Talk:Vaksai/@comment-77.120.41.69-20170604165430/@comment-172.79.205.216-20180129143853

Lol I fly a double shot ghost squad that gets 9 potential damage a round, just from the ghost and 10 at range 1. And its not very situational, just has be n arc front or back, and RNG 1-2.

Meaning, range 2 primary 4, Finn crew for 1 blank. Fire! Reroll Finn with TL. Second ghost attack, sync turret Jan Orr's hwk it to 4 dice, ghost gets up to 4 rerolled dice per sync turret ability. FCS and han crew to change any focuses to hits.

First time I used this I took falcon down to 5hp in first combat round and opponent gave up lol