Talk:Kylo Ren's Shuttle/@comment-85.230.14.81-20161229153423/@comment-454133-20161229174910

By choosing the first ship, the Kylo Ren player gets to basically choose a radius where the stress token has to land. An isolated ship (e.g. a  Lone Wolf ) won't have a choice, but a ship among allies will. The opponent's ability to choose a different ship makes this ability less powerful, which is important since being able to assign a stress token to a specific ship within range 2 every round is really good.

The 2nd choice basically says to the opponent "if you have allies nearby, they can take the stress for you if that's less devastating". This will be important, for example, for an arc-dodging ace that relies on not starting the round with stress, so it can zoom into position with a white maneuver and then barrel roll/boost. Target that ship with this title, and the opponent will want to shunt the stress onto a buddy who is less inconvenienced/shut down.