Talk:Drea Renthal/@comment-454133-20161108225107/@comment-454133-20161109161805

Meaning, switch away in time to wind down your stress and lock another target with an action?

The thing is, Drea with this droid and TLTs could easily accumulate 4 stress per turn consistently (reroll Drea's attack, reroll defender's dice, reroll attack, reroll defense). After 2 or 3 turns of plinking away at a target to kill it, she'll have more stress than she could possibly shed over the remaining duration of the battle. She can be very effective because she gets to reroll every attack and enemy defense roll, but without Manaroo to toss her a target, her two abilities won't come into play past her first victim.

Or are you saying it's a matter of timing, when to toss Drea a new lock with Manaroo? Wouldn't you know, because her target died in the previous round?