Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-27029853-20170406174939

Sounds like a neat list Wazat. I'd avoid PTL on the Firesprays, the greens are generally too restrictive in my opinion. I would also personally think about adding Slave I so that you can add Long-Range Scanners, I find it helps since once you get into the fray you don't really want to target lock anyways, and kinda lends itself to some hit and run tactics which could be particularly potent on Kath.

I've been incredibly busy with school so haven't been playing too much.

I did get a tournament in two Saturdays ago though where I used my Kanan-Biggs list.

My first match was against two x7  Delta Squadron Pilots and Whisper with Advanced Cloaking Device, Recon Specialist, Veteran Instincts, and Fire Control System.

My opponent was still getting used to the decloaking mechanism, with me having to remind him of it before he moved on several occasions. By the time our forces met, his Phantom decloaked forward, leading to the Deltas bumping into Whisper and then Whisper moving into range one of both Thane and Kanan. While Whisper did hit Thane and cloak, she took two damage on both of Kanan and Thane's attacks, getting wiped out in turn one. From there I continued along, turtling Thane by using Jyn Erso and also using Jan Ors to change one into an evade while recovering shields. The issue for my opponent however was that usually he'd fast play one of his Defenders while slowplaying another Defender because one ship wouldn't have great option for not bumping my ship, so I'd shoot at the slow playing Defender that didn't get its focus token, and those 4 TLT shots tore the Defenders apart. My opponent even called the Ghost/Phantom TLT overpowered, asking if there was any downside to it.

The second match was against The Inquisitor with PTL, Autothrusters, and the title, Major Rhymer with Snap Shot shuttling a Tactician and Rebel Captive, and Backdraft with Pattern Analyzer, FCS, and I forget the EPT. It may have been Trick Shot.

This match had Kanan and Thane come into range 3 of Rhymer and Backdraft, and I got some damage on Rhymer while he targeted the Ghost. Next round was difficultish, I felt I couldn't afford to give up my action so I had to make sure to be out of range 2 of Rhymer, but he excellently used that to keep Backdraft and Rhymer in the Ghost blind spots. The Inquisitor came in though, but I just couldn't manage anything from the 4 TLT shots, and even after the next turn where I caught the Inquisitor in range 2 in arc with Kanan, I still had only one damage on the Inquisitor who was rolling hot. I did manage to take down Backdraft however who wasn't doing so well on the evade dice. Eventually the Ghost went down just taking all the damage and Thane wasn't able to do much, constantly being stressed due to that Rebel Captive and Tactician and therefore being tokenless.

There was a clerical error though, during round 1 two Ryans played each other and the scores were inputted incorrectly, meaning I faced a Ryan who had a good matchup against me rather than a Ryan I would have had a good matchup against (the one with the Juking T-70s and Jan Ors riding with Thane).

Last match was against Hobbie with an Integrated Targeting Astromech, Tarn Mison with an Integrated M9-G8, a Blue Squadron Pathfinder with an Inspiring Recruit, and a Stresshog, but with a Dorsal Turret rather than the typical TLT.

We started in opposite corners with me setting up the debris so I could go through without too much problem if needed. We came to battle with him managing to get his stresshod into range 2 of Thane and he managed some heavy damage whereas I managed to bother the Stresshog, getting it down to half health. Thane continued moving forward, with Kanan doing his best to protect him. My opponent wasn't used to flying the U-Wing in the group though, so it led to a few bumps where I could damage Hobbie. A two hull Thane, having shaken his stress and the stresshog desperately trying to re-engage, turtled up with Jyn and Jan, having a total of 2 focus and one evade token. If Tarn successfully managed to roll three hits and I didn't roll a symbol on my dice it was over...which is exactly what happened. Tarn took an unmodified shot and rolled 3 hits where Tarn rolled a single blank. Meanwhile a lot of my damage had been spread out due to the bump fest. I did manage to use the Ghost's primary to off that Stresshog before it got a shot off. A couple turns later and Hobbie and Tarn were off the board, but the U-Wing was behind me. Not sure which way the U-Wing was going and whether it'd fast or slow play, I veered towards the board edge and deployed the Phantom into range 1 of the U-Wing. Both their shots managed to finish off the half health U-Wing. We checked afterwards and it turned out that my Ghost was heading off the board edge the next turn, hard two would have had it clip the board edge.

I came in 3rd and got $10 store credit, so got myself a protectorate fighter.