Talk:Critical Hit Cards/@comment-90.209.222.215-20151102131946/@comment-454133-20160619063357

Yea, I did mean grabbing 2 damage decks of the same color (e.g. both from first core set -- borrow your buddy's) and swapping away cards you fear for cards that are safer for your fleet. You'd still have the same total deck size, and leave the direct hits in there since they would be obvoius, but you'd have 4 damaged cockpits and 0 damaged engines, for example. That would be frustrating to try to catch (when you have to have staff to check a whole room full of people), and it might actually give a player an edge (e.g. he doesn't mind 0 pilot skill, and thus is slightly less inhibited by crits; damaged sensor array or damaged engine could end him, so he gets rid of them).

It's not a huge benefit, but I've seen games that came down to the crits drawn on either side, and I can imagine someone altering their deck just to push their edge. Though I do sometimes have a sinister mind. Who knows how much it would matter if someone got away with cheating in this way.