Board Thread:General Discussion/@comment-31818858-20170430025744/@comment-27221056-20170517105126

That B-wing pilot is a she and is actually Biggs' girlfriend before Vader turns him into space dust ;) "Red Ace" is also a girl, evident on her AA card.

While it's tempting, having many aces in epic is not that great. They get shot at too much to survive, so it's often better to invest in cheaper ships and then more of them. You have 8 ships, and while they are pretty strong each of them, they are also carrying around a lot of points. Points that could have been used to throw in another Z-95. Regen droids are not recommended as a ship can be focused fired by one huge ship with 4-6 attacks and/or a swarm of fighters.

With that said, you hammer and anvil tactic may pay off. Splitting your fleet in epic is generally a good idea, because it forces your opponent to spilt his fleet. He can't afford to try and take out one part of you forces and meet fresh reinforcements later with a wounded fleet. Biggs is actually a really good ship in epic, especially with the right astromech droid. R2-F2 and Tactical Jammer can be a great combo, but you need to be able to pile some tokens on Biggs. You should consider Zeb in the Phantom docked with the Ghost and then tlt to make Kanan a big enough threat that the opposing player will have to consider at some point (and trigger Biggs). Drop the torps on Biggs, he won't live long enough to get them off. His role is to defend Kanan. Give Garven M9-G8. He can either help Kanan shoot or Biggs survive. It's nice to have options. If you manage to target lock the opponents big ship, then you can really annoy him.

I see you like ordnance for your hammer. That's cool. Throw some Assault Missiles in the mix, as they have great value in epic. Then put in Lieutenant Blount with tracers and VI to help them fire. If you have Z-95s, use Talas, as they will be able to be killed and still shoot at the Raider or the CR-90 at the same pilot skill.

Also, if you have Jess Pava, throw her in. Give her R2-D6 and give her VI and IA and she is a cheap ace, hard to kill and good damage for 7 HP.

Here's a recommended list (don't worry if you don't have the cards, I assume you're playing casual, so your opponents may allow proxies):

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!e!162:-1,-1:-1:-1:;156:36,135,-1,-1,74,198:25:14:;4:-1,4:-1:20:;1:-1,206:-1:20:;199:136,70,-1:-1:20:U.27;186:136,3,-1:-1:2:;65:26:-1:25:;65:26:-1:25:;66:27,143:-1:-1:&sn=New%20Squadron&obs=

There are 48 points left, which you can use for one or two more ships. If you want Nera Dantells, I recommend Ion Torpedoes, as her control potential is huge.

Remember, "Red Ace's" ability only triggers first time each round. It may not be that effecient.