Board Thread:General Discussion/@comment-27029853-20170129150901/@comment-27029853-20170319190900

uuuuugh, so I've been rather sick for a week and a half now and I am finally getting over it, hence my absence from the forums, but it means I have 3 casual gamedays to chat with you guys about, some of it's getting quite hazy.

So my first match from two Thursdays ago was with the Palpshuttle, the Countess, and Soontir, using post FAQ rules.

I faced Blount with Tracers and 5 Bandit Squadron Pilots, two with Cluster Missiles and 3 with Concussion Missiles. Each Zed had some Guidance Chips as well.

First couple round of engagement had Blount hit Ryad with his tracers, but then we went over the rules and determined that the ships within range 1 of Blount still have to be within range 1-3 of the target they're acquiring target locks on, so he didn't do that. He managed to box Ryad in quite well though and had her dead from missiles after three turns of shooting, although I got rid of one Bandit and Blount. I then misjudged his maneuvers, putting the Shuttle in front of his Zeds where it got lit up. Soontir at that point had to go up against 4 Zeds, one with Cluster Missiles (the real scary one). After 10 turns of not taking any damage focusing on survival, I finally got a Zed off the board. My opponent conceded at that point. I can sympathize just because having 0 luck against Soontir Fel is never fun. Ryad died would have survived another turn without the FAQ, although the Palpatine change never affected me in the end.

I then played my two Blue Squadron Novices with two Blue Squadron Pilots against that really cool Thane Kyrell list with Juking Red Squadron Veterans. I misjudged some B-Wing k-turns, and after that started to get torn to shreds, losing a Novice that turn and then losing another ship the next turn.

My last match that Thursday was practice for someone who was going to the Naboo Open. The list was two Bandit Squadron Pilots with Tracers, Jessika Pava with R2-D6 and Adaptability, a Rookie Pilot with an Integrated R2 Astromech, and a Stresshog. Unfortunately the list I used was my own Jess with Swarm Leader, two A-Wings with Juke and Snap Shot, and Zeb with a TLT. My list didn't work very well against a PS2 swarm, as I couldn't move with Snap Shot so that the danger zone was unpredictable, nor could I use Juke on the Snap Shots. I don't think the Snap Shots I did get off were all that great either. My red dice failed me on my first two rounds of firing, doing little to no damage. Meanwhile, my opponent got an A-Wing off the board in the first turn and Zeb off the next turn. I did manage to hurt his stresshog somewhat though. After that though, he forced some bumps to try to keep favourable engagements on me, the Stresshog was out, trying to reengage for a bit too. It meant I hurt Jess a fair bit, and it was his turn for the red dice to be unfaithful to him, he put the A-Wing and Jess down to one hull (with Jess still having her droid to pop) but couldn't manage any finishing blows. In the space of the last turn or two, I managed to kill his Jess and Stresshog, but the rest of his forces were finally able to wipe up.

He did quite well at the Naboo Open (his stated goal was to win enough loot that he could give me some extras), getting to the 2nd day (5 wins out of 7 required), and then after the 2nd day got 21st overall. There were 260+ people there. Two of my other buddies made 2nd and 6th after the 2nd day and so are in the top 8 cut. Waiting to hear how those go for him.

That tortoise is a good luck charm I have to my buddy who made 21st, he's been placing him on the largest asteroid during every game and taking pictures. His name is Admiral O-Shell (a pun off of Admiral Ozzel).

Last Thursday I used my two Red Squadron Veterans with a Tala Squadron Pilot and a Dagger Squadron Pilot against a list with Asajj Ventress with Engine Upgrade, Attanni Mindlink and IG-88 crew, IG-88C with Atanni Mindlink (maybe a Tractor Beam?), and Kaa'to Leachos with Tracers and Mindlink.

I managed to force some key bumps throughout this game and won, but I sorta forget a lot of what happened. I told you things had gotten hazy. I think I only lost 1 Red Squad Vet however.

