Talk:Swarm Tactics/@comment-35288763-20180917221524/@comment-454133-20180917232523

It's pretty expensive for what it does. :(  Were it 0 or 1 points I could see it getting more use, but even then, it's competing with other really valuable elites; it's a very contested slot, and many other options are better.  In fact, it competes with VI and Adaptability; sometimes making your ace win the PS war is more valuable than raising a buddy up to "not high enough to matter".  ;)  That's a big problem in first edition.

IMO there's probably some value to bumping an ally to PS 9 who would normally get PS killed before they can work their magic. Or rearranging the shot order so the ally can choose to shoot before you do (for example, they're carrying Hot Shot Co-Pilot, so they strip the enemy's focus before your own deadly attack). You'd have to have something specific like that in mind that would pay off, so you can devote the points and slot to that and feel good about it.

Alternatively you could play a "best of the bad" game with friends, disallowing the top meta stuff so everyone has to turn to the less-used cards like Swarm Tactics.

It's got a lot more potential in second edition, btw.