Talk:Contracted Scout/@comment-138.75.136.48-20161213073039/@comment-87.54.10.204-20161213080639

3x

Contracted Scout (25)

Deadeye (1)

Extra Munitions (2)

Plasma Torpedoes (3)

R4 Agromech (2)

Guidance Chips (0)

(Or some variation thereof, som used Proton Torps for example)

Which allowed for just constant modification of Ordinance shots.

So you'd Focus for your action then Deadeye shoot a Torpedo at a foe, then R4 Agro used to let you get a target lock on the target to reroll anything that guidance chips dont pick up, and you get 6 of those shots across the list putting something along the lines of 25 pretty consitant hits, which as far beyond what most lists can take.

Also since the Jumpmaster has a pretty decent Dial for a large ship, and having three of the pretty much guaranteed that you'd have something in your Arc.