Talk:Scrambler Missiles/@comment-172.77.249.48-20180223231620/@comment-454133-20180223233228

Yup, agreed.

Harpoon missiles are blatant power creep over all other missiles/torps. Lots of people assume they'll be errata'd sometime (hopefully soon) to spend the lock to fire.

Scrambler Missiles and Jamming Beam are indeed underpowered, and attempts to use them have continued to convince me that there's no reason to field them. A buddy fired the missile at me from his kimogila and never landed the hit. It's very difficult to land with that 3-dice weapon against a TIE, and stripping their focus tokens wouldn't have helped enough to justify not firing his primary weapon instead. The low dice count (thus poor accuracy) and lack of any damage really weakens both weapons. On paper it looks solid -- shut down a lower-PS munitions ship by taking its token, or render a group of TIEs vulnerable. But in practice it's a weak play, weakened further when compared to better options for the points and slot.

Like you said, it's like their playtesting team never saw the cards before they were shipped. Or more alarmingly, the playtesters did raise red flags but they got ignored, because someone higher in the chain was convinced they were fine.