Board Thread:General Discussion/@comment-27029853-20161129155535/@comment-454133-20161130063239

Post-nerf, I suppose there isn't any other ship that quite compares, but it's worth exploring. Without the R4 Agromech to empower the shot, Recon Specialist might make an appropriate substitute (but there's no longer any way to combine the two). We're looking for an elite slot, 1-2 torpedos, a crew, and jumpmaster-like maneuverability/speed and defenses for around 25 base points. As a bare minimum, the elite + torp + crew ships are:

Firespray, Jumpmaster, Decimator, U-Wing (large, so no deadeye)

B-Wing (26 - 31 points)

ARC-170 (28 - 29 points)

So let's say Nera Dantels and/or Shara Bey with Deadeye, Recon Specialist, a torpedo of your choice (Plasma & APT seem popular):

Nera Dantels [ FCS, Flechette Cannon , APTs , Extra Munitions , Deadeye , B-Wing/E2 , Recon Specialist ] (43)

Shara Bey [ BB-8 for positioning?, Plasma/Proton Torps, Deadeye, Recon Specialist, Alliance Overhaul, Guidance Chips ] (40)

Tala Squadron Pilot [ Cluster Missiles, Guidance Chips] (16)

I'd say Nera has some cool potential due to her 360 APT arc + extra munitions, and maybe Shara can help with getting a lock if Nera's stressed, but overall that fleet's not as scary as 3 contracted scouts. And only 1 agility means the 8 or 9 health (similar to Jumpmaster's) won't last as long, and neither ship is as mobile, or turreted for that matter. But they are 3-attack die ships, so it's not unreasonable for them to do some damage after expending their ordnance.

On the other side, Elite + missile + crew options are all large ships: YT-1300, YT-2400, Firespray, YV-666

Elite + missile/torp + salvaged astromech is limited to the Jumpmaster and Y-Wing, and I don't think anyone's afraid of the Y-Wing becoming the new U-Boat substitute, particularly because the only applicable pilot is unique so you won't be facing 3 of them. But it's worth looking into:

Kavil +  Deadeye +   Proton torpies + Extra Munitions + R4 Agromech  (and a dorsal turret or TLT)

This pilot's ability won't affect his torp shots (just turret shots), but that's fine. He could Deadeye + R4 Agromech for some decent power like the Jumpmaster did, but he'll be doing that without the maneuverability boost of Unhinged Astromech, making him work harder for the shot. Hence proton torps, not APTs. I do think his post-torpedo game is decent thanks to the pilot ability + R4 Agromech, but I don't expect he'll live long, and he can't combine forces with 2 other Kavils to blitz-bomb the enemy like the U-Boats.

There are possibly other ways of pulling off a U-Boat-like combo, with the new ordnance-enabling upgrades and pilots coming out soon. Maybe. But I think the Deadeye nerf has brought a solid end to the U-Boat's reign of meta-terror. ^_^