Talk:Most Wanted Expansion Pack/@comment-35288763-20180430074827/@comment-35287362-20180430142519

Depends on your local meta of course, but 4 syndicate thug with twin laser turrets and unhinged astromechs can still works pretty well.

As for the turrets, it's kinda hard to compare a "range 1 only" turret with a "no range 1" turret... but, anyway, here my take on those two... Autoblaster turret is pretty fast paced and can do wonders when facing high defense ships as they can bypass defense dice, but high PS aces will usually have means to stay out of range from it, so unless you put it on a high PS ace too it usually only ends abeing used once in a while, if used at all. Twin Laser Turret works on the long run, and do pretty well against damage mitigation measures, as cancelling 2 hits out of 3 is there basically the same as canceling none. As being the only turret which can attack to range 3 makes it very valuable by itself... Yet, at first it can be pretty frustrating to see attacks with 2 uncancelled crits turning into a single face-down damage card ^^