Board Thread:General Discussion/@comment-27666888-20170109125804/@comment-454133-20170110165040

Yea, I agree that Kanan + Inspiring Recruit is really good on a raging YT-2400. Nearly its whole dial is white, and you want to be able to surprise foes with moves that keep them out of the donut hole.

I also like the 5-dice HLC attack. That will hurt with rage.

I assume adaptability will be used to drop PS and make the a-wing better at blocking. That's a nice, defensible blocker that should drive foes mad.

I do feel like Dash is a better pilot than Leebo though, simply because he can barrel through asteroids and even park in debris and not suffer for it. This makes him really effective at avoiding enemy fire, and lining up shots the enemy can't reasonably avoid (e.g. hard to follow him through the asteroid). He can even barrel roll through or out of obstacles, if that ends up being better than raging that round.

You might also consider Squad Leader instead of Decoy on Jan. That will let you pass a free barrel roll or rage on to the YT, which could be a great deal more powerful than shooting order. But you wouldn't want to do that in the chopper version! ;)  When Jan doesn't need an action for herself or the YT, it's great to pass one to the blocker to keep it alive or blocking better (evade or boost).

Chopper with Rage is a clever combo; as long as you're pouring out extra damage that exceeds what you're doing to yourself, it'll probably pay off nicely. Focus down a couple targets early on to cripple your foe's damage output, and you could have the match. That might be the most reasonable option, because if Jan dies (and she will, she's more delicate and less agile than the others, and is an obvious pressure point in the 2nd squad), then you lose Inspiring Recruit and Kanan becomes remarkably less potent at quelling the rage. We don't want Jan's death to cripple the team.

If I had to choose between your two squads, I'd go with the chopper version. I prefer Dash as a pilot (especially with well-placed obstacles), and even though Kanan plus IR is amazing,  that stops working  as soon as Jan gets taken down. Chopper lets you take damage for not caring about stress, and that's both potent and independent of the rest of the team. But you really have to play aggressively on your chopper turns to make it pay off. Make sure you cut down at least one dangerous ship early on or Dash will die far too quickly, and the rest of the team doesn't have enough bite to take down jumpmasters or x7 defenders!