Thread:Wazat/@comment-107.182.204.219-20170604015912/@comment-454133-20170604032447

I'd recommend getting a variety of opinions (e.g. in the forum), as I'm only one person. (anyone wanting to contribute here is welcome to do so, btw!)

As for the ship I recommend, hmm... You have two TLT boats, so something to contrast them may help. For 30 points you could field a basic B-Wing with Extra Munitions, FCS, Guidance Chips, and a torp of your choice... though unfortunately, low-PS ships can struggle with lock timing on range 2-3 weapons (by the time they can get the lock, they're too close to fire).

A T-70 X-Wing would be a solid all-rounder, and it would be hard to go wrong taking one. A  Blue Squadron Novice with  Autothrusters + R2-D2 or Integrated Astromech is reasonably durable and dangerous for the points. Though some of the other T-70 pilots are amazing, particularly Poe; it's too bad he's out of budget. That said, the novice will be durable and has a good attack power; you just need to fly conservatively to keep foes in arc at such a low PS.

A Y-Wing could serve as a solid 3rd TLT boat, but I wouldn't give it R2-D2 because its list of green maneuvers is terrible (straight 1 and 2 only, which makes you dangerously predictable). R2-D2 works best on a T-70 or T-65 X-Wing, Corran Horn, or an ARC-170. Instead of a TLT Y-Wing, consider Braylen Stramm + R2-D2 + "Zeb" Orrelios + Alliance Overhaul. He's 30 points and offers a durable, dual-arc shield-regenning beast that occasionally sheds stress for free.

Then between Miranda and either Braylen or a Blue Squadron Novice, you'd have a lot of rebel regen with which to fuel your opponents' nightmares.

Sabine is delicate but mobile, though unfortunately low-PS so she may struggle to stay out of arc or keep enemies in arc. She has decent damage though, and getting an extra late action for repositioning may help her a lot. For example, Airen Cracken with VI + Some missile (e.g. Homing/Concussion) + Guidance Chips would allow her to reposition early in combat (usually before anyone can shoot), so if you keep yourself unstressed, you could arc-dodge the ship that's trying to kill you before it gets its shot, or get them back into arc. Alternatively Jan Ors with Squad Leader and TLT does well at this too, but that breaks the 30 point budget. With Airen you'd have 5 or 6 points left, depending on the missile you select (homing is excellent IMO, and could really hurt a target), so you could give Miranda a bomb or torp. Normally this kind of investment might not be great (don't sink more points into a gimmick; just let it be), but Airen's missile should hurt and his ability can help Miranda too (e.g. have lock + focus each round). Unfortunately his ability only works at range 1, which can be quite tricky. Still for 24 or 25 points, he's decent.

A Moldy Crow TLT HWK could work well. For example, Roark Garnet or Kyle Katarn are great support ships. Or you could go with a Rebel Operative so you can fit Recon Specialist, which lets you stack up many more tokens during your early slow approach. I run Jan with Squad Leader, Recon Spec, TLT, and title in one of my munitions lists and it works really well (granting a lower-PS B-Wing, Nera, her lock so she has focus+lock every round), but that more than breaks our 30 point budget.

Last of all, consider the humble (hah!) T-65 pilot, Biggs. For 26 or 27 points you can have Integrated Astromech and, say, R4-D6 or R2 Astromech. Or R2-D6 + Determination or Draw Their Fire or Crack Shot etc. Or R2-D2, which he does well with if you fly him right. It's not that your fleet needs his protection, or that you'll want to fly Biggs in formation with everyone all the time. But Biggs enrages people in the current meta, which tends to put a target on his head and draw aggro away from, say, Sabine. He can offer protection during the initial joust before everyone breaks formation, and he's quite an efficient ship for damage dealing and damage soaking. And most people have him.

There are other cool T-65 pilots too, like Wedge + R2 Astromech + Trick Shot or Adaptability + Integrated Astromech, who hits like a frick'n brick. He's very worth considering! He'd make a fine contrast to your two TLT boats, since he punches so hard.