Board Thread:Questions and Answers/@comment-29461750-20160805184223/@comment-27666888-20160806073717

The Upsilon is very exciting. 4 dice attack and being able to Coordinate? Slap an Experimental Interface on that and you've got a deal! The Quadjumper caught me off-guard, but I'm probably a player first and a Star Wars fan second, so from a gameplay perspective I see the advantage of it. Now the Scum can use Tech ... plus it looks like it can move backwards, which is so nuts you just have to love it.

Rebel Tie fighter is a big 'meh' from me. I get that Sabine is a fan favourite from some cartoon show, but I just don't like seeing one faction's core unit show up on another faction. It's like the Tau fielding a squad of Space Marines: sure, you might be able to justify it from a fluff standpoint, but it's a single exception which is against the spirit of the game. If I see that yellow Tie Fighter in play I'll be gunning for it first, even if other ships are higher priority.

Welcome to the Wiki btw!