Talk:Fire-Control System/@comment-31354887-20170719184928/@comment-454133-20170719190954

Depends a lot on what you're fighting!

Against 3-agility ships, you generally want a lock + focus so you can modify one or both shots as needed to maximize your chances of scoring 3 hits. FCS will restore the lock after you finish, and you can get the focus from your normal action. This is important because the really agile ships just laugh at 2 hits, even when making 2 shots.

But against 2-agility ships and lower, I assume AC can be a pretty good choice because it creates a lot of consistency. Though if your foe has evade + focus tokens, 3+ defense dice, or their dice are otherwise hot, you will struggle to push past their defense. That said, AC TLTs could exhaust your opponent's tokens and play the number game quite well. So even if your TLT doesn't do damage, it can soften the foe for your lower-PS allies.

That said, Horton Salm (reroll blanks) and Kavil (4-dice TLT) shake things up quite a bit. They don't get a systems slot, but they illustraite the power of having high-power TLT shots that are hard even for agile aces to dodge. The VCX and Scurrg can combine TLT or Autoblaster Turret with FCS or AC, and they have their own strategies (e.g. Ghost TLTs 4 shots per combat). So the ship and pilot you choose can modify the general answer.