Talk:Slave 1 Expansion Pack/@comment-2600:8804:18A:17A0:B0F3:C220:CD1B:8349-20170809001144/@comment-454133-20170809021829

Bomblet Generator just requires two bomb slots, which the Firespray can easily achieve. Cad Bane is a good choice and he makes the bombs hit harder, or Andrasta will do it for cheaper. If you're not doing Bomblets, I like Cad Bane + Slave I + Extra Munitions.

Emon is a great bomber. It's true that he's not necessarily going to have a target in arc if he mines them on the left or right, but he could still have a different target in either arc. He could even do something crazy like PTL + Engine Upgrade to bomb and then boost to put the victim in arc (boost is a great idea for a firespray, but not so much PTL since their dial isn't very green). Also remember that non-action bombs like the Bomblet Generator will be placed before movement, so he can plant a bomb wherever is most likely to be trouble for your foe, and then move into position to blast either that area, or wherever the foe is likely to go to escape the bomb (more coverage).

In general, action bombs work best for low PS, and maneuver bombs work best for high PS. Bomblet Generator on a PS 8 or 10 Nym with VI works great, while a PS 8 Emon would also get great use out of bomblets. But leave him at 6 and he'll probably be activating first against many fleets, and Cluster Mines start to look good for him. But the beauty of Bomblets is they're unlimited. Just keep dropping them and your foe becomes very concerned about where he dares go, and that gives you more control of the field (and you can strategically withhold dropping sometimes and slide an ally into the assumed death zone, surprising your enemy with your positioning).