Talk:Ghost Expansion Pack/@comment-94.36.188.143-20180206154654

hi guys! I have a question the mechanics of this beast. I explain myself, I want to use it with the attack shuttle+fenn rau (not the meta list but something similar), for sure fenn must be far from the battle, is a support ship and must coordinate the ghost, but this last one? he has  a lot of shields and hulls, 4 dice of frontal/back attack and the last shot at the end of the round, but zero green dice.

What do you suggest for the movements? start with a frontal attack seems a suicide, a lost of ships now have harpoon/other missles, so I havent a bonus dice for the distance and for sure are 4 free damages from a single ship, 8 and more if I am against 3 ships. Escape for all the time of the match using tlt every rounds? better debris or asteroids? experiences with this ship? thanks