Board Thread:General Discussion/@comment-27029853-20170703223814/@comment-454133-20180308075455

Today I played Phantom Pain (see above) and it worked quite well, despite me foolishly forgetting both FCS and Lightweight Frame! But I remembered Intelligence Agent this time, finally! It was actually extremely powerful for barrel rolling into position for a block, which made the target extremely vulnerable (and kept the blocking ship safe from being targeted). I won against Kylo (Silencer) + "Omega Ace" + Ryad without any loses, despite operating at reduced effectiveness because of forgotten cards. It's a fun list and a good candidate for CAC.

Then by request I dusted off my Expertise Wookies list (3x liberators with Expertise, Tactician, Breach Specialist; one replaces Tactician with C-3PO and is tough as nails to kill), to give a player who's preparing for worlds a chance to practice against triple tucks. He was flying two Lancers. Ketsu Onyo with title and Fearlessness, two Glitterstims, Dengar, and Engine Upgrade. Asajj had two gitterstims too, and PTL and Latts. It's pretty crazy what all that glitter does to a lancer... It's really hard to pin damage on them, and they can hit hard on those turns. Yet I'm pleased to report that I was able to pull it off with no lost wookies!

I went for Ketsu first, fearing being Tractor Beamed onto rocks more than taking stress. This proved to be a good idea. Fearlessness is a pretty wicked on a boosting Ketsu and I could have gotten wrecked bad, but I managed to avoid range 1 all but once against her, and there were no rocks nearby that time so I managed alright. Also my Tacticians did a really good idea of making him gunshy about the glitter. After pouring damage on Ketsu and exhausting her stims, I was able to take her down; took ~4 rounds or so.

Asajj was more squirley and I had to chase her for a while. She got one wookie really close to death and it was really dicey -- as in literally up to the dice. Thankfully I rolled just well enough when it counted. I realized later that I'd forgotten to use Breach Specialist and that would have saved me a lot of trouble with a couple of crits. Crud, I need to look at my lists more often during games.

My opponent is trying to decide what to do with Ketsu, Expertise or Title + Fearlessness. I recommended Expertise since it lets Ketsu operate at longer ranges and is a passive boost that works really well with boosting, locking, etc. In retrospect though I worry that it's not a great combination with Glitterstim... maybe Predator instead? Or swap the stims for the title and Burnout SLAM. I'm not sure.

Overall, a fun and successful night! I hope you all are having fun in your games too.