Talk:TIE Defender Expansion Pack/@comment-122.59.182.29-20160814032210/@comment-27221056-20160815074203

The thing is, in my experience, TIE/D Defenders vs rebels is crazy good, because of the rebel ships low agility. I like to fly Vessery with Tractor Beam and Ruthlessness just be a dick, as he has the possibility to cause 6 damage in one turn and has a lot of utility. However, against agility 3+ ships, it's less useful. With VI I have a better opportunity to deny my opponents his shot as I can place a lower pilot skill ship on an asteroid. So that trick will also work with Ajones' suggestion with Ten Numb, with the difference that you could deny him TWO shots. Place obstacles close and choose asteriods and force your brother to fly in between them. If you hit him with Tractor Beam, you should have a good chance to be able to place the ship on an asteroid.

With Ajones' setup, you could also afford Advenced Sensors on Ten Numb and he can do almost the same trick as the Defenders. Jan Ors can then have Autoblaster Turret, so she can be a little useful in case one of the Defenders should fly into range on of her.

With the TIE/D title, your brother can't afford more than two high PS pilots and maybe a TIE Fighter, so you can easily get a higher PS than him. And TIE/Ds are infinitely easier to hit, than TIE/x7s. If you meet those, any of these advise won't help you ;) Here focus fire is the name of the game (as always).