Talk:AP-5/@comment-31818858-20180104021727/@comment-454133-20180104045643

I like that idea. Good utility ship that's not gobbling many squad points. Though one use of your ability and you'll be out for at least a round, since you don't have an Inspiring Recruit. So use his ability judiciously.

It's also really tempting to spend up to 4 more points on one of the other pilots, as they're all good too. Depends a lot on the PS at which you want to coordinate (e.g. before allies activate or after).