Board Thread:Homebrew/@comment-31223609-20170206062436/@comment-99.114.245.89-20171230162652

Multiple people have noted that K-2S0 was not included in the U-Wing expansion. Many people have also noted that he is a funnier version of C-3P0. Thus my crew version of him.

K-2S0 (Unique) (Rebel Only) (2 points)

Once per round, before you roll attack dice, you many guess aloud the total number of hits [hits and crits, so if you were to guess 3 hits and you rolled 2 hits and a crit, this would trigger] you will roll before modifying dice. If you roll the number you guessed, add one hit result to your roll.

My reason for putting him at 2 points is that I feel it will be much harder to trigger his ability than C-3P0's. Whereas 3P0 can be put on a one agility ship and guarantee one evade every time, the only way K-2S0 could do this would be to fly him in a HWK-290... more power to ya, I guess. But in ships that are tossing 3 or more attack dice, it will be much less likely for you to actually trigger his ability. Any thoughts on possible balancing issues or broken combos is greatly appreciated