Talk:K-Wing Expansion Pack/@comment-26411770-20160824014519

I just had this totally badass idea for a 300 point list as follows:

Generic Modules (mix and match)

Module A‒Swarm Control(55): Warden Squadron Pilot(23) with Extra Munitions(2), Ion Torpedoes(5), Assault Missiles(5), Proton Bombs(5), Proton Bombs(5), Bombardier(1), Twin Laser Turret(6), Stealth Device

Module B‒Huge Ship Takedown(53): Warden Squadron Pilot(23) with Extra Munitions(2), Adv. Proton Torpedoes(6), Cluster Missiles(4), Cluster Mines(4), Cluster Mines(4), Saboteur(2), Ion Cannon Turret(5), Engine Upgrade(4)

Module C‒General Meyham(53): Warden Squadron Pilot(23) with Extra Munitions(2), Seismic Torpedoes(2), Homing Missiles(5), Cluster Mines(4), Cluster Mines(4), Gunner(5), Autoblaster Turret(6), Advanced SLAM(2)

Unique Modules (mix and match along with generic modules)

Module *A‒General Meyham(58): Warden Squadron Pilot(23) with Extra Munitions(2), Ion Torpedoes(5), Assault Missiles(5), Cluster Mines(4), Proximity Mines(3), Conner Net(4) *Sabine Wren(2), Twin Laser Turret(6), Advanced SLAM(2)

Module *C‒General Meyham(64): Miranda Doni(29) with Extra Munitions(2), Ion Torpedoes(5), Homing Missiles(5), Cluster Mines(4), Cluster Mines(4), *Luke Skywalker(7), Twin Laser Turret(6), Advanced SLAM(2)

Module *B‒Support(54): Esege Tuketu(28) with Extra Munitions(2), Ion Torpedoes(5), XX-23 S-Thread Tracers(1), Conner Net(4), Conner Net(4), Recon Specialist(3), Ion Cannon Turret(5), Advanced SLAM(2)

Note: Don't use Cluster Missiles against Reinforced Ships. You can equip Y-Wings in a similar fashion to fill in holes in your list as they can equip both torpedoes and bombs via bomb loadout and the astromech upgrade functions very similarly to the crew upgrade. They also both have the turret upgrade and their stats are very similar.