Talk:Hyperwave Comm Scanner/@comment-125.239.152.76-20170127040046/@comment-27666888-20170127065814

If you guys don't play the game properly regarding setup then yeah, this card will probably have a reduced value in your circle. Treating your pilot skill as 12 and getting to place your ship last can tip the game in your favour right from round one, especially if you're positioning a weaker ship away from your opponents deployment. The pilot skill six and pilot skill zero options have less advantage for the ship with the upgrade, but it's worth noting that they synergise with the other half of the card - if you choose to place this ship first, at PS0, then every ship placed afterwards at Range 1-2 will get an evade/focus token. At PS6 your aces will get the free tokens.

But why would I want to give my ships tokens if they're just going to wear off before they're useful? Well: Rey, Comm Relay, Han Solo, Lieutenant Dormitz, Moldy Crow all come to mind, and no doubt future waves will feature cards which benefit from the interaction as well.