Talk:Green Squadron Pilot/@comment-104.186.108.142-20180212231523/@comment-31354887-20180213174601

Add Guidance Chips to the A-wing, they're 0 points and secure a extra hit on top of the one concussion missiles already give. I would replace wired with either Crack Shot or Deadeye. Crack shot can ensure as many of your missile hits get through as possible, deadeye would let you be more versatile in who your shoot your missile at.

Targeting Astromech does not synergize well with Ello, his tallon rolls are white while unstressed and won't trigger the targeting astromech's ability, I would suggest Flight-Assist Astromech instead, it's 1 point cheaper and gives you a free boost or barrel roll if you don't have a enemy in your firing arc, you can use the free point left over to get Ello Veteran Instincts as his elite to boost his PS to 9 and give him a chance to be the last to activate.

Swap out the Proton torpedoes for Plasma Torpedoes, they're cheaper and while they don't ensure a free crit they do chew through a extra bit of shield making them better for a opening salvo. You can also use the 1 point freed up by swapping to them to give Ello Black One which synergizes well with the flight-assist and will keep locks off you and the a-wing (if you fly them close together).