Talk:Captain Feroph/@comment-47.200.85.69-20180613225739/@comment-454133-20180613234337

Yes that's right. If he puts a jam token on a ship because they repositioned instead of tokening up, or were stressed, clipped an asteroid, etc, they'll be jammed when they fire on him (and they won't be jammed if they gain a token and clear the jam token, unless a rules card in the expansion changes how the rule works). And sometimes a ship won't spend its action to clear jam tokens, e.g. because repositioning is better than "wasting" the action clearing the problem (think of how often people ignore damage cards or Harpooned! because they need their actions for other things, not clearing statuses). And some ships don't rely on tokens much at all, using Expertise, Predator, etc to handle dice modification so they can reposition, etc.

As for how often his ability will triggered... that really depends on a lot of factors. There's a lot of reasons enemies might do everything in their power to clear the jamming, and lots of reasons they wouldn't. It's something that will differ based on what the opponent has fielded, and what else is in your fleet. My gut feeling is it'll be a bit situational unless you have ways to force your enemy's hand.

View it another way though: some enemies will normally ignore the jam tokens because they're not concerned by the token loss... after that, jamming them is useless and they still get to reposition etc freely. But with his ability, you now motivate them to clear the jam. At that point it's not just about defense, it's also about controlling enemy behavior.

Ultimately it's a matter of how things play out once the ship hits the table. All the theory-crafting in the world can get blown away by experience. :)