Talk:Actions/@comment-104.136.122.60-20160129021924/@comment-25332048-20160129185239

@ OP: Interestingly, the scenario you describe exactly what USED to be a problem before they changed the timing of decloaking! Cloaking was originally considered almost broken because you used to decloack your ship immediately before you revealed it's manuever dial, instead of at the beginning of the activation phase before anyone activates. This made it INCREDIBLY flexible and Whisper - when properly equipped - was almost impossible to pin down, as the ship had seemingly unstoppable movement options after all other ships had moved.

The catch was that as you needed to decloak before revealing your DIAL, if you were Ionized, you didn't GET to reveal your dial, and therefore didn't get to decloak. So the nerf worked in preventing the Phantom from being too incredibly flexible, but prevented them from getting Ioned and losing their chance to decloack and attack.