Talk:Common Terms/@comment-31119284-20170207160115/@comment-454133-20170208192607

Someone else could answer best. I only play local store tournaments (I've never attended regionals because I'm lazy, and a coward, and and I make super-lame excuses), so my view of the very top meta is kinda limited too (some people play top meta at my game stores, but we also play a lot of lower-tier stuff).

But maybe? I've never narrowed it down that well, and I'm not sure that rock-paper-scissors setup is quite accurate. I've found variety is the best response: make sure your fleet is able to do several things well and don't bank too much on one strategy or play style. Include one turret in your fleet of jousters, or a heavy damage soaker to balance your delicate arc dodgers.

Right now the meta is x7 TIE Defenders, Dengaroo, Parattannini (the counter to the first two), and an assortment of counters to the top meta. The x7s are durable, high-damage jousters that can outlast, out-damage, or out-cheese a lot of fleets. Dengaroo is durable, high damage, and has good action economy and primary turrets. Para has two durable, damaging ships, a stress source, a slightly fragile damage spiker (Fenn), and excellent action economy across the fleet.

Formerly it was U-Boats (durable with heavy ordnance spike damage) and TLT swarms (consistent, reliable chip damage, sometimes with a twist like double-applying stress, which has been nerfed).

So at one time maybe the rock-paper-scissors thing applied with arc dodgers, turrets and jousters, but I don't know about now. It's just not as straight-forward to counter one with the other.