Talk:Mission 5: Preystalker/@comment-29680667-20160913140638/@comment-454133-20160913153338

So Miranda costs 90 (50*2 - 10), plus Biggs (26) and chewie (54) = 170? You may need to pull some points off of Miranda. The TLT alone is 12 points, and Conner Net + Extra Munitions + Advanced SLAM is 8. Shed those and you're at 150.

All the same, the general strategy seems to be to soak/shed damage from Miranda using Biggs and Chewie, while thinning out the enemy with a TLT and Chewie's primary turret. If things ever get too hot, Miranda can zoom 7 away with SLAM (hopefully parking behind an asteroid for extra cover). It's probably effective as long as they don't focus-fire you to death.

I wonder if that's more effective than making the bounty ship super-evasive and cheap (e.g. A-Wing, maybe even a daredevil tycho), and spending the rest of the points on heavy attackers to thin down the enemy team faster. A swarm of carefully flown TIE Interceptors may make short work of Biggs and then Miranda, due to low agility and focus-firing, against swarms it helps to delay long enough to thin out the herd and lower their overall firepower.

...

Now you have me wanting to play this mission. :)  Either side, doesn't matter, I just want to see it in action.  I love the bounty-styled missions with a double-cost target ship.  So much comes down to planning, but that can all fall apart in execution, and it's such a valuable target... you really have to design & fly carefully.

Slightly related question for anyone familiar with the missions: Do any of the missions have a double-cost ship that you're supposed to isolate (you win if that's the last enemy ship left -- you killed its escourt and now you can capture it; you lose if you destroy it; foe loses if they destroy it with their own attacks)? For example, capturing the enemy's experimental prototype.