Critical Hit Cards (Imperial Raider)

The Imperial Raider 's damage cards are separate from the regular Damage Deck. It consists of two decks: one for the Fore section, and one for the Aft. If a section of the ship receives a critical hit, it is assigned the top card faceup from the deck corresponding to the section that received the critical hit.

Deck Breach
(Ship) Place 1 of the Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup. Energy: Spend 2 energy to flip this card facedown.

Direct Hit (x2)
(Ship) This card counts as 2 damage against your hull.

Power Plant Failure
(Ship) You cannot perform the Recover action. Action: Roll 1 attack die. On a Hit or Focus result, flip this card facedown.

Projector Power Failure
(Ship) You cannot perform the Reinforce action unless you have at least 3 energy stored on the aft section Ship card.

Reactor Leak (x2)
(Ship) When you execute a maneuver, reduce the amount of Energy you gain by 1 (to a minimum of 0).

Secondary Drive Failure
(Ship) You must spend 1 energy to perform any action.

Tracking Misalignment
Reduce your primary weapon value by 2 (to a minimum of "0"). Energy: Spend 4 energy to flip this card facedown.

Weapon Damaged
(Ship) Place 1 of the Hardpoint Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup. Energy: Spend 3 energy to flip this card facedown.

Command Deck Breach
(Ship) Place 1 Crew Member and 1 Teams Upgrade card equipped to this section under this card if able. You cannot use those Upgrade cards while this card is faceup. Energy: Spend 3 energy to flip this card facedown.

Comms Failure
(Ship) You cannot perform the Coordinate action. Action: Roll 1 attack die. On a Hit or Focus result, flip this card facedown.

Deck Breach
(Ship) Place 1 of the Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup. Energy: Spend 2 energy to flip this card facedown.

Life Support Failure
(Ship) Discard 1 of the Teams Upgrade cards equipped to this section. Then flip this card facedown.

Misfiring Thrusters (x2)
(Ship) During the Planning phase, assign your chosen maneuver faceup. Energy: Spend 1 energy to roll 1 attack die. On a Hit or Critical Hit result, flip this card facedown.

Scrambled Scopes
(Ship) You cannot perform the target lock action or acquire a target lock. Action: Roll 1 attack die. On a Hit or Critical Hit result, flip this card facedown.

Structural Collapse (x2)
(Ship) Deal 2 facedown Damage cards to the fore section. Then flip this card facedown.

Weapon Damaged
(Ship) Place 1 of the Hardpoint Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup. Energy: Spend 3 energy to flip this card facedown.