Talk:TIE Bomber Expansion Pack/@comment-104.186.108.142-20190510053020/@comment-454133-20190510145347

IMO, 2 - 3. 3 gives you a good munition swarm with room for an ace or support ship, 1 - 2 fit into fleets with ease, while 4+ might be too many unless you're going for a full munition swarm with no support, ace, etc.

The most you should get is 5. You could fit five with Harpoon Missiles (or Proton Torpedoes ) + Guidance Chips, but at such low PS they'd struggle to get locks at the right time to use those munitions. This is helped by switching the mod to Long-Range Scanners (proxy it if you don't own it), or mixing it up a bit with a support craft that will help with acquiring locks.

But two is the easiest to work into a fleet.