Talk:Phantom/@comment-33031664-20170904234016/@comment-454133-20170905014056

So to make sure I understand the steps:

Dengar makes his normal combat attack. Hera is reduced to 1 hull.

Hera makes her normal combat attack. Dengar is reduced to 1 hull.

Hera's attack has finished, and now two effects have triggered:


 * Hera gains a lock from FCS.


 * Dengar gets to make a counter-attack

The order these are resolved is in the FAQ page 8. Basically, we first resolve any effects that trigger after an attack but which don't themselves make an attack. If there's multiple such abilities from different players, do them in initiative order. If it's multiple abilities from the same player, he/she chooses their order. In this case, Hera gains her FCS lock.

Then we resolve any abilities that happen after an attack and do grant a counterattack. If there were multiple, we'd resolve them in initiative order etc. In this case, Dengar gets to make his attack.

Only if Hera survives Dengar's counterattack do we worry about Phantom. We're still in the combat phase in Hera's activation, after all. Once everything is wrapped up, Hera's turn ends and we proceed to the next combatant. If Hera was the last one, then we reach the end of combat, which triggers Hera's phantom turret attack (if she's still alive somehow, e.g. Dengar blanked out). Then she can fire her Synced Turret and probably murder Dengar.

I hope that helps!