Board Thread:Homebrew/@comment-30996754-20170206063825/@comment-30981439-20170325125430

Synced Fire Mode (0p)

When attacking, you may roll twice the number of attack dice (up to 4). After modification and reroll, cancel all hits (keep only criticals).

Background: if you shoot at a large heavily armored ship, any weak weapon will do. In particular, a swarm of TIEs or Headhunters will do just fine. More heavy weapons are not needed. On the other hand, when firing against something really hard to hit (A-wing or TIE interceptor with autothruster/stealthdevice) you need a heavy weapon to hit at all. This is a bit strange and wrong. It should not be easier to hit you target (Interceptor) with a heavy weapon - it should cause more damage when you hit. Usually this balances out anyway. But particularly 2 dice against autothrusters is ridiculous. This modification would give "long shots" a little but fair chance.