Talk:Gyroscopic Targeting/@comment-25247575-20161119053427/@comment-454133-20161119165607

I found this card to be very effective, both when fighting with and against this ship. The lancer is absurdly mobile, and this makes it even easier prepare your next round while running circles around your foes.

The contenders I've seen are Engine Upgrade + PTL, which can be really useful for getting Asajj or Ketsu into range for maximum abuse (and staying out of range/arc of threats), and Ion Projector, to combine with Asajj's stress piles to really mess up foes. Though I've only seen Ion Projector used once, and I feel like it would be better on an allied Jumpmaster.