Talk:Miranda Doni/@comment-31827942-20170505215215/@comment-454133-20170505221021

Be careful with BTL-A4 -- y-wings are not especially maneuverable, and keeping foes in arc could be tough. It can be done well (especially with R3-A2 to deal 2 stress per combat), but don't discount the value of being able to fire the TLT in any direction while you maneuver the ship as needed to stay in range and avoid attacks. Turrets are very useful.

I also don't know if R5-P9 will be used all that often, as you're likely to spend that token on attacks, even with Horton's rerolls. Though it's probably not a bad choice at all, and it could lengthen the y-wing's life. Just keep in mind that R2 Astromech and R3-A2 are great too.

Miranda can recharge her shields easily, as reducing only one TLT shot to 2 dice isn't that great a sacrifice. Miranda's also got a crew slot, and can hit very hard with torpedoes/missiles. And SLAM is very useful.

As for what's best? You might want to fly both and see which one you like.