Talk:HWK-290 Expansion Pack/@comment-200.201.164.33-20150320160320/@comment-4523651-20150320192628

On the plus side: at range 3, though you're not going to necessarily hit much anyway, especially against speedy Imperial ships, you're swinging an extra defense die. You're a maneuverable little TIE figther (with an extra focus token to boot), for all intents and purposes, at Range 3, while at Range 1-2 you're a decent threat with three attack dice that can go anywhere. If your opponent wants to finish you off, they're probably going to want to get a little closer, which helps negate the bad maneuver dial.

The HWK doesn't seem like much of a chaser, but it doesn't have to be when the goal is complete annihilation and you have a 360 degree arc. For that, 23 points for 3 attack dice in a two Range bubble ain't that bad at all, especially when you've got three defense dice and a focus or two at Range 3. I wouldn't field a whole fleet of 'em built this way, but it's not a terrible gunship concept.

Though I'm still intrigued to play with Palob Godalhi with Opportunist and a Blaster Turret. Siphon those tokens away and roll 4 dice at Range 1-2, all day. Need to get my hands on the S&V pack.