Talk:Tycho Celchu/@comment-29453175-20160806064024/@comment-454133-20160812140954

Daredevil + PTL (and/or Experimental Interface) works well on him, giving him excellent maneuverability. Once he's stressed, being unable to use red maneuvers (k-turn) can end him, but this combo helps a lot with that. Expert Handling is also useful.

Ajones47's suggestion of Proton Rockets and Rage  with PTL and/or experimental interface does well too. Tycho comes out swinging hard, and then consistantly makes the best of his 2 or 3 attack dice each round. I've never tested this one personally though.

You can blend them too, and it should be very potent but it costs a lot. Proton Rockets, Rage, A-Wing Test Pilot, Daredevil or Expert Handling, and Experimental Interface is 35 or 36 points, and he can hit very hard with Prockets and still maneuver really well each turn. Or swap Prockets for Chardaan Refit for a 30 or 31 point pseudo ace who combines attack power and mobility. I've been meaning to try this one now that I have all the pieces.

You can also push the Ace end with Veteran Instincts instead of Rage, preferring max arc dodging over heavy attacks. Or if you're okay with PS 8, consider equipping both Daredevil and Expert Handling together (so you can use one, the other, or both as needed in a turn).

Sorry for the wall 'o text. :)