Talk:Corran Horn/@comment-2.26.200.28-20150225211510/@comment-28001811-20160326021324

So try this on him: Expose + R2-F2 + Experimental Interface. Essentially you get Zeta Leader's ability but also get to use the additional attack die for two attacks in a turn. Then you can evade/focus the next turn and EI to gain agility there as well. The green maneuvers are limited, but could help him survive the initial melee long enough to where you can Focus and EI Expose when you aren't in danger to get some big hits. Use a Fire Control System and APTs to finish the ensemble. Overall a whopping 53 point ship, but with the versatility of being able to take advantage of opportunities for big damage (range 1 plus expose = 5 dice twice in a turn) and stay safe with 4 def dice otherwise, a pretty worthwhile investment. Have Kyle flying around giving him focus tokens and you'll be in even better position.