Talk:Protectorate Starfighter Expansion Pack/@comment-35288763-20180412213814/@comment-454133-20180412223141

The ship has only 4 hull and no shields, so it's vulnerable to a lot of the things that make aces tremble, such as bombs, autoblasters, being blocked and left tokenless, etc. The lack of shields makes them a bit fearful of crits too.

That said, as LasseKaa put it, the Protectorate makes up for this by being very mobile and evasive. At range 3 or out of arc, Autothrusters and good agility protect it quite well. At range 1, you want to be staring into your foe's eyes so the title protects you really well. Range 2 is their weakpoint, where they'll have nothing but agility and tokens to defend them (still pretty good, but a touch more dicey).

Fenn Rau has stayed reasonably relevant since release. He's very defensible, very good at positioning thanks to high PS and boost+roll, and he hits like a truck at range 1. He does really well with either PTL, VI, or Attanni Mindlink. The other pilots have their charms too. Old Teroch sheds enemy tokens, and Kad can get tokens on his tallons and k-turns (keeping his defense and offense high during those otherwise vulnerable times).

Protectorates also have great dials and action bars.

The StarViper is a bit more casual; it's generally less competitive for its price but the StarViper Mk. II title makes it really interesting to fly. And as LasseKaa mentioned, Thweek pops up a lot for his ability to choose between having the best PS or copying a pilot ability. Guri is also a great choice, and works well with Attanni Mindlink and other options.