Board Thread:General Discussion/@comment-27029853-20170703223814/@comment-454133-20170727072313

Today was my first time getting dead last place in a tournament, and it's because of enemy autoblaster turrets being hard to avoid, my red dice being skittish, and me being terribly unfamiliar with my fleet and flying poorly. I got a bye on my first game, then two games of 0 - 100 because I totally flopped and barely failed to finish off a ship for points. I'm used to feeling bad because I landed somewhere in the middle of the final rankings; today was humbling.

Wullffwarro with Daredevil, Kanan Jarrus , "Chopper" , Engine Upgrade (40)

PS9 Poe with Black One, BB-8 , Primed Thrusters , Intensity , Autothrusters (41)

Ahsoka Tano with VI, Captured TIE (19)

Wulf did surprisingly well, despite my decision to include him partially as a joke. Kanan plus Chopper and Daredevil work well together. For example, I could clip a debris cloud with my maneuver, take a damage to Daredevil, use kanan to clear my stress because it's a white maneuver, and then end with only 1 stress from daredevil, ready to clear it next round and still able to take a shot this round. Also I like how Wulf gets more powerful as the match goes on and he accumulates damage (some of which might be self-inflicted to make sure he has shots).

Unfortunately, he couldn't roll for crap. He'd have a focus token while sitting at range one of his victim, roll 5 or 6 dice, and yet produce only 1 or 2 hits because the rest blanked out. Easy to dodge, and I was fighting some very tanky enemies. Then the enemy's Expertise Rey would roll 5 hits and just devastate Poe. I was flabbergasted. I think Wulf produced one average attack all day, and everything else was troublingly low. This did not go well, given the high defense and health of my foes.

The other problem was Autoblaster Turret. Both my fights today included Captain Nym with Autoblaster Turret + either VI or Adaptability + Bomblet Generator + Havoc + Accuracy Corrector + "Genius". He was really difficult to deal with, especially because all my maneuvers would accidentally put me in range 1 and get Poe or Ahsoka punched in the face with 2 unavoidable hits. This was bad news.

Granted, this is actually pretty awesome, I'm really happy to see this working so well on Nym. I just can't believe how often I ended up in range 1 despite my efforts to avoid it, and it really sucked getting completely steamrolled because of autoblasters plus amazing attack dice on Rey/etc. Ahsoka and Poe got taken off the field frighteningly quickly in both games (partially due to my bad flying), and Wulf's firepower just isn't enough to turn that around, especially with the way his red dice played out. Both games I got one of my opponent's ships down to 1 HP, but couldn't finish it off before I died.

Finally, Ahsoka was terrible. Every game she failed to out-PS her opponents, and died frivolously, even repeatedly blanking out on defense dice when she had to in order to excuse herself from the fight early. She contributed next to nothing; in retrospect I should have included someone else, even a simple Z-95 with a missile.

Ahsoka, I hope you find what you're looking for in the next life, so it can be cruelly torn from your fingers just as you've tasted happiness. Muahahahaa! >:D

But let's return to the positive: Wulf was fun, and did fairly well. If I fly this fleet again, I'll learn how to fly Intensity BB-8 Poe better and probably improve my game. It was humbling to come in last despite getting a free bye on my first round, but I could use the humility. And I got another alt art Crack Shot as my consolation prize, so that's nice.

Plus, my Wednesday game store group has a habit of offering an extra consolation prize for whoever placed last: a spiffy set of new dice. So I now have 6 new dice to supposedly replace the ones that failed me. :)  Still, I'm the main reason I lost, and thankfully that's more in my control to fix than the dice rolls.

Whenever I see those dice, I'll think of failure and blame Ahsoka. ;)