Board Thread:General Discussion/@comment-27029853-20170703223814/@comment-27029853-20171023181523

Wazat and I got to play each other yesterday. We decided to make the game fun, we'd give each other a non-meta ship that the other player would have to use in their list. I gave Wazat the U-Wing whereas he gave me the TIE Punisher.

I brought Deathrain with Extra Munitions, Harpoon Missiles, Seismic Torpedoes, Bomblet Generator, and Lightweight Frame

Valen Rudor with Cruise Missiles, Juke, TIE/v1, and Autothrusters

Pure Sabacc with Expertise, Lightweight Frame, and Adaptive Ailerons

Wazat brought Keyan Farlander and Nera Dantels, both with Fire Control System, Extra Munitions, Proton Torpedoes, Deadeye, and Guidance Chips

and Bodhi Rook with Enhanced Scopes, Chopper, Hera Syndulla, and the title.



I strayed to the corner to try to lure Waazat forward whereas he charged through the nice opening in the asteroids with the U-Wing going full speed ahead.



I was fortunate that for the first engagement with Bodhi being the only ship of his within range of mine, although I also had Pure Sabacc bump Deathrain however. A compination of attacks from all my ships brought Bodhi down to 1 hull, although Bodhi managed to sneak in a crit on Pure Sabacc that reduced his ability.



Bodhi, sensing death, decided to charge full speed ahead to force my ships to bump. Deathrain did manage to use his Advanced Sensors to let loose a Seismic Torpedo in the hopes that it'd kill Bodhi and create some space for Pure Sabacc, but it only damaged Nera. Keyan fired a set of Protojn Torpedoes on Deathrain. Pure Sabacc then managed to kill Bodhi, but because of the Harpoon Missile, Deathrain and Pure Sabacc were both caught in the crossfire, and Nera then finished off Pure Sabacc with a Torpedo.



Deathrain then dropped a Bomblet to try to maneuver forward, but wasn't able to barrel roll afterwards and got caught in the blast radius. Worse, Nera came out unscathed whereas Deathrain actually took some damage from it. Keyan then took Deathrain out from shot range. Valen was able to pursue Nera though and was rather fortunate to slip in a crit which happened to be Direct Hit which finished Nera off.



I was actually fairly confident that Valen could pull off a victory, but I made an embarassing mistake where I did a hard turn with Valen in the wrong direction, rocking him.I then thought that the hard 1 would clear that asteroid, but wound up hitting it, taking damage and not getting any action. I should have just run, but rather Keyan finished things off from there.



We started another match afterwards, I brought Chopper in the Ghost with Hera, Cassian Andor, Ion Cannon Turret, Fire Control System, Anti-Pursuit Lasers.

Nera Dantels with Deadeye, Collision Detector, Extra Muntions, Proton Torpedoes, and Guidance Chips

and Zeb in the Phantom

Wazat brought two Wookiee Liberators with Expertise, Tactician, and Breach Specialist

and Cassian Andor with Ion Projector, Enhanced Scopes, Intelligence Agent, Intimidation, and Hera.





This game was interesting, for one thing there was a lot more baiting and switching than the previous game had.

Here I used Hera so that while Chopper was stressed, Chopped did a 5k through some debris since it was his fastest maneuver in an attempt to see if I could catch Cassian napping. All ships remained out of range, but his one Wookiee was a hair away from having Chopper in range.

First engagement of the game was Chopper and Cassian trading shot at each other, but due to some poor attack dice on Wazat's part but good defense dice, they both emerged with having only taken a single damage.



Chopper started to take a beating, but so did one of Wazat's tucks. Nera started to present herself as the juicier target though, so Wazat (to his later regret) started splitting fire whereas Chopper was starting to get some of his Ions to stick which helped on the defensive end since it would prevent the tucks getting arc. It was right about here that Wazat's red dice started to fail him, with him rolling a lot of focus results when he couldn't do anything with them (having taken stress from a debris cloud or Cassian having no focus) or just rolling blanks which he couldn't do much about. A tuck and Cassian went down, although Nera went down to one hull.

From there there was a bit of circling, the Tuck on 1 hull Nera's heels and Chopper doing hard turns but failing to get inside range 2 or arc. Oddly though, the tuck just couldn't finish the job. He rolled two attacks with only 1 hit, and Nera kept rolling an evade.

With the Tuck going low on health, Wazat went for once last roll of the dice to try to kill Nera...and wound up rolling 3 blanks, at which point we both broke out into laughter with how bad Wazat's red dice had abandoned him.

Meanwhile on my end, I got the tuck at range 1 and managed to roll 3 hits and 2 crits which finished off the Tuck.

Playing against Wazat was great fun, he's a great opponent!