Talk:TIE/x7/@comment-62.252.202.120-20170118191056/@comment-454133-20170120222117

Regarding helping swarms, maybe some sort of title or modification that's shared by the swarm. For example, Suppressive Fire: "When attacking with your primary weapon, choose up to 2 other friendly ships with this modification that have the defender in arc at range 1 - 2 and remove a focus token from those ships; reduce the defender's agility by 1 for each focus token removed in this way.  You cannot equip this if your primary weapon is 3 or higher.". Cost 1 or 2 or so? Essentially a reverse swarm leader, to empower swarms against aces. And your other ships have it, so if one dies the others can still use the effect.

Or Suppressive Fire (cost 2): "When another friendly ship performs a primary weapon attack against an enemy ship in your arc at range 1 - 2, you may discard a focus token to reduce the defender's agility by 1 for the duration of the attack.   You cannot equip this if your primary weapon is 3 or higher. "  This version is simpler, but doesn't have a limit to the agility reduction. Maybe "... agility by 1 for the duration of the attack, to a  minimum of 1."

Either way could be way OP.

Who knows what FFG will do. It's possible they're de-emphasizing swarms on purpose, though I don't know what purpose that would serve beyond speeding up the game, and maybe increasing the importance and visibility of named pilots.