Talk:Twin Laser Turret/@comment-69.1.16.77-20160309100719/@comment-454133-20160720191017

In my various iterations of my "6 Dice" fleet, the TLT boat serves several purposes (be it a y-wing, k-wing, HWK, etc). First, a TLT scares people and encourages them to attack it, instead of the true threat. Second, until they kill it, it pings them a couple times and wastes their evade/focus tokens, or knocks off a shield. Third, this enables the Opportunist VCX-100 or B-Wing, which rolls 5 or 6 dice against the target with its attack and probably deals massive damage, revealing itself as the true threat. Now they want to focus on the nuker instead of the steady annoyance TLT boat. Either way, the TLT is a problem for them, just not the largest one. It's more of a steady, persistent threat, support ship, and/or decoy.

In contrast, people who run games of 2 to 4 TLT boats are very tough to deal with, IMO, unless you specifically plan your fleet to cope. They spread out their ships so they always have a shot on something, and can often focus-fire, which severely hurts arc dodgers and limits the effectiveness of range-1 tactics. They have a lot of HP to survive your assaults, and enough firepower to just rip through aces one at a time. Nearly every time I've gone against them, I've had a tough time pulling it off, though I think I've won at least once... Maybe even by skill, not just dumb dice luck. :)  I see them most often during tournaments where there's a prize, and people want to win.  They're a relatively steady victory producer, because the only likely threats are fleets built to deal with TLTs, and fellow TLT fleets.

Hence TLTs are the reason it's  still   so hard to find a K-Wing for sale anywhere (except by scalpers). Which is a shame -- K-Wing is a fun ship on its own.