Board Thread:Homebrew/@comment-31354887-20170628051637

I was bored so I thought up some cards for the assault gunboat, I know everyone loves the gunboat and they want to see it in the game. Alimet is one of the few named characters I could find that flew with Stele and I didn't really want to get Stele a third ship when he was already flying the Defender and the Advance (plus I wouldn't get to come up with a pilot ability).

I based the Gunboat's stats off the B-wing, good primary, average hull, good shields. And the Imperials need a 1 agility ship in my opinion. Though the stats are B-wing based I swapped the extra torpedo slot and the system slot for 2 missiles so that it could carry unguided rockets, though with a primary weapon value of 3 I intended for it to be loaded with two different kinds of missiles and extra munitions for a more varied and deadly payload.

Alimet's ability is obviously suppose to encourage the use of ion weapons and since the gunboat can carry every ion weapon except for conner nets and ion bombs you can go a lot of different ways, adding some extra bang for your buck to repeated ion cannon attacks, getting the most out of yoru pulse missiles, or making a ion torpedo pack a massive punch.

For maneuvers I figured white 1-banks, green 1 and 2-forwards, green 2-banks, white 2-turns, white 3-turns and 3-banks, and maybe a red 4-straight or red 3-turns.

 