Talk:TIE/D/@comment-138.75.101.0-20161216045825/@comment-454133-20161216072201

Looks pretty good. I'm told Maarek Stele and Rexler Brath are mean with TIE/D and a tractor beam. They shoot early in the round, and they can tractor the target into range 1 and really hammer them with their primary (possibly assigning a disabling crit). If you're concerned about beating other ships to the arc-dodging and/or first shot, consider swapping Marksmanship for VI (and fill the points with a couple Twin Ion Engine Mk. II mods). It could turn out better if you win the PS & Position war, though Marksmanship on the tractor beam could also help on positioning and throwing ship arcs out of alignment.

Zertik Strom is a good protector and attacker. I've also seen Carnor Jax used very well for this role, so it's a matter of whether you prefer an advanced or interceptor TIE. They're the same base cost, and Carnor's ability is quite good. But he's more delicate, and his ability might interfere with the intent to empower Juke, so Zertik has better synergy IMO.

And Ryad + X7 and Juke is a fine choice. Attacking last with 3 dice and Juke should hurt.

Looks solid enough.