Talk:Autoblaster Turret/@comment-25332048-20141106183041/@comment-104.174.127.184-20170211225021

Dash Rendar (36) with Outrider (5), Autoblaster (5), Opportunist (4), Ion Projector (2)

Jan Ors (25) with Opportunist (4), Autoblaster Turret (2), Inspiring Recruit (1)

Captain Rex (14) with Wingman (2)

Dash gets a 5 die autoblaster turret (3 + Jan Ors + Opportunist) with the caveat of only getting range 1 attacks and needing to perform Green Maneuvers. However, due to the Ion Projector, once an opponent gets into range 1 he can stomp on the breaks with a green speed 1 straight as his opponent bumps him again and again, getting repeatedly ionized. Meanwhile, Jan has her own 3 die Autoblaster Turret. Combined, thats 8 red dice that completely ignores agility, absoloutly wrecking a TIEs of all kinds. And Jan normally needs to restrict herself to green maneuvers, Wingman Rex can burn of 2 of her stress per turn, thanks to the Inspiring Recruit.