Board Thread:General Discussion/@comment-94.36.232.77-20171212185515/@comment-454133-20171212195711

I like the idea.

First thing I'd consider removing is Hull Upgrade, as it's usually not a good value on your average ship (Wullff has some use for it, but not as much as other ships needing the points). That should free up some points to trade out Trick Shot for something else on Poe and maybe Fenn. Poe, for example, would very much like VI or PTL with that R2-D2, or Intensity + either Flight-Assist Astromech or BB-8. Trick Shot is underplaying his strengths. Even other 0-cost elites like Adaptability or A Score To Settle will work well for him.

A tech slot would also help Poe immensely. Primed Thrusters, Pattern Analyzer, Advanced Optics , or Threat Tracker are all good choices.

If you still need points, Vectored Thrusters could be tossed from Fenn without too much concern.

Wullff would benefit a lot from Predator or Expertise, if you can spare the points. Wullff needs to have teeth. If you do so, swap the Wookiee Commandoes for Breach Specialist, which can save him. Wullff also likes Tactician thanks to his absurdly large arc.

Those are just some suggestions. I hope that helps!