Talk:Torani Kulda/@comment-78.149.4.66-20171024130007/@comment-78.149.6.171-20171025142203

OP here.

" Like auto-damage, auto-defense is easy to make too powerful..."

In my round-about way that's really what I was arguing against. Given the ever increasing complexity of the game and the constant pressure to think up new and interesting pilot abilities, upgrade cards etc. at FFG, it is, in the words of Vader "all too easy" to inadvertantly come up with something game breaking, and auto-damage/defence is one of the main areas in which I think that could happen. I am also aware that this is not the most significant issue with the game right now, but it is an issue none-the-less.

Still don't like Vader (crew) - I am aware the idea is to put as much damage onto the (typically) Decimator as quickly as you can to discourage his use but still hard not to feel aggrieved when Carnor Jax, having laid 3-damage onto the Deci then succesfully evaded the return fire only to draw Major Explosion followed by a hit result and then Direct Hit. Bye bye Carnor. Especially given the Deci's 360 degree fire-arc and no actual need to hit the target to still cause damage. A little too easy for the opponent imo.