Talk:Adaptability/@comment-86.145.165.206-20181218173035/@comment-454133-20181218194013

I have, once or twice. I used it to make sure all my pilots in a squad were activating and shooting at the same pilot skill, because it was really important that I be able to activate them in any order that suited me for the moment. It's really useful, for example, to maneuver your ships in any order round-by-round so they don't bump and can get out of each other's way. I couldn't raise the other pilots up because their elite slot was taken (or they didn't have an elite, poor rebels), so I lowered my ace.

Certainly not common, but the option is there.

The other useful (and sometimes tricky) aspect of this card is that it is a dual-sided card. This means it doesn't take effect until the ship is placed on the table. So your PS 8 ship doesn't become 7 or 9 until you place it on the table at PS 8. This lets you delay the decision -- for example, do you want to use the ship as a low-ps blocker or a high-ps arc-dodger and killer, etc. But it also can give away your strategy when you have to place a PS 8 ship at PS 8, then later place your PS 9 ships (which may need to place with it to fly in formation, etc).