Board Thread:Homebrew/@comment-31223609-20170206065127/@comment-2001:5B0:4ACF:9A0:0:FF:FEBE:DF9-20171110070631

Alright, I got two.

Tractor Beam Emplacement [4 dice, range 1-3, 10 points, 3 Energy, 2 to fire] If this attack hits, assign 2 Tractor Beam tokens to the ship in question. Then move it anywhere within range 1-3 or this ship. At the start of every turn, you may spend 1 energy from this card to keep the ship trapped. This replaces the 2 tractor beam tokens, as well as allowing you to reposition the ship before the activation phase.

Mixed Battery [6 dice, range 2-4, 10 points, 5 Energy] The dice may not be modified. If this attack hits, discard all results. Then choose 1 of the following effects for every hit rolled and two for every crit: 1 stress token (max 3), 2 ion tokens, 2 tractor beam tokens, 2 hits (max 2), 1 crit (max 1)