Talk:Imperial Veterans Expansion Pack/@comment-137.45.145.223-20160706210600/@comment-27411365-20160708034215

I HAD to comment. Like everyone else commenting, I respectfully disagree with your entire assessment as well. I won't address what previous people have already brought up.

I had to bring up the movement dial though because you said “…don't talk to me about the maneuver dial. White 4 K-turns are fine, except that the rest of the dial is for crap, and makes the Defender a very predictable and clunky piece on the board.”

Let’s count red. The Defender only has 4 while the B-wing has 6. The Defender can also take a modification that gives it 6 extra green maneuvers! Okay, so it can’t do a 1 forward, pffffft big whoop, but it CAN perform a WHITE K-turn, which is the only ship in the game able to do that! The Defender can also do hard turns at a speed of 3, which the B-wing can’t do. That isn’t clunky, that is pretty damn quick and maneuverable. The only way to make it “predictable” is the player. In a game that is 50% based on maneuverability and positioning, the TIE Defender is a ship worth every point you pay!