Talk:Gemmer Sojan/@comment-82.5.195.47-20161120233824/@comment-454133-20161121191140

True, it could be beneficial to simply build on Gemmer's already decent agility. Autothrusters are nice because they make him very challenging to hit at range 3 and fairly hard to hit at range 1, meaning range 2 is his most exposed range. Stealth Device is more even in its coverage, but you lose it as soon as you take a heavy shot or lucky hit (and as this is a dice game...).

Just make sure he gets an action to focus or evade every round -- don't let yourself collide with ships or obstacles and lose that opportunity. A consistent focus token could easily matter more than either modification.

Gemmer's trouble then would be simply contributing. He's a 2 die attacker, 3 at range 1, and you're not planning on spending a focus token on attacks; don't put too many points on him unless you can make him pull his weight. Position him to force higher PS foes to collide with him and deny actions (or force them to turn into less advantageous positions). Try to trick foes into targeting him instead of ships more important in your build -- waste their shots. If the opponent realizes he's a low-priority target compared to something else, they'll logically ignore him.