Talk:TIE/D/@comment-31119284-20170326174419

I feel like the Tie/D is slightly underrated. After reading plenty of comments that go like "Rexler would love Expertise, and Tie/D might also be good."

I have played with Tie/Ds alot, (I mean ALOT) and I have to say that these things are completely unstoppable. The game I played last night was incredible. The two defenders ate the enemy ships in just a few rounds and emerged almost unscathed. (Rexler with 3 hull 3 shields Maarek with 3 hull 1 shield)

Tractor Beam is extremely effective. I usually follow the logic to not spend tokens on the cannon unless I have an excess, (Vessery or Expertise is the only times I spend stuff on cannons) Repositioning an enemy onto an asteroid so they lose their shot and then pounding them with your primary is probably the deadliest thing out there. Having an evade from x7 would be useful, but since a good handful of ships in this game can get crippled down to 1 or 0 agility with tractor beam.

I am still yet to test ion cannon and flechette. In repeatedly put them into my fleet, but then in the end remove them so i can fit Wampa in.