Talk:A-Wing Test Pilot/@comment-26411770-20160904172659/@comment-454133-20160904185202

Let me help with a few rules:

Jake cannot boost twice, as a ship can perform each action only once per round. He can Boost + Barrel Roll though. Note that Vectored Thrusters isn't entirely necessary on Jake. He can focus as his action, get a free barrel roll, then boost with PTL, then get a stress token. Or he can boost->focus with PTL->barrel roll->stress token from PTL.

A raging, exposing Tycho is interesting, if a bit vulnerable (particularly if someone gets behind him and he can't maneuver away). Note that you don't get target locks with Rage; you get up to 3 rerolls. Aside from technical differences with it not counting as a target lock, this is important because an exposed Tycho at range 1 rolls 4 dice, and you can only reroll up to 3 of those.

The trouble with expecting Green Squadron Pilot to be super-maneuverable is his low PS. He'll be acting before most other belligerents, which means his ability to boost/barrel roll/stay on target after revealing his maneuver likely won't help much, because not much information is exposed at the time he reveals his dial. An ace like Tycho loves to switch maneuvers or boost/barrel roll because this happens after other pilots are committed to their positions. This lets him arc dodge or close in for the kill, while low-PS scrubs like GSP struggle to get that kind of use from it.

And as always, keep in mind that stress can kill. If you get into a situation where you can't afford a green maneuver to shed the stress, you forfeit your actions (except Tycho), and you can't do a k-turn. Multiple actions is great, but if you do it at the wrong time, that stress will likely doom you.