Talk:Y-Wing Expansion Pack/@comment-104.174.127.184-20160610183929

This build is designed for a standard play game, however it would work just as well in epic play. The ships could also be used individually to augment other strategies as well.

Horton Salm (33) with: Ion Cannon Turret, R3-A2

"Dutch" Vander (37) with: Adv. Proton Torpedoes, Extra Munitions, Autoblaster Turret, R2-D6, Push the Limit, Engine Upgrade

Gold Squadron Pilot (29) with: Blaster Turret, R2-D2, Engine Upgrade

At an even 99 points you get 3, highly capable ships. Here's how it works. For Horton Salm, use Ion Cannon Turret every turn in conjuction R3-A2 to give the opponent one stress token and one ion token every turn. This both allows you to utterly control over what they can accomplish as they can neither move nor use actions and if played enough, can run them off the board. Thanks to Horton's pilot ability, it doesn't even suffer from thu usual downside of Ion Cannon Turret as you get to reroll any bad dice and from there, you can use focus to fix even that. The only dowside of it is that you need to do a green manuver every turn. Meanwhile Gold Squadron Pilot and Blaster Turret work beautifully together as if done at range one you roll four attack dice in a turret attack. It also benefits from R2-D2 as the Y-Wing's normally unfavorable green manuvers are augmented by the fact that they now give shields and can be extended via an occasional boost from Engine Upgrade. Finally, you have "Dutch" Vander. He is a huge points sink, however it is totally worth it. For starters, you have 2 Adv. Proton Torpedoes, each of which roll 6 dice (5 dice from the card, the sixth from the range 1 bonus). If that's not enough, they also get to turn up to 3 blank results into focus results. when combined with a focus token, they become unstoppable as they become 6 garantied hits. While it would normally be challenging to get the target lock and focus aligned between 2 different turns, R2-D6 and Push the Limit make it infinitely easier as you can take both actions in the same turn. Meanwhile, a Range 1 Autoblaster Turret gets 3 attack dice, and as long as they get hits they are completely uncancelable, which is where the focus and target lock come in again. The other ships in your squadron will also reap bonuses from this build as Duch Vander's ability allows him to give free target locks to other ships after he spends them which is much better than most other support abilities they normally have your ship giving away things like target locks and focuses rather which helps other ships at the cost of your own. The only downside of this ship is, again, that it needs to use green manuvers, however, even this is somewhat abated by the boost action granted by Engine Upgrade.