Board Thread:Homebrew/@comment-31223609-20170206065827/@comment-454133-20170817164339

TIE Fighters need protection while flying in a swarm. Maybe they should get a title like this:

Evasive TIE  (title, cost 0)

TIE Only.

"You cannot equip this card if your shield value is 2 or greater.

Whenever you would receive damage while not being attacked, you may roll a damage die. On a blank or focus, you do not take that damage."

I'm not fully satisfied with this title... I think it should come with both a cost and a separate ability. It's made to address a very specific problem (damage from bombs and splash attacks, etc trivializing the TIE's defenses), but TIE Fighters are also terrible at landing damage too. So they probably need something extra like:

"When attacking with your primary weapon, if your primary attack value is 2 or less, you may receive a weapons disabled token to cancel one of the defender's evade results.  If you do, you cannot discard the weapons disabled token this round." (or maybe an ion token instead of weapons disabled)

(and increase point cost by ~1 or 2)

But that might be overpowered. Not sure; needs feedback. I do like that it turns TIEs into Hit&Run craft and lets them recklessly punch damage through, but this may not be the right solution in the end. Also having TIEs trivialize bombs kind of defeats the purpose of deploying bombs against them, which doesn't feel good to me either.

TIE Swarms are so iconic to the movies and it hurts to not see them in the game, expecially with Harpoon missiles and bombs being such a great bang for your buck. I wonder if FFG will do anything to allow them back in. Anything more than the standard 2, 3, sometimes 4 ships in a fleet is a dicey proposition these days, and formation flying is probably going to be a thing of the past.