Talk:Captain Oicunn/@comment-454133-20160601021636

I recently played a Rebellion ramming squadren (just 2 large ships, ghost and millenium falcon, with anti-pursuit lasers and a couple other features). I think this guy would be a lot better at it though:

Captain Oicunn with Daredevil + Engine Upgrade + Dauntless for double ramming per turn, Intelligence Agent + Navigator for improved ramming accuracy, and finally Mara Jade to induce stress on the target and any of its   nearby  chums.

Add a tie/fo Epsilon Leader to drop some of that stress. If it's a higher point squadren, maybe also include a Tie Defender (Delta Squadren Pilot) with an ion cannon, to provide even easier targets for the good captain.

Though I do see trouble with shedding the double stress from Daredevil. Epsilon Leader is going to be a priority target because he's both squishy and helpful, and with 2 stress tokens per turn, the captain will quickly start to struggle to shed stress fast enough to keep up those double rams. Good thing a decimator still has a great turret weapon, and he's stressing out anyone who gets too close.

I think I should add the Lambda piloted by Captain Yorr instead of (or in addition to) a tie defender, just for more stress soaking and faster healing (and an ion cannon). That could really improve the decimator's ability to double-ram when he gets the chance. Two ships heal the 2 stress tokens faster than one, and Epsilon leader heals stress twice as fast as well, so long as he stays in range of both.

There lies the other problem with this squadren -- it really wants to stay together, which asteroids and enemies will certainly thwart. But I think this deserves a playtest!