Talk:Jabba The Hutt/@comment-1314457-20170327213252/@comment-454133-20170512160501

Actually making the rules text a feature of the tokens themselves (like with bomb tokens) would drastically change how they're meant to be played. Extra Munitions doesn't suffer from this because the only way to get those tokens is by equipping the card, and it gives itself a munitions token for anti-Boba Fett (Crew) measures. Boba can't kill your Extra Munitions card unless it's a 3+ player game and they boba you twice.

But Jabba is absolutely affected, and it's deliberately designed this way. Not only could someone Boba your Jabba card, but they could simply kill the ship he's on. Both methods have the same result: any unspent illicit tokens become useless. It's a race to spend your tokens before this happens, and you have to make the choice of whether to prioritize defending Lord Jabba or putting the most pressure on your opponents' vulnerabilities.

This is on purpose -- it places a premium on keeping Jabba alive and in the fight. If the rules text were moved from Jabba to the tokens themselves with a separeate rules card, then Jabba's only role would be to show up at the beginning of the fight, wave his hand once, and then get Azmorigan'd out the window for a different crew. Even staying in the fight, Jabba would serve no role, and would just "be there". The rules text needs to be on him to create tension for the player who fielded him, and tactics for the player fighting him.