Talk:Countess Ryad/@comment-2600:1700:2C60:4578:17A:199A:7606:931A-20171218232726/@comment-454133-20171219164614

At this point, the reason Countess will survive is because Alpha #1 is so many points the opponent might as well murder it first. ;)  I'd recommend removing Calculation and trading out Tractor Beam for Linked Battery (favoring greater accuracy with that reroll + focus over an additional crit that may simply be evaded).  Maybe even consider pulling off one of the missiles to give Alpha #2 Predator, though I understand the desire to have ranges 1-3 covered.

Elusiveness still feels like a weak play on Countess, weakening her overall compared to other options. Once you're introducing more desirable targets to take heat off your turtle build (instead of rethinking the turtle), you're headed in the wrong direction. However, the general concept of splitting aggro is usually good, and you have the right idea overall.

I'd say your list is probably a solid casual. Playtesting & tweaking will help it shake out its potential.