Board Thread:General Discussion/@comment-27029853-20170703223814/@comment-454133-20170716215441

Anon: Bossk + Dengar is a fun combo. Together they can hit hard and hopefully take down (or heavily injure) a foe in the first engagement, sliding the odds in your favor.

If you need any points to add something more powerful, I would remove the Hound's Tooth title first. It's adding a Z-95 to the battlefield with Bossk's pilot ability, but only after the YV-666 dies, and with no good way to generate crits to take advantage of that pilot ability. It's not a terrible option, but if you're looking to free up points for something more powerful, that's the first upgrade to pluck.

The other weak card IMO is "Gonk", which is a bit too slow a regen source and doesn't play off of Bossk's attack-focused ability; I'd add something to make the ship more dangerous with its shots. Since it's Bossk, Mercenary Copilot would let you turn an HLC hit into a crit (after it's turned all its crits into hits), which would allow you to split it into two hits with Bossk's ability. Then you have a Heavy Laser Cannon that can generate up to 5 hits at range 3, but unfortunately only at range 3. On the YV-666 that's not overly exciting (bad maneuvering, and eventually a range 3 shot becomes hard to get). You could accomplish something similar with Calculation, or even better, by swapping your HLC for a "Mangler" Cannon (for Bossk, a mangler does at least as well as the HLC).

Keep in mind that Zuckuss (Crew) has gotten errata; he no longer works while you're stressed. That's something to keep in mind, as he can no longer be spammed, and the YV can't easily clear stress when it's trying to keep enemies from sneaking behind it. The other common Party Bus crew are 4-LOM and Dengar (when he's not a pilot). Greedo + Boba Fett can be fun too, given the YV's high shield count. Even without Greedo, Boba does well on the YV here thanks to Bossk's love of generating crits. So there's some crew ideas.

The YV also benefits a lot from Inertial Dampeners, to emergency-stop even while stressed and keep target in front of it. A YV is basically doomed if foes get behind it; it can almost never shake them. Flying in the center and slow-rolling, or flying near an edge so you can turn inward and protect your rear, are helpful strategies. Burnout Slam for two 3-turn maneuvers (granting you a turn-around and some distance) is also a neat option. You might also consider Feedback Array, which can punish foes that get too close behind you (you could choose a stop maneuver to force them to get into range, or ideally bump into you).

Attanni Mindlink can be very helpful here. Dengar's dial is covered in an absurd number of green maneuvers, so he can clear stress and then share a focus token. Also for the same reason, K4 Security Droid is great on Dengar, giving him frequent, free locks to power up his attacks and counterattacks.

You might also consider Maneuvering Fins or Engine Upgrade on Bossk, to improve his ability to keep enemies in arc.

Here's an example of these ideas brought together:

Bossk: Attanni Mindlink, “Mangler” Cannon, 4-LOM, Greedo, Boba Fett, Inertial Dampeners or Burnout Slam, Maneuvering Fins (45)

Dengar: Attanni Mindlink, K4 Security Droid, R5-P8, Feedback Array (in case of bumps), Punishing One (54)

I hope that helps! Hopefully this will give you some fun ideas.