Talk:StarViper Expansion Pack/@comment-74.101.226.62-20161203131337/@comment-30131536-20161203171904

When I first started competing on a regular basis the YV-666/Starviper was just about my first squad. I called it "The Pain Train" and basically I would run hard up the edge of the map then make a hard left or right into the middle of the map with reckless abandon while using the Starviper to cover the back of the ship. You have several cards that I did not have in those days so I can't say I have ever run that exact set-up but I do want to weigh in on your choices of pilots because I have some advice on that. Xizor is the higher PS of two, but Guri gets a free focus at range one which is insanely good for such a maneuverable fighter. Also, I don't know if it has been FAQ's but I stopped using Bossk once it was pointed out to me that you have to connect with the crit before you can convert it. When I considered that "Direct Hit" is a crit card he stopped appealing to me. I could be wrong, but that's how it was explained to me in the middle of a game. Also, I use ion projector and inertial dampener in this sequence with the HT: someone collides with me and gets an ion token, my next turn I throw a red 0 and they have to roll again, turn after that you use initial dampeners and they have to roll again. You can keep an enemy ship disabled for three rounds conceivably that way and use the Starviper to light them up.