Talk:Director Krennic/@comment-82.72.6.141-20180501093854/@comment-454133-20180501165447

Shield Upgrade takes effect immediately upon equipping it, so a TIE Defender (for example) would have 4 shields upon equipping it. This is worth noting since it affects which cards you can equip in some cases: you can't give a Vaksai K-Fighter both Shield Upgrade and Pulsed Ray Shield: the shield upgrade takes effect immediately and Pulsed Ray Shield becomes an invalid upgrade for fleet construction because you now have 2 shields (and equip requirements are checked continually during fleet construction, unlike during gameplay).

Krennic, in contrast, assigns his condition after fleet construction, once the play area is being set up (this is when you place asteroids, ships, etc on the table). He activates right before players start placing ships. By this time all upgrades are assigned to ships and are taking full effect, except for dual-sided cards. Dual-sided cards are a very special edge case, which don't take effect until the ship is placed and a card side is chosen. For example, Adaptability doesn't affect the ship's Pilot Skill until the ship has already been placed (the advantage being that you wait until that moment to decide which side to have faceup).

So: If you had a dual-sided card that gave +1 to shield value, then you could equip that to a ship to give it a 4th (really, 5th) shield after Krennic had assigned his condition. I think that's the only edge case, and currently such a card doesn't exist. Therefore, 3 shields is the max for Krennic's condition (becoming 4 shields upon assigning it). Probably for the best... a 5-shield + 3 hull TIE/x7 Defender that removes shields with its attack is especially terrifying. That's a B-Wing on crack and who knows what else. ;)

I hope that helps!