Board Thread:Homebrew/@comment-34201745-20180103220036/@comment-207.47.244.182-20180123025955

Upon discussion with a friend, we think that what really needs to be done is create more accurate functions to the canon ships. So, the original A-Wing title could read:

Your upgrade bar gains the Systems slot. At the beginning of the Activation Phase, you may activate your special firing arc - until the end of the turn, you can perform primary weapon attacks out of your special firing arc, but not your primary firing arc. If you do, at the end of the combat phase, roll an Attack Die. On a Critical Hit, you may make primary weapon attack out of your special firing arc only for the rest of the game.

You may equip A-Wing Test Pilot.

Then the new A-Wing title could read:

Your shield value increases by one. Your upgrade bar gains one System and one Tech Slot. At the beginning of the Activation Phase, you may activate your special firing arc - until the end of the turn, you can perform primary weapon attacks out of your special firing arc, but not your primary firing arc.

You may Equip A-Wing Test Pilot.

Now naturally, the new A-Wing title would need to be more expensive then the old A-Wing title. I'd say by 2 or 3 points. In my mind, the cost of the old A-Wing title should be free, because it makes the ship what it actually is, not a slimmed down game variant. But of course, that would require the same being done for every other ship in the game. However, I don't think that would be all that hard.

Give the B-Wing some rear-firing capability. Make S-Foils on X-Wings functional. Balance some point values. Honestly, that'd probably do it.