Board Thread:General Discussion/@comment-27029853-20170703223814/@comment-33234844-20180123190133

SO I made a list

Kath Scarlet + Attani Mindlink + Dengar + Harpoons + Scavenger Crane + Slave 1 + EM + Countermeasures

Manaroo + Attani + K4 + Punishing One + Stealth Device

and I wanted to test it out against something meta, so I had a friend use their regionals list,

Nora Wexly + R2-D2+ Alliance Overhaul + C-3PO + PTL + Vectored Thrusters

Poe (ps8) + R5-T7 + Black One + Autothrusters + Adaptability (-1) + Advanced Optics

Fenn Rau + Adaptability (+1) + "Chopper"

Manaroo would focus every turn, giving Kath one. Kath would evade, then during combat, manaroo would give her focus to Kath and get one back (from attani).

I was at 99 points, so I gave him initiative. We both moved slowly for the first 2 turns. I was hoping to get a harpoon off on Fenn the 2nd turn, but he was sitting just out of range. On the first engagement, I popped my counter measures. It ended up saving Kath, as she only lost one shield. Terrible attack rolling from both of us on the first round of combat left everyone except Kath and Fenn undamaged. Kath was at 3 shields left, Fenn took a crit, Blinded Pilot.

The next turn, Poe and Norra pulled off, and Fenn attempted to escape between the corner of the board and a rock. Luckily, Kath and Manaroo managed to trap Fenn between them. Kath and Fenn bumped, and Fenn had no shot. Norra shot at Kath, who lost a shield. on the return fire from Kath, Norra lost 2 shields. Manaroo blasted hot fury into Fenn and left him at one hull.

Fenn died next turn to Manaroo, and Kath got her countermeasures back. Manaroo and Kath formed up next turn and got ready to go after Poe and Norra, who had been recovering their shields while Fenn died. When they reengaged, Kath used countermeasures and got a lucky range 2 shot one Poe, stripping off his shields. Manaroo, sadly, did no damage to Poe, and Kath lost all her shields to Norra.

Poe used his focus to recover a shield, and tried to escape. Fearing Kath's rear arc, Poe boosted. He appeared to be out of Kath's arc, but Manaroo bumped kath, causing her to rotate. Poe found himself in a not exactly hopeless situation, at range 3 of Kath's back arc, But then Kath rolled 2 natural crits a 2 natural hits. Poe rolled 3 blanks, and died. No countermeasures for Kath, poe was at range 3 (sad).

Norra fleed, recovering her shields as she went. Manaroo and Kath moved up along the top of the board, and moved down for a joust with Norra (she had a crit that made her hard turns red). Kath got her first harpoon off, and Norra lost her shields. Manaroo finally got hit, and lost one shield and stealth device (sad). In the end, Norra had 2 major explosions, a Major Hull breach, and a shaken pilot.

This vicotry mainly came from my opponents bad flying and lots of dice luck. Manaroo only got stressed out once, because of a bad manuver, but it didn't end up hurting me. The main problem with my list is Manaroo getting stressed out, or one of them dying early. Any suggestions on how to fix these problems?