Board Thread:Homebrew/@comment-30996754-20170323042105/@comment-30996754-20170323043511

Reserve Force (Small or Large ships only, 5 points)

This ship does not set up with the others at the start of the game. It may enter play during any activation phase after the first, by using a legal maneuver on it's turn. To bring the ship into play, place the start of the maneuver template so that it is flat against the controlling player's board-edge. If there are no friendly ships in the play area at any time before it enters play, this ship is treated as being destroyed.

It gives an advantage of seeing where your opponent is going before being placed, even for a low PS pilot, but at the cost of both points & starting from further back than would ordinarily be possible & delaying the entry by at least one turn.