Board Thread:Homebrew/@comment-31818858-20170425000357/@comment-454133-20170425152949

The best way to word that might be: "Once per round, when you use an action on an Elite upgrade card..."

Biggs will be a big challenge for balancing most options, though defensive bonuses are much more problematic than offensive or perhaps even utility bonuses.

I liked how the new scyks are granting longevity to ordnance, and maybe something like that will work for x-wings. For example, "When you would discard a Torpedo upgrade card, you may instead suffer one damage.". Or "you may gain an ion and stress token to turn a facedown Torpedo upgrade card faceup". But I don't want to trample the scyk's uniqueness.

Another thematic idea we could draw upon is the trench run, where the x-wings make a long straight charge to gain lock-ons and fire their ordnance. Perhaps: "At the end of the round, you may receive an ion token to gain a target lock." or "At the end of the round, you may discard this card to gain a target lock.". The first option requires planning, as you're dedicated to a straight next round, but it's a free lock. The second option is single-use. You could even combine the two: "At the end of the round, you may either receive an ion token or discard this card.  If you do either, acquire a target lock." An alternative to the ion token is "During the next planning phase, you can only be assigned straight maneuvers", though it could be tricky to work that in well.

I like the theme of that one a lot, and I'd like to imagine it's pretty balanced, though we'd have to pick at the edge cases to see if it's abusable; might even be grossly underpowered. (it's hard to tell as the creator, so feedback is absolutely welcome & encouraged)