Talk:Advanced Proton Torpedoes/@comment-2209252-20180203171013/@comment-454133-20180203193833

The problem with Marksmanship is it spends your action and you still need a lock to fire; it's not necessarily worse than a normal focus action for that, but you're paying squad points for the privilege. You may want Expertise instead (it's passive), unless an ally or other effect is granting locks (e.g. Shara, Systems Officer, K4).

An APT's 5 dice tend to be devastating if you have a focus token or other focus conversion. By the weapon's nature, you will roll at least 3 hits/crits thanks to its blank -> focus conversion. And a 4th hit/crit thanks to Guidance Chips. That's a really strong minimum; not a lot of ships can cope.

In casual play I like running it on Fenn Rau with Fearlessness, or on Nera with Jan Ors adding a die. Then you can consistently send 5 - 6 hits/crits your enemy's way (up to 7 with Fearlessness Fenn). Block the enemy with an ally for bonus points (denying them defense tokens).