Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-454133-20170406163521

Today I fought a neat Targeting Synchronizer fleet that impressed me with its design.

Kylo Ren, professional douchebag, with Fire-Control System, Weapons Engineer, and Targeting Synchronizer (39)

"Deathfire" with Extra Munitions, Proton Torpedoes , Cluster Mines , Guidance Chips  (27)

Tomax Bren with Unlimited Crack, Extra Munitions, Proton Torpedoes , Guidance Chips (31)

So even if Deathfire bumps or spends its turn laying mines, Kylo spends an action to lock, or shoots and gets a lock with fcs, then deathfire can spend it to fire murder torps. Proton torps with chips hit really hard, but he barely needed it... his dice were hot all day and he was rolling full hits and crits nearly every time. O_o

Next round Tomax would exploit the other lock to wreck another ship with his crack frenzy, and kylo would provide more locks with his action or shot.

And attacking kylo could be a real problem thanks to the condition. I managed to shunt it off to my other scyk so my firespray wouldn't take the heat, but it was still a serious threat.

Against this masterpiece, I flew my Kath Min Max fleet again:

Kath Scarlet with Swarm Leader, Tail Gunner , Glitterstim (45)

2x Cartel Spacer with "Heavy Scyk" (16)

Tansarii Point Veteran with Veteran Instincts, “Heavy Scyk” Interceptor, Tractor beam (21)

The idea is to use the scrubs as blockers and evade generators to feed Swarm Leader and herd the enemy. They're really good at this. The Veteran provides an evade if needed, but also tractorbeams the target, though sadly this rarely lands. :(

I managed to wreck Kylo with a massive doomsday hit from Kath, but then turned the wrong way and nearly flew Kath off the board. Were she a stupid Jumpmaster she could have been turret-punting foes the whole way. But instead this took her out of the fight for several turns because nothing was in arc, and she had to focus on not clipping the edge. When she finally got back, Tomax finished her off with a torp before she could redeem herself. So she got off one nuke and a couple pot-shots, and after that it was down to the scyks, who were not up to the task (deathfire hadn't even spent his torps yet).

He had fun with Deathfire... that bomb ability is great if you manage to nail someone, because you can get them again next round when you reveal your maneuver. Very dynamic ship. And both bombers worked great with Kylo's lock sharing.

He's thinking of taking the fleet to Worlds. It's funny to me that people were arguing Targeting Synchronizer wouldn't see any serious use, back when it was revealed. :D

That was the 2nd fleet that day. The third was: Four scyks with "Mangler" Cannon + Attanni Mindlink + title (one scyk was Serissu), a fun casual fight that i won, but it was a close thing. I liked the trickery he could pull thanks to the mindlink.

The first fleet was:

Asajj Ventress with Tactician + Anti-Pursuit Lasers (41)

Dengar with "Gonk" + R5-P8 + Punishing One (50)

(I forget what else they had equipped)  Dengar gonked a large number of shields but never got to cash them in, because I kept bumping him while chipping away his shields, and then destroyed his hull in one doomsday shot. He did get some damage into me though thanks to the droid and counterattacks. Asajj was a problem too, applying a lot of stress each round. At various points both my veteran scyk and Kath were flying around with 5+ stress each. This battle ended when Asajj barely clipped the edge of the map. She'd flown too far forward trying to avoid a bump, and then I moved my scyks into position to bump her again as she tried the turn, forcing her corner to go off the edge. Had this not happened, I'm not sure how the game would have ended... Kath could have done the remaining hull damage, but if she'd died I'm not sure the remaining 2 scyks could have finished the job.

In retrospect I really need to give one or both scrubs  Light Scyk  so Kath can have  Engine Upgrade ; she desperately needs it. Her arcs simply miss too many opportunities that wouldn't even worry a jumpmaster or lancer. Maybe even replace swarm leader with  PTL, and swap out some of the scyks... but then the fleet is losing its original design. Hrm...