Talk:Saturation Salvo/@comment-31119284-20171228173515/@comment-454133-20171228180813

It helps Assault Missiles a bit, but I'd still want Deadeye more so I can get the shot off in the first place. A 50% chance to deal a damage to the target (and surrounding targets) on a miss is generally very weak compared to hitting with the weapon in the first place.

If Flechette was more expensive (so salvo would affect high-agility ships) then I could see it being used in a stress build.