Talk:Quad Laser Cannons/@comment-210.49.92.160-20150730072808/@comment-25999489-20150810212728

It'll be in the booklet for how to use big ships. Cbyehdio has it laid out more precisely, but each turn your ship gets a certain amount of energy (it depends on what type of manuever it does) and it can allocate that energy to different upgrades, or allocate it to different sections of the ship. This card can store up to to energy, and it doesn't go away until you use it. You can spend that energy on two separate attacks, or you can spend an additional energy to use a gunner-esque ability. Either way, you will have to assign more energy before you use it. In epic's tournament format, your ship starts with maximum energy, with all upgrades charged. In standard epic play (that's an odd series of words), I believe that you start with full energy, but without energy on upgrade cards (like quad lasers). Sorry for the late response, sometimes comments/questions get buried, and I really only ever browse the 'recently changed' bit on the main page.