Talk:Expose/@comment-89.1.60.76-20180213201701/@comment-454133-20180213215407

Agility is the starting number of defense dice, before adding bonuses or penalties that affect total number of defense dice. If something changes your agiliy, it has already taken effect by the time you choose the number of dice.

The minimum agility is 0 when determining the number of defense dice.

Defense dice to roll = Agility (min 0) + range combat bonus + obstructed - penalties (e.g. "Blackout").

Wedge, Bodyguard, and Expose affect agility. If mulitple such effects are present on a 0-agility ship (e.g. a decimator in a multi-faction fleet), add them all together before going to 0 if the total is negative. If you have Bodyguard, Wedge, and Expose all affecting the same decimator, then your agility is 0 (-1 caps to 0). If the shot is obstructed, we'd add a die, so now it's a total of 1. If Blackout were attacking instead of Wedge, it would be 0 still (+1 and -1) plus 1 for obstructed, -2 for blackout, so total 0. If all this were on an A-Wing with Stealth Device (4 agility), it would be 4 (4 agility + 1 bodyguard - 1 expose) + 1 (obstructed) - 2 (blackout) = 3.

So determine agility first and cap to 0 if negative, then add any other bonuses/pentalties, and last of all cap the final total to 0 if it's negative. That's the number of defense dice you roll.