Talk:TIE/fo Fighter Expansion Pack/@comment-97.121.140.15-20160523023621/@comment-27029853-20160524233448

This is more fluffy than it is competitive, but I like flying any of Epsilon, Zeta, Omega Squadron in a game. Once in a while at X-Wing day, I'll just bring the FOs (I have to borrow a few) and play the lists one after the other.

Epsilon Squadron:

Epsilon Ace (17)

Epsilon Squadron Pilot (15) x 5 = (75)

That gives you 8 points to give tech or modifications to your ships (not a big fan of Epsilon Leader for the given list, so I tend to not include him), I tend to give the ESPs Weapons Guidance and Epsilon Ace Shield Upgrade or Comm Relay or both.

Zeta Squadron:

Zeta Leader (20)

Zeta Ace (18)

Zeta Squadron Pilot (16) x 3 = (48)

Gives you 14 points to give EPTs, tech, or modifications. My personal favourites are Comm Relay, TIE MkII,  and Wired on Zeta Leader, Comm Relay and Adaptability on Zeta Ace, and Weapons Guidance for each of the ZSPs.

Omega Squadron:

Omega Leader (with the standard Juke and Comm Relay) (26)

Omega Squadron Pilot (with the standard Crackshot) (18) x 4 = (72)

Once again, I dislike the addition of Omega Ace, and this time you only have 2 points leftover to spread out into your squad.