Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-454133-20170130201108

Hmm... This is not necessarily a *good* idea, but giving 1 or 2 y-wings bombs might help round out the fleet with some defense-bypassing damage. Even a simple Seismic Charge, Thermal Detonator, or Proximity Mine that you might never even actually deploy or hit anything with could pose a serious enough threat to redirect enemy behavior. Drop a prox mine or threaten a thermal detonator to make them skittish about turning that way, and you can line up a more predictable shot for your team. Or you land the hit and bring them closer to death.

Bombs are expensive, sometimes fickle, tricky-to-use-effectively, one-time-use toys. They're the wackiest, least reliable munitions... but sometimes they can wreck a ship that laughs at anything else you could throw at it. And they can be scary enough to move the battlefield even without dropping them.

Kavil with an Autoblaster and VT is kind of along the same lines. It can be tricky to line up that shot, but with the right blocking tactics from allies Y-Wings you could really wreck some of the lighter, agility-dependent ships. Could be a nice way to deal with x7s and other squirmies.

And actually, same with BMST, though you're dependent on laying stress on targets or them stressing themselves, which is hard in this TIE Defender world (though you could scare a PTL boat into not playing well).