Talk:Hound's Tooth Expansion Pack/@comment-35288763-20180706025008/@comment-454133-20180706050530

The Hound's Tooth is a good crew transport with its 3 slots. Fill it with useful crew and it's called the "party bus" by the community; Dengar or Maul common choices, for example. The cannon slot is good for a HLC or a Mangler (or leave it empty for points), and the 180 degree arc for its primary weapon is great for keeping targets in the danger zone. The three named pilots have good abilities (especially Latts for a support role, and Bossk for full firepower). The generic pilot is a cheaper way to deploy a mean ship with support crew, e.g. Jabba, Inspiring Recruit, etc. I recommend proxying any crew you don't own -- it's not necessary to buy a C-ROC, for example, to get Jabba.

Where it suffers is its dial: it is not a maneuverable ship. Better than a Lambda Shuttle, mind you, but you don't want it to be the last ship alive or it could really struggle to keep targets in arc (it's somewhat easy to get behind it and stay there). It takes quite a few squad points too, so you need to adjust your team for that. Also ignore its Hounds Tooth title; it's not any good for its cost and you don't need it.

IMO it's a fun ship for casual play and it plays differently from the average craft, but if you're playing competitively, it's fallen behind. With the ships you have, it could be a heavy hammer to distract enemy fire from more delicate like the Protectorate, M3-As, and K-Fighter (and Latts with Weapons Engineer is great at enfeebling enemy defenses), or the heavy hitter to complement quirky utility ships like the Quadjumper (Bossk is a killer, especially with a way to ensure crits). Or you could pair it with another points-heavy ship like the Slave-I for a two-ship list. For example, Kath and Bossk are a mean combo.

Scum has some really fun ships in it, and most of them are really good; it's almost hard to go wrong. I have lots of favorites and I can make recommendations if you'd like (at least for first edition; we don't yet know everything about how ships will play in second edition, but thus far it's been encouraging that they're all getting some love). For first edition, I'd say don't bother with the G-1A Starfighter (it's kinda weak and bland; anything it does, other ships do better and are more fun), HWK (actually not bad, but IMO the best HWK pilots are all rebel), Z-95 (generally weak but not terrible, though N'dru is pretty good with Lone Wolf and a missile), and the C-ROC (unless you want to play Epic, in which case it's a fun choice).

I hope that helps!