Talk:Emperor Palpatine/@comment-83.167.202.133-20150528125841/@comment-81.204.197.73-20150608191536

You actually did the math on that???

Seriously, (cuz im the guy who wrote the wall of text), lets make one small point that can only be attacked by proton torpedos OR make a tunnel full of turrets that leads to a weak point.

Torp mode: you need a proton topedo hit in two succeeding combat phases to kill it. If you fail to hit two consequetive (i hate that word) rounds after the first hit, the shields will be fixed and you are back at square one.

Tunnel mode: you need to get all the way to the centre, where the weak spot is. The lame turrets can only shoot with 3 red dice, but your rebel superships get 2 green dice added for free, and their standard number doubled too! (don't use expose in here. just don't.) Ties get one extra red die against tunneled ships. Only 4 rebel ships may be within range 3 of eachother at one time inside the tunnel, after that you are allowed to add more ships. When you get to the middle, you have to hit the 2 agility weak spot (deflector shields, yaaay!!!) twice in one combat phase. You get 2 red dice added when attacking weak spot.

When the death star is killed, a firery explosion will spread from the centre. To save your noobly ships, you must get out of the death star ASAP. The fire will spread through the tunnels at speed 3. It will also make cool sound effects if you make some. If the fire reaches you, you must lose 3 shields. If there are no shields left, you gain 2 hit cards and 1 crit card.

When the death star is dead, you have killed it. Most of the star destroyers will flee, as the imperial player may choose only 1 tenth of his star destroyers to stay. The rest must run as fast as possible towards the nearest edge and flee off of it, while firing with only half its attack die in the process. The remaining star destroyers must use 1 less attack die.

Now, where are my cookies???


 * WHERE ARE MY ******* COOKIES?????