Board Thread:General Discussion/@comment-27666888-20170109125804/@comment-454133-20170111230818

I'm sad now that I missed the regionals date. Now the closest ones I haven't missed are a 6 to 8 hour drive. I'd better just wait for the next event. :)  But you guys have talked me into attending next chance I get.  ^_^  I feel bad that I copped out on going.  I can go to some of the smaller organized play events, which happen about half an hour to an hour away from where I live.  I'll find out when those are.

Ah the lucky 7s, good fleet! I mean uhh... shame on you for using TIE Defenders and all that. (But good fleet)   ;)

If I'd played I would probably default to some variation of my Wedge Formation, just to make sure I'd know my ships well enough to not be thinking about how to fly them. I'm not convinced they'd live long, but it'd be fun. :D   I'd have to borrow R4-D6 from someone though. There are other fleets I can fly pretty well too, but Wedge springs to mind.

Option A:

Wedge Antilles, R2 Astromech , Advanced Proton Torpedoes , Outmaneuver , Guidance Chips (39)

Biggs Darklighter, R4-D6 , Integrated Astromech (26)

Jan Ors, Adaptability , TLT , Kyle Katarn or Kanan Jarrus (34)

Option B:

Wedge Antilles, R2 Astromech , Advanced Proton Torpedoes , Outmaneuver , Guidance Chips (39)

Biggs Darklighter  ,  R4-D6  ,  Integrated Astromech  (26)

Shara Bey, M9-G8 , Adaptability , Weapons Engineer , Alliance Overhaul (34)

Ideally Wedge manages to flank someone and one-shot them early, taking them out of the match and lowering the enemy firepower. I like Shara's ability to feed a lock to Wedge, so he can focus the APTs or hit extra hard with his primary, and I like her ability to force rerolls on friends or foes. She's the stronger support, but I also like Jan's TLT and bonus die. If I could also let wedge barrel roll competently without missing his focus/lock (Vectored Thrusters or BB-8), that would be great, but I can't squad leader him at 9 PS, and with BB-8 he's a bit green-dependent.