Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-454133-20170424165622

IMO Norra is the only one in the fleet with any real bite, since the a-wing's two dice is really tough to use against evasive foes even if you get 2 hits/crits every time thanks to rerolls. Range 1 helps but isn't reliable to pull off regularly. This is really where A-Wing struggle -- for their price, they're just not very dangerous without missiles; both a-wings are about a third of your fleet but they can't do much against a TIE Defender or TIE Advanced, for example. If Norra is relegated to a support role, I think you've basically lost... unless you're fighting a TLT Ghost or something similar and you can always sit in its blind spot.

Norra needs to be aggressive and dangerous, and I'd recommend giving Tycho and/or Jake prockets. That will be tricky to fit into the fleet though. I'd say replace Predator and Snap Shot, since you're using M9-G8 to provide support rerolls. And Norra should save a lock for herself.

I don't know if I'm overreacting, but I've watched a lot of A-Wing fleets collapse after the non-A-Wing ship was destroyed first. At that point the a-wings' 2 die primary can't keep up with the power or overwhelm the defenses of the remaining opponents. You need at least one a-wing to scare the opponent with the threat of a heavy procket attack, so they have to judge between fearing the ordnance or taking down Norra.

Another alternative is to be super-arcdodgy with those a-wings, relying on mobility to get into range 1 and/or avoid shots entirely. Jake is reasonably well-equipped for this, and Tycho might consider swapping Autothrusters for Vectored Thrusters so he can dodge arcs, not individual dice (though this trade fails against a turret fleet). Jake can also block the higher aces like Vader to deny actions, making them more vulnerable to shots from Norra and Tycho.