Talk:Ysanne Isard/@comment-107.77.97.97-20170226235049/@comment-454133-20170227025147

I'm up for giving Ysanne a try; she doesn't see a lot of play and that's too bad. A pure hull ship with 2+ agility like the Bomber might be a decent home. IMO, I would prefer Crack Shot to give Tomax's 2 attack dice some bite, and make sure the 32 point investment is paying off.

With Tomax being durable enough to absorb or evade a hit or two, you might add something a bit more delicate but vicious, like "Pure Sabacc" or Carnor Jax/Soontir Fel. I particularly like Carnor with Tomax and Crack Shot, btw; they seem like a potent pair. A TIE Advanced like Darth Vader or a TIE/sf like "Quickdraw" is a mix of power and mobility. A PS 9 ship with a good dial can cover some of Tomax's weaknesses and blindspots. You could also include TIE Defenders, but I have trouble condoning the practice. (j/k)  ;)  Ryad might be a decent companion, as she can pull tricks Tomax simply can't, and like all defenders, she hits hard and takes a while to kill.

A good support to fly in formation with Tomax might be "Howlrunner". That combined with Crack Shot might make Tomax hit hard semi-regularly. That combines nicely with an aggressive, in-your-face Carnor too.

Or maybe bring another TIE Bomber carrying some torps or missiles? Or a Decimator, Firespray or Upsilon to provide some support effects and firepower, and a lot of HP? It's kinda open-ended, a lot of things might work.