Talk:Collision Detector/@comment-24.43.190.174-20160804211829/@comment-4523651-20160830181450

The problem with taking Predator for rerolls on a Phantom is that you really want your Phantom to fire as soon as possible to recloak and gain the extra agility dice back. Veteran Instints helps eliminate that issue, especially on Whisper (with Echo, there's more ships at PS8+ that could fire earlier and ruin your day, leading to less conventional Echo builds that don't mind being PS6), where PS7 is just asking to be torn apart by high-level aces. Part of what makes Phantoms so slippery and unpredictable is having a higher PS than other ships, and moving later to stay out of arcs.

Fire-Control Systems on a Phantom give you a free target lock after firing on a target, which opens your actions to alternatives. Whisper, for example, could either reposition or take an evade/focus. With FCS, you help guarantee hits, which triggers Whisper's ability. That spare Focus for defense is incredibly valuable on a ship that's rolling 4 defense dice to cover a measly 4 hitpoints (and inevitably a good 40 points of your squad).

Don't get me wrong, I expect some people will experiment with Collision Detector on their Phantoms, but I expect they'll notice they're either taking Target Lock actions more often or putting less damage on overall.