Talk:Swarm Leader/@comment-222.153.155.203-20161207085355/@comment-454133-20161207180944

Even if it's just firing 6 or 7 dice, the powerful part of Swarm Leader is it's looser on its support requirements than, say, Jan Ors builds. Any two arbitrary allies that can evade and get the target in arc within range 3 can empower the combo. You don't even need TIE/x7 defenders or a TIE/v1, for example, though those are potent friends. You could just have a few TIE Fighters painting the arena with their arcs and do fine.

And  it doesn't take an action, so it lets the attacking ship focus/lock to maximize hits with those 5+ dice and overwhelm the defense. High attack power can be very effective against otherwise evasive ships. I'm both excited and worried that more 5+ die options are coming out, though anything that murders TIE Defenders faster is holy in my book. :D

The fact that it requires 1 or 2 of your allies to be devoting their orientation and possibly action to this ship's attack tempers it a little, but if you're focus-firing a target anyway, you might as well enjoy it.