Talk:IG-88B/@comment-4523651-20150302230545/@comment-90.219.126.46-20150411021336

soz for bad editing this the post fix

I would pair with 88D HLC as I would use them as arc dodging firebases, autoblaster almost useless as you are already rolling 4 dice at range 1.

14 points to play with.

options (I would aim for FCS, Outmaneuver and stealth device on one (8) then either stealth-Outmaneuver (6) or FCS-autothruster-stay on target/seismic (6) on the second) Link title for swarm disruption ] 2

to boost up repeat attacks (and combo with HLC if you miss) ] 2 would do wonders

after that I would sprinkle in some elite pilot talents less defence against your impressive firepower? yes please ] 3

add to the unpredictability and always have a target within your arc. ] 2

re-rolls are nice with target swaps but theres better options (FCS+88B is silly). ] 2

mods handy if you are deliberately manipulating yourself into range 3 for the HLC http://xwing-miniatures.wikia.com/wiki/Autothrusters 2

A surprisingly good modification for this large ship http://xwing-miniatures.wikia.com/wiki/Stealth_Device 3