Talk:Intimidation/@comment-86.139.2.183-20180423142645/@comment-454133-20180423154814

This affects the touching ship's agility until you stop touching. It does indeed make attacks against the touched ship more effective (helping allied ships damage it), and affects other cards that reference agility. For example, Proton Rockets fired from the touched ship will be weaker.

As an example to help make it clear, let's say you have a U-Wing with Intimidation, and an X-Wing. You bump your U-Wing into your enemy's TIE Advanced (or that TIE bumps into the U-Wing), so they're touching during combat. Your X-Wing can shoot the TIE and the TIE rolls 1 less dice because its agility is reduced. If the TIE Advanced fires Proton Rockets at the X-Wing, it will roll one less die because its actual agility is lower (not just the number of defense dice it rolls).

Intimidation's effect won't matter for the U-Wing's attack because it cannot attack any ships it's touching (it can still fire at other ships though). However, if you equip the "Zeb" crew, you can shoot the ship you're touching and thus enjoy Intimidation's effect too. That's a special case that only Rebels can pull off; the only other example I can think of is Arvel.

I hope that helps clear it up!