Talk:Punishing One Expansion Pack/@comment-35559767-20180726193201/@comment-454133-20180726195550

In 2.0, turrets have all become mobile firing arcs. The game is much more about tactical planning and hard choices, and removing 1.0's version of turrets is a big part of that.

In 1.0, you could indeed fit two Jumpmasters with a lightly-equipped YV-666 (we don't yet know enough about costs etc in 2.0, so I have no idea). I don't know from experience how strong it'd be, as I haven't flown that particular fleet. Jumpmasters are ridiculously versatile in their maneuvers, and they make good blockers. Decently tanky too. The YV is a good attacker and crew carrier, but not very mobile. You'd have a lot of health, and that would give you time to kill some foes.

If you have just one Jumpmaster, the fleets become more familiar. Dengar (with title) + Bossk has been a pretty good choice in the past.

The YV-666 hasn't excelled in the meta lately but it's still decent. Bossk and Dengar have excellent abilities with the right support. But in a tournament I don't know how well it'd thrive; I haven't kept up with their place in the meta in the past couple of months. I'd recommend borrowing someone's ships to try it out before committing to buying ships for a tourney.

In general both for 1.0 and 2.0, I'd recommend getting only one ship until you see how it plays, before deciding on a 2nd copy.