Talk:Dengar/@comment-139.127.253.7-20160318143514/@comment-24.22.100.60-20160419075657

Here's an article on dice math in X-Wing that discusses why it's better to have more dice in general and red dice in particular.  It seems pretty obvious that more dice equals more better, but the simple fact remains that there's a distinct difference in performance between ships with 2 red dice in X-Wing and ships with 3-plus. This is at least one reason why Interceptor aces like Soontir Fel and Carnor Jax see regular use while A-Wing aces don't...the most competitive A-Wing lists tend to be swarms of some sort, getting by with weight of numbers and these days Crack Shot, the same as TIE Fighters. But a pricey ace that only has a 2-red primary attack simply isn't going to pull their weight enough to be worth the points.

The Punishing One upgrade isn't dumb, it isn't overcosted, and you can tell that pretty much anyone who looks at it and goes "Ugh 12 points for one red die?  That's so expensive and not worth it!" really hasn't played the game enough, because 12 points to bring a primary weapon turret from 2 to 3 is perfectly in line with how much it costs to take one of the named Falcons over the generic Outer Rim Smuggler that nobody uses, or slapping the Outrider + Turret on a YT-2400, and it's absolutely worth those 12 points. I've played against Jumpmaster lists several times now and the difference between those that use the title and those that don't is noticeable. The U-boat wolfpack gets by with torpedoes, otherwise three 2-red turrets aren't really that frightening. Dengar with the Punishing One by contrast is a beast. If you take Dengar but decide to skimp on the title then you're basically undermining yourself. It's not even a psychological thing, it's stone cold math.