Talk:TIE Silencer Expansion Pack/@comment-32212464-20171129154127/@comment-454133-20171130174211

I actually think it would be fascinating to see a end to end description of what it takes to put a ship or other FFG product on the market. The early design phase, playtesting, working with Disney, prototyping, more playtesting, tooling the factory to mold & paint the model and assemble the box and materials, marketing, etc.

Like a "how stuff works" episode going through the full process of tabletop game design and fabrication for one ship. Every time I've gotten to learn about bits of the process from various companies it's been eye-opening (I used to attend a board game developer's guild and talk to devs who had successfully put a game out on the market -- it takes years of hard work, more than you've ever dreamed).

But there's probably a lot of secret/proprietary info that they couldn't show, and companies can be cagey about explaining their finances and business plan (especially with competitors listening). You usually get the really solid details through a post-mortem of a project that killed or nearly killed the company. I've read some great ones on video games over the years, but I haven't gotten to do that with any miniatures games (which have the added challenge of the physical product, while many game sales are digital these days).