Talk:"Harpooned!"/@comment-454133-20170816233845

Interesting scenario (assuming I have it right):

1) Two or more enemies are at range 1 of each other.  For this example,  "Howlrunner"   and "Night Beast"

2) I harpoon both ships, doing a damage each and applying the condition

3) I shoot Howlrunner, getting a crit through

4) The crit will trigger Harpooned to damage Night Beast since he's range 1.

5) This non-attack damage triggers Jostero to shoot Night Beast.

I think this interrupts Harpooned and gives Jostero a shot before Harpooned is discarded. In that case:

6) Jostero pushes a crit through, triggering Harpooned to damage Howlrunner

7) Howlrunner dies from this final damage.

8) Harpooned pulses damage "when you are destroyed", hitting Night Beast and killing him.

9) Night Beast pulses damage when destroyed as well.

If enough ships were clustered and harpooned, this could continue, further increasing the odds of killing another harpooned ship and pulsing yet more damage...

I mean, you'd have to harpoon each ship and get their health low. It's convoluted, but it's do-able and it would be hilarious to pull off. You can also cut Jostero out and just get ships low in health to popcorn their formation to death (Jostero is just funny because of how he accelerates the process).

Popcorn Biggs fleets! Though TIE Fighter swarms are the most vulnerable... :/