Talk:Norra Wexley/@comment-31011166-20170822051800/@comment-454133-20170822062101

Pretty cool, though there is a simpler option if you're interested. The VCX-100 (Ghost) has a primary weapon value of 4, which rolls 5 dice naturally at range 1. Give yourself a focus and/or target lock as needed to modify it. A 6th and/or 7th die etc can then be gained with Jan Ors, Finn , etc.

Rebels have only one 4-primary-weapon ship, while empire gets two ships (TIE Phantom and Upsilon Shuttle). Fenn Rau can roll 5+ dice with ease, and there's also Zuckuss. Lots of others probably. But Rebels have a trickier job of it... they're very cooperative by nature.

You might just assign Opportunist or Expose to a 3-dice ship and get into range 1. Finn works for some combos, but keep in mind that in practice he adds .5 dice in terms of expected damage (since his blank must be rerolled to pay off).