Talk:Jan Ors/@comment-199.217.32.2-20170131180419/@comment-454133-20170131192459

Yea it's a fun hit if you can pull it off, though that's tricky with a b-wing's dial and Opportunist's requirements. Maybe a high-PS buddy with Hot Shot Co-Pilot (or Wes) could help strip their tokens.

What role is Kyle playing? Focusing one defense die isn't very strong, though maybe if you can't gain a stress one round, he'll give you a focus for your green maneuver? It feels like Guidance Chips or Hera (Crew) would serve you better. You could also spend the points adding Extra Munitions for a 2nd torpedo.

You might benefit from Deadeye more than Opportunist. It's one less die, but far more reliably useful in this context. Or PTL, to make sure you have stress, and you can roll into position then TL, and have range, arc, lock and stress-focus all lined up and ready for the attack.

Or swap Keyan for Nera Dantels so you don't have to worry about facing. Though Nera usually takes Proton or Plasma torps so her distance isn't so constrained.

Maybe something like this:

Keyan Farlander [ Collision Detector, Advanced Proton Torpedoes, Push the Limit, Guidance Chips ] (38)

Jan Ors [ Adaptability, Twin Laser Turret ] (31)

Wes Janson [ R2 Astromech, Adaptability ] (30)

So some fun ideas. I hope they help!