Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-27221056-20170224112715

So I've been playing the following list for a while now:

Quickdraw (29): Expertise (4), FCS (2), Homing Missiles (5), Primed Thrusters (2) (I used to have Weapons Guidance, but switched for the initiative bid), Special Ops Training (0) and Lightweight Frame (2) = 43

Tomax Bren (24): Crack Shot (1), Extra Munitions (2), Homing Missiles (5), Guidance Chips (0) = 32

Omega Leader (21): A Score to Settle (0), Comm Relay (3) = 24

And it has been doing quite well. Of 8 or so games, I've only lost once. Quickdraw hits like a mule and no-one wants to shoot at him, fearing his retaliatory attack(s). Expertise works wonders with him. He almost always have full hits.

Tomax is typically the main target of the opponent, fearing his Crack Shot and missiles and he goes down pretty fast. But that means less fire on Quickdraw, which is really the heavy hitter.

Omega Leader locks down the A Dept to Pay abiliy with target locks and gives him a soft focus. But he's still quite useless. He doesn't really punch any damage through. I made him as an answer to Ventress, but he can't really one up her.

I consider switching him with a Scimitar Squadron Pilot with Homing, EM and Long-range Scanners to have an even more powerful alpha strike. And maybe take some fire off Tomax. And it would give me another point to give Quickdraw Pattern Analyzer.

It's a really fun list to play. I one-shot Soontir in one practice game in round two, where the other player just gave up as his Uspilon didn't have a shot at Tomax (or any other ship for that matter) and it also have a pretty good grip on Ventress with Homings and Crack Shot, so Paratanni is covered. Homings are also great against Defenders, so I've got that covered as well.