Fleet Construction

Building a ship or fleet is at the core of X-Wing. Here are the rules governing how this works, as well as a few tips.

Faction
Each ship (and pilot) in your fleet must be of the same faction. Some ships (e.g. HWK-290) can bridge multiple factions. In these cases, the pilot card's faction is what matters. You can field Jan Ors for Rebel fleets but not for Scum. Dace Bonearm is a Scum pilot and cannot be fielded in a rebel fleet. Likewise you need to use the correct baseplate for your ship, showing the correct ship, faction colors (Red for Rebel, Green for Empire, Yellow for Scum), pilot name, and pilot skill etc.

The paint on your ship and the color of your dial do not matter. You can use the rebel dial for the HWK in a Scum fleet without problems, and a Scum-colored Z-95 flies in rebel fleets without problems. These are only a matter of taste and convenience.

Squad Points
TODO

Upgrades
TODO