Talk:Binayre Pirate/@comment-104.186.108.142-20180303061102/@comment-454133-20180303075924

Ion Pulse Missiles are a bit of a tough sell; at most they deal 1 damage, though the ionizing might be useful. But there are nicer ways to spend 3 points.

If you can upgrade to Harpoon Missiles, Cruise Missiles, Homing Missiles, or even Concussion Missiles or Cluster Missiles, or switch to cheap Tracers for their utility, then you'll be better served. The Z-95 isn't seeing a lot of play because it's lacking in effectiveness without a solid missile. IMO Tracers, Harpoons, or Cruise with Chips make the Z-95 happy, while most other options are a little underpowered these days.

The Scyk is a decent ship with light scyk equipped, especially Sunny Bounder. Tansarii and Inaldra do pretty well too thanks to that elite slot; use it well. Evade or focus, usually saving it for defense unless you have a really good attack lined up; lock when you're in no danger. 3 Agility and an evade is really good for survival, making you less of an easy snack than the Zed. You don't have a missile, but your survival means you can get close and play blocker better.

Both are good options, and it's not quite a matter of which is simply better, but which is better for your situation. If you're fielding a naked Zed with no missile (or a not-great missile), the light scyk will probably do better.