Board Thread:General Discussion/@comment-27029853-20170703223814/@comment-27221056-20170917125042

Great job, Wazat, those are some sweet prizes! Guns For Hire? Lucky bastard.

In three weeks I'll be participating at Nordics (Scandinavian Nationals) on the second day. There are two flight, one friday and one saturday and the top 8 from each day will go through elimination rounds sunday. Friday I will be judging, so I can DQ the toughest opponents ;)

BUT... I don't know what to fly, but I have narrowed it to a small (not really) list of lists, and I would like you guys' input on what to fly. I'll be posting them and write a little about their strengths and weaknesses and how I expect they will fare against the top meta lists.

Scum Prototype: 99 points

Captain Nym (42): VI, Autoblaster Turret, Cruise Missiles, Bomblet Generator, Havoc, Advanced Sensors, "Genius"

Fenn Rau (34): PTL, Concord Dawn Protector, Autothrusters

N'Dru Suhlak (23): VI, Cruise Missiles, Glitterstim, Guidance Chips

I've played this before with great effect and the one of my suggestions I'm most familiar with. It's pretty well rounded; alpha, bomb, arc dodging etc. But I'm a bit worried about Cruising Aces. They can PS kill any of my ships and be hell against the survivors. Triple jumps is also a bit tough, but I should be able to destroy one, before it gets to shoot. FSR is another worrying list. If I shoot at anything but Lowhhrick with the ordnance, it won't do much damage. And I probably won't be able to kill Lowhhrick even with red dice.

Discount Defenders 100 points

5x Scimitar Squadron Pilot (20): Unguided Rockets, Lightweight Frame

I'm gonna try this tomorrow. 30 hull points can't be all bad? I have no idea how they'd fare against any top meta lists, but they will look great on the table.

Cruising Bombers 100 points

4x Gamma Squadron Veteran (25): Crack Shot, Extra Munitions, Cruise Missiles, Long Range Scanners

Haven't tried this yet. Long Range Scanners is great with Cruise Missiles. I expect they will be able to deal a lot of damage and I'm quite intrigued by their ability to 5k and fire 5 dice with re-rolls.

"Formation flying? Yes, please" 100 points

Colonel Vessery (39): Ruthlessness, Tractor Beam, TIE/D,

Glaive Squadron Pilot (39): Ruthlessness ,  Tractor Beam ,  TIE/D, Twin Ion Engine Mk. II

Scimitar Squadron pilot (22): TIE Shuttle,  Twin Ion Engine Mk. II, Systems Officer, Fleet Officer

I played this around the time the ARC-170s came out. And it's great against small ships and I think it could decimate FSR. I'm worried it won't be able to damage triple jumps fast enough and Denym and Nym lists in general will also be a problem. But it can really screw with the enemy ships and it's great fun to fly.

Suicide Squadron 100 points

5x Binayre Pirate (14): Feedback Array

2x  Binayre Pirate  (14):  Feedback Array, XX-23 S-Thread Tracers, Guidance Chips

I don't really think this will be great against anything. But I want to bring a swarm of headhunters to a tournament at some point.

ZZZZX 99 points

Airen Cracken (23): VI, Cruise Missiles, Guidance Chips

Jess Pava (31): M9-G8, Targeting Synchronizer,Integrated Astromech

3x Bandit Squadron Pilot (15): Cruise Missiles, Guidance Chips

This is a pretty fun list to fly. I almost always lose one Bandit before it gets to shoot, but if people doesn't know the list, they'll fall into the Targeting Synchronizer trap and receive 3 missiles. It's a bit hard to set up, as well. THe thing is, with the Cruising Aces, either Jess or Airen could be PS killed and that would severly cripple the list. And triple Jumps are also a big obstacle. But it looks phenominal on table.

Comments?