Talk:Gunner/@comment-90.193.107.219-20170510210712/@comment-454133-20170510213446

...and the TIE Aggressor.

IMO I don't think this is the right route to take to "fix" turreted ships, either mechanically or thematically. Thematically, turreted ships presumably have enough people (or hardware/droids) in the ship to staff its various basic functions (that are not separated out into upgrade slots). The pilot is flying, but that doesn't mean he's alone inside the YT-1300 or VT-49 Decimator. There could always be some unnamed characters or droids manning the guns.

Mechanically, this fix creates a mess and possibly guarantees no one would fly iconic ships like the Millennium Falcon. There are 5 primary turret ships: YT-1300, YT-2400, K-Wing, Jumpmaster, and Decimator. Are they really so overpowered that they need to be nerf-hammered? At this point I don't even think Jumpmasters warrant a sizeable nerf (they just got one recently, to Manaroo and Zuckuss (Crew), that shocked them out of dominating the top tier). For Turret Upgrades there's 7 ships, two of which haven't even come out yet. I wouldn't want to see them nerfed either.

I don't mean to suppress ideas, just give feedback. We also have a Homebrew Forum dedicated to discussing ideas like this, and you may get some good ideas & feedback there.