Talk:Accuracy Corrector/@comment-454133-20160617015344

As of this writing, the following ships can combine Accuracy Corrector with either an Autoblaster (cannon or turret) for 2 guaranteed damage per shot at range 1. It's a powerful combo vs very agile or evasive ships.

1) B-Wing (Cannon).  And I love B-Wings.  They do benefit a lot from an engine upgrade though.

2) VCX-100 (Turret).  Has the added bonus of attaching the shuttle to get a 2nd autoblaster attack per round, for 4 guaranteed damage per turn any time you corner something at range 1 (large ships cover a pretty big area with range 1).  And Hera Syndulla is ridiculously good at pulling off perfect positioning with Intelligence Agent and "Zeb" Orrelios as crew.  And/or Navigator.  And possibly Engine Upgrade.  Whatever it takes to keep firing.

3) Lambda Shuttle (Cannon).  Double crew gives Navigator + Intelligence Agent, which helps a lot with positioning and avoiding lost opportunities.

4) Aggressor (Cannon x2).  These can be quite mobile too, particularly in herds using their title (editor's note: Aggressor "Herds" sound viscerally terrifying).  Plus, with Accuracy Corrector and IG88-B you can throw away your first attack (don't choose to get 2 hits after canceling dice) to trigger your 2nd cannon attack, e.g. if they trigger some ability you don't like.  I wonder if there are real scenarios where you'd need to do that.

Please let me know if I'm missing a ship. Enjoy!

And remember those Engine Upgrades, Intelligence Agents, Navigators, and other gems to get you into position! Autoblasters are only good if you get to fire them.