Talk:Shadow Caster Expansion Pack/@comment-69.167.61.234-20160912151659/@comment-454133-20160912153850

A bit. But it's also an interesting new mechanic that is probably balanced by other advantages of the ship. For example, Asajj Ventress could be OP with a primary weapon turret (or under-powered to counter-balance), but with the mobile firing arc the devs can stack some neat abilities on it without it being problematic out of the box.

I get the impression that the devs are stepping back from Primary Turret   Weapon  a bit, since it's so powerful, and it needs to be limited to matter for the ships that have it. There's only 5 PTW ships, and several of them have only 2 dice (sometimes with a title to increase it or replaced it with a cannon etc). Decimator, Falcon, and Jumpmaster-with-title are the only 3-dice PTW boats (and 2400 with cannon kinda counts). Later ships are more restricted but also more dynamic. I suspect it's a simple issue of balance, and keeping ships like the Falcon and Decimator special and unique while also bringing new stuff to the table.

And I'm looking forward to performing devious tricks with this boat, e.g. Asajj + Tactician (forward only) + Shadow Caster title + Black Market Slicer Tools. That could either be over- or under-powered on a turreted ship by necessity, but it feels right with the mobile firing arc mechanic.