Talk:Integrated Astromech/@comment-212.121.145.5-20151012101444/@comment-73.11.36.66-20151205060444

Yeah, it's better than a Hull Upgrade strictly because you get to look at any incoming crits and then decide if you'd rather sacrifice your astromech or not. At its most basic, yes, this is effectively a free Hull Upgrade for the cost of the astromech itself but at its best it lets you negate a Direct Hit, effectively preventing two points of damage.

A lot of people will be pairing this with low-cost R2 Astromechs I imagine, but this could also breathe a bit new life into the generally overlooked R5 Astromech. With the ability to flip one Direct Hit facedown and then negate another (or perhaps a Major Explosion) altogether, that's potentially three points of damage negated for 1 squad point.