Talk:Saber Squadron Pilot/@comment-104.186.108.142-20180317185543/@comment-454133-20180317191222

TIE Interceptors are pretty delicate, so you need to play them defensively, making sure they don't take unnecessary hits. Staying at range 3 or out of arc, and evading as necessary, can help a lot, but also know when to throw caution to the wind and go for a kill. Firesprays can melt kinda fast too, surprisingly. Boba's excellent ability plus VI and Engine Upgrade could make him very good at mitigating the arcs on him though.

If you can kill a foe or two before you start taking losses, then your firepower will start to be overwhelmingly strong. Both Kallus and Tail Gunner are great for that. Kallus is best if you expect the enemy to have one specific ship you need to eliminate, while Tail Gunner is good against everything with agility, but only for rear shots. Both thus have their blind spots... hard to say which is best because it's so situational. But which you choose could affect your play style a lot.

If there's an ace that endangers Turr or makes it hard for Boba to out-PS, maybe kallus or tailgunner them first.