Talk:Twin Laser Turret/@comment-82.17.75.12-20161004103328/@comment-454133-20161004143538

As mentioned, it's a good way to exhaust enemy tokens and shave down their HP. Then your lower-PS allies fire at your much less defended opponent. Or the TLT could follow up after your allies. And its range is a nice bonus.

All other (non-primary weapon) turrets are range 2 or less. The other turrets that are somewhat comparable in damage are perhaps the Dorsal Turret and Blaster Turret. Dorsal turret is low-dice except at range 1; blaster turret is 3 dice but requires a focus token, which can easily be denied or missed (and then you can't focus the attack). Ion Turret is a great option but only deals 1 damage and an ion token (which is very good, but not always what you need, especially because of its limited range). Autoblaster is a great option, but it's low-dice and very close-range (autoblaster is often paired with Accuracy Corrector, if possible).

The TLT's problems are its very expensive 6 cost and its donut hole, as it cannot hit in range 1. If you're able to pay the cost and you're willing to cope with the donut hole, it's an excellent option. It's the most commonly chosen turret out of all the options available, though each of the others see use from time to time (IMO ion and autoblaster are the next best options).

The TLT's popularity is why it's so hard to find K-Wings for sale at non-scalped prices. :)  And that's a shame, since K-Wings are fantastic ships in their own rights.  And the K-Wing works great with the TLT, as its Turret Primary Weapon covers the donut hole very nicely.