Talk:Cruise Missiles/@comment-125.239.192.221-20170713010130/@comment-32759097-20170908204100

I'm new to Xwing. I've played for a month now. I've gathered a tremendous amount of knowledge from this site so far. And what I would like to point out is the meta mindstate:

Green Squadron: "I've never seen Ryad, let alone any defender pilot with a missile. Tie/D provides a far superior form of attack."

Therefore it's guaranteed that you will never see this on a TIE/D because of meta. Now, I'm not disputing that TIE/D is or isn't a superior form of attack. I'm simply trying to bring a non-meta point of view to the player base.

I think most people could agree, that the meta play with this card is to perform a 4 or 5 straight and let it rip. That works I'm sure. But let's delve into some strategy for a second. If you put this on someone like Juno Eclipse, you could perform a 3 hard or 3 bank and get your max dice out of this attack. The meta player most likely thinks you will be coming straight 4 or 5. You can use this card to predict and somewhat manipulate your opponents moves. Besides, a 3 bank without Juno is still 4 dice.

So to me, the significance of this is the "meta mindstate" and the ability to gain a tactical advange over your opponent

Again, I'm not here to argue and I apologize for you putting you on the spot Green, I'm simply trying to point something out that you could use to your tactical advantage. Afterall, isn't Xwing about tactics rather than plopping cards on a big ship and going straight after your opponent?