Talk:N'dru Suhlak/@comment-96.226.22.232-20150321172505/@comment-25498301-20150324064043

Sure, if you end up with an Extra point to throw at it.

Otherwise I think the odds of needing it is pretty low.

With 2 4 dice attacks and one Die rerolled on cluster missiles and a 4 dice attack with one rerolled on a "Hot shot" Blaster, I don't think the Odds of needing a Munitions Failsafe are great enough to warrant it.

I'd probably rather go with, Shields, Stealth Device or Engine upgrade, but only if I couln't spend those points elsewhere, it makes the difference between 26 and 30 points and sinking that many points into a ship is a surefire way of making it a juicy target for your opponent.