Talk:Guidance Chips/@comment-172.12.100.201-20160102192913

My one problem with this card is the fact that their are little to no ships that benefit from the "Change to Crit" part. Most of the 3 or higher Primary Weapon ships only carry one Missile/Torpedo, and most Bombers (which would severly benfit from the added Crit) only have a Primary of 1. If not for the 0 point cost, I'd have said Munitions Failsafe was the better bet, and frankly, unless your Bomber is loaded up with enough missiles/Extra Munitions to not care about a wasted shot or two, and you can spair a point, Munitions Failsafe is the better option. Plus, why does this come with the Inquisitor's TIE? He hardly benefits from this at all.