Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-27029853-20170615143755

Good job Wazat.

Having the individual sparkly dice is weird, because as a Stats major I know that the sparklies roll the same as the regular dice, but I still want to make sure to include them in every single roll I make. My first match of the tournament I played, my sparkly red would roll a blank, but then the target lock (Deathfire, Vessery, and Backdraft had target locks for days) would reroll them into crits.

In my third match, I used a sparkly for an obstacle, and my opponent made a comment about me putting my faith into it, and then when it rolled a focus he shouted "THE SPARKLY PAYS OFF!" Later I used it on another obstacle and it turned up a crit and he shouted "THE SPARKLY HAS A DEBT TO PAY!" This is someone who's known to be on the quieter end, particularly when playing.

Nate, the number of games will be determined by the attendance.

The first determination of rankings are the number of wins. Everyone who wins 4 games will be ranked higher than those who won 3 games who will be ranked higher than those who won 2 games and so on.

The first TIE/breaker method is Margin of Victory (MOV). After every match, you'll report to an official of some capacity who killed what amount of points. This is determined by taking every ship that was killed and then calculating the cost of the ship and all of its upgrades (discarded upgrades on living ships don't count). Large base ships are a little weird however, as you also get half points for reducing any large base ship to half health or below. In this case, you'll take the sum of the cost of the pilot and its upgrades and divide it by 2 (rounded down). For example, let's say that when time is called you have killed Backdraft who's equipped with Fire Control System, Special Ops Training , Lightweight Frame, and A Score To Settle as well as Colonel Vessery who's equipped with TIE/D, Ion Cannon , and Crack Shot, but your opponent reduced Dengar equipped with Punishing One, K4 Security Droid, Advanced Proton Torpedoes, Extra Munitions, Expertise, and Unhinged Astromech to 3 remaining hull.

You will have scored 33 points for Backdraft (27 + 2 + 0 + 2 + 0) and 39 for Colonel Vessery (35 + 0 + 3 + 1) for a total of 72. Meanwhile, your opponent reduced Dengar to half health, so he'll get half points from Dengar [(33 + 12 + 3 + 6 + 2 + 4 + 1) / 2] which is 30 after rounding down.

Whomever killed the most points is the victor. However, your Margin of Victory will be your score minus your opponent's score. Because you won 72 to 30, you'll have won by 42 points. In addition, a win grants you 100 MOV, so your MOV will be 142 after that round. Your MOV will continue to accumulate points based on your performance that day. The higher MOV breaks ties.

There's another TIE/breaker, Strength of Schedule, which is supposed to calculated how good your opponents are in case MOV is also tied, but I've seen it applied literally once. Here a higher score is also better.

Chances are people will be talking about it that day, so any questions as it unfolds and you should be able to ask someone, the community's pretty friendly.