Board Thread:General Discussion/@comment-27029853-20170703223814/@comment-454133-20180314162524

That looks pretty good.

IMO, maybe toss the plasma torps because they're redundant; Harpoons are doing everything they do and more (why equip a handgun when you have an uzi with infinite ammo); Extra Munitions works better if you want a 2nd early game shot without a reload action. Consider swapping R4-B11 for Unhinged Astromech, both for points and mobility (B11's ability is cool though, so it could actually be very worth keeping). Keeping Danan cheap is a big step toward keeping him alive. With harpoons he's going to have a big target on his head, and you don't want him heavier on points than necessary.

You might even shift those 3 plama torp points over to Sunny Bunny, giving her a Stealth Device; evading or focusing every turn makes her tough as nails to hit for a while. Or you could combine points with the 6 you have left, and pull off another upgrade or two to add a 12 point light scyk or Zed. But you don't want to strip your ships down too much, and another weak ship might not be worthwhile. Hard to say!