Talk:Outmaneuver/@comment-31642426-20180130032929/@comment-454133-20180131072155

It's a fun idea. I'd say Outmaneuver works well for it, since with two arcs you have two directions where you could catch someone out of their arc, and 3 ships is enough to frequently have an outmaneuver shot on someone if you split up.

Though it's quite possible that Quickdraw will scare them off of going after her (fearing reprisals), and they'll go after your omegas instead. Maybe Quickdraw should have Outmaneuver too, in that case. But that's a guess based on common Quickdraw strategy; if you're raging and self-damaging to trigger the free shot, then they'll probably focus on quickdraw first (at which point, losing her too quickly is the main concern).

Either of your flankers could enjoy Primed Thrusters or Advanced Optics or Pattern Analyzer. Each of these has advantages for getting you into position to dodge their arc and Outmaneuver them with your shot (or block a foe to leave them vulnerable to an ally). Their low PS won't make them arc-dodgy on their own (unless your foe fields scrubs), but they should be decent at group tactics and making sure someone has that outmaneuver shot.

Alternatively, two points could be spent upgrading one of your Omagas to Backdraft, whose free rear crit is automatically terrifying and works well with the -1 agility when he is outside of arc (pushing that crit through to cause chaos on the victim). It would make aces really afraid of bumping/flubbing their maneuver and ending up flanked by Backdraft's rear, which has fun implications e.g. for the joust (position your Omega behind so the k-turning ship hits it). You could even downgrade Quickdraw to Backdraft and give him Outmaneuver, and then it wouldn't matter who they target first.

Just some idea. I hope that helps somewhat.