Board Thread:Homebrew/@comment-31818858-20170425000357/@comment-454133-20170603170459

Zo0ok: We should note that the Kihraxz has been kinda dead since release, more so than the StarViper and E-Wing. It was always underpowered/overcosted for what it did, and wan't used often except very casually. It needed a buff right from the start. People like me still used it because we loved it, but it was clearly hurting.

And then the Protectorate Starfighter released, and destroyed any hope the Kihraxz had of ever being competitive in its current form. Protectorates were properly on curve, and they showed just how far Kihraxzs were below it... how far they'd always been. There hadn't been *that* much power creep in that time.

There has been some power creep, but it's a ship that was over-costed and underpowered right out of the gate. The new title fixes that and puts it back on the curve.

The X-Wing, in contrast, started quite viable but has become increasingly overpriced for its features, as time goes on. Being the first ship ever released (along with the TIE Fighter), it follows the old cost model that makes many early ships' advanced pilots a touch too pricey to justify in a fleet today. (e.g. B-Wing.  Unlike Ten Numb, I still see Wedge and Wes a lot because their abilities are amazing). A lot of older ships have not kept up with the adjusting power curve, as FFG refines its cost model and balances things (and power creeps in the process), and so some buffs are needed to put them back on curve or at least try. X-Wings have gotten boosts before like Integrated Astromech to nudge them up as time goes on.

So there have been times when X-Wings were part of the meta, putting them in a different situation from Kihraxz, which needed massive help. That said, this new Kihraxz title greatly expands the sorts of buffs we might expect from FFG. It's a very neat setup, giving it an upgrade discount and 3 mod slots. The options are exciting!