Talk:Ion Cannon Turret/@comment-26821248-20150726022849

Need some clarification please. During the combat phase, a fighter is successfully hit with an ion cannon turret ionizing that craft. I did read the rules ;-) and applied damage as instructed. The ship that was ionized has a lower pilot skill and hasn't performed his attack yet.  The rules are very clear about what happens in the turn following the ionizing event (planning through combat) but not from the ionizing event to that end phase (i.e. the remainder of that combat phase).

So, I'll give my opinion of what should happen and see what the pros think. Since all combat effects are immediate (with a few exceptions), the ionizing event renders that ship incapable of performing an attack for that combat phase. This simulates the electrical overload generated by the weapon shutting down flight controls, targeting computers, weapons, communications, etc. Then, at the start of the next turn, the published ion token rules take effect. This, therefore, applies the crippling properties of ion weapons to the ship as a whole (maneuvering and attacking) and not just maneuvering. Provided of course a higher skilled pilot is attacking a lower skilled pilot.

What do y'all think? A new rules errata?