Board Thread:Homebrew/@comment-31489281-20170310172144

I have a noobish theory, and I want to see if it has been done before, or if I am infact just a noob for thinking this is a good strategy.

x2: Warden Squadron Pilot + Blaster Turret + Advanced Proton Torpedos + Extra Munitions + Conner Net + Shield Upgrade (43 points)

Each K-Wing would have a different Crew member : Luke Skywalker (7) + Gunner (5)

Total point build is (98)

Here is the idea, I place three asteroids in a row right infront of my play area, with enough space to place conner nets inbetween them. By turn four, each K-Wing has flown out and placed two conner nets each inbetween the asteroids, and on either side of the asteroids. I have effectivelly created a Range two wall (Conner Net/Asteroid/Conner Net/Asteroid/Conner Net/Asteroid/Conner Net). I fly the K-Wings back into my Range two tunnel,  and have them fly back an forth opposite to each other.

As the enemy approaches they either have to take the risk of flying past the asteroids (potential damage and lack of action) or fly through the conner nets. Until that time I am using my Blaster Turrets to cause decient damage, and my crews to re attack with primary weapons if my initial attacks don't deal damage.

If they fly into the two extreme holes on the edges of the map to get into my range two tunnel, I use my primary attach arc to use my Advance Proton Torpedos against them.

Basically, I limit the playing field for them, and force the enemy into playing in a playing field based on my terms. I have decient hull and shields to take a few hits, and a lot of decient secondary weapons with extra munitions for hard attacks.

Assuming you didn't know I was doing this when you are setting up against me, is my idea even considered possible, or am I just digging a grave for my two ships to fly circles in?

Thanks.  