Talk:Old Teroch/@comment-100.13.120.186-20160726123749/@comment-454133-20161019201307

Fine fine, but I still think it's optimistic. I assume the fleet you heard about did well as much by pilot skill, luck, and clever play as by construction, and hearing about it doing well is not the same as ensuring it works for this case.

Specifically I would not rely too much on that plan of 2 damage per round. I think each autoblaster die has a 61% chance of producing a hit thanks to the lock (I'm assuming you don't want crits because the protectorate starfighter will easily evade them), so you have maybe a 37% chance of doing 2 guaranteed damage, 48% to do 1 damage, and 15% to deal out only misses and avoidable crits.

If you can avoid letting Teroch activate second (which would let him barrel roll out of range some of the time), it might be viable to kill him in 2 or 3 rounds, but he's a very mobile ship and he can take VI or Adaptability too. Never plan on a cooperative enemy. :)