one attack of 12 dice though, because of how both agility and focus/evade tokens affect the shots (and it's split across multiple foes).

But more or less, I think you're correct. It's not super-uncommon to have foes in your front and rear arc while being focus-fired, and if you play your maneuver right, they can be at range 1. Quickdraw only has the 3 shields so you'll only have a narrow opportunity to make it happen (you really need to make sure they only get 1 or 2 damage in with each attack). But when it does trigger, ouch time, especially if you have Marksmanship or something similarly potent.

Keep in mind, I do feel it's a trap to invest too much into min/maxing for this sort of event; it works better when you make Quickdraw good on his own, and just enjoy the times when you manage a feat like this. You're dependent on  not losing all your shields at an inopportune time,  then  getting your positioning just right, and finally getting your opponent to shoot you when he knows what that will trigger (your opponent has to cooperate; as with Dengar, once he's wise to the threat, he'll find ways to mitigate it).

An ally with seismic charges may be able to trigger you more reliably, while also harming the guys you're about to shoot. There may be some fun shenanigans to be had, so long as you don't min/max yourself into a corner. Heaven knows I've made a lot of doomed fleets like that myself. :D