Talk:Inquisitor's TIE Expansion Pack/@comment-96.234.39.187-20151011181320/@comment-91.193.208.115-20151204181000

Couldn't tell about the other pilots, since we don't know their special abilities and can't tell whether or not they have something to overcome the meager 2 attack. If they don't, I don't see them replacing interceptor/TIE adv pilots anytime soon. As for the Inquisitor himself, regardless of his dial he will be nothing like soontir, jax or vader. You want to fly these ships close to the enemy (in case of Jax, very close) so they can outmanouver their opponents and maximize their firepower. With the Inquisitor, he achieves his maximum firepower at range 3 already. He gets his 3 dice, enemy doesn't get his extra def dice, it doesn't get any better than this. If he goes into range 2, he loses his extra def dice and autothrusters (if you take them ofc, which you should). If he goes into range 1, enemy starts rolling an extra die vs him. There's absolutely no reason to do so except in some very special cases (Dash with HLC and Outrider I guess), so he will use whatever mobility he has to stay at range 3, target lock to get his free evade and watch the enemy struggle to hit him back. If there's any interceptor that's remotely similar, that would be Kir Kanos. This one, equipped with just autothrusters will be much better and only 1 point more expensive than Kir.