Talk:"Zeta Leader"/@comment-47.189.108.139-20180530183925/@comment-454133-20180530190135

Abilities trigger once per opportunity. In this case, Zeta Leader triggers once "when attacking" (specifically before attack dice are rolled). Yorr can indeed absorb the stress, which helps you later (e.g. when picking your maneuver, or when attacking next round). But you only get +1 dice this way.

A couple of notes... First, if you want to add lots of attack dice, consider Swarm Leader, which stacks with Zeta's ability.

Second, Yorr absorbing the stress means Zeta could use his attack ability more than once in a round, if he attacks multiple times. Specifically I'm talking about Snap Shot. It's a secondary weapon but Zeta's ability doesn't specify primary weapon. So if a foe stops in front of you during Activation, you could Snap Shot with 3 dice instead of 2. Yorr absorbs the stress, and then you shoot again during combat with +1 dice. Yorr again absorbs that stress.