Talk:Ghost Expansion Pack/@comment-69.180.49.132-20151206024900/@comment-132.3.65.80-20160108163700

From everything I have seen, FFG does a good job with balance. If a super-build comes out, FFG usually finds a way to draw it back. ie Auto-thrusters, or all the options on how to deliver stress and now different ways to deal with stress.

I see the ship of Ghost itself, being, meh at best. None of the pilots have an Elite slot which kills it for me. Now it does have some pretty powerful crew cards.

The only faction I would say that is really behind is the Scum. To me, it feels like they don't have the same kind of ace synergy as the Rebels and Imperials. (With maybe the exception of a pair of IG-88's) Maybe I am wrong, I rarely play them, but that's just a feeling I get.