Talk:Munitions Failsafe/@comment-45.72.218.30-20160416114205/@comment-454133-20170113212152

BTW the other way you can benefit from Munitions Failsafe over Guidance Chips is when you can't afford to focus or otherwise maximize the missile or torpedo attack, but don't want those points wasted. You can just make lazy potshots at any target of opportunity you manage to lock or deadeye, particularly at range 3 where your primary weapon would be weaker, and eventually one of them will stick.

Kinda nice for Plasma Torpedoes or Assault Missiles, where you don't want the weapon wasted but also don't necessarily have the opportunity to maximize the shot... You just need to get it out of the tube whenever a reasonable opportunity presents itself. If that shot fails, you can try again next round and you've lost only time, not munitions.