Talk:Autoblaster/@comment-84.143.124.166-20140925220554/@comment-25332048-20150217143738

The game always treats them as different results. So - with the Autoblaster - all normal hits are unavoidable, but all critical hits can be dodged as usual, which means you want to roll more hits than crits. You have a far lower chance of rolling a crit - only 1 crit result on a single die - so they appear less frequently, but do more damage or worse effects if you manage to land one on the hull. So if you WANT to land lots of crits, this is not the cannon to use.

Lots of other abilities trigger off of rolling crits, either making them uncancellable, or if they are cancelled they give the target a stress token, or are simply added by pilot abilities or upgrades under certain conditions.