Talk:Torani Kulda/@comment-454133-20180122215241/@comment-454133-20180123073738

That's a strange way to see it. Let me make a case for why this ship is awesome, and the ruling does little to diminish that.

I've already flown the Kimogila once and found it to be very potent. I chose Dalan but by chance didn't need his ability often, and because PS didn't matter in that fight. I realized even just the Executioner (PS5 with elite for Deadeye) would do. Keep in mind that I've never once seen someone field the named pilots for the Alpha Star Wings; their generics are some of the most feared ships on the table right now thanks to Harpoons. Don't ignore those generics, and don't get too stuck on special abilities! See the ship for what it can do first.

As for Torani, her ability strips tokens from potentially multiple foes at PS 8, 9, or 10 (depending on your elite), allowing your team to push through another damage, and/or weaken the enemy's attack. Most enemies like their tokens, especially munitions users; imagine catching 1 or 2 deadeye star wings in your arc. They'll take that damage unless they're near death, as they don't dare lose their focuses just when they've lined up a harpoon shot.

This effect is in addition to the bullseye's other effects on your targets: your defender cannot spend focus or evade tokens for their normal effects (which cripples a lot of defenses), and attackers are stressed by the title if they target you (which makes the joust very hard). All kimos get those abilities, but Torani can also purge tokens (or damage the foe if they insist on keeping them) in a line every time she shoots. A few foes won't have tokens... and honestly that's fine.

Now that I'm not having to practice for regionals, I've started playing the ships I bought from waves 12 & 13 and I'm looking forward to finding ways to exploit the kimogila.

As for abusive combos, blocking foes (so they don't get tokens) or stripping tokens (with Hot Shot Co-Pilot) would have allowed for consistent autodamage with Torani, and that could have been quite abusable. It's not surprising FFG ruled this way for balance, and it's the ruling TOs and we admins alike had expected anyway thanks to previous, similar rulings on "zero or more" effects. I was excited about the ship regardless... and if I like it in my next couple of fights I may pick up a second. It's a fine munitions ship with reload and the ability to amplify the impact of its shots, and unlike the Star Wing it has 3 base attack, barrel roll, and a K-Turn.

Anyway, that's my take on the ship. If you were excited about the ship before, please don't dismiss it because of the ruling. It's still excellent!