Talk:"Echo"/@comment-28247345-20160419031314/@comment-50.249.19.14-20160419161802

First, Phantoms do poorly against turret ships since they can't take autothrusters. If you think your opponent is going to run multiple turret based ships, don't fly a Phantom.

The combo that I like to use, especially with Echo, is Sensor Jammer, veteran instincts, ACD, and an intelligence agent. Sensor Jammer is pricey, but it will remove one hit from your opponents roll every time, so it really helps keeping him alive. Intelligence agent also lets you see where your opponent is going so you can decide which way to decloak to stay out of someones firing arc, if you want to decloak at all. Then the ACD lets you recloak after taking a shot so you take as few uncloaked shots as possible.

Another good combo is the   Stygium Particle Accelerator paired with Juke, sensor jammer and the intelligence agent. Juke really lets you take advantage of that free evade by making your attack a lot more dangerous by taking away one of the defenders evade rolls. And when you cloak, you get 4 defense dice plus an evade. You just have to be more careful about arc dodging with that build.