Talk:TIE Silencer Expansion Pack/@comment-86.128.109.193-20180326133927/@comment-454133-20180627161847

Well most factions don't have ways to remove upgrades -- Boba Fett can, and currently the First Order can equip him (say, on an Upsilon). However, it's rare to bother removing an upgrade with Boba when the crew slot and points could be better used making you more effective in other ways. (Plus Boba is hard to deploy reliably, especially in this case since the things you want to remove are preventing Boba from triggering because they won't suffer faceup cards)

Rather than worrying about removing hard counters to Kylo's ability, think about the price your foe pays by equipping them. He could have equipped something else; he's making a sacrifice to avoid Kylo's ability and other crits. If you are focused instead on pushing damage through (independent of crits), that could lean things to your advantage. Simply flying well with the TIE Silencer is an advantage. Focus-firing the enemy's ships one by one is strong too.

You can also mix up the lists you play so your opponent doesn't know if you're fielding Kylo when he builds his list. That uncertainty is a big part of list construction -- you control only what you field, not what your opponent fields. Determination, Breach Specialist, Chewbacca... they're all hard counters to Kylo, but a hard counter is wasted if its prey isn't fielded, and then you may have the advantage.

Also... unless you're using Kylo Ren (Crew) + a high-PS crit source like Darth Vader or RAC  to your opponent (in other words, unless Kylo's ability is core to your fleet's win strategy), then it's not a serious disadvantage if the enemy counters it. Just focus your efforts on putting the hurt into the foe and avoiding taking too much damage yourself -- focus on fundamentals -- and it's fine if Kylo's ability doesn't help you. It's one facet of a larger fleet, and it's an ability on a fairly terrifying ship.

I wish you luck!