Talk:Punishing One Expansion Pack/@comment-38900939-20190329031732/@comment-27221056-20190329121148

There are still weak ships and strong ships. But not so much that they are literally unplayable. The TIE swarm is back in competitive play, since bombs got a new drop window. Much easier to avoid and much more balanced. Sure, I miss some of my wacky lists, that even measured well in the meta, but overall, the game is far more nuanced now than it has been for a long time. Especially with 7 factions (which also comes with it's own issues). All ships are viable, but players are yet to find the best of all of them. And FFG is learning and can dynamically change the balance of point costs.

The AC-130 comparison is even more visible now, with the easy option of firing twice out the side of many different ships, with different weapons.