Board Thread:Homebrew/@comment-31223609-20170206065522/@comment-31223609-20170207203255

I don't mind, wazat. Here are my rebuttals/fixes

Shared Targeting System does not actually grant new tokens (unlike Attani Mindlink). Instead,  it allows the sharing of tokens between specified ships. There already other ways to do this (Colonel Jendon, Kyle Katarn, Targeting Coordinator, and Fleet Officer to name a few), in fact Manaroo is able to do it for all beneficial tokens for any ship. This is already has the downside of not actually giving any new tokens, and only working on up to 3 other ships at a time, with the upside of being generic and working for all types of beneficial tokens. I think it is just fine, though should maybe be increased to 2-6 or 3-9 points.

Electronic Warefare Suite is fairly overpowered, and is adjusted thusly: ''Each round designate upt to 3 other ships at range 1, your maximum being chosen by how many points your pay. Each one rolls 1 fewer attack die at range 2 and 3 and loses all blue target lock tokens (3-9)''

Jamming Field is ajusted thusly: All effects from friendly ships that negatively impact attack dice or positively impact evade dice can be used an on an additional attack when the affected ship is completely within range 1-2 of you and beyond range 1 of the attacker.

Targeting Scanner is not 1 point. That WOULD be broken. Though maybe an edit where the ship must be chosen before activation would be in order.

Scanning Relay is revised as following: The dice of friendly ships at range 1-2 cannot be rerolled'' by your opponents. (3)''

Fire Controll Net: All ships share the same Target Locks, NOT all ships get a copy of the Target Lock (my wording wasn't very clear)

Comm Jammers: Think of it as an improved R2-F2. Maybe 10 points instead.

Shield Projector: Biggs costs 2 points more than Red Squadron Pilot, who also has a lower Pilot Skill. This costs 7 points and only works while you have shields. I don't see any problems. (Check out THIS similar upgrade that came with the Rebel Transport)

Turbocharged Ion Weapons: ''Whenever you assign one or more ion tokens to a ship, you must roll one attack die. If your roll a hit, the taget ship instead recieves 1 Weapons Disabled, 2 Ion, and 1 Stress Tokens. If you roll a crit, you both recieve these effects.''

Better?