Talk:Expose/@comment-130.64.25.62-20160422014958/@comment-454133-20160819192309

The trick is that you never have a negative number of agility dice, and that the range bonus is separate from agility. Here's how it works:

1) Calculate dice from agility.  This can't go below 0.

2) Add a die if you're at range 3.

3) Roll that many dice, if any.

If your agility would be below 0, it's treated as 0 when determining dice. The FAQ has a section on this somewhere.