Talk:Outmaneuver/@comment-31642426-20180130032929/@comment-29680667-20180130034542

A good example of what I think you are asking is the Zuckuss pilot, on the G1-A. His ability is that he can add a red die, but then the opponent gets to add a green die.

Adding a green die is not as good for them as adding a red die is for you, since there are more hits on a red die than there are evades on a green.

So I think the correct answer is that adding a red die is better for you than if you decrease their green dice. Removing a green die removes a small chance of them evading, while adding a red die increases a medium chance of you getting an extra hit.

I don't think the depends on what their agility is.

You can see in the cost, that the developers also thought adding a red is better, since opportunist costs more, and gives you a stress. Because of that, this might be better for you, even if the probabilities show that more red dice is better for you than your opponent having fewer green dice.

The exception is if you would rather make sure that in your worst case, its as good as possible rather than making sure in the average and best cases that you are better. For example, if you are using a TLT. You are more likely to hit them if you use an extra die, but if you take away one of theirs and they only had 1 agi to begin with, then any hit you roll gets through so there will not be a case when you roll one hit and they roll one evade. Getting extra hits isn't that beneficial to you because it still only does one damage.