Talk:Feedback Array/@comment-200.201.164.35-20150325195929/@comment-25999489-20150325202607

Feedback array only works at range 1. It is quite potent for delivering a coup de grace on weakened ships, but massed overwhelming of otherwise healthy ships will probably be difficult. I really like this upgrade, but I don't know that the concept of killing a phantom in a single turn is going to be it's best application. I've had some success with having a couple of PS1 Z-95s that I play normally, but when an enemy ship is at critical health, having your last shooter deliver a kill without having to roll dice (or be facing the opponent, or be out of base contact...) is a handy ability to have.