Talk:Munitions Failsafe/@comment-45.72.218.30-20160416114205/@comment-31011166-20170114081345

Reading that comment got me thinking that instead of focusing so much on using the weapon to hit and deal damage, maybe it should be used as a means of forcing your opponent to use up his focus and evade tokens so that way he won't get hit by your shot (I think Ion weapons would probably be the most threatening or Adv. Homing Missiles) but then when the shot is blocked, your opponent is now open for another shot from an ally and you can repeat the same strategy.

If you have a high PS ship with this card, then focus more on draining your opponent of their defenses and have a heavy hitter wingman follow-up with the next attack.