Talk:Fenn Rau/@comment-35288763-20180415233440/@comment-454133-20180416010050

Likewise, the player with initiative moves and shoots first in a tie. Moving first is generally worse, since you want to know your opponent's final position when you boost, barrel roll, or make other decisions. However, the ship that moves first can position to block their opponent's movement (making them more vulnerable to allies since they can miss out on their action).

Shooting first is often an advantage (assuming you have a shot; the other player may just dodge your arc with their repositions).

Players who depend on pilot skill often leave some points unspent, creating an Initiative Bid. The player with the most unspent points can choose who has to take initiative, which can be a powerful decision. If both players are equal on points, then they roll for who has initiative (one player calls hits/crits, and the other player calls blanks/focuses) so it's a 50/50 chance. Typical initiative bids are 1 to 3 points, but I've seen more. Just don't go overboard... sometimes points spent are more valuable than choosing initiative.