Board Thread:Homebrew/@comment-31223609-20170206065827/@comment-454133-20171011234845

I haven't considered whether most are overpowered or underpowered or what, but I like these abilities in principle. Good pictures too. Looks like the cannon is supposed to say "After this attack, flip this card" at the end.

I'll particularly have to think about the cannon's power level, as it's tricky. It will produce all crits but cannot do anything with blanks or focuses, so on average you'll get ~2.5 crits. But it's only useable every other round... that's kinda tricky to work with. My first inclination is to pair it with Jan Ors and maybe even Opportunist for up to 6 or 7 dice, which pushes the average crits to 3 or 3.5, max 6 or 7. Or Crack Shot to work down their defenses. >:)

That's maybe not super-dangerous to agile ships unless you roll amazing or they roll all blanks, but it's going to be steady devastation to large/inagile ships ships. Not necessarily a bad thing, but worth noting.