Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-454133-20170422061641

Okay, Adrenaline Rush was another really good suggestion that played out very well. That's two for two, Dragoon! You're on a roll!

Being able to 1-turn or 2-k-turn as a white when I really needed it helped a lot. That's a point definitely better spent than on VI. I'm still iffy on Intelligence Agent though; it helped once when I needed to decide whether to barrel roll, but otherwise I tended to be out of range with Jan or forget to use it.

This fleet is a bit harder to fly than the normal Proton Torpedo version (and I was fighting not very skilled opponents again, so it wasn't an intense stress test), but it's hilarious when that APT connects. I played 3 games today and fired 2 APTs each; I don't think there was a single shot that didn't score 6 hits+crits. It just shattered ships, and once they'd lost one important ship, I could push my advantage and whittle down their remainder.

However, today I found out that it's the custom to bring terrible fleets to the Campaign Against Cancer tournament. Or at least mediocre/silly ones. It's all super-casual and light-hearted. So I may have to put something different together, since even the more casual version of this fleet would be OP in that sort of environment. I'm going to confirm on Facebook first... and after that, I'm up for suggestions.

I may go with a bunch of bombers that just lay conner nets everywhere, or my quadjumper and scyks with tractor beams. I'll have to find out how dumb vs viable it needs to be. ;)