Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-27029853-20170604123553

I posted it a couple days before the battle reports, but here it is again:

Vessery  with  TIE/D ,  Ion Cannon, and  Crack Shot ,  Backdraft  with  FCS ,  Special Ops Training ,  Pattern Analyzer ,  Lightweight Frame , and A Score To Settle , and  Deathfire  with  Long-Range Scanners ,  Homing Missiles ,  Cluster Mines , and  Extra Munitions.

Deathfire can gain the target lock early for his homing missiles and the entire fleet can start chasing, although switching the target locks midway through to another target that presents themselves better works (since a lot of targets will try a bait and switch), and it fuels Vessery. Backdraft with Fire Control System will also fuel Vessery, and once you get into the fray (hopefully in the asteroid field), you can split up your forces rather nice and still get good damage through (especially with Ion), and Deathfire can manage a lot with his action and then free bomb action.

Deathfire's actually my first serious use of bombs, but using the Clusters with him is so much fun, especially when you barrel roll into them or use them before your turn. It's nice because a lot of people will target him for having a smaller agility value and no shields, so you can always get your focus and the pre-maneuver Clusters are good for running away and closing down lanes (when I use them that way, I always call them f*** off clusters)