Talk:Dorsal Turret/@comment-94.194.220.206-20160910102722/@comment-94.194.220.206-20160911073145

Hey Wazat,

yeah it's me again - I had some cross thread posting going on. :) My initial loadout is definitely going to be Twin Laser Turrets without the BTL-A4 Title, as per your suggestions in the other thread.

However, as the campaign moves on you unlock more pilot skills, mods and Elite Talents. The more I looked into it the more it seemed you could create a Y-Wing which could actually get into Range 1 quickly and then fire off two sets of attacks via the BTL-A4 Title which i'd then pick up.

The Y-Wing Card for the campaign, when fully maxed out, had 4 mod slots and 4 Elite Pilot/Talent slots.

I was thinking for end game of building to this loadout*:

Dorsal Turret or Autoblaster BTL-A4

Engine Upgrade Experimental Interface Shield Upgrade Shield Upgrade

Predator Tycho Celchu Expert Handling PTL

That would allow three actions a round, add Barrel Roll and Boost as available actions and allow me to take actions even when stressed...


 * XP is awarded for kills and objectives through the campaign and you spend this to unlock additional upgrades.

Multiple mods of the same type are aloud but mod and elite slots unlock every other ps level and the levels themselves are purchased sequentially via xp at a cost of ps level to unlock * 2 (to get to ps9 youd need 84xp in total).

Mods cost their printed points, elite talents double points and pilot specific talents cost their ps level.

I reckon you'd maybe be getting 10xp-15xp a mission so it would take a very long time to max out a ship as above.