Talk:Rebel Transport Expansion Pack/@comment-26972511-20170713141528/@comment-454133-20180326161955

It may not "attack", but it has ways of harming other ships. As mentioned, huge ships love to ram and they're a dangerous threat to other ships in the area (including friends, so be careful).

Slicer Tools are also a serious threat, and this expansion comes with them to give you the offensive option. The target has to be stressed, but you have the Jam action (among many other ways in this game of inducing stress), and many ships by nature like to volunteer to stress themselves for their abilities. And unlike an attack, there's no defense roll and no attack roll. You merely spend your action and energy and a bunch of stressed enemies are in for auto-damage. Ships like Soontir Fel or other PTL boats, anyone k-turning, etc are all going to be very afraid of this, especially delicate ones that don't have lots of hull+shields. A Slicer Transport with some stress support could spend its time finishing off damaged ships that didn't quite die last round, giving them no chance of defense against the killing blow (kinda like the Darth Vader crew).

This is also a dedicated support craft (think Bright Hope etc), and I guess FFG wanted to honor that theme of a non-combat ship commissioned for combat.

All that said, it was a curious choice to give the ship no overt weapon. Not even a weapon arc for future options. I don't play Epic enough to know if this is a good ship in practice -- I always play the Gozanti when I get to play Epic format, and I abuse the hell out of that ship's abilities. :)