Talk:"Quickdraw"/@comment-174.74.9.234-20161202013920/@comment-454133-20161202031828

Other than straights, only 1-speed banks reduce an sf's stress; I'd recommend Twin Ion Engine Mk. II to greatly increase your options even in a non-rage build.

Rage is indeed neat, but it can be finicky to remove that stress effectively, especially if your opponent deals out additional stress (e.g. Asajj Ventress) or has ways to exploit it (Black Market Slicer Tools, Ion Cannon, etc). The SF has a lot of reds on its dial, and getting turned around to pursue a foe or oriented for the best shots could be difficult or out of your hands if you take on too much stress (plus forfeiting actions, including rage). You do have that rear firing arc, but don't take that too much for granted -- it serves you best when you have full positioning control.

Electronic Baffle   has a very neat synergy with Quickdraw and it keeps the stress low on the way, but keep in mind you're riding on 2 agility and 3 shields + 3 hull -- you'll likely take damage faster than you anticipate. If you feel a need, other stress reduction options include flying alongside  Captain Yorr  or  "Epsilon Leader",   and/or using an  Inspiring Recruit , just to name a few.

Other ways to exploit Electronic Baffle + Quickdraw include Stay on Target, Daredevil, and Push the Limit, which tend to have you nicely positioned for your free attack when you receive the stress. I haven't explored these much yet; it'd be cool to run a few battles and see how rage compares.