Talk:Harpoon Missiles/@comment-33498172-20171107183331

I'm gonna cite the scenario as I see it. You have multiple ships with harpoons. The missles hit, it results in "harpooned." Second ship fires their missles at the 'harpooned" ship, it deals its damage with a Crit, the "Harpooned" card resolves, allowing the second attack to place a new "Harpooned" condition card on.  repeat with 3 if you have it.  Essentially you could chain this repeatedly dealing area damage with repeated attacks.  Said ship when it dies would deal optimally more than one damage when dead if there were multiple harpoons resolved.  alright counter my situation, what am I not tracking?