Talk:Long-Range Scanners/@comment-31119284-20170307022907/@comment-454133-20170307025227

TIE Shuttle removes the slots those upgrades are equipped to, thus removing the upgrades equipped in those slots, and upgrades dependent on having those slots. You can't leave your ship in an invalid state.

It's worth noting that you don't want to remove Extra Munitions either. Munitions tokens don't have any properties of their own; they're just tokens. The presence of Extra Munitions is important because its text gives you something to do with the tokens you added. If Extra Munitions were removed from your ship somehow, any unspent munitions tokens would become useless, because you would have no rules text that would let you spend them (instead of discarding the missile/etc card).

Also worth noting, this is why Bomb tokens have their own separate rules cards for how they detonate. Once you flip the upgrade card down to deploy the bomb, that bomb card's rules text disappears. You need a separate card that won't disappear to give bombs some rules text for how they behave, even after the upgrade is discarded.

Luckily removing Extra Munitions is hard for an enemy to do. Boba Fett (Crew) could try to remove Extra Munitions from your ship, but as a Torpedo Upgrade, it gets a munitions token too; boba would only succeed in making you discard the token on Extra Munitions. Now if two enemies in a 3+ player game both tagged you with Boba, they could remove Extra Munitions... but at that point the effort may be better spent simply killing you. ;)