Talk:Scurrg H-6 Bomber Expansion Pack/@comment-69.77.213.86-20170419221759/@comment-454133-20170419225059

Depends on how you want to use the bomb. Timer bombs don't require spending your action, but they're usually limited to dropping when you reveal your dial, so before you move. "Genius" can change that, but then you usually bomb yourself. Otherwise you need to line things up so that enemies will end up in the blast radius, either by bumping them, tractor beaming them into place, or simply having a high PS so you move last and decide to drop when it's all perfect. IMO a Proton Bomb can be devastating though very expensive, and a Seismic Charge or Thermal Detonator can be a decent point investment.

Mines work differently. Because they require an action to place, you're looking at more investment into their use (since you can't focus/evade/lock/roll/etc to better improve your attack or defense). However, this action typically happens at the end of movement, which means with the right maneuver you can point your rear at a target and moon them in a very rude way. As a result, low-PS ships can do great things with mines.

Mines also stick around, so even if no one hits them, they affect movement choices ever after. Cluster Mines and Conner Nets can be used to close off an area so the enemy is hesitant to just plow through them, making their moves more predictable. And Conner Nets can be pretty potent when they hit, particularly against a ship that relies on actions and position for its defense.

From what I can tell, cluster mines and conner nets are the most popular bombs. At least for now.