Talk:Lieutenant Dormitz/@comment-30220004-20170206190026/@comment-1314457-20170225151549

You don't need a large base for that. I recently set up Whisper and Pure Sabacc side to side at range 2 of Dormitz (both with a bonus Evade thanks to Hyperwave Comm Scanner), and even with the opponent being wary, they both sprinted ahead and managed to discharge a grand total of 10 modified attack dice on a Y-Wing, disintegrating it on the spot. Whisper ended her activation with Focus, Evade and Cloak, and inside the no-fire bubble of two other TLTs.

It's the Rule of Eleven (i.e. you and your target need to have moved a total of 11 ship bases in turn 1 in order for fire engagement to happen.) Setting up at range 2 of Dormitz means you already covered almost 5 ship bases. Then you go full speed, that's another 5 ship bases for Whisper (6 for Sabacc with Adaptive Ailerons or an Interceptor). If the opponent moves even just 1 (= 2 bases), that's it, they're in range.

Hyperwave Comm Scanner helps a lot to set up these blitz attacks, because by declaring PS 6 you'll see where the opponent set up their low-skilled ships, then you'll place Dormitz right in front of them, then your blitzing aces at range 2 of him. Scanner is must-include in any Dormitz list.