Talk:Juke/@comment-82.217.119.246-20190225231254

I'm thinking about using Juke for the first time, and I wonder how to use it best.

It seems that its value decreases with pilot skill, as you are more likely to have spent the evade by the it's your turn to shoot. So I thought about putting it on Vader (w/ Stealth Device, Advanced Targeting Computer and maybe Proton Rockets because they are fun).

In the ideal case, if I manage to line up multiple shots on a single target, the defender would not have a focus token anymore. Maybe also not an evade token either, so I could try out Opportunist. I'm thinking about putting it on "Youngster" and giving him a regular PS1 wingman. They could each roll an additional attack die, which might be neat. That would leave points for a PS1 TIE Defender with TIE/x7 (w/ Stealth Device), that could give the above ships some cover when going after their target.

But it seems like a "nice weather" kind of build, where everyone has to happen as I want it to. And the TIEs might even die before being of much use. So if anyone has suggestions to improve it, make it a bit more robust, I'm all ears...