Board Thread:General Discussion/@comment-27029853-20170703223814/@comment-27029853-20170913181944

I feel a tad bad, so much planning around Captain Jostero and BMST and I have to burst that bubble.

Anyways, I have a few match reports to dump here.

I've mostly been practicing Messery Backfire.

I had a game against a rando on Vassal who was flying Dash Rendar with Kyle Katarn flying in the Outrider equipped with a Heavy Laser Cannon, PTL, and Engine Upgrade alongside Wuullffwwarro who had Lone Wolf, Finn, Kanan Jarrus, and a Targeting Computer.

This was a horrid 100-0 loss. My opponent noted I rolled poorly which didn't help, but the main issue was I got bamboozled by Dash who took apart most of my list without me putting in much, if any return fire and Wfdshkdsfds hanging back and doing little work until the end.

I signed up for an online league to get some practice in. The only difference of that list from my regular Messery Backfire was that we were allowed Guns for Hire material in our lists, so I replaced Deathfire's Homing Missiles for Harpoon Missiles and added XX-31 S-Thread Tracers to Deathfire in case I ever needed to help Deathfire subtly switch targets.

My first round opponent flew a rebel junkyard composed of Biggs Darklighter with an Integrated R4-D6, Captain Rex  with Jan Ors crew and BMST in Sabine's Masterpiece, Jess with Adaptability, Pattern Analyzer , and an integrated R2-D6, and Thane Kyrell with R3-A2, Jyn Erso, and the title.

Rebel jousting lists like this are worry me when I fly this list.

As a result, I tried luring him into the asteroids to try to break up formation and capitalize on my superior maneuverability.

He refused to play my game and circled the asteroids with me.



By the time we decided to engage on turn 10, I did manage to get him to maneuver Jess onto the asteroid, but I had failed to get any shots with Backdraft. Sadly, Biggs fared rather well, only taking a single damage thanks to Jan and Jyn. Deathfire got the unfortunate stress dealing crit, which hampered his upcoming bombing run and was reduced to halfhealth in contrast.



He still managed his bombing run, but unfortunately couldn't direct it as well as he'd like with Jess taking all the damage rather than Biggs, although I did get a damage into Rex. Deathfire got blown out of the sky however.



I tried cheekily to get a double shot on Rex and Jess, but sadly failed to kill Jess, but the combined efforts took down Rex, but Backdraft took a beating.



Backdraft eventually succumbed, and time was called by my opponent, so he took the victory 61-18, although the match was rather close since I had both Jess and Biggs down to one hull, I believe I could have started winning the next turn thanks to the double shots even though Vessery was down to 3 Hull and I believe Vessery would have an advantage against Thane.

All in all though, good game and good practice, although it confirmed my fears for nationals. The list is good at Jousting but not as good as a Rebel junkyard, and while my forte is hiding in the asteroids, a good opponent isn't likely to join me in those asteroids. Unfortunately, playing for time and rolling for final salvo at the end suits the Rebel junkyard, my final salvo is only 7 whereas a Rebel junkyard will generally be 9 at the minimum and you can expect it to be even higher than that, in my opponents and average cases, it's probably 10.