Talk:Actions/@comment-82.217.119.246-20180726225534/@comment-82.217.119.246-20180801191928

Thanks for those tips, much appreciated!

I'm new-ish to the game, so maybe there's still stuff to discover that I'll be unhappy with, but so far it has actually been ok. There are some things that aren't fully consistent, but I get why they had to do it. For example, it could be argued that ionization should trigger all of the following: inability to maneuver, inability to attack, agility reduced to 0, target locks lost (since the on-board electronics should be disturbed) and a stress token (what is stressful, if not being a sitting duck in the midst of a space battle?). But then the upgrades that deal ion tokens would probably need to be priced well upwards of 10 points, or it would be necessary to increase the required ion tokens to achieve ionization so far that it would rarely occur.

For Reinforce, I do think that there would be ways to make it a bit more true to lore while maintaining practicability. Especially with the concept of charges in 2nd Edition, it would be possible to mimic depletion of reinforced shields. But it seems they didn't do that, so my general beef with the action will live on. Oh well, I'll handle it somehow.