Talk:Laetin A'Shera/@comment-212.240.210.206-20160104135015/@comment-454133-20170111213011

Initiative can indeed be good or bad for you, and often players will come to the table with 97 or 96 point fleets not to score initiative, but to score the right to assign initiative to themselves or their opponent, based on what they see across the table. It's not uncommon that you'd want to grant initiative to your opponent because you know you benefit from going last.

Low-PS ships used as blockers will prefer to have initiative so they can move before the opponent's blockers (if the enemy has ships of the same PS).

High-PS arc dodgers would prefer to not have initiative so they can respond to the other ace's final position.

Shooting first to apply a disabling effect to the target (like stress, a crit, etc) or activate an effect that would allow dodging (e.g. Airen Cracken gives a barrel roll or boost to a friend to get them out of arc) prefers initiative.

The resolution orders of certain abilities will matter as well, as we've just seen with Laetin.