Talk:Cad Bane/@comment-86.19.125.100-20170728125857/@comment-454133-20170730210020

Continuing the above, here's some more examples of why you should not roll all the dice at once:

If your ally plows through two friendly cluster mines, you can see the first mine's damage and then decide whether you need to to use Captain Nym's ability to keep the 2nd one from detonating (in case you really need to save nym's ability for a different mine, but you also don't want that ally dying).

If the first bomb kills Tel Trevura, he restores back to 1 health, but then the next bomb could kill him with just 1 damage. Doing the same amount of damage to Tel at once leaves him alive. If you roll all the dice at once and get just enough damage to kill him both times, how do you know the order actually supports that result? (in other words, never let a Tel player just roll all 4 or 6 cluster mine dice.  If he does and it's enough to kill him both times, he's just volunteered to take his ship off the board for you, whatever the order could have been).

If there's absolutely no effect that could trigger under any circumstances to make the order matter, then fine, roll all the dice at once. But otherwise roll 'em separately. There's maybe a reason to care about order (I can't think of any examples except choosing whether to use Cad Bane when they run over a cluster mine and conner net, if the net will kill them instantly), but always do them one at a time.