Talk:TIE Reaper Expansion Pack/@comment-50.110.203.185-20180318171502

Imperial players should be VERY excited about this ship. Its not just another "armed transport" like lambda or upsilon. Nor is it a tie bomber with bench seats installed. Imperial small base ships feature some of the fastest,  maneuverable and arc- dodgiest ships in game. High agility and low HP are common here. But what is not common?

Tie punisher was an attempt to fill an Imperial ship "role" of "assault fighter". With its multiple secondary weapon slots, a boost action, a system slot, 1 agility and 9hp it sure did look the part. Low PS, standard arc primary 2, lack of crew slot, lack of ept, and obsolete pilot abilities hindered its success. lwf, unguided rockets, trajectory sim, bomblet gen didn't even save it. But instead of ffg trying to fix it....

They sort of took what the tie punisher should have been and split it into 2 ships. We already have the projectile ordinance half as the great alpha starwing gunship. The tie reaper is the other half. 3 attack, high HP, built in repositioning, agility 1 but LWF capable, and most importantly 2 crew slots!

Tie reaper is exactly what imperial needs as the dual role " combat" and "transport" ship.