Board Thread:General Discussion/@comment-27029853-20170703223814/@comment-31354887-20170704033654

After missing a week at my gamestore I had a lot of built up ideas for squads but eventually settled on what I think is a pretty viable triple T-70 build.

"Snap" Wexley + Targeting Astromech + Stay on Target + Pattern Analyzer + Integrated Astromech

Nien Nunb + R3-A2 + Stay on Target + Pattern Analyzer + Integrated Astromech

Jess Pava + R2-D6 + Predator + Pattern Analyzer + Integrated Astromech

My first battle was without a doubt my biggest success and against a very rare opponent. Krassis Trelix flanked by "Omega Leader" and a Delta Squadron Pilot. The odds were stacked somewhat in my favor, Krassis was carrying a Rebel Captive which Nien was more than happy to ignore and Snap was able to use Stay on Target to avoid both the Firespray and the Defender and I was fortunate that the fighting remained relatively close knit giving Jess a extra re-roll. Krassis got desperate and attempted to escape using a white maneuver but Nien stayed on his tail and continued to double stress him, though Omega leader hadthe initative on shots and moved last his action often went to waste as he had to keep reacquiring his target lock on a ship in his arc while the X-wings circled him. His damage wasn't enough after Krassis was shot down and once I destroyed Omega leader my opponent gave the game, his PS1 defender couldn't hope to outmaenuver three X-wings that had only lost their shields and still had their astromechs to sacrifice. I won with no losses.

Afterwards it went down from there, I fought a Vessery, Tomax, and another Omega Leader. The Tie Bomber was relatively easy to pick off and I focused it pretty hard, Nien even kept it double stressed so it never had a chance to acquire another target lock after spending it's first missile. Unfortunately Vessery was sporting the Tie/D title with a tractor beam and had Veteran Instincts giving her first shot, that combined with a much more skillfully flown Omega Leader left me unable to defend and get proper shots off. The third battle pitted me against a bomber Miranda and Leebo of all pilots. I flew well enough and managed to avoid Miranda's bombs but my lack of autothrusters spelt doom with her TLT. Snap was able to quite hilariously stay inside the Outrider's heavy laser cannon bubble, enough to wear the Outrider down to half health and net me some partial points so I didn't end up with a total defeat.

All in all I think the build works quite nicely, though I was recommended that I swap out R2-D6 and Predator on Jess for M9-G8, freeing me up 1 point which would allow me to put Black One on Nien if I wished, or keep the 99 point squad for initative.