Talk:Jan Ors/@comment-216.174.21.44-20170421202857/@comment-454133-20170421205213

I fly Jan as a support ship. Her TLT picks away tokens and softens the target, and her ability empowers ally attacks. To this end, I choose upgrades that enhance her support role, TLT attack, or both.

Kanan Jarrus is a great support crew. Jan will be near allies anyway to provide a bonus die, and if an ally can clear a stress without making a predictable green maneuver, that's excellent. Jan also will be taking on a lot of stress, and Kanan can allow her to clear it while keeping up with her pals.

Intelligence Agent is cheap and can help lower-PS B-Wings/A-Wings/etc know whether to barrel roll/boost to lock or get a target in sight.

Inspiring Recruit can help your buddies who get themselves double-stressed, e.g. by plowing through debris on a red maneuver, raging, or enemy stress abilities.

Recon Specialist can work well for empowering her TLT, and any left over tokens go for defense when needed. If you have Moldy Crow, this lets you build up a lot of tokens in the first rounds for use later, so you can spend your actions in later rounds elsewhere (e.g. Vectored Thrusters, Squad Leader, or target lock). And you have those focuses for rounds where you're stressed (e.g. couldn't pull off a green maneuver last round).

Ezra Bridger can work alright if your ally will attack first, meaning Jan will stress herself before her own attack; this powers up her TLT a bit. Then you can spend your action on a defensive focus or on a target lock, or squad leader. Though if you can take focus actions, Ezra's weaker than Recon Specialist since TLT doesn't care about crits.