Talk:Saw's Renegades Expansion Pack/@comment-454133-20180424205329/@comment-454133-20180424212134

This expansion seems good for adjusting existing Ghost fleets. Saw (pilot) and Saw (crew) make Maul ghosts even more evil. We'll have to see if it actually matters once tried.

I keep wanting to produce broken combos with Magva Yarro + R7 Astromech etc, but she triggers after defending so probably not overpowered, at least by that route. ;)  She's still a cool card though.  And my mind has been compulsively pondering Saw's potential since his crew card was revealed so long ago.  I like Saw Pilot's support ability... I need to think about non-GhostMaul ships that want to put that to great use.

I like Renegade Refit, it feels like it balances the cost of the more expensive (elite) pilots T-65 nicely. I really like the double modification too... My main concern is it gives the T-65 the same problem as the A-Wing: munitions are now even more expensive, because you have to go without the (now standard) cost-reducing upgrade. So Torpedo T-65s are maybe a thing of the past now. Though I do still see A-Wings with Prockets, Cruise Missiles, or Harpoons on occasion.

Rules question: If I deploy my X-Wing with the S-Foils closed, so I have the Boost action on my bar, that means I can deploy with Autothrusters too. Then I can open my S-Foils at the start of the game. If that's true, interesting (stroking beard thoughtfully)... You give up Integrated Astromech, but that might be fine for the protection Autothrusters gives. May also depend on your fly style.

Overall this feels like a good expansion. I want things to shake out before I declare the T-65 and U-Wing rescued, vs being another Vaksai (which greatly helped the Kihraxz but still did not make it overly relevant). But I'm somewhat optimistic?

I just think Ghost etc players will be excited too, and that could be trouble long-term. Ghosts, Harpoons, and other power builds will probably keep the T-65 and U-Wing relegated to casual play, but we could see a surprise.