Board Thread:General Discussion/@comment-27029853-20170703223814/@comment-454133-20180204072611

Last night we played 3 vs 3, 100 points per player (so 300 on each side). There were 8 Kimogilas on the table. It was awesome!

We played on 2 mats lengthwise (so flying forward was the same distance, but sideways there was a lot of space). I deployed slightly left of center, my ally playing Blackout and 2 TIE/sf deployed left, and our 3 Concussion Missile Kimogila ally deployed slightly right of center. This mattered because we coordinated on where we would go and our opponents didn't do this as well. They deployed 3 kimogilas our left, RAC and a gunboat in center, and Bossk + Kavil on the far right. My Blackout ally and I moved to take down the 3 kimogilas on the left. Our 3-Kimo ally moved left to engage RAC in the center.

I played the same list as my last post, and Manaroo played Bumpmaster really well. This combined with my two Kimogilas ended up screwing over the other player's Kimogilas, and his allies weren't able to get to his side of the table on time. The jumpmaster bumped 2 of his ships, and then I ionized them, forcing more messy bumps. Over a few turns our opponent's kimos died, but they put up a real fight first, and survived a long time considering it was 200 points converging on his 100 points!

Meanwhile our 3rd player's 3 kimogilas in the center of the map took on an assault gunboat and RAC. He killed RAC within ~2 or 3 rounds, finishing it off just before he had to leave for the night. His two remaining Kimos kept Bossk and Kavil busy (who were slowly approaching from the east) while we finished things off in the west (including the gunboat). By the time the Western dust settled, it was roughly 200 points converging on his 100. After Boss died he called it.

We all had fun laughing at the madness. It did kinda hurt the player who got mobbed though... he kinda just wanted to scoop once he'd been ionized because he knew he would be helpless to stop us, but decided to stick around and see how many of us he could take with him (though I believe he just barely failed to kill anything because of PS -- the Gunboat eventually finished his work by landing the last 3 damage on Manaroo).

The game served as a reminder of good tactics. In larger games it's so much more important to concentrate your firepower and score decisive blows early and regularly. If you disperse out too much you could be in trouble. The fact that we were able to converge 200 points against a 100 point fleet really helped -- we wiped that fleet, then swept eastward, staying at nearly full power (we lost Manaroo in the east and 1, eventually 2 kimogilas in the center over the course of the whole game). In the center it stayed a 100 vs 100 battle for long enough to count, because Kavil and Bossk joined a bit too late to make a difference. Gotta coordinate with your allies and make sure you're working together.

Overall, even if we had lost, I'd be delighted at the madness of the game. 8 kimogilas, an intimidating bumpmaster Manaroo lining up a shot for Ion Torpedoes, Kimogilas striking the deathblow to RAC just in time for the player who needed to leave early, Manaroo dying to a crit sequence (she had 8 or 9 damage by the time she was removed from the table). It was a good, silly day.