Thread:Wazat/@comment-2001:410:A014:667:B026:8926:F5BB:1F06-20170919020806/@comment-454133-20170919062115

A simple fleet might consist of:

Poe Dameron with R2-F2  + Push The Limit

Luke Skywalker with R2-D2 + Push The Limit OR even Marksmanship

Blue Squadron Pilot + Fire Control System + Ion Cannon

Poe or Luke can arguably make reasonably decent use of R2-F2 with Push The Limit (R2-F2 isn't good on any other pilot IMO, but I think he has some value here; you're not seeking top-meta, tournament-winning fleets, and with the cards you have, this is actually a pretty reasonable setup). Poe should focus every round, and potentially push the limit first to use R2-F2 or boost.

Luke is stable and sturdy, very basic but very affordable. Use R2-D2 to restore shields when needed, and push the limit when you know you can afford a green next turn. If you choose Marksmanship, it'll give Luke a bit more bite on attacks but a bit less defense (since it doesn't focus his defense), but Luke's ability makes him defensive to take it.

You could actually switch R2-F2 and R2-D2, as Luke makes pretty good use of R2-F2 as well and Poe is always happy for regens on green maneuvers.

The B-Wing is a cheap cleanup ship with a lot of health. Its primary weapon is solid and can kill off ships that survive Poe and Luke, and it can ion ships that are about to run into asteroids to make sure they can't turn away. Or let them fly off the side of the map. Its FCS grants it free locks for more accuracy on following rounds.

For a more advanced fleet, you might try:

Keyan Farlander with Push The Limit + Fire Control System + Proton Torpedoes + Advanced Proton Torpedoes

With Poe Dameron with BB-8 + Push The Limit

And  Biggs Darklighter with nothing on him

or:

Nera Dantels with Deadeye + Fire Control System + Proton Torpedoes + Proton Torpedoes With Poe Dameron with R2-D2 or BB-8 + Push The Limit And Prototype Pilot with Proton Rockets

Keyan brings ordnance with a good deal of accuracy and positioning power. For example, he can barrel roll into position, then target lock with Push The Limit, gain a stress, and then attack with his primary weapon or a torpedo and spend the stress to focus his attack dice (as though he had a focus token). You can spend the stress to focus your attack even if you don't roll any eyes. It's a bit wacky, but you'll get the hang of it and it's quite potent.

If he ever gets an enemy in arc at range 1 (and it'll be good practice to learn how to make this happen), unleash Advanced Proton Torpedoes. They roll 5 dice, let you turn up to 3 blanks to focuses, and then Keyan can use his stress to focus all those into hits.

Nera, in contrast, is relatively unconcerned with angle. Her ability lets her fire her torpedoes in any direction, even outside her firing arc. She also can fire her torpedoes with a focus token instead of a lock, thanks to deadeye. This means she doesn't have to choose her target in advance; instead she only needs to have a target in the correct range, and she can unload a damaging torpedo on them.

If you're okay with proxying cards, meaning using stand-ins for cards you don't own, then add Guidance Chips to the B-Wings to give their ordnance a lot more bite. Most people are fine with proxying, but some prefer to work only with the cards they own, so I leave it up to you. I'll try to stick to the cards in the expansions you list.

Poe is very durable. As long as he has a focus (and you should go to great lengths to make sure he focuses every round), he can turn one attack die from an eye to a hit every time he attacks, and one eye to an evade every time he defends. This doesn't spend the focus tokens. He can spend the focus token if he really wants, e.g. he rolled 2+ eyes. R2-D2 will repair shields whenever he does a green maneuver, allowing him to undo some of the damage he takes. This all comes together to make him hit harder and survive longer. Alternately, BB-8 lets him barrel roll before green maneuvers, repositioning himself.

If you pick Biggs, keep him close to any ship that needs to be kept safe (usually your expensive B-Wing). He'll attract most attacks to himself so the other ship isn't as worried about defense, and can instead focus on dealing out death. Biggs is a solid attacker too.

If you have the A-Wing, then your low PS is an asset. Try to get really close to where you think an enemy will land, so that they bump into you. This is called blocking, and it denies your opponent's actions and makes them vulnerable (because they don't have that focus/evade/barrel roll/etc). Focus as your action for defense. If the opponent lands in your arc at range 1, you get to fire the proton rockets, unloading a 5 dice missile that doesn't spend your focus token (so you can spend it flipping that missile's rolled eyes into hits).

I hope that helps!