Talk:Cassian Andor (Crew)/@comment-71.254.183.216-20160904114513/@comment-454133-20160904145907

This doesn't block them from completing their K-Turn; w hen you guess right, you change your dial, not theirs. If you're able to guess that the K-Turn, then you're easily able to pick your own maneuver based on that assumption already.

What this card grants you, aside from the Intelligence Agent ability, it a small ability to hedge against the defender not k-turning. If you're speculating that they might do a hard right turn instead of a k-turn, you can choose your maneuver to anticipate the k-turn, and guess aloud a right turn. If you guessed right, change your maneuver to react to the hard right; if you guessed wrong, but it wasn't something other than a k-turn, then you're sitting pretty with your selected maneuver. The defender might do something else entirely, but you can make educated guesses based on asteroid positions and bearings of other ships and try to cover your options.

That said, the "guessed right" feature is less important. It more rarely comes into play than other Alter Maneuvers effects, which are generally reliable, and you should value the card for its intel more than its "guessed right" effect. All strategies that apply to Intelligence Agent equally apply here, so Navigator or Hera for example could change their maneuvers in response to what you see on the dial.

For this card, you're paying 1 extra (over Intelligence Agent) to combine the intel with an Alter Maneuver effect that doesn't always work. I like the trade-off, and I look forward to seeing how it pays off in real play.