Thread:Wazat/@comment-2600:6C40:1900:2F0:24E3:55B2:8256:385B-20180107030625/@comment-454133-20180107074931

Seems alright. BB-8 + Black One on Poe is a strong combo, as it can purge target locks and partially protect the team from munitions and certain abilities (as well as simply preventing foes from rerolling dice, so you take less damage overall; this is helped further by M9-G8). Strategically purging locks is particularly important in this Harpoon-heavy meta.

Dutch looks like a pretty good support, and Synced Turret is a good offensive weapon if you can get a lock on a target that will be in range when you shoot. And I'm sure Poe/Vet will love the free locks.

Red Squadron Veteran is alright, decent damage soaking build. Not specifically exciting, but not bad either. Use that solid attack to help Poe or Dutch finish foes, and see what you can do to direct occasional shots at Vet so you can heal them later (shots on vet aren't on poe and dutch).

I'm guessing Trick Shot is there because you don't have enough squad points for any other elites you own. It's not bad, though if you happen to have Adaptability (or you can save a point somewhere in the list for VI), Poe might like that a lot more. Depends on how often you encounter PS10+, which you often could in a tourney (it depends on the local meta). Poe benefits a lot from activating last since he has so much reposition potential (BB-8 and his natural boost); he wants everyone in their final position when he makes his reposition decisions.

My assessment is, you'll do okay in a tournament if you learn to fly well. You will often face lists that are stronger than yours, sometimes a lot stronger, but you're not flying a weak list either. Learn how to fly your list well, and play some games against common lists to learn how they fly. Start with casual games at the game store, and cheap tournaments. You'll get a feel for how your opponents' fleets work and what you should do to pick them apart. And what they want to do to pick you apart.

Poe is your star player and you'll want to put him to good use and not get him killed too easily. Red Vet and Dutch are solid attackers and you've got some great support abilities. Use those judiciously; you want to M9-G8 ships that are a potential threat (or Poe/Vet to help their accuracy when you're not handing them the free lock), and make sure you're in range to grant locks to buddies. The free Dutch locks will let you focus more often and play more defensively (and Poe should usually focus unless his repositions get him out of all threat zones).

As for the bombs, those can help a lot with high-PS aces that are very dodgy. You activate first, and you'll know (with experience) if you can park your ship in the right position to bomb them; this can really hurt ships that are otherwise very hard to crack, like The Inquisitor. Or you can drop them behind you to keep foes from taking a certain path. Lots of strong options.

I wish you luck!