Board Thread:Fun and Games/@comment-27221056-20180504125708/@comment-27221056-20180507105131

I hear you, Wazat. Munckining was part of the reason I took a break from my weekly group (the GM's filthy apartment and x-wing being the other). In my group, there was a guy (let's call him MD) who enjoyed building dupper efficient characters. He would plan out all his levels including what equipment to buy. He simply couldn't make less useful characters, because he would feel it didn't live up to the potential. He's great GM, though, having things run smoothly with his knowledge of the rules and knowing all spells by heart. He would help his... pretty slow... roomie build his characters and they equally powerful, rolling huge amounts of of dice. Problem is, it took him forever to add the numbers, to a point where I made an app, that helped calculate such stuff. MD would also help his friend (who always had suspicially high stat rolls), so there's another powerhouse. Another two players also made ridicoulously powerful spellcasters. I remember one encounter against a insect-like queen and her army of drones, where they killed her with a quickened, powered Disintegration and anotyer Disintegration in the suprise round. Then her drones stopped functioning. Encounter over. In fact, most of our encounters were over before my paladin had buffed up. There was another player, who, like me, preferred fun builds, but we were kind of useless in battle, as the GM had to power up the enemies to even pose a challenge.

When we started a new campaign (in filthy guy's apartment) I announced that my character wouldn't participate in combat, save for the occasional buff here and debuff there. He would otherwise run around and collect the dead bodies bodies in bags of holding for later dissection. We were playing an evil campaign. But it never got that far, because x-wing.