Talk:Commander Alozen/@comment-69.180.49.132-20150122202028/@comment-25999489-20150816035905

I typically fly a lot of interceptors, so I'm very familiar with the idea of boosing and barrel rolling for position. The great part about using interceptors for this is that they have a large amount of green manuevers and, critically, those maneuvers have a good variety. An interceptor can turn in either direction and boost and barrel roll every turn (and with 4 pilots that can be put into interceptors that are PS 7 or higher [and an infinite number at 6] these boosts and barrel rolls will often be in response to the final position of an enemies movements). This means that it can end up facing in almost any direction, with a massive zone of potential ending points and firing arcs. A stressed interceptor with PtL is still extremely difficult to pin down, which is why Soontir Fel is so popular.

The TIE advanced does not share these advantages. Even with the boost and the barrel roll, it will be fairly easy for a ship to pin down where you have to end up, and plan accordingly. Especially with Alozen's PS of 5, where boosting and barrel rolling in response to enemy movement will be largly impossible (unless they field a lot of PS 4 or below generics). I stand by my earlier statements. Stressing TIE Advanced's gets them killed. You are too predictable, and Alozen is not a high enough PS to respond to enemy ships vectoring in on him

Granted, the Twin Ion Engine Mk. II will mitigate (though not remove) some of these weeknesses by giving you roughly the same green dial as an Agressor, but that card was unleaked back when we were discussing this in January, so it would have been hard to include it in the conversation.