Board Thread:Questions and Answers/@comment-38197834-20190213063122/@comment-454133-20190213175923

I assume this is a second edition question, right? We have a wiki for that here. I check that wiki more often and I can provide more help there.

Gunner Han (Rebel) lets you perform a bonus attack at initiative 7, but it doesn't change the ship's initiative to 7. If your ship's initiative is normally 4, it will still be 4 and that's what Swarm Tactics will give the ally.

Roark comes closer, but that ability has you engage as though you were at initiative 7, not change your initiative to 7. Swarm tactics would still proc init 4.

For a while, First Order's "Null" pilot had a talent slot, and he could propogate initiative 7 with Swarm Tactics, which was really strong & useful. That's since been fixed by FFG's January points & slots update. Not sure what other effects like that are out there, if any.