Talk:"Zeb" Orrelios (Sheathipede)/@comment-86.141.178.242-20180328145247/@comment-454133-20180328162046

Zeb's ability can only block damage that's coming from hits/crits rolled during an attack, which can be blocked with defense dice. In fact at that point he's not even blocking damage, he's cancelling rolled hits/crits (with his defense dice) which would become damage if not blocked. Zeb's ability simply lets him cancel crits first (in case he doesn't have enough evades to cancel everything, he can at least avoid the scarier critical damage over normal damage).

Damage that is dealt separately from that (e.g. the 1 damage of Ion Pulse Missiles once you've already been hit, Darth Vader (Crew), bomb damage, etc) doesn't really matter for Zeb.

Advanced Homing Missiles don't even cause you to suffer damage; they directly deal a damage card to you which bypasses shields. So they're even further separated from Zeb's ability.