Talk:Countess Ryad/@comment-2600:1700:2C60:4578:17A:199A:7606:931A-20171218232726/@comment-2600:1700:2C60:4578:17A:199A:7606:931A-20171219162047

That is true, she would get a lot of target. What if I ran my previous build in a list with these two ships...

TIE Defender (same build as my last one)

Countess Ryad + Elusiveness + TIE/x7 + Stealth Device

Alpha Class Star Wing #1

Rho Squadron Veteran + Predator + Os-1 Arsenal Loadout + Ion Pulse Missiles + Cluster Missiles + Advanced SLAM

Alpha Class Star Wing #2

Rho Squadron Veteran + Calculation + XG-1 Assault Configuration + Tractor Beam + "Mangler" Cannon

So, the idea is that ACSW #1 (alpha class star wing) is the main damage dealer of the squad. ACSW #1 is meant to draw some of the target away from Ryad forcinig them to either weaken  the agility ace or take out the damage dealer. Example thoughts of opponent "Do I give up my positioning to get a shot on Ryad and get blindsided by the Star Wings, or do I take out the big damage dealers first". Either way it is a win-win for me. If they go for Ryad maybe she pulls off some epic moves maybe she doesn't, but I gain great positoining for the Star Wings. If they go for the Star Wings then Ryad has great positioning and they'll have to deal with her ace evasion skills later.

Here is what each ships job is...

Ryad: Evade as long as possible and get behind enemies. Damage Dealing=Decent  Evasion=Very Above Average  Hit Points=Pretty Good

ACSW #1: Control with Ion Pulse Missiles and swoop in with Cluster Missiles also allowing Ryad to get perfectly behind enemies. Also, get the enemies shields down so that ACSW #2 can deal some crits. Draw fire away from Ryad. Damage Dealing=Great  Evasion=Little Below Average  Hit Points=Very Good

ACSW #2: Mostly flown as a normal ship that doesn't have SLAM. Flies right behind or next to ACSW #1. Fires at Range 3 and then again at 1-2 then SLAMs out with ACSW #1 so that he can Reload. Lots of crit dealing but is also capable of Tractor Beaming the enemy so that ACSW #1 can do some damage on a high agility ace. Damge Dealing=Decent but lots of Crits  Evasion=Little Below Average  Hit Points=Very Good

Sorry for the very long message. I'm trying to come up with a good squad that I can use in a kinda casual but still competitive tournament. How does the squad look? Terrible, Decent, Casual List, Competetive List, Extremely Competetive List?