Talk:"Light Scyk" Interceptor/@comment-95.144.105.164-20170114144108/@comment-454133-20170114152009

Ouch, that's a terribly mean counter to light scyk swarms. The bombs in particular could wreak havock (after their one shield is gone, they experience meek seismic charges as proton bombs). But the auto blaster turrets and torps would be brutal too.

There's a ship I fought recently that would be dicey, and I wonder whether a scyk swarm could finish it off faster than it killed them. Autoblaster Turret + Accuracy Corrector on the Ghost, with a Phantom equipped. 4 guaranteed damage each round in blocks of 2 (which scyks take as crits), and any Direct Hit would end the poor scyk sooner and allow the ghost to send the next shot packet elsewhere. And any time a scyk finds itself in arc, the ghost can just fire 4 or 5 normal dice its way.

It's going to be neat to see how these ships fare on the table in actual practice.