Talk:Fearlessness/@comment-59.6.149.66-20161210012000/@comment-27666888-20161210044256

So much of your specified loadout relies on being not only at Range 1, but also being inside their firing arc while they're inside your firing arc. You can't juke around them like an A-wing or an Inceptor, you need to charge and joust them head-on to get the full advantage of those 'six attack dice and 4 defence dice.'

Lining up the shot can be a bit tricky, and when you do you have return fire to worry about. Playing it on the table you realise that it's not quite as dire as it seems at first glance.