Next match I used Snap Wexley with VI, R2-D2, Pattern Analyzer, and Autothrusters, Ten Numb with A Score To Settle and FCS, and Jake Farrell with Chardaan Refit, PTL, Adaptability, and Autothrusters. I faced Vessery, Ryad, and a Delta Squadron Pilot. Ryad had PTL, Vessery had Swarm Leader, both of them had TIE Mk. II, and all three had x7. Ten Numb had a Score to Settle with Vessery. My opponent kinda kept moving back and forth along his lane on the right, whereas I began approaching through the asteroid field. I managed to sneak a shot with Ten Numb at him, where I buggered up his formation through A Score to Settle, which made Ten Numb's Tractor Beam undodgeable, and pulled Vessery onto a rock. From there, a handful ofcautiousness and arc dodging, meant he hadn't damaged me yet, but I had done 2 damage to his Defenders. Ryad at one point rolled poorly, failing to dodge 2 hits and a crit with any dice, so had to use an evade so that only one crit when into her hull, but from there Jake wiped up. He switched priority targets from Snap to Ten Numb part way through, and I continue putting on damage on the Delta and Vessery, although it was spread out. Last turn he put both his Defenders onto Ten Numb, who wouldn't survive by himself, so I gambled and made sure Jake was range 1 of the Delta and Snap was range 1 of Vessery. I actually managed to take both Defenders (sitting at 2 and 3 hull) off the board to save Ten Numb, tabling the triple Defenders with a list I didn't think was too great.

Yesterday, my first match I used Red Ace with Artoo and Comm Relay, Jake Farrell with the same build as the last match, and Kyle Katarn with Predator, a TLT and Chewie and the Moldy Crow. My opponent used Whisper with VI, Agent Kallus, ACD, and FCS, with Chiraneau who had Adaptability, Gunner, Rebel Captive, and Engine Upgrade. My opponent was pretty tired, and I forget exactly quite what happened, but Jake's ability made him a fantastic blocker against Whisper who struggled without any focuses or evades, and Kyle passing Jake the focus tokens made him arc dodge Whisper in some pretty crazy scenarios. Having equal pilot skill helped, so I could choose who to shoot Chiraneau first to receive the Rebel Captive stress depending on who had the best green available to them, which happened to by Kyle a couple times. Jake was the first to go down however after a poor dodge where he got focus fired, but Whisper went down shortly after, soon followed by Kyle going down. I had done enough damage at that point though that Red Ace could easily handle the 4 hull Decimator, and Red Ace never took any hull damage.

My next match, I used Nien Nunb with R3-A2, Pattern Analyzer, Autothusters, and Snap Shot with Jake with an identical build save with Juke rather than Adaptability, and Keyan Farlander with PTL and FCS. I faced Brobots, IG-88B and C, both with HLC, FCS, Autothrusters, VI.

After my first turn, I boosted with Nien Nunb to create a challenging position for his Brobots where I could surprise them with Nien Nunb's Snap Shot, but I misjudged his maneuvers and he slow played where I expected him to fast play. I also forgot that the IGs had koigrans, thinking they just had the Sloops, so I let an IG get right behind me when I could have prevented that by stressing with Nien Nunb. After that turn, Nien went down to 4 HLC hits. It kinda went downhill from there, Keyan going down with no real defense (and with the 4 shots I took, I rolled no focus results -.- ), but I did get both Brobots down to half health, one to one hull, but Jake rolled poorly on his last defense roll.

Next match I used PS 9 Poe Dameron with Pattern Analyzer, Autothrusters, Artoo, and PTL, with classic Han with Threepio, the evade title, Predator, and Rey. I faced Vessery with TIE/D and Tractor Beam and VI, Duchess with LWF, Adaptive Ailerons, and the standard Countess. I probably should have slow played to charge Rey up more, but his forces just lit Han up, I was forced to waste Threepio frequently on the Tractor Beams, and Han just got shredded and Poe followed soon after :/

Last match of the day was a 50 point threeway, I played Corran Horn with Artoo, FCS, EU, and PTL, I faced IG-88B with Fearlessness, Autothrusters, and HLC, and Dengar with the title and Expertise, and a couple upgrades I can't remember.

I was target #1, and eventually succumbed and took a hull damage, at which point IG backed off of me and started attacking Dengar while I recharged shields. We weakened Dengar a fair bit, but once he was down to three hull and I had all my shields IG declared me the new target. I should have slow played there, but I fast played and required an action to barrel roll out of IG's arc, which meant I died from return fire from Dengar, since I had only grabbed an evade rather than a focus and evade. I put Dengar to so little health though that immediately after I died from return fire, IG killed Dengar.