Talk:Munitions Failsafe/@comment-45.72.218.30-20160416114205/@comment-454133-20171031232757

To be honest, I suspect it's a lot more low-yield than that. Saturation Salvo behaves similarly to Seismic Torpedo: you're getting a 50% chance of dealing 1 damage per target in range, or 0.5 average damage per target. You might do some damage if your targets cluster, but you're probably cheating yourself of effectiveness by aiming to miss. And all this assumes your opponent will keep his ships together for you to repeatedly salvo.

It will probably (?) be better to simply aim for hitting instead: Assault Missiles with Guidance Chips and a focus + lock will deal full damage to the target on a hit, and 1 guaranteed damage to all other targets at range 1. Harpoon Missiles are also brutal, if not much moreso with with right support.