Talk:Biggs Darklighter/@comment-50.110.172.144-20180121172805/@comment-454133-20180121185405

The problem with Biggs was, he was so ubiquitous in rebel fleets, and enemies HAD to build their team to respond to him. It's true that there were specific builds you could use to get around him (tractor beam, locking weapons, etc), but then you had to bring those to the table or Biggs was a problem.

FFG generally tries to avoid meta-dominating builds that player have to respond to, because the options become 1) play very specific fleets that can beat that build (and nothing else), or 2) stay home, or 3) lose.

Biggs had to die for the same reason that a lot of recent nerfs were necessary: the game is better with the fix.