Talk:Syndicate Thug/@comment-104.186.108.142-20180322090456/@comment-454133-20180322170929

Autoblaster Turret, Synced Turret, and Ion Cannon Turret all have their uses. TLT is simply the easiest to use and often the most dangerous across various situations. It reaches out to range 3 and tends to play the odds game and/or exhaust enemy tokens. Its only downsides are its cost (manageable) and its donut hole where it cannot fire (which you do have to manage, but it's not a huge downside).

Synced Turret is decently accurate/damaging, but requiring a lock to fire is a bit troublesome for a low-PS ship (Deadeye helps, if you have an elite slot).

Autoblaster Turret is a mean ace hunter because it ignores all the evasiveness of the defender, but it's tough for a low-PS ship to get into range 1.

Ion Cannon Turret can do mean things if it hits, including walking enemies off the board or onto asteroids, or making them vulnerable to next round's killbox. But it's a pricey solution and large base or extremely evasive ships tend to laugh at it. It hasn't seen a lot of use lately.

I don't see Dorsal Turret used much. It's not terrible, but other solutions are usually more tempting.