Board Thread:General Discussion/@comment-27666888-20170109125804/@comment-454133-20170111065220

Yea, I'm surprised by the delay too. I thought they said we'd be able to fly the Upsilon by Christmas, though maybe that actually applied to the striker and u-wing.

Maybe they did this deliberately, so people would be bringing their proven A-Teams to regionals instead of their experimental, or at least relatively untested/unrefined fleets. Dropping exciting new ships days or weeks before some area's regional game could really skew the results.

Back to the fleet... it's likely someone from your X-Wing group would loan you Squad Leader, or any other card you're lacking. It's worth asking!

Here's another minor iteration to consider:


 * Jan Ors, (Trick Shot or Adaptability), Dorsal Turret , (Inspiring Recruit or Intelligence Agent) (29)


 * Dash Rendar, Rage , Heavy Laser Cannon , "Chopper" , Outrider (49)


 * Green Squadron Pilot, A-Wing Test Pilot , Chardaan Refit , Adaptability , Autothrusters , Juke or Wingman (21)

This gives the A-Wing Juke so your blocker packs a bit more bite (particularly helpful in mid- to late-game if you lose Jan or Dash). Or swap Juke for Wingman to help the YT shed stress and only Chop when it has to.

Inspiring Recruit would be helpful at reducing stress whenever the YT can afford a green (or gets a hand from the wingman), and the YT doesn't depend on it to keep raging (it just lowers the self-damage). Alternatively, Intelligence Agent would give it info it needed for whether to barrel roll when dealing with an ace, or take actions at all, which could save it a lot of damage. It could also give the A-Wing info it needs to boost in and block better.

Adaptability works to lower Jan to PS 7 so she and Dash can take turns in the order they desire.

Maybe trade Juke and Dorsal Turet for a TLT? Though that creates two donut holes to exploit, so you'd have to be careful about how you position your ships. Dorsal Turret is nice for the coverage it gives the Outrider's hole when flying Jan close, but TLT is great at wasting opponent tokens or getting in lucky hits.

This is all very hypothetical, so take any advice with suspicion. Really the best tightening method is to play a few times and see how a good opponent can exploit you, then determine how you can adjust your fleet or strategy to improve for regionals. It may be better to wingman + inspiring recruit down that stress, or maybe intelligence agent or nien nunb ultimately works better. Eventually you've gotta test your hypothesis! ^_^  I may get a chance to fly it this Friday if that helps, and I've been looking for a YT-2400 fleet that really interests me. Jan + Raging HLC Outrider sounds like a lot of fun.