Board Thread:News and Announcements/@comment-23972736-20171028215915/@comment-454133-20171028234926

Yea, this nerf has been in the making for a long time, and it's probably why we went so long without a FAQ. They've been playtesting various iterations for a long time to determine how best to rebalance the Jumpmaster with other ships, and they wanted to get it right this time. The  Deadeye  and Manaroo nerfs were meant to pull back on some absurdly powerful combos and they still weren't enough to bring the Jumpmaster in line.

When the TIE/x7 + Palp + Zuckuss (Crew) + Manaroo nerf hit not that long ago, people cried doom and gloom then too. I actually heard/read a lot of claims that you'll never ever see a TIE Defender on the table again, but they're quite common these days. They're just not overwhelmingly common.