Board Thread:Homebrew/@comment-34201745-20180103220036/@comment-454133-20180103225743

Right now it's difficult to field a standard A-Wing: they're a bit too pricey for what they do. Chardaan Refit reduces this cost, but not enough. And effective A-Wings tend to have prockets, harpoons, or cruise missiles; all Chardaan has done is add a point tax to choosing missiles instead. Worse, with only one munition slot, they cannot equip either Extra Munitions or Unguided Rockets.

The relatively high point cost for an agile but somewhat toothless ship has meant not a lot of A-Wings hitting the table. I occasionally see Jake in serious lists (he has a solid pilot ability), or perhaps the occasional Green Squadron or Tycho in a casual list. This is a problem for your suggestion of giving the ship only 1 primary attack: you make a bad problem worse. Now the ship is so toothless it's pointless to put it on the table. At most it can have one effective attack with its missile, and then it's all over.

The only other ship in the game with 1 primary attack is the HWK, which can and always does equip a Turret (it's almost crazy not to do so; only leave it off if it's a 16-point crew transport and nothing more, and you can't justify 2 more points). That turret is its real weapon; if you're using the HWK's primary, something has gone wrong.

If the Resistance A-Wing could reload its missiles or have a title that lets it choose to not discard them, then that changes things a bit. Then its missile is its real weapon, much like the turret is the HWK's real weapon. However, that's moving in on the territory of the Kimogila and Alpha Star Wing, both of which have the Reload action. Also Quinn Jast. These are all new ships, and the new A-Wing should not outshine their own power level, nor steal their uniqueness.

Overall, it's very important to keep in mind: if I put this ship on the table, what will I do with it? Why would I want it? What role is it meant to play? How will I get its points-worth out of it by the time it dies or the match is over? A-Wings right now are pricey and relatively toothless, so their upgraded ship either needs a better primary attack, or something interesting to do with its munitions or its primary attack to make it bite harder. At 29 points, it better be very effective. And fielding toothless ships that are hard to kill just makes for a long, long game that's generally unfun for both sides; don't just give it tons of defense.

I like your idea of being able to add a focus result to your attack under certain conditions. That helps their primary, and would be viable if that primary is 2 or higher. You might even extend that to their defense roll (though this is starting to move in on Norra's ability). I'd work on the condition though... limiting such an important effect to Resistance buddies means it would only be flown in a select few fleets.