Talk:Calculation/@comment-201.6.133.244-20170323013124/@comment-454133-20170323014219

It isn't necessarily better... but it's much easier to justify in a fleet. It's a much cheaper way of producing crits for builds that need crits, e.g. Ten Numb + Tractor Beam, anything involving I'll Show You The Dark Side, etc. If your ship has only 2 dice, Marksmanship is expensive overkill. It's much easier to drop into a fleet that's squeezed for points.

In practice, I see Calculation fielded much more often than Marksmanship, including in my own fleets. I like them both, but I have trouble putting Marksmanship on the table. Calculation, like Crack Shot, is an effect I can drop into my fleet without a lot of blood or tears, and it could make a substantive difference even given that low cost. Marksmanship could be great, but the extra two points is surprisingly hard to justify in a tight fleet, and at that cost most people will just go for PTL or Predator instead. It's easier to drop in a 1 point upgrade than a 3 point upgrade, unless that 3 points is really going to pay off hard during play.