Board Thread:General Discussion/@comment-219.89.72.20-20161123083824/@comment-454133-20161128071953

"Wedge Formation"

Wedge Antilles [ BB-8, Advanced Proton Torpedoes , Outmaneuver , Integrated Astromech ] (40)

Jan Ors [ Adaptability, Twin Laser Turret , Nien Nunb ] (32)

Biggs Darklighter [ R5-P9, Integrated Astromech ] (28)

With Jan around, Wedge rolls anywhere from 3 to 5 dice per attack (depending on range and Jan's availability), and reduces the foe's agility by 1 or 2 (depending on whether he manages to flank). 5 dice vs -2 agility should hit like a truck. I'm hoping that scares the hell out of Empire and Scum ships that normally shrug off attacks with their agility. Wedge also has BB-8 to help him maneuver perfectly with that high PS.

Should he manage to pull off having a lock at range 1 for the APT, that's 5 or 6 dice plus agility reduction and converting blanks. Hopefully he has a focus token to go with it; he could easily roll 5 or 6 damage against an agility-enfeebled foe. It's fiddly, especially since the foe will be gunning for Wedge and/or avoiding him, but sometimes a Hail Mary pass lands beautifully.

Biggs will die fast, guaranteed, but he'll hopefully hold up for a couple rounds to give li'l Wedgie time to wreck a ship or two.