Talk:Imperial Aces Expansion Pack/@comment-138.217.162.3-20180129083148/@comment-454133-20180129092015

Carnor Jax's aura is sometimes useful (and from the single pack, Soontir is still good in the meta if you're skilled), but yea, it's tough to field Interceptors against meta fleets. They're a bit pricey and delicate. If you tend to fight meta fleets, this expansion has much less value to you.

It does come with Push The Limit which is useful in many squads. A couple of other upgrades have niche uses, like Targeting Computer.

I've also found cheap Interceptors are a lot of fun in Epic -- they work well in swarms or just as single supplements to the fleet. Upgrading TIE Fighters to boost, carry Autothrusters, and fire with +1 power works pretty well in the format (get past reinforce or evasion). Crack Sabers/Royals are 22/23 points (24/25 with Autothrusters), or Alphas with Autothrusters are 20. An interceptor swarm can kill-snipe some targets from range 3 early in the fight, hopefully without taking devastating losses (thanks to autothrusters and focus or evade); if you lose one or two, that's fine they're cheap.

Whether that competes with playing rebel instead and fielding swarms of Blue Squadron Novice with Autothrusters + R2 Astromech (or perhaps Flight-Assist) + Integrated Astromech... tough call. That's 27 points, but you get a lot more health and not a terrible dial.

TIE Interceptors are long overdue for another buff.