Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-27029853-20170629141454

Yeah, Deathfire's fragility is one of the biggest weaknesses of the list.

So far I've never lost him in the first exchanges, and once he gets past that first exchange he's able to work his magic in the furball. I tend to have ridiculour dice luck though. I do find however that Deathfire's not the greatest of threats and if he is targeted, the brute force of the list isn't being targeted however. People are still in the pre-nerf mentality where TIE/x7's defensiveness was scary and they forgot how good the TIE/Ds were. This is partially why I do fly him in formation with the other two, they will have to face the rest of the list.

Remembering Crack Shot is on the difficult side for me too. I try to use it wisely to ensure an Ion Cannon shot hits, ensure a ship dies when it'd only have one health, or get a faceup damage through when I otherwise wouldn't (although if he's hurting I'll spend it in the standard way), but it requires some concentration to keep it in mind throughout the game...and somedays I do lack that concentration.

Theoretically, you could drop to LRS to take Unguided Rockets (rumoured street date is the 13th of July) and Lightweight Frame, but that reduces Vessery's effectiveness.

Did you manage to Cluster Mine Tel Trevura with one template to reduce his health to 0, have his ability trigger, and then the next Cluster Mine template kill him? That would be beautiful.