Talk:Dash Rendar/@comment-220.255.134.181-20151203190823/@comment-24155381-20151203194158

There is only one example I can think of, and it is as follows:

The player using Dash executes his movement and then wants to barrel roll, but is not sure if his barrel roll action will land him on top of a nearby asteroid. If he uses Dash's ability and ends up overlapping the asteroid, then he cannot attack during the combat phase, but if he chooses not to use Dash's ability and overlaps, the barrel roll fails and he gets to choose a different action, so in this instance it is much smarter and completely safe to not use Dash's ability.

Because this is the only instance and it rarely occurs (but still does sometimes), I usually tell my opponent that I will always be using Dash's ability unless I state otherwise (which I must do before measuring), so I don't have to declare the ability literally every turn.