Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-27029853-20170217164932

Last night's games:

First I tried the Lieutenant Lorrir squad. My opponent played Luke with Artoo, Draw Their Fire, and Shield Upgrade with Wedge with R2 Astromech, Integrated Astromech, and PTL with Biggs with R4-D6 and Integrated.

Because of the staggered PS, he did bump Luke while I tried dragging him into the asteroids. Lorrir's ability was actually a lot of fun and Krassis with his Ion Cannon did quite a bit of good, keeping the X-Wing off temporarily and stressing them as well leaving them defenseless. I wasn't great at using the Firespray in the asteroid field, but even when clipping the debris Krassis's ability really helped. We wound up having to spread out our fire a lot though. It came down to a two hull Wedge with his astromech with Luke with one hull and Biggs without his astromech and one hull vs a one hull Lorrir, one hull Krassis, and one hull Ryad. In the same turn Biggs, Krassis, and Lorrir all went down. It came down to Ryad who did Ryad things. I tried being mostly conservative, and I did manage to force Wedge and Luke apart, which then enabled me to take down Wedge, the more dangerous of the two, and a few rounds of shooting on Luke got him down as well.

My second match I used my two Royal Guard Pilots and Colonel Jendon (I did choose to replace my Ion Cannon and Fire Control System with ST-321 and Advanced Sensors however) against the 4 Epsilons and Major Stridan carrying Hux. We started on opposite corners, so I slow played to give the target locks to my Royal Guard Pilots while trying to bring him towards the asteroids. I didn't stress my pilots out too much, giving the option for them to K-Turn or hard three or straight 5 when there wasn't going to be any shots. Largely the biggest problem was Fanatical Devotion, since that'd wipe away a Stealth Device. Luckily, he picked the wrong ship to assign Fanatical Devotion, meaning I could avoid that ship while taking another ship's fire and shrugging it off. He lost a TIE Fo, then our Shuttles exchanged Range 1 shots, which I managed one more damage than he did, he got a Huxed shot off, rolled a blank and hit, rerolled both with a target lock, still a blank and a hit which my Interceptor shrugged off, and then I managed two get rid of two more Fos before he conceded. Running Palp and two Interceptors was more enjoyable than I expected, although this list wasn't best equipped to deal with it.