Talk:Kavil/@comment-172.12.100.201-20151229020516/@comment-95.147.0.145-20161218124034

I went with Autoblaster, Plasma Torps., Extra Munitions (saves a squad point on plasma torps), Unhinged Astromech, and Guidance Chips (as it's quite a powerful free mod). If I'd had 1 more squad point available I would have used Proton Torps rather than Plasmas, as with guidance chips as well there's a good chance of getting 1 crit + 3 hits.

The astromech really helped with manueverability and at range 1 out-of-arc focus firing with the autoblaster can potentially land 3 un-evadeable hits thanks to his special ability. All in all it turned out to be an effective build - the autoblaster in particular caught a few people out, who were much more experienced players than myself.