Talk:Outmaneuver/@comment-30277232-20170213193654/@comment-454133-20170213215808

Combining an Outmaneuver Asajj with Talonbane is a nice idea, since Talonbane tends to attract a lot of aggro (as does Fenn), making him good bait. If they go chasing after him, they risk exposing their flank to Asajj. If they don't go after him, he lines up a range 1 shot and hits like a truck.

Not so sure about Serissu. He can be nice for survival when he happens to be in range, and the tractor beam might help on occasion if he can hit with it, but it's tricky to pull these off well.

A raging Talonbane will have a lot of trouble clearing his stress (especially on the joust), so Wingman isn't a terrible choice, but you have to be in range and that's difficult unless you commit to flying in formation with Talonbane (don't do that with the whole team, as that kinda defeats Outmaneuver's whole deal). Swapping Ketsu for Inspiring Recruit may help a lot, and then you could give Serissu Juke or Adaptability/VI etc, or keep Wingman for the times when you're in range for both it and the defense aura.