Talk:The Evacuation of Hoth/@comment-67.176.114.254-20170226164807

Yay! I get to be the first to comment, which is suprising. Also, I apoligize in advance if there is somewhere else that this should be- I didn't think it was right to put it in one of the missions speciifcally. However, I wanted to get your advice on my list. For the purpose of the post, I am going to assume people know what I am talking about the the parts of the build.

So I loaded up my GR-75, with the Bright Hope title, Wed-15 Repair Droid, Toryn Farr, Frequency Jammer, Slicer Tools, and Backup Shield Generator. Not including the Combat Retrofit or the GR towards the point total (as defined by the campaign rules), this comes out to 27 Pts. For the other 173 points of my campaign fleet, I took PS9 Poe with Pattern Analyzer and R5-P9 (38), "Snap" Wexley with BB-8 (30), Miranda Doni, with Extra Munitions and Thermal Detanators (34), Jess Pava with R2-D6 (26), and Dash Rendar, with Kyle Katarn, Outrider, Smuggling Compartments, and Burnout Slam (45). I belive this totals up to 200 Points.

For the rescources section, I took Push the Limit, Advanced Proton Torpedoes, Twin Laser Turret, Weapons Guidance, R3- Astromech, Primed Thrusters, Heavy Laser Cannon, and Engine Upgrade. Basically, becasue I only filled out 5 of my 9 ship slots in the fleet, I took their most expensive upgrades (TLT, HLC) and stuck them over on the side. PTL is there, since I figured it would work due to the fact that every pilot can use it, same thing with the T-70s and Miranda with APT. Weapons Guidance and R3-Asto, I figured would be great if/when the three unique x wings go under, and I have to revert to using Blue Squadron Novice. HOWEVER- I didn't really understand if when they died, they lose their upgrades- so adding weapons guidance instead of PA and PT would be a given, but it depends on if they lose their droids and tech. If so, R3+ Weapons Guidance gives you a very robust T-70.

What do you guys think?? Have any of you played the campaign and have some ideas?? My big worry is that I'm not capitalizing on the free upgrades thing for unique pilots (because kitted out with their respective resources, there will literally be nothing for any of them to equip extra except for integrated Astro for the x wings, and more munitions for miranda). Should I take less unique and try to fill out more of my fleet section? Is my GR made too differently for its pupose?? Thanks for the help!!