Board Thread:General Discussion/@comment-27029853-20170703223814/@comment-454133-20170710050621

So... everything below is opinion. Don't take what I say as perfect truth. :D

I'd say it's a neat pairing, though a lot of the upgrades are not playing to its strengths.

I'd drop Hull Upgrade as a start, as it's not an efficient use of points on most ships. That 3 points could go toward putting K4 Security Droid on the jumpmaster, which is extremely useful given the jumpmaster's amazing dial and action options (you can do a green maneuver, lock, and then barrel roll into a great position or focus for more firepower). You could also dump Gonk and EI and upgrade the scout to Dengar, gaining a high PS and a deadly counterattack that makes opponents wince. Gonk is a neat idea, but he's a slow regen source and the Punishing One tends to fare better by killing opponents to eliminate damage sources, rather than trying to heal damage back inefficiently.

I'd also drop the slicer tools, since you don't have a consistent way to stress foes. Also the jumpmaster should not be wasting its action on slicer tools anyway. Instead it should be focusing or barrel rolling to maximize its attack or positioning. In fact, K4 Security Droid + Expertise makes Dengar incredibly evil, making sure he has focus + lock every round (and empowering his counterattack) unless he's taking on a lot of stress (e.g. from Asajj). If you don't have Expertise, PTL has its uses as well.

If you need to free up more points, Kath doesn't necessarily need the Heavy Laser Cannon, though it is useful to make sure her shots are always at least 4 dice. That said, she mostly likes to overpass enemies, or k-turn in front of them, or hard turn to the side, whatever it takes to use her amazing rear arc. Tail Gunner + kath's bonus die are terrifying every time you line up the shot, especially at range 1. Kath also benefits from Expertise or VI, IMO more than she does from Predator (though predator's not necessarily a bad choice).

Kath also benefits tremendously from Engine Upgrade, as it helps her get a foe in arc when she would otherwise miss out on shooting for a round. This is the greatest problem the Firespray faces right now: its dial is lackluster and it has no natural roll or boost, so it spends too many rounds not contributing to the fight. Boost is a worthy investment.

So consider something like this for a Dengar Kath team:

100 points

Dengar (33) + Expertise (4) + K4 Security Droid (3) + Unhinged Astromech (1) + Punishing One (12) (total 53)

Kath (S&V) (38) + Predator (3) + Tail Gunner (2) + Engine Upgrade (4) (total 47)

That's a team that gives Wazat a cold sweat; it'd give a lot of my fleets a run for their money. ;)  That said, if you prefer the HLC + and regen route, that's also something we can explore.  I don't want to stomp your idea and just say "no, go this direction instead".  There's lots of ways to build a team like that.