Talk:Mission 15: Sabotage/@comment-67.245.210.101-20170216013530

This mission '''blows. '''The rebel player is at the mercy of chance almost 100%. The astroids are chosen by the Imperial player, which means they can pick the 6 smallest astroids if they want. Also, once they are placed, you have to hope that Sabine  isn't on one of the small ones on the other side of the map. Then, in 4 turns you have to LAND the attack shuttle (phantom) on the astroid, can't fly past it, can't land within 1 - directly on it. Goooood luck.

By the way, I had Sabine end up on a small asteroid. It took until turn 3 to get the Ghost in range of it, then turn 4 to get it into a position that provided an optimal "disembark" situation for the phantom, which left one turn to pick the perfect maneuver to land on the asteroid, which in my case, was not possible. It would've taken a turn of a K-turn maneuver, and then one more turn to 'hopefully' get the shuttle to land on the asteroid.

Honestly, I don't even know that I could bother giving this mission another chance.