Board Thread:General Discussion/@comment-30013798-20160919180817/@comment-454133-20160928153741

If it's below 12 points, I can imagine FFG making all the pilots unique (even if none are very effective) so there's a sane limit on the number you could field all at once. X-Wing enjoys an advantage of short game lengths over, say, 40K; given the way X-Wing's phases work, letting someone field 12 or 14 ships would easily slow the game to a crawl (as with Epic games). Also, I don't think they'd want to undermine the iconic TIE Fighter as the game's go-to mass-produced swarm ship.

More likely, the mining TIE would be more expensive and slightly less maneuverable than a tie fighter, but would come with more upgrade slots and possibly some useful support skills through pilot abilities or titles. Maybe a mining laser secondary weapon that bypasses shields if they're touching a ship during combat, having a chance to deal a face-down damage card.

Example title or secondary weapon:

"You may not attack while touching other ships.   At the start of the combat phase, if you are touching an enemy ship in your firing arc, roll an attack die.  On a hit, deal one face-down damage card to the enemy ship; on a crit, deal a face-up damage card to yourself."

I personally think that would be thematically and mechanically neat. Large ships beware, you could be scrapped in place! ^_^