Talk:Lieutenant Blount/@comment-69.10.123.109-20180902193145/@comment-454133-20180904170037

Yea, sadly Blount is not a "may" ability, so Munitions Failsafe is useless to him and is a waste of 1 point. He always counts as hitting, even if that doesn't benefit you.

He should always be using a status effect missile: XX-23 S-Thread Tracers, Assault Missiles, Ion Pulse, Harpoons, Scramblers, or Advanced Homing Missiles. If the missile does roll for damage (not just to hit), such as Assault or Harpoon Missiles, then Guidance Chips is the modification he should take, since that improves his chances of getting extra damage in.

I hope that helps!