Second edition damage deck


 * 1) Panicked Pilot (Pilot): Gain 2 stress tokens. Then repair this card. (2)
 * 2) Blinded Pilot (Pilot): While you perform an attack you can modify your dice only by spending force for their default effect. Action: Repair this card. (2)
 * 3) Wounded Pilot (Pilot): After you perform an action, roll 1 attack die. On a hit or crit result, gain 1 stress token. Action: Repair this card. (2)
 * 4) Stunned Pilot (Pilot): After you execute a maneuver,  if you moved through or overlapped an obstacle, suffer 1 hit damage. (2)
 * 5) Console Fire (Ship): Before you engage, roll 1 attack die. On a hit result, suffer 1 hit damage. Action: Repair this card. (2)
 * 6) Damaged Engine (Ship): Increase the difficulty of your turn maneuvers. (2)
 * 7) Weapons Failure (Ship): While you perform an attack, roll 1 fewer attack die. Action: Repair this card. (2)
 * 8) Hull Breach (Ship): Before you suffer 1 or more hit damage suffer that much crit damage instead. Action: Repair this card. (2)
 * 9) Structural Damage (Ship): While you defend, roll 1 fewer defense die. (2)
 * 10) Damaged Sensor Array (Ship): You can not perform any action except the focus action and actions from damage cards. Action: Repair this card. (2)
 * 11) Loose Stabilizer (Ship): After you execute a non-straight maneuver, suffer 1 hit damage and repair this card. Action: Repair this card. (2)
 * 12) Disabled Power Regulator (Ship): Before you engage, gain 1 ion token. After you execute an ion maneuver, repair this card. (2)
 * 13) Fuel Leak (Ship): After you suffer 1 crit damage, suffer 1 hit damage and repair this card. Action: Repair this card. (4)
 * 14) Direct Hit! (Ship): Suffer 1 hit damage. Then repair this card. (5)