Talk:Resistance Bomber Expansion Pack/@comment-29444965-20171111224948/@comment-454133-20171114193321

Sorry. Your wording made you sound condescending/inflammatory and I naturally responded with that assumption. Remember that this is the internet, and we're all used to people coming here to mouth off and pick a fight. :/

K-Wing and Scurrg had to be nerfed hard very recently to deal with bombs. They were making it very hard to fly fragile aces and a number of other ships. That's the concern -- the auto-crit from Proton Bombs is likely to be brutal if it's used well with Trajectory Simulator. Also if Launch doesn't force you to discard the bomb card, then this ship has the option of infinite launchable Bomblets. The idea that proximity no longer matters, that you could be bombed by a ship from long distance when it never even got close to you, has the potential to change things a lot. That gives fragile aces reason to be concerned.

We still need to see the dial, and ultimately put this ship on the table to see how it place in actual practice. Yes its most expensive pilot is 29 points, comparable to TIE Punishers, but you can run it much lighter   and get more work out of it than with a punisher  (1 for trajectory sim, 3 for infinite bomblets or 7 for four proton bombs, maybe ). It's turreted, has 3 more health than a TIE Punisher, and offers tech + system slots. I don't think the TIE Punisher is the ideal comparison.

I realize you don't think much of this ship -- you've been very clear about that -- and I don't want to keep hashing it out with you while you hold your ground. I'm only answering your question. The FFG Forums should have a bunch of people who want to continue the argument so that's worth a visit. But until the ship hits the table and we get to see what it can do (or people start to report their Vassal game results based on the preview), then speculation is all we have and that's not something I find satisfying to argue about indefinitely.