Talk:Alpha-class Star Wing Expansion Pack/@comment-2001:5B0:2358:6F10:280:AEFF:FE69:659-20180427184613/@comment-454133-20180427190655

I see people using Kylo to escourt 2 harpoon alphas (or another cheaper ace with 3 alphas). Use Long-Range Scanners to get the lock, and then slam into position if needed to get range. Once your harpoons are off, scatter and speed away, and turn around however you can while your ace harries their fleet. Come back around and harpoon again.

Alphas can take a good amount of punishment and they're built for hit & run, so it works pretty well. Your ace can token up and endure (or arc-dodge) punishment, while your alphas loop back around for another deathblow. SLAM makes it really hard to plan your spacing to avoid the munitions, and two harpoons and a Kylo shot are also hard to survive.

I've not flown it myself, but others here could probably give you more experience-based fleet advice. I've been on the receiving end a few times, including once when I managed to tank the opening volley with Lowhhrick, kill the ace, then get behind the alphas and stay on their butts. That's why I recommend scattering -- it's harder for them to stay behind you if you all escape in different directions, allowing the others to loop around for another munition blast while the foes pursue one.