Talk:EMP Device/@comment-95.144.105.164-20170114215426

Handy on a cheap, possibly suicidial Binayre Pirate Z-95? Charge into the midst of the enemy squad, and hope it surives the combat round long enough to detonate the EMP device? At the very least it will cause your opponent to have to decide on using his focussing fire against your main combat ships and accept being ionized for a turn, or spend possibly vital firepower taking out the Z-95 and ignoring your other ships. Pity the Z-95 doesn't have 2 Illicit slots otherwise you could stick a Dead Man's Switch on there as well, just for a laugh!