Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-454133-20170226225649

My third post in a row; I don't mean to dominate this thread. :)

A friend and I played a couple casual matches yesterday (after watching Arrival, so it was overall an awesome day). My first fleet was another Firespray Fiesta:

Bounty Hunter + Slave I + Long Range Scanners

Bounty Hunter + XX-23 S-thread Tracers

Bounty Hunter with just his smile to carry the day

I have 3 firesprays because I bought some ships from a local player to help him out, and I've been wanting to try a triple fiesta. This ended up going well, thanks to my having a lot of HP and decent attack power. I can see why 3x Contracted Scout with Torps is amazing; lots of HP and 6 torpedoes, plus a primary turret so it's really hard to escape their shots. The firesprays in contrast frequently failed to shoot because it's had to keep aces in arc, but I still pulled it off thanks to durability.

My friend fielded Miranda Doni with TLT and lots of other upgrades, Ahsoka Tano with VI and EMP, and Bodhi Rook. I focused Miranda down first, and that took a lot of his points down early (he later said he realized he should have run her a lot lighter). But not before Ahsoka managed to emp 2 of my ships, causing her and both firesprays to spend a extra round bumped and just staring at each other. :D  Before too long I took down Cassian too, though the killing blow was delivered by an asteroid instead of me (we joked about how that specific asteroid might get more kills this game than either of us, given how many times we clipped it).

Ahsoka all alone was a trooper. She managed to finish off one of the firesprays, but after that he called it.

On our second game I fielded this:

Captain Oicunn + Rage + Intelligence Agent + Inspiring Recruit + Plasma Torpedoes + Tactical Jammer.

"Pure Sabacc" + Adaptability + Adaptive Ailerons + Lightweight Frame

Sigma Squadron Pilot + Collision Detector + Lightweight Frame

In retrospect, I'd trade either Intelligence Agent or Tactical Jammer for another Inspiring Recruit. Oicunn twice picked up stress through a crit after he'd raged (making him spend a round without modifications), and it would also help a lot if I fought a stress-inducing fleet.

My friend fielded:

Commander Alozen, Kir Kanos, Tetran Cowall, "Pure Sabacc"

Unfortunately I don't remember his upgrades. Also during the game I forgot I'd put Adaptability on Sabacc, which would have helped immensely because he gave me initiative to make my sabacc activate first.

This battle was a lot of fun, and it was pretty close in the end. The phantom's job was to attract aggro while the decimator and Sabacc did the real damage, but they all contributed pretty well. Sadly it was the enemy sabacc that was our undoing. He flew that ship very well, despite it being his first time with a striker, and repeatedly outflanked me. He damaged my sabacc enough to disable his ability, then destroyed him (this is where remembering Adaptability would have helped more than any other moment). I think the phantom followed a round later.

I'd killed his two Interceptors early, but they managed to give as well as they got and the decimator was sitting on some damage cards and extra stress (thanks to Thrust Control Fire; this is where another inspiring recruit would have helped a lot). Hilariously, Oicunn also picked up Stunned Pilot and suddenly became shy about ramming people. Silly Oicunn.

I managed to put some damage into Alozen, and he peeled away to make a safe, asteroid-free joust, so it was just me and Sabacc for a couple rounds. I really tried to kill him, or at least assign a 2nd damage card, but he evaded very well (and Direct Hit isn't enough to disable his ability). He managed a massive range 1 hit and dealt the final 4 or 5 damage cards needed to end things.

All in all, those were really fun battles. And my friend is very pleased with his TIE Striker!