Talk:Thweek/@comment-32692519-20170807233000/@comment-454133-20170809020549

That depends a lot on what you enjoy flying. In terms of power, the Lancer and especially Jumpmaster are very useful, and they fill out a squad nicely. Protectorates are a delight because they're powerful but tricky to fly. The Scurrg is proving to be powerful and fun to use, IMO. Kihraxz and Starviper are going to be very exciting when they come out... the list goes on and on.

You have a Y-Wing and a couple Z-95s from most wanted, and lots of pilot cards for ships from other factions. To fill out and round out your fleet, I'd recommend:


 * one large ship (probably firespray, jumpmaster , or lancer )


 * some sort of agile ace (e.g. Guns For Hire when it comes out, or a Protectorate, or even a single StarViper or Kihraxz if you can proxy the new cards from Guns For Hire when it comes out).

Even something like the Scurrg could be cool, if you love bombs, missiles, and turrets (it's a more non-traditional craft, and has some overlap with your y-wings). I would save something like the HWK for when your team is a little more filled out and you have room for a support craft.

Do you have any rebel or empire ships, aside from those that came with Most Wanted, and/or interest in playing more than one faction? There's some overlap across factions that can inform your purchase, allowing you to play two factions with the ships you buy. It's also fine to focus on scum, though.

Also I definitely recommend proxying cards, instead of buying every expansion in order to get the cards. You only need the real cards when playing in tournaments, and when you're getting started it's better to focus on the ships themselves and what will be fun for you to fly.

I hope that helps!