Talk:Imperial Assault Carrier Expansion Pack/@comment-170.178.233.125-20170502175716/@comment-27221056-20170505070945

Speaking in favor of the Rebel Transporter, I made a really (for my opponent) annoying build. You'd still need cards from the Gozanti, but you'll most likely play casual anyway, so you can just proxy (bring prints of cards you don't have).

TIE Bombers are really cost-effective in Epic play with Assult Missiles or Plasma Torpedoes especially backed up by Captain Jonus, and in Epic you can really pile on tokens on them with Fleet Officer and General Hux, so I used Toryn Farr to remove all tokens from them, which is rather easy, as the Transporter activates later than them. Automated Protocals made sure I had a reinforce action and with Bright Hope you can cancel two damage from every shot on that section that round, so no-one really wants to shoot at you. Plus it gives you 6 base energy, which is pretty useful. Tibanna Gas Supplies is a great option for most builds, but you can basically do what you want with the rest of the upgrades. Chewbacca (Crew) is also great for keeping your ship alive. It's an extra shield and hull for 4 points.