Talk:Flight Instructor/@comment-32231982-20170704161037

I really want to like this card, but like most others, I feel it's cost vs. utility isn't very efficient. I see 2 potential fixes for this card:  1)  Reduce squad point cost to 2 (boring), or 2)  Don't limit rerolls to a single die - allow 2 (possibly 3, but then it should only be once per turn to maintain it's 4 point cost).