Talk:Autoblaster/@comment-26662743-20161120202127/@comment-50.110.172.144-20180119162622

IMO there's a few cannon and turret weapons (and torps n missiles honestly) that if were remade today would have different point costs (or be better). Autoblaster cannon is great example, 5pnt is steep for what ur getting. 3 or 4 is more of fair cost, but if up to me fsr, I wld leave at 5pnts but change to: 3 dice range 1-2. When attacking range 1 your (hits) cannot b canceled by def dice, when attacking range 2 ONE of your (hit) results cannot be canceled by def dice.

Other overcosted turrets or cannons may include...

Ion cannon turret: 5pnts is a lot for RNG 1-2 weapon that only does 1 damage. (But it is very old, first ever turret upgrade?)

Blaster turret: 4pnts spend focus to fire 3 dice range 1-2. Also quite old, and until recently the only pure damage turret. Sync turret finished what tlt started, leaving blaster turret obsolete.

Dorsal turret: 3pnts range 1-2, 2 dice, but extra die range 1. Doesn't make much sense to use a ship with a turret slot (perhaps best secondary weapon slot to have) and choose such a weak weapon while only saving 1 point. Aside from fun times with btla4 double shot dorsal Uwing for 21pnts, there's no real use IMO