Talk:Ion Cannon Turret/@comment-26821248-20150726022849/@comment-26821248-20150728004938

Yes Leeock, my point exactly. If a ship is ionized then why doesn't it take that thing out from the point it's hit until it "resets"? If a ship's destruction takes effect immediately then so too should it's blue screen of death (love the analogy BTW and does that mean Microsoft rules in the SW universe?). No attacks, no pilot traits, no tokens being spent, no pesky astromechs doing their beeping and booping, no rag tag crew members with their fancy dancy feathered hats (Luke Skywalker), no traits passed on to wingmen, etc. Now you're seeing what you've been missing. Oh and there is the canon consideration. Remember when the Star Destroyer Captain so proudly declared, "Good, our first catch of the day." as the first Rebel transport approached? What happened? He got shut down faster than a yappy C3PO lecturing on statistics. No attack for him!!!

So here's a question for y'all: what do you currently do when a ship gets zapped? Do they get to carry out their attack as normal followed immediately by a shutdown? In other words, you suspend the effect until the planning phase of the next turn? Sooooooooooo all combat effects are immediate … exxxxxxxxxcept ion weapons … theeeeeeeeeeeeey get delayed … becauuuuuse … QUACK! ;-). Don't do something just because "that's the way we've always done it".  Use the little grey cells, bygolly!  We are homo sapien erectus Maximus capable of creating galaxies far, far away, not ducks!

Any FF game developers wanna chime in? Do they do the Wikia?