Board Thread:Homebrew/@comment-31223609-20170206062436/@comment-74.36.212.223-20171013171854

Balance is the big reason for the flip mechanic, though also it fits flavor/lore wise. I'm trying to give him more faction specific actions that could be used by another faction, though not immediately.

Also, I put the unless flipped to override discarding it from its faction, this is similar to the new Maul which is scum only except for a certain circumstance. (Dunno what that is yet, but it sets a precedent.)

So the idea would be that the more stress control rebel faction would get something native to them, but could access mass debilitation that doesn't care who gets caught, like ruthlessness, but with ions. Flipping also prevents you from abusing one side or the other, requiring a recharge of sorts like intensity, but instead switching powers which have costs in and of themselves.