Talk:Linked Battery/@comment-203.104.11.78-20180416225412/@comment-454133-20180709212905

TIE/D (two shots per turn, cannon + primary) and TIE/x7 (lower cost and no cannon) were the fixes for the TIE Defender that made it a viable ship, able to compete. Linked Battery doesn't synergize with either option, so this poster is lamenting the fact that this functionally isn't a new Defender toy. Though frankly TIE Defenders are pretty good with either title; I don't think they need the help the way, say, B-Wings do. So the lament seems a bit silly.

I haven't actually heard any reports from anyone on whether a TIE Defender does well or poorly with this upgrade. Not sure anyone's actually gone and tried it; they've just assumed it's bad. I imagine Expertise or Predator on Ryad or a Glaive would work pretty well with it though, freeing up the Defender's action for either barrel rolling into position or focusing for defense. Maybe even go for the cheapest option: 1x - 3x Delta with Linked Battery and maybe TIE Mk. II (32 or 33 points), see how that compares to TIE/D Tractor Beam or TIE/x7.

No idea if it pans out in practice though; that would take some testing. My guess is it's decent but slightly expensive for what it does, as Defenders were before the fix.