Board Thread:General Discussion/@comment-219.89.72.20-20161123083824/@comment-454133-20161207203429

I figured this belongs here too, since the sequence matters a good deal for maximum impact.

Captain Jonus + TIE Shuttle , VI , Hotshot Co-pilot , Intelligence Agent (28)

"Howlrunner" + Juke (20)

"Scourge" + Juke (19)

"Mauler Mithel" + Swarm Leader (20)

Obsidian Squadron Pilot (13)

Attack first with Jonus to deny their focus token, then the juke TIEs to exploit the messing token, then with the swarm leader (consuming the juke ties' evade tokens), potentially all with bonus rerolls from Howlrunner. You could even use lower-PS evading TIEs (like Obsidian) to force collisions, block enemy movements and box them into the attack. They don't even need to attack all the time; all you need is their arc and evade token to help you overpower the defender's evasion